User talk:173.171.36.66: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "Help:Why_create_an_account" to "SmashWiki:Why create an account?")
 
(15 intermediate revisions by 5 users not shown)
Line 19: Line 19:
:'''Questions? Concerns?''' Don't worry about it! You can personally message me at [[User talk:Penro|my talk page]] or visit the {{S|Forum|help desk}} if you are confused or on the fence about something. We will try to respond as soon as possible.
:'''Questions? Concerns?''' Don't worry about it! You can personally message me at [[User talk:Penro|my talk page]] or visit the {{S|Forum|help desk}} if you are confused or on the fence about something. We will try to respond as soon as possible.


:'''Still not convinced?''' See [[Help:Why create an account|this page]] for more details and benefits.
:'''Still not convinced?''' See [[SmashWiki:Why create an account?|this page]] for more details and benefits.


When choosing a username or alias to go by, you '''[[SW:NAME|need to keep this in mind!]]''' With that out of the way, we await to see you as a registered user here on SmashWiki!
When choosing a username or alias to go by, you '''[[SW:NAME|need to keep this in mind!]]''' With that out of the way, we await to see you as a registered user here on SmashWiki!
Line 95: Line 95:


==Making an account==
==Making an account==
I must say, you have done quite well in editing so far, both in volume and for being able to handle yourself in disputes. Have you considered [[Help:Why_create_an_account|creating an account]] instead of anonymously editing?  
I must say, you have done quite well in editing so far, both in volume and for being able to handle yourself in disputes. Have you considered [[SmashWiki:Why create an account?|creating an account]] instead of anonymously editing?  


