Super Smash Bros. Ultimate

Cloud (SSBU): Difference between revisions

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m (SmashWiki is not speculative We’re not mentioning damage or damage values because it can become subject to change when the game releases.)
(Added some nerfs and buffs.)
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===Attributes===
===Attributes===
*{{change|Cloud's [[Limit Break]] gauge is shown next to his character HUD.}}
*{{change|Cloud's [[Limit Break]] gauge is shown next to his character HUD.}}
===Ground moves===
*{{buff|Dash attack can now hit opponents that are hanging on ledges}}


===Aerial moves===
===Aerial moves===
*{{nerf|Neutral aerial has an altered animation with reduced range.}}
*{{nerf|Neutral aerial has an altered animation with reduced range.}}
*{{nerf|Up aerial no longer has a hitbox during the sword's initial ascension. This increases startup and prevents it from hitting grounded opponents.}}
*{{nerf|Up aerial no longer has a hitbox during the sword's initial ascension. This increases startup and prevents it from hitting grounded opponents.}}
*{{nerf|Down aerial has a smaller vertical hitbox.}}
*{{nerf|Down aerial does not auto-cancel as early.}}
*{{buff|Back aerial has 3 frames less landing lag}}
*{{buff|Forward aerial has 7 frames less landing lag}}
*{{buff|Neutral aerial has 4 frames less landing lag}}


===Special moves===
===Special moves===
*{{change|[[Cross Slash]] has a sleeker design inspired from ''Dissidia Final Fantasy'' instead of the brush-like strikes from ''Smash 4''.}}
*{{change|[[Cross Slash]] has a sleeker design inspired from ''Dissidia Final Fantasy'' instead of the brush-like strikes from ''Smash 4''.}}
*{{change|Limit Cross Slash's strikes slow down significantly against shield.}}
*{{change|Limit Cross Slash's strikes slow down significantly against shield.}}
*{{nerf|Limit Cross Slash has significantly lowered knockback.}}
*{{nerf|Finishing Touch has a smaller hitbox.}}
*{{buff|Cloud can now grab the ledge at any point during [[Climhazzard]]'s downward slash.}}
*{{nerf|Limit Cross Slash has lowered knockback.}}
*{{buff|There is now a wider window for [[Climhazzard]]'s downward slash to snap on to the ledge.}}
*{{buff|[[Climhazzard]]'s downward slash has less endlag.}}
*{{buff|[[Climhazzard]]'s downward slash has less endlag.}}
*{{buff|Limit can be fully charged by dealing 150% instead of the previous 250%}}
*{{change|Cloud may not voice out once he manually obtains a full [[Limit Charge]]. <!--Unsure if he still voices out or not-->}}
*{{change|Cloud may not voice out once he manually obtains a full [[Limit Charge]]. <!--Unsure if he still voices out or not-->}}
*{{nerf|A fully charged [[Limit Break]] will lose its charge if it is not used within 15 seconds.}}
*{{nerf|A fully charged [[Limit Break]] will lose its charge if it is not used within 15 seconds.}}

Revision as of 23:49, July 17, 2018

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All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Cloud's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Cloud Strife.
Cloud
in Super Smash Bros. Ultimate
Cloud
FinalFantasySymbol.svg
Universe Final Fantasy
Other playable appearance in SSB4


Availability Unlockable
Final Smash Omnislash / Omnislash Ver. 5
Cloud (SSBU)

Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Cloud will once again be voiced by Takahiro Sakurai in all versions of Ultimate, albeit with recycled voice clips.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.

Attributes

  • Change Cloud's Limit Break gauge is shown next to his character HUD.

Ground moves

  • Buff Dash attack can now hit opponents that are hanging on ledges

Aerial moves

  • Nerf Neutral aerial has an altered animation with reduced range.
  • Nerf Up aerial no longer has a hitbox during the sword's initial ascension. This increases startup and prevents it from hitting grounded opponents.
  • Nerf Down aerial does not auto-cancel as early.
  • Buff Back aerial has 3 frames less landing lag
  • Buff Forward aerial has 7 frames less landing lag
  • Buff Neutral aerial has 4 frames less landing lag

Special moves

  • Change Cross Slash has a sleeker design inspired from Dissidia Final Fantasy instead of the brush-like strikes from Smash 4.
  • Change Limit Cross Slash's strikes slow down significantly against shield.
  • Nerf Finishing Touch has a smaller hitbox.
  • Nerf Limit Cross Slash has lowered knockback.
  • Buff There is now a wider window for Climhazzard's downward slash to snap on to the ledge.
  • Buff Climhazzard's downward slash has less endlag.
  • Buff Limit can be fully charged by dealing 150% instead of the previous 250%
  • Change Cloud may not voice out once he manually obtains a full Limit Charge.
  • Nerf A fully charged Limit Break will lose its charge if it is not used within 15 seconds.
  • Nerf If Cloud takes damage while charging Limit Charge he will lose limit instead of gain it.[1]

Alternate costumes

Cloud Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>hccjmuujoD4</youtube>

Trivia

  • A section of Cloud's trailer pictures him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.