Super Smash Bros. 4

Luigi (SSB4)/Forward smash: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
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!colspan=2|Luigi forward smash hitbox visualization
!colspan=2|Luigi forward smash hitbox visualization
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|[[File:LuigiFSmashDown.gif|270px]]
|[[File:LuigiFSmashDown.gif|270px]]
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==Overview==
A knifehand trust. It's a very fast [[smash attack]], coming out at frame 12. It's very powerful as well, able to KO just below 120% reliably. With its decently fast endlag (IASA 42), it becomes somewhat safe on whiff if it the opponent isn't close enough to punish it. The up angled version can also create a DI trap thanks to it's more vertical trajectory
==Update history==
==Update history==
'''{{GameIcon|SSB4-3ds}} [[1.0.4]]'''
'''{{GameIcon|SSB4-3ds}} [[1.0.4]]'''

Revision as of 13:42, January 8, 2018

Luigi forward smash hitbox visualization
LuigiFSmashUp.gif
LuigiFSmash.gif
LuigiFSmashDown.gif

Overview

A knifehand trust. It's a very fast smash attack, coming out at frame 12. It's very powerful as well, able to KO just below 120% reliably. With its decently fast endlag (IASA 42), it becomes somewhat safe on whiff if it the opponent isn't close enough to punish it. The up angled version can also create a DI trap thanks to it's more vertical trajectory

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Damage (all angles): 14% → 15%.
  • Change Angle (angled forward): 55° → 53°.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 15% 5 AngleIcon65.png 20 121 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon65.png 20 121 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
Angled forward
0 0 15% 5 AngleIcon53.png 20 116 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon53.png 20 116 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
Angled down
0 0 15% 5 AngleIcon45.png 20 117 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon45.png 20 117 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png

Timing

Charges between 5-6
Hitboxes 12-13
Interruptible 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible