Lucas (SSBU): Difference between revisions

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|dashname=PK Palm Push ({{ja|PKパームプッシュ|Pīkei Pāmu Pusshu}})
|dashname=PK Palm Push ({{ja|PKパームプッシュ|Pīkei Pāmu Pusshu}})
|dashdmg=13% (sweetspot), 9% (sourspot)
|dashdmg=13% (sweetspot), 9% (sourspot)
|dashdesc=A dashing palm-thrust that emits a blast of PSI energy from his hand. It slows down Lucas' grounded mobility for a moment. Its sweetspot is powerful enough to KO at reasonable percents, KOing middlewieghts at 68% at the edge of Final Destination without [[DI]], which makes it disproportionately powerful for a dash attack, although it has noticeable start-up (frame 10) and ending lag. It deals more damage the farther the opponent is from Lucas.
|dashdesc=A dashing palm-thrust that emits a blast of PSI energy from his hand. It slows down Lucas' grounded mobility for a moment. Its sweetspot is powerful enough to KO at reasonable percents, KOing middlewieghts at 115% at the edge of Final Destination without [[DI]], which makes it disproportionately powerful for a dash attack, although it has noticeable start-up (frame 10) and ending lag. It deals more damage the farther the opponent is from Lucas.
|fsmashname=Stick ({{ja|ぼうっきれ|Bōkkire}})
|fsmashname=Stick ({{ja|ぼうっきれ|Bōkkire}})
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (base), {{ChargedSmashDmgSSBU|15}} (tip), 1.5× (reflected projectiles)
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (base), {{ChargedSmashDmgSSBU|15}} (tip), 1.5× (reflected projectiles)
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|dsmashname=PK Blow ({{ja|PKブロウ|Pīkei Burō}})
|dsmashname=PK Blow ({{ja|PKブロウ|Pīkei Burō}})
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late)
|dsmashdmg={{ChargedSmashDmgSSBU|17}} (clean), {{ChargedSmashDmgSSBU|14}} (mid), {{ChargedSmashDmgSSBU|11}} (late)
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a fingergun-gesture. With each consecutive blast, its range increases at the expense of progressively reduced damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO middleweights as low as 60% near the edge of Final Destination depending on the opponent's weight and DI. If well timed, it can also catch recovering opponents before they grab the edge, making it an intimidating edgeguarding option. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in ''SSB4'', each blast is treated as its own hitbox, meaning that it can potentially hit multiple times at low percents, and damages shields more than once.
|dsmashdesc=Aims his arm diagonally downward and emits three consecutive blasts of PSI energy towards the ground while holding his hand in a fingergun-gesture. With each consecutive blast, its range increases at the expense of progressively reduced damage and knockback. It is one of the strongest down smashes in the game when clean, as it is able to KO middleweights as low as 60% near the edge of Final Destination depending on the opponent's DI. If well timed, it can also catch recovering opponents before they grab the edge, making it an intimidating edgeguarding option. Has a bit of start-up lag, but surprisingly low ending lag for its power. Unlike in ''SSB4'', each blast is treated as its own hitbox, meaning that it can potentially hit multiple times at low percents, and damages shields more than once.
|nairname=PK Flying Attack ({{ja|PKフライングアタック|Pīkei Furaingu Atakku}})
|nairname=PK Flying Attack ({{ja|PKフライングアタック|Pīkei Furaingu Atakku}})
|nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
|nairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|4}} (hit 4)
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|fairname=PK Air Front Kick ({{ja|PKエアフロントキック|Pīkei Ea Furonto Kikku}})
|fairname=PK Air Front Kick ({{ja|PKエアフロントキック|Pīkei Ea Furonto Kikku}})
|fairdmg={{ShortHopDmgSSBU|12.5}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot)
|fairdmg={{ShortHopDmgSSBU|12.5}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot)
|fairdesc=A flying kick that emits a blast of PSI energy from his foot. It has the lowest landing lag of Lucas' aerials (8 frames), along with being quick (frame 9) and disjointed, making it a good off-stage option and one of Lucas' better [[spacing]] options in his kit. Its sweetspot deals the most knockback and can KO Mario at the edge at 106% on Battlefield. This move's sourspot can [[lock]] opponents at early percents. It also [[auto-cancel]]s in a short hop.
|fairdesc=A flying kick that emits a blast of PSI energy from his foot. It has the lowest landing lag of Lucas' aerials (8 frames), along with being quick (frame 9) and disjointed, making it a good offstage option and one of Lucas' better [[spacing]] options in his kit. Its sweetspot deals the most knockback and can KO Mario at the edge at 106% on Battlefield. This move's sourspot can [[lock]] opponents at early percents. It also [[auto-cancel]]s in a short hop.
|bairname=PK Meteor Kick ({{ja|PKメテオキック|Pīkei Meteo Kikku}})
|bairname=PK Meteor Kick ({{ja|PKメテオキック|Pīkei Meteo Kikku}})
|bairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot), {{ShortHopDmgSSBU|7}} (late)
|bairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot), {{ShortHopDmgSSBU|7}} (late)