Meta Knight (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added supplemental links)
No edit summary
Line 21: Line 21:
Meta Knight is an unusual blend of character archetypes. He is very small, to the point of actually being slightly shorter than {{SSB4|Kirby}}, and is the ninth [[Weight|lightest]] character, yet he has the tenth highest [[gravity]] and an unusually fast [[falling speed]]. Like his fellow ''Kirby'' representatives, Meta Knight has [[Double jump#Multiple double jumps|multiple double jumps]], but unlike most other characters who share this trait, his mobility is overall fast: he has above average [[walk]]ing speed, fast [[dash]]ing speed, slightly below average [[air speed]] and average [[air acceleration]]. Due to it lasting 13 frames, Meta Knight's initial dash animation is relatively long, which gives him a slow extended [[dash-dance]] and a long [[Fox-trotting|fox-trot]]. However, his perfect [[Pivoting|pivot]] is rather long and therefore useful for re-positioning and evading attacks. Meta Knight also benefits from a [[Jumpsquat#Jump timing|jumpsquat]] that is 4 frames long, as well as a low [[short hop]], which enable him to transition very quickly between his ground and air games. As such, Meta Knight's mobility is the most well-balanced among characters of his archetypes.
Meta Knight is an unusual blend of character archetypes. He is very small, to the point of actually being slightly shorter than {{SSB4|Kirby}}, and is the ninth [[Weight|lightest]] character, yet he has the tenth highest [[gravity]] and an unusually fast [[falling speed]]. Like his fellow ''Kirby'' representatives, Meta Knight has [[Double jump#Multiple double jumps|multiple double jumps]], but unlike most other characters who share this trait, his mobility is overall fast: he has above average [[walk]]ing speed, fast [[dash]]ing speed, slightly below average [[air speed]] and average [[air acceleration]]. Due to it lasting 13 frames, Meta Knight's initial dash animation is relatively long, which gives him a slow extended [[dash-dance]] and a long [[Fox-trotting|fox-trot]]. However, his perfect [[Pivoting|pivot]] is rather long and therefore useful for re-positioning and evading attacks. Meta Knight also benefits from a [[Jumpsquat#Jump timing|jumpsquat]] that is 4 frames long, as well as a low [[short hop]], which enable him to transition very quickly between his ground and air games. As such, Meta Knight's mobility is the most well-balanced among characters of his archetypes.


Meta Knight's most valued strength is his frame data. Along with {{SSB4|Sheik}}, almost all of his attacks have little delay, either in regard to start-up, ending lag, or both. In fact, all but four of his moves have fewer than 10 frames of start-up, and their generally low ending lag is quite unusual for a swordsman. Meta Knight's sword, {{s|wikirby|Galaxia}}, also grants him [[Hitbox|disjointed]] [[range]]. His dash attack is a reliable [[approach]] option thanks to its low ending lag, disjointed range, and the speed boost it grants. His [[dash grab]] covers a long distance, making it relatively hard to punish. His down aerial is one of the fastest of its kind, while his forward smash has low ending lag, making both useful for [[spacing]]. His [[out of shield]] options are also a defining part of his neutral game. He has fast, long-distanced [[roll]]s, and [[Shuttle Loop]] and his down aerial are quick, with the former's power making it deadly against opponents who land punishable moves on his shield. He can also opt for a [[grab]], which gives him the opportunity to start combos and rack up heavy damage. Altogether, these traits grant Meta Knight an effective [[neutral game]], the ability to mix-up his approach, and keep his opponents guessing.
Meta Knight's most valued strength is his frame data: much like {{SSB4|Sheik}} and {{SSB4|Luigi}}, the overwhelming majority of his attacks have little delay, either in regard to start-up, ending lag, or both. In fact, all but four of his moves have fewer than 10 frames of start-up, and their generally low ending lag is quite unusual for a swordsman. Meta Knight's sword, {{s|wikirby|Galaxia}}, also grants him [[Hitbox|disjointed]] [[range]]. His dash attack is a reliable [[approach]] option thanks to its low ending lag, disjointed range, and the speed boost it grants. His [[dash grab]] covers a long distance, making it relatively hard to punish. His down aerial is one of the fastest of its kind, while his forward smash has low ending lag, making both useful for [[spacing]]. His [[out of shield]] options are also a defining part of his neutral game. He has fast, long-distanced [[roll]]s, and [[Shuttle Loop]] and his down aerial are quick, with the former's power making it deadly against opponents who land punishable moves on his shield. He can also opt for a [[grab]], which gives him the opportunity to start combos and rack up heavy damage. Altogether, these traits grant Meta Knight an effective [[neutral game]], the ability to mix-up his approach, and keep his opponents guessing.


