Talk:Landing lag glitch: Difference between revisions

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(New Page: ==SSB4 RCO lag a result of an interruptibility glitch?== So I was doing some testing in SSB4 on how RCO lag affects how much lag affected fighters will take, and I noticed that while h...)
 
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So I was doing some testing in SSB4 on how RCO lag affects how much lag affected fighters will take, and I noticed that while hard and soft landing animations are always interruptible, in the case of RCO lag, the fighter cannot act until the animation has finished completely, and the same phenomenon seems to occur with aerial landing lag animations. It seems to me like RCO lag in SSB4 is caused by a glitch in the way interruptibility works. Thoughts? ''[[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]]'' 12:10, 28 October 2017 (EDT)
So I was doing some testing in SSB4 on how RCO lag affects how much lag affected fighters will take, and I noticed that while hard and soft landing animations are always interruptible, in the case of RCO lag, the fighter cannot act until the animation has finished completely, and the same phenomenon seems to occur with aerial landing lag animations. It seems to me like RCO lag in SSB4 is caused by a glitch in the way interruptibility works. Thoughts? ''[[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]]'' 12:10, 28 October 2017 (EDT)
:Just gonna bump this since nobody noticed it. ''[[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]]'' 13:40, 1 November 2017 (EDT)

Revision as of 12:40, November 1, 2017

SSB4 RCO lag a result of an interruptibility glitch?

So I was doing some testing in SSB4 on how RCO lag affects how much lag affected fighters will take, and I noticed that while hard and soft landing animations are always interruptible, in the case of RCO lag, the fighter cannot act until the animation has finished completely, and the same phenomenon seems to occur with aerial landing lag animations. It seems to me like RCO lag in SSB4 is caused by a glitch in the way interruptibility works. Thoughts? Alex Parpotta the flying lobster! 12:10, 28 October 2017 (EDT)

Just gonna bump this since nobody noticed it. Alex Parpotta the flying lobster! 13:40, 1 November 2017 (EDT)