--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  01:03, 8 July 2017 (EDT)
--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  01:03, 8 July 2017 (EDT)
:I would like to add that this user has been doing edits anonymously for quite a while; if you scroll above we had a little conflict with Marth/Lucina's throw descriptions that was settled peacefully half a year ago. It is still recommended that you make a simple userpage. [[User:Archrelico|Archrelico]] ([[User talk:Archrelico|talk]]) 12:41, 8 July 2017 (EDT)
::I appreciate the positive response, but I likely won't make an account because I only bother with some SSB4-related stuff. If SSB5 ever happens, I'll strongly consider it, though. [[Special:Contributions/173.171.36.66|173.171.36.66]] 14:05, 8 July 2017 (EDT)
== Your KO %s ==
I'm legit curious from where are you getting them. Because a lot of them are very innacurate. --[[File:BeepYouSignature.png|40px]] [[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 23:41, 22 August 2017 (EDT)
I'm curious too, Sonic's (and apparently Luigi's) attacks KO earlier than you state, test them for yourself. I'm fairly sure Luigi's back air can KO Mario under 100% at the ledge even with good DI. I didn't change that yet because I didn't test it yet. <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 23:58, 22 August 2017 (EDT)
:I did test them, hence why I edited their pages accordingly. I test combos and KOs on Mario (AKA the series' benchmark middleweight as of Melee) on Final Destination. In regard to KOs specifically, I test KOing options that launch horizontally on the edge of FD, since that is where they are logically the most ideal location to perform them in order to test their efficiency. If you guys haven't used Mario as a training dummy, then it's no surprise that whatever numbers you got wound up being wonky. [[Special:Contributions/173.171.36.66|173.171.36.66]] 00:27, 23 August 2017 (EDT)
::I use Mario, put him on the center of FD, but implement no DI on any calculation. And specifically use Wii U FD. I calculate them with Rubendal's Smash Calculator. --[[File:BeepYouSignature.png|40px]] [[User:Beep|<font color="Black">'''Beep'''</font>]] [[User talk:Beep|<font color="Black">'''(talk)'''</font>]] 01:32, 23 August 2017 (EDT)
:::Well, I found the problem between our findings: I've been testing on SSB3D ([https://twitter.com/kuroganehammer/status/848490085989273601 which I had to see for myself about the whole "having larger blast lines than SSBU" notion]), whereas you guys have been testing on SSBU. As a result, my findings and your findings are '''both''' correct, albeit in regard to their respective versions of SSB4. So with that being said, I think the best course of action would be to list the KO percentages for both versions of SSB4 within each character's moveset tables, since SSB4 is an umbrella term for two games instead of one. [[Special:Contributions/173.171.36.66|173.171.36.66]] 11:09, 23 August 2017 (EDT)
== Suggestion for KO percentages ==
Hey IP, I'd like to say good work for the KO percent updates. I'd like to suggest something in order to keep the Moveset section as uncluttered as possible. How about shortening all KO descriptions from "''KOs at X% at the edge on 3DS; meanwhile, it KOs at X% on Wii U''" to "''X%{{GameIcon|ssb4-3ds}}/X%{{GameIcon|ssb4-u}}''"? In addition, you could probably add in the top where it lists eg. "''Dr. Mario can wall jump''" with a separate note that says "''All KO percentages are calculated from the middle of Final Destination unless otherwise stated, with the respective game version listed beside each number''". I think that will save a lot of text space.
Also a side thing I want to note involving your links to exterior sites for descriptions such as spinning backfists, spread-eagle poses and the like; in my opinion, I think we should have as little of these animation descriptions as possible unless its something extremely unknown (eg. Ryu's back throw being a tomoe nage). It was most obvious in this:
''{{change|Donkey Kong is much more expressive. He now smiles with his [[wikipedia:Pursed lip breathing|lips pursed]] during his self-congratulatory [[victory pose]], he sports a tooth grin during his backflip victory pose, [[wikipedia:Gorilla#Communication|chest-beating]] victory pose, and {{GameIcon|ssb4-3ds}}and side taunt, he scowls during his down aerial and up [[taunt]], he appears confused during his down taunt, his irises [http://tvtropes.org/pmwiki/pmwiki.php/Main/WideEyesAndShrunkenIrises shrink] when he is hit, [[grab]]bed, [[screen KO]]'d, or when an opponent escapes his [[grab]], and his [http://tvtropes.org/pmwiki/pmwiki.php/Main/EyePop eyes comically bulge outward] when he is launched. Most of Donkey Kong's animations are also more fluid.}}''
As you can see, the blue links clutter out actual links within the wiki and are linking to a lot of non smash-related articles. This is just my own constructive criticism; if you want to keep adding links like that, by all means keep doing so, but try not to overload descriptive words with links to an example. It's still all really good work! [[User:Archrelico|Archrelico]] ([[User talk:Archrelico|talk]]) 12:16, 27 August 2017 (EDT)
:I'm on board with your "''All KO percentages are calculated from the middle of Final Destination unless otherwise stated, with the respective game version listed beside each number''" idea that also utilizes each version's respective logo to represent the percentages because, funnily enough, I used the 3DS and Wii U symbols because I also found my original wording to be too cluttered. However, Toomai was against using the logos for some odd reason and undid that edit to {{SSB4|Luigi}}'s page, so I instead used "''3DS'' version / ''Wii U'' version" as a shorthand description for each verison. If you guys can come to a consensus on how to better format the percentages for each version, I'll definitely help out with implementing it.
:As for the non-Smash-related links, I implemented them in order to provide to additional context to the descriptions. I would prefer to keep the NIWA-related links because of how the Smash series is related to numerous series. However, I'm fine with removing any non-NIWA links for the sake of reducing clutter. As for the move descriptions, I'm also on board with trimming them down, but would prefer retaining any specifically named attacks (ex. spinning backfist, flying kick, tomoe nage, etc.) for the sake of keeping the descriptions encyclopedic.
:With all of that being said, I really appreciate the advice. :) [[Special:Contributions/173.171.36.66|173.171.36.66]] 20:19, 27 August 2017 (EDT)

Latest revision as of 15:38, July 29, 2021

Regarding Lucina and Marth's throws[edit]

Hey there, I've noticed that you've been actively reverting the changes to Marth and Lucina's throws to change their descriptions into what feels to be accurate to you. However, they are inaccurate, since I've tested them in 1/4 speed in Training mode several times, and its been discussed by me and BeepYou to stop any more reversions. I'll just explain the animations to make it simpler.

Forward throw is not a slam; there is no effect of the opponent actually "hitting" the ground or any surface. Essentially, its just a full-body turning throw. Back throw is not a trip, you're probably misunderstanding Marth/Lucina's leg lifting as that. Its more of an uncaring toss behind his/her back, knowing Marth's original bishounen design. As for down throw, the description "one-handed body slam" is accurate, since there's the obvious effect of the opponent hitting the ground and bouncing upwards.