Boasting five midair jumps and a special moveset full of recovery options, Meta Knight has an outstanding [[recovery]]. [[Drill Rush]] can be used as a horizontal recovery, and can be angled. Shuttle Loop covers a high amount of vertical distance and grants a fully controllable amount of horizontal distance. [[Dimensional Cape]] makes Meta Knight invisible, and allows him to move in any direction, making it the most unpredictable move in his arsenal and a good option for [[mindgame]]s. His recovery, when combined with his quick and disjointed aerial attacks, contributes to a deadly off-stage game. Furthermore, his aerial prowess makes him among the most difficult characters to [[juggling|juggle]] consistently.
Boasting five midair jumps and a special moveset full of recovery options, Meta Knight has an outstanding [[recovery]]. [[Drill Rush]] can be used as a horizontal recovery, and can be angled. Shuttle Loop covers a high amount of vertical distance and grants a fully controllable amount of horizontal distance. [[Dimensional Cape]] makes Meta Knight invisible, and allows him to move in any direction, making it the most unpredictable move in his arsenal and a good option for [[mindgame]]s. His recovery, when combined with his quick and disjointed aerial attacks, contributes to a deadly off-stage game. Furthermore, his aerial prowess makes him among the most difficult characters to [[juggling|juggle]] consistently.
Line 45: Line 45:


===Aesthetics===
===Aesthetics===
*{{change|Meta Knight's design has slightly changed. He now wears [[wikipedia:Gauntlet (glove)|gauntlets]] like in ''{{s|wikirby|Kirby: Squeak Squad}}'' and ''{{s|wikirby|Kirby Super Star Ultra}}'', and his sabatons now have [[wikipedia:Motorcycle boot#Harness boots|harness bootstraps]]. Additionally, the sides of his visor are curved slightly inward instead of being straight, his mask, {{s|wikipedia|pauldron}}s and {{s|wikipedia|sabaton}}s have a [[wikipedia:Polishing (metalworking)|polished]] finish instead of a satin finish, and {{GameIcon|ssb4-u}}very minuscule battle damage details have been added to his pauldrons. Lastly, the aesthetic used in ''SSB4'' has resulted in Meta Knight's body and sabatons being more vibrant.}}
*{{change|Meta Knight's design is now a combination of his official artwork for ''{{s|wikirby|Kirby: Squeak Squad}}'' and ''{{s|wikirby|Kirby Super Star Ultra}}'', and his appearance in ''Super Smash Bros. Brawl''. His [[wikipedia:Gauntlet (glove)|gauntlets]] are from ''Squeak Squad'' and ''Super Star Ultra'', the [[wikipedia:Polishing (metalworking)|polished]] finish of his mask, {{s|wikipedia|pauldron}}s and {{s|wikipedia|sabaton}}s are from ''Super Star Ultra'' and his pauldrons and sabatons ares from ''Brawl''. Additionally, the sides of Meta Knight's visor are now curved slightly inward instead of being straight, his sabatons now have [[wikipedia:Motorcycle boot#Harness boots|harness bootstraps]], and {{GameIcon|ssb4-u}}very minuscule battle damage details have been added to his pauldrons. Lastly, the aesthetic used in ''SSB4'' has resulted in Meta Knight's body and sabatons being more vibrant.}}
*{{change|Meta Knight's eyes do not move as freely as they did in ''Brawl''.}}
*{{change|Meta Knight's eyes do not move as freely as they did in ''Brawl''.}}
*{{change|Meta Knight's sabatons' sound clips are higher pitched.}}
*{{change|Meta Knight's sabatons' sound clips are higher pitched.}}