Lucas (SSBU): Difference between revisions

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As in ''[[Smash 4]]'', {{s|wikipedia|Lani Minella}}'s portrayal of Lucas from ''[[Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[Smash 4]]'', {{s|wikipedia|Lani Minella}}'s portrayal of Lucas from ''[[Brawl]]'' was repurposed for ''Ultimate''.


Lucas is ranked 58th out of 82 on the ''Ultimate'' current [[tier list]], placing him in the C+ tier. This is a sizeable drop from his previous ranking in ''SSB4'', where he was ranked 28-29th out of 55 characters, tied with {{SSB4|Ness}}. Lucas' greatest strength lies in his dangerous [[edgeguarding]] game and zoning capabilities, thanks to the flexibility of his [[special move]]s, especially [[PK Freeze]], [[PK Fire]] and [[PK Thunder]]. Despite being a middleweight, Lucas boasts superb KO potential and high damage output in his aerials, forward tilt, dash attack, and smash attacks. Finally, Lucas' [[recovery]] is among the longest and most flexible thanks to buffs to PK Thunder and PK Thunder 2, and possessing the longest distance in his directional [[air dodge]]s in the game, alongside {{SSBU|Ness}}.
Lucas is ranked 58th out of 82 on the ''Ultimate'' current [[tier list]], placing him in the C+ tier. This is a sizeable drop from his previous ranking in ''SSB4'', where he was ranked 28-29th out of 54 characters, tied with {{SSB4|Ness}}. Lucas' greatest strength lies in his dangerous [[edgeguarding]] game and zoning capabilities, thanks to the flexibility of his [[special move]]s, especially [[PK Freeze]], [[PK Fire]] and [[PK Thunder]]. Despite being a middleweight, Lucas boasts superb KO potential and high damage output in his aerials, forward tilt, dash attack, and smash attacks. Finally, Lucas' [[recovery]] is among the longest and most flexible thanks to buffs to PK Thunder and PK Thunder 2, and possessing the longest distance in his directional [[air dodge]]s in the game, alongside {{SSBU|Ness}}.


However, Lucas suffers from an almost non-existent [[out of shield]] game and the lack of anti-pressuring options. Because none of Lucas' options hit out of shield before frame 7, his defensive game is horrible, as Lucas lacks the ability to reliably [[punishment|punish]] out of shield or deal with high shield pressure. In addition, Lucas' sub-par [[range]] and overall average mobility also means he primarily struggles against speed demons and characters with superior disjoints, respectively. Lucas' floatiness and lack of a reliable combo-breaking move or landing option means he is also vulnerable to [[juggling]] and has a terrible disavantage state. Despite his solid [[neutral game]], it still retains its flaws from ''Smash 4'', such as his mediocre grounded mobility, predictable approach, over-reliance on zoning and sub-par frame-data. Although his throws are fairly strong, his grab game is limited exclusively to KOing and edgeguarding. Despite its improvements, PK Thunder remains as one of the more exploitable recoveries in the game.
However, Lucas suffers from an almost non-existent [[out of shield]] game and the lack of anti-pressuring options. Because none of Lucas' options hit out of shield before frame 7, his defensive game is horrible, as Lucas lacks the ability to reliably [[punishment|punish]] out of shield or deal with high shield pressure. In addition, Lucas' sub-par [[range]] and overall average mobility also means he primarily struggles against speed demons and characters with superior disjoints, respectively. Lucas' floatiness and lack of a reliable combo-breaking move or landing option means he is also vulnerable to [[juggling]] and has a terrible disavantage state. Despite his solid [[neutral game]], it still retains its flaws from ''Smash 4'', such as his mediocre grounded mobility, predictable approach, over-reliance on zoning and sub-par frame-data. Although his throws are fairly strong, his grab game is limited exclusively to KOing and edgeguarding. Despite its improvements, PK Thunder remains as one of the more exploitable recoveries in the game.