I hope this clears up things. I'll switch the descriptions back into the previous ones and keep it so. Archrelico (talk) 23:22, 20 December 2016 (EST)


Hello, anonymous user![edit]

Greetings, IP address!

You've made some constructive edits to this wiki. We appreciate your contributions here, because as with any contributor, you are valuable! However, we do recommend you create an account. Here are some reasons why:

You gain a few extra tools and rights! Upon becoming an "auto-confirmed user" (waiting 4 days and making 10 edits after registering), you gain some basic abilities, such as being able to create pages or edit semi-protected pages. What's more, users can gain rollback, or even become an administrator with a lot of hard work, dedication, and responsibility. See the links for more details.
Your identity can no longer change! Editing from a different city, state, town, or just a different place makes your IP address change according to the location, and people cannot tell you are the same person. In fact, there is truly no way of proving whether you have contributed from multiple places or not. Under a registered account, however, that wouldn't happen, and people can tell who you are regardless of your current location thanks to a username that is much more easily recognizable than a series of numbers.
It will allow people to know you are online! There is a list at the top of the recent changes that shows the editors who are online. However, this bar doesn't show IPs, for both privacy and clutter reasons. Since you're an IP, people will not even know you are here unless you do something! Creating an account will solve that and people will then know when it is best to contact you.
Questions? Concerns? Don't worry about it! You can personally message me at my talk page or visit the help desk if you are confused or on the fence about something. We will try to respond as soon as possible.
Still not convinced? See this page for more details and benefits.

When choosing a username or alias to go by, you need to keep this in mind! With that out of the way, we await to see you as a registered user here on SmashWiki!

Penro 18:25, 26 April 2017 (EDT)


However...

Policy.png Reminder: Please use the Show preview button located next to the Save page button to preview your edits. This prevents consecutive edits to the same page from clogging up the recent changes list.

Thanks! Penro 18:25, 26 April 2017 (EDT)

Long blue links[edit]

It has come to my attention that you have been turning long lines of text into blue links. This is not only a breach of the manual of style, but because you repeated this edit after someone else reverted it, you are ALSO in breach of the Revert Only Once rule. I must request that both of these practices be discontinued.

As a general guideline, links should not be more than a few words long. It is not okay to make entire sentences a link. Looking back at your history, I have seen that you have done this a few times before, with myself undoing them in some of those cases. In addition, please be aware that reverting another user's revert is a serious offence and can result in an immediate block. Please refrain from doing either of these things. Please limit links to no more than a few words in length, and if someone undoes any of your edits, do not undo them again. Place a post on the article's talk pace instead. Thank you, and have a nice day. Black Vulpine (talk) 02:38, 5 May 2017 (EDT)

Multiple edits on one page?[edit]

Policy.png Reminder: Please use the Show preview button located next to the Save page button to preview your edits. This prevents consecutive edits to the same page from clogging up the recent changes list.

Please try to make all edits on a page in one go. You recently made changes to the World of Trophies page, with 5 edits in a row. If you're having trouble working out what your formatting looks like, following this hint will be a great help. Thanks! Black Vulpine (talk) 03:14, 18 May 2017 (EDT)

Also going to chime in by recommending you to use the "Show Preview" button a lot; usually I make edits, check my preview, then edit further or correct mistakes. This will help you from flooding the Recent Changes page. Archrelico (talk) 04:49, 18 May 2017 (EDT)

Zero Suit Samus physical appearances[edit]

Heya, I've been noticing that you're repeatedly restoring edits to Zero Suit Samus and her corresponding SSB4 character page to describe her physical appearance in great detail. Some of this info comes across as overly wordy and too much information, and leaves room for too much subjective interpretation, especially when you compare the corresponding info to other characters such as Fox and Marth. I feel that, while a lot of your information is correct and objective, it needs to be pared way down to flow better and feel more encyclopedic, or moved to a Trivia section (since your infodumps are very similar to the Trivia sections on the Charizard and Mewtwo pages).

With regards to her height, do you have proof that she is not merely 5'1" in Other M? The reason I would delete that bit of info is because I remembered that as being her height in the game, while she is clearly not 5'1" in Smash.--Darthrai (