Super Smash Bros. 4

Lucina (SSB4)/Up special/Default: Difference between revisions

(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Clean hit|42}} {{SSB4HitboxTableRow |id=0 |part=0 |damag...)
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Dolphin Slash}}[[File:LucinaDolphinSlashG.gif|thumb|270px|Hitbox visualization showing Lucina's grounded Dolphin Slash.]]
[[File:LucinaDolphinSlashA.gif|thumb|270px|Hitbox visualization showing Lucina's aerial Dolphin Slash.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
 
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Clean hit knockback scaling (68 → 74).}}
*{{nerf|Clean hit hitlag multiplier (0.5x → 0.7x).}}
*{{change|Lucina now occasionally vocalizes when using Dolphin Slash.}}
 
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{buff|Landing lag (23 frames → 20).}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 115: Line 126:
}}
}}
|}
|}
==Timing==
{|class="wikitable"
!Clean hit
|5-6
|-
!Late hit
|6-11
|-
!Intangibility (air)
|1-5
|-
!Intangibility (ground)
|4-5
|-
!Animation length
|39
|}
{{FrameStripStart}}
!Attack
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}
|-
!Intangibility (air)
{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=34}}
|-
!Intangibility (ground)
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=34}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|vulnerable=y|hitboxchange=y|intangible=y}}


{{MvSubNavLucina|g=SSB4}}
{{MvSubNavLucina|g=SSB4}}
[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]

Latest revision as of 22:54, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Slash.
Hitbox visualization showing Lucina's grounded Dolphin Slash.
Hitbox visualization showing Lucina's aerial Dolphin Slash.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.8

  •   Clean hit knockback scaling (68 → 74).
  •   Clean hit hitlag multiplier (0.5x → 0.7x).
  •   Lucina now occasionally vocalizes when using Dolphin Slash.

  1.1.0

  •   Landing lag (23 frames → 20).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 0   70 74 0 4.0 0 0.0 8.0 8.0 1.0x 0.7x 0%               Slash  
1 0 11% 0   70 74 0 4.0 0 0.0 8.0 4.0 1.0x 0.7x 0%               Slash  
Late hit
0 0 7% 0   20 90 0 5.0 1002 0.0 0.0 4.5 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 90 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.0x 0%               Slash  
2 0 6% 0   20 90 0 4.0 3 0.0 0.0 2.0 1.0x 1.0x 0%               Punch  

TimingEdit

Clean hit 5-6
Late hit 6-11
Intangibility (air) 1-5
Intangibility (ground) 4-5
Animation length 39
Attack                                                                              
Intangibility (air)                                                                              
Intangibility (ground)                                                                              
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible