Super Smash Bros. Ultimate

Little Mac (SSBU): Difference between revisions

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*{{buff|Little Mac is the character that arguably benefits the most from the re-addition of directional [[air dodge]]s, granting him increased offstage survivability and a new option to mix up his landings.}}
*{{buff|Little Mac is the character that arguably benefits the most from the re-addition of directional [[air dodge]]s, granting him increased offstage survivability and a new option to mix up his landings.}}
*{{buff|Little Mac [[jump]]s higher.}}
*{{buff|Little Mac [[jump]]s higher.}}
*{{buff|Little Mac benefits from the ability to [[dash cancel]] almost any grounded attack arguably more than any character, due to his already versatile and dominant of his ground game.}}
*{{buff|Little Mac benefits from the ability to [[dash cancel]] almost any grounded attack arguably more than any character, due to his already versatile and dominant ground game.}}
*{{buff|Like all characters, Little Mac's jumpsquat animation now takes three frames to complete.}}
*{{buff|Like all characters, Little Mac's jumpsquat animation now takes three frames to complete.}}



Revision as of 23:54, August 2, 2018

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This article is about Little Mac's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Little Mac.
Little Mac
in Super Smash Bros. Ultimate
Little Mac
PunchOutSymbol.svg
Universe Punch-Out!!
Other playable appearance in SSB4


Availability Unlockable
Final Smash Giga Mac Rush
Little Mac (SSBU)

Little Mac (リトル・マック, Little Mac) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Little Mac's model features a more subdued color scheme. His clothing now features simple detailing and his muscles are slightly more pronounced.
  • Change Little Mac no longer has sixteen alternate costumes, only eight. Of the cut costumes, his blue and orange outfits have been removed, while Wire-Frame Mac has notably been reduced to just two outfits: his standard and sweatshirt outfits.
  • Change Side taunt has an altered animation.
  • Change Air dodge has an altered animation.
  • Change Once KO Uppercut is used or lost, the Power Meter now shows the meter physically draining to zero, rather than cutting immediately to the lowest level.
  • Change Doc Louis no longer appears in Little Mac's victory pose during Team Battles.

Attributes

  • Buff Little Mac is the character that arguably benefits the most from the re-addition of directional air dodges, granting him increased offstage survivability and a new option to mix up his landings.
  • Buff Little Mac jumps higher.
  • Buff Little Mac benefits from the ability to dash cancel almost any grounded attack arguably more than any character, due to his already versatile and dominant ground game.
  • Buff Like all characters, Little Mac's jumpsquat animation now takes three frames to complete.

Ground attacks

  • Change Non-angled forward smash now produces a softer "wind" sound, rather than the sharp punching sound effect used in Smash 4.

Aerial attacks

  • Buff All aerials have reduced landing lag.

Special Moves

  • Buff Straight Lunge can now be canceled by shielding.
  • Buff Like with most non-storeable charge moves, Straight Lunge can be unleashed in the opposite direction upon releasing the move.
  • Change KO Uppercut has a new animation. Little Mac now performs a jumping uppercut while facing the screen, making it appear more identical to the Star Punch from Punch-Out!! on the NES.
  • Buff KO Uppercut's new animation gives the move more vertical range, and also grants recovery distance if used in midair.
  • Buff KO Uppercut now does more damage.
  • Nerf KO Uppercut has lowered knockback, causing it to KO later.
  • Nerf Grounded Jolt Haymaker travels a shorter distance.
  • Change Grounded Jolt Haymaker makes Little Mac spend less time in the air. He also lands with significantly more traction.
  • Buff Aerial Jolt Haymaker no longer renders Little Mac helpless and keeps more forward momentum, thus granting more distance. This significantly improves his recovery and turns what was previously a suicidal mistake into a potent edge guarding tool.
  • Nerf Aerial Jolt Haymaker can only be used once until Mac touches the ground again, even if he is hit out of it.
  • Buff Rising Uppercut is stronger and travels a higher distance when performed on the ground.
  • Buff Aerial Rising Uppercut can now ledge snap during the move, instead of only at the start and end.
  • Change Rising Uppercut's first hit now has a trail to highlight its hitbox.
  • Change Slip Counter grants less momentum after an aerial counter. This lowers its recovery potential, but makes it less likely that Mac gets accidentally sent offstage by a counter.
  • Change Little Mac's Final Smash, Giga Mac, is no longer a transformation, and its now similar to Donkey Kong's new Final Smash. Mac transforms into his Giga Mac form and rushes forward. If he comes into contact with an opponent, he unleashes a rush of punches.

Alternate costumes

Little Mac Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>vBM09wj8xwE</youtube>

Trivia

  • Little Mac's video on the official website has him follow Wario's motor bike while wearing his pink sweatsuit. This is a reference to the Punch-Out!! series, where Little Mac runs alongside Doc Louis on his bicycle.
  • Little Mac's pose in his official art resembles the pose he performs while using Slip Counter.