Sonic (SSBU): Difference between revisions
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*{{nerf|[[Up aerial]] connects into each hit less reliably.}} | *{{nerf|[[Up aerial]] connects into each hit less reliably.}} | ||
*{{buff|[[Forward aerial]], up aerial, [[back aerial]] and [[down aerial]] have significantly lower landing lag.}} | *{{buff|[[Forward aerial]], up aerial, [[back aerial]] and [[down aerial]] have significantly lower landing lag.}} | ||
*{{nerf|Forward aerials damage and knockback have been lowered.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== |
Revision as of 15:59, August 10, 2018
Sonic in Super Smash Bros. Ultimate | |
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Universe | Sonic the Hedgehog |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Super Sonic |
“ | This speedy fighter has a lot of rush-type attacks. His final smash, Super Sonic, lets him fly around the stage at an incredible speed! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Sonic (ソニック, Sonic) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Sonic is once again voiced by Roger Craig Smith in the English version, albeit with recycled voice clips from various Sonic games, as was the case in Super Smash Bros. 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Sonic's model features a more subdued color scheme. His fur is now lightly detailed, similar to other furred characters.
- Like most of the cast, Sonic is more expressive, as he now grins while dashing and now has an angry look when using up tilt, forward smash and holding his shield.
- Sonic now grins during his running victory pose instead of smirking, like in Super Smash Bros. Brawl.
- Sonic's Chaos Emerald victory pose now has him running up to the Emerald.
Attributes
- Like all characters, Sonic's jumpsquat animation now takes three frames to complete.
Ground Attacks
- Due to Ultimate's reworked run mechanics, Sonic can easily surprise opponents with any ground attack, including neutral, tilt and smash attacks, due to his incredibly fast dash speed.
- Neutral attack's third hit has a slightly different animation.
- Down tilt launches at a more upward angle, improving its combo potential.
- Sonic's previous dash attack, which resembled his Spin Attack, has been changed into a lunge kick resembling his Slide attack.
- Due to this change, his dash attack is no longer a multi-hit.
Aerial Attacks
- Up aerial connects into each hit less reliably.
- Forward aerial, up aerial, back aerial and down aerial have significantly lower landing lag.
- Forward aerials damage and knockback have been lowered.
Throws/other attacks
- Forward throw now sends opponents at a more horizontal angle.
- Up throw and forward throw deal less knockback. This improves their combo and tech chase abilities, but weakens their KO and edgeguarding abilities.
Special Moves
- Homing Attack now shows a reticle on the opponent right before Sonic is about to strike, as in games from Sonic Unleashed onward. The reticle most closely resembles its design in Sonic Colors.
- Homing Attack can be charged with Sonic ascending much higher than before. The attack deals more damage when charged and gets improved accuracy.
- Homing Attack comes out much quicker than in previous titles when the attack button is pressed.
- Spin Dash's charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.
- A grounded charged Spin Dash can now be released in the air while keeping its charge.
- Sonic no longer loses his double jump after landing with an aerial Spin Dash or Spin Charge.
- Spring Jump has more ending lag, preventing it from chaining into aerial attacks as easily.
- Sonic's Spin Charge now changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.
- Sonic's Final Smash has been changed. He still transforms into Super Sonic and launches foes on contact; however, his speed has been drastically increased, and he now moves automatically on the horizontal axis, so only his vertical position can be controlled.
Alternate costumes
Gallery
Sonic idling on Wrecking Crew.
Coming to a halt before a Shy Guy on Mario Circuit.
Attacking Shulk with Spin Charge on Mario Galaxy.
With one of Bayonetta's butterflies on Skyworld.
Running with Falco on Prism Tower.
With Olimar, Pac-Man, and Mario on Gaur Plain.
Sonic and Villager getting hit by Robin's down smash on Wily Castle.
- KnucklesSSB5.png
Sonic and Knuckles posing on Garden of Hope.
Idling on Distant Planet.
Character Showcase Video
<youtube>138MW7zOw0M</youtube>
Trivia
- Sonic's default head icon in Ultimate bears a striking resemblance to several logos and icons in the Sonic series, namely:
- The logo for Sonic Team.
- Sonic's character icon in some Sonic spin-off games.
- The life icon and 1-ups in Sonic Unleashed (when Sonic is not in his Werehog form), as well as the 1-ups from Sonic Colors.
- It is also one of four to show the character's eyes, the others being Kirby, Meta Knight, and R.O.B..
- So far, Sonic is the only third party character with more than one stage.
Sonic the Hedgehog universe | |
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Fighter | Sonic (SSBB · SSB4 · SSBU) |
Assist Trophies | Shadow · Knuckles |
Stages | Green Hill Zone · Windy Hill Zone |
Enemy | Eggrobo |
Other Characters | Tails |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |