Bowser (SSB4)/Up smash: Difference between revisions
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!Charges between | !Charges between | ||
| | |10-11 | ||
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!Hitboxes | !Hitboxes | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c= | |Hitboxes {{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=23}} | ||
|- | |- | ||
|Shell {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=53}} | |Shell {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=53}} |
Revision as of 12:08, January 17, 2018
Overview
Gets down on all fours and hops to thrust his shell's spikes upward. Bowser's shell is fully invincible for part of the main hitbox, nullifying any move that happens to collide with it, making this move difficult to challenge from above. However, it will still clank against a move that has invincibility frames. It also has a hit following the hop on landing, but deal considerably less knockback, only hit opponents standing on the ground, and lasts only one frame.
Hitboxes
Timing
Shell invincible | 14-27 |
---|---|
Charges between | 10-11 |
Hitboxes | 16-23 |
Landing hit | 37 |
Interruptible | 58 |
Animation length | 80 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shell |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Invincible |
Interruptible |
|