Knockback: Difference between revisions

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'''Knockback''' is a measure of how far an attack sends its target.  For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[Home-run Bat]]'s [[smash attack]].  [[Pikachu]]'s [[neutral A]], on the other hand, has very low knockback - it hardly sends opponents anywhere.
'''Knockback''' is a measure of how far an attack sends its target.  For example, [[Bowser]]'s [[forward smash]] is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a [[Home-run Bat]]'s [[smash attack]].  [[Pikachu]]'s [[neutral A]], on the other hand, has very low knockback - it hardly sends opponents anywhere.


The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[Reflector|Reflector]] in [[Melee]].  Attacks like this are said to have set knockback (see below).  There are also some attacks whose knockback is disproportionate to its damage. For example, [[Ganondorf]]'s [[Warlock Punch]] does more damage than [[Jigglypuff]]'s [[Rest]] attack, yet the Rest has a much higher knockback. Also, attacks knock back [[weight|light]] characters farther than heavy characters.
The knockback of most attacks increases as the target's [[damage]] increases; however, there are some exceptions, notably [[Fox]]'s [[Reflector|Reflector]] in [[Melee]].  Attacks like this are said to have set knockback (see below).  There are also some attacks whose knockback is disproportionate to its damage. For example, in Brawl [[Wario (SSBB|Wario]]'s fully charged [[Wario Waft]] does more damage than [[Ganondorf]]'s [[Warlock Punch]] attack, yet Warlock Punch has a much higher knockback. Also, attacks knock [[weight|light]] characters farther than heavy characters.


In-game, knockback is measured from 0 (target goes nowhere) to over 60,000 ([[Critical Hit]] at 300%). A knockback from 5,500 to 6,500 will often KO characters. The unit is given in match results as "mph"; while this would presumably mean "miles per hour", 1,000mph barely sends characters anywhere, so it's obviously an arbitrary measure.
In-game, knockback is measured from 0 (target goes nowhere) to over 60,000 ([[Critical Hit]] at 300%). A knockback from 5,500 to 6,500 will often KO characters. The unit is given in match results as "mph"; while this would presumably mean "miles per hour", 1,000mph barely sends characters anywhere, so it's obviously an arbitrary measure.


Each hitbox of a move has two knockback values: a base knockback and a knockback scaling. Moves with high base knockback deal high knockback under any circumstances, such as the swing of a Home-Run Bat. On the other hand, moves with high knockback scaling take less damage to reach KO potential, such as Luigi's forward smash.
Each hitbox of a move has two knockback values: a base knockback and a knockback scaling. Moves with high base knockback deal high knockback under any circumstances, such as the swing of a Home-Run Bat. On the other hand, moves with high knockback scaling take less damage to reach KO potential, such as Luigi's up aimed forward smash.


==Set Knockback==
==Set Knockback==
An attack with '''set knockback''' (also called '''recessive knockback''' or '''fixed knockback''') knocks its target back a specific distance that is unaffected by the target's [[damage]].  The most famous attack with set knockback is [[Fox|Fox's]] [[Reflector (Fox)|Reflector]] in [[Melee]].  Other examples include [[Luigi|Luigi's]] [[taunting|taunt]], the first hit of [[Young Link (SSBM)|Young Link's]] [[forward smash]], and [[Falco]]'s blaster.  Some attacks, such as [[Ness]]' forward throw and some [[Natural combo]]s, have set knockback up until a specific point at which the knockback becomes dependent on damage.
An attack with '''set knockback''' (also called '''recessive knockback''' or '''fixed knockback''') knocks its target back a specific distance that is unaffected by the target's [[damage]].  The most famous attack with set knockback is [[Fox|Fox's]] [[Reflector (Fox)|Reflector]] in [[Melee]].  Other examples include [[Luigi|Luigi's]] [[taunting|taunt]], the first hit of [[Young Link (SSBM)|Young Link's]] [[forward smash]], [[King Dedede (SSBB)|King Dedede]]'s down throw (except Stale-move Negation can for example affect his infinite) and [[Falco]]'s blaster.  Some attacks, such as [[Ness]]' forward throw and some [[Natural combo]]s, have set knockback up until a specific point at which the knockback becomes dependent on damage.
[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 07:44, September 15, 2009

File:Knockback.jpg
As the damage meter goes up, so does the knockback of most moves.

Knockback is a measure of how far an attack sends its target. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a Home-run Bat's smash attack. Pikachu's neutral A, on the other hand, has very low knockback - it hardly sends opponents anywhere.

The knockback of most attacks increases as the target's damage increases; however, there are some exceptions, notably Fox's Reflector in Melee. Attacks like this are said to have set knockback (see below). There are also some attacks whose knockback is disproportionate to its damage. For example, in Brawl Wario's fully charged Wario Waft does more damage than Ganondorf's Warlock Punch attack, yet Warlock Punch has a much higher knockback. Also, attacks knock light characters farther than heavy characters.

In-game, knockback is measured from 0 (target goes nowhere) to over 60,000 (Critical Hit at 300%). A knockback from 5,500 to 6,500 will often KO characters. The unit is given in match results as "mph"; while this would presumably mean "miles per hour", 1,000mph barely sends characters anywhere, so it's obviously an arbitrary measure.

Each hitbox of a move has two knockback values: a base knockback and a knockback scaling. Moves with high base knockback deal high knockback under any circumstances, such as the swing of a Home-Run Bat. On the other hand, moves with high knockback scaling take less damage to reach KO potential, such as Luigi's up aimed forward smash.

Set Knockback

An attack with set knockback (also called recessive knockback or fixed knockback) knocks its target back a specific distance that is unaffected by the target's damage. The most famous attack with set knockback is Fox's Reflector in Melee. Other examples include Luigi's taunt, the first hit of Young Link's forward smash, King Dedede's down throw (except Stale-move Negation can for example affect his infinite) and Falco's blaster. Some attacks, such as Ness' forward throw and some Natural combos, have set knockback up until a specific point at which the knockback becomes dependent on damage.