Super Smash Bros. 4

Diddy Kong (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DiddyKongFTiltUp.gif|thumb|270px|Hitbox visualization showing Diddy Kong's forward tilt angled up.]]
{|class="wikitable" style="float:right; margin:4pt;"
[[File:DiddyKongFTilt.gif|thumb|270px|Hitbox visualization showing Diddy Kong's forward tilt.]]
!colspan=2|Diddy Kong forward tilt hitbox visualization
[[File:DiddyKongFTiltDown.gif|thumb|270px|Hitbox visualization showing Diddy Kong's forward tilt angled down.]]
|-
!↗
|[[File:DiddyKongFTiltUp.gif|270px]]
|-
!→
|[[File:DiddyKongFTilt.gif|270px]]
|-
!↘
|[[File:DiddyKongFTiltDown.gif|270px]]
|}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 14:59, January 10, 2018

Diddy Kong forward tilt hitbox visualization
DiddyKongFTiltUp.gif
DiddyKongFTilt.gif
DiddyKongFTiltDown.gif
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Data.png This article or section may require additional technical data.
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Hitboxes

This move can be angled up, forward, or down, but all three have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 Sakurai angle 10 100 0 2.7 23 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 10% 0 Sakurai angle 10 100 0 2.7 17 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 10% 0 Sakurai angle 10 100 0 4.0 0 0.0 6.0 7.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
3 0 10% 0 Sakurai angle 10 100 0 3.0 0 0.0 6.0 1.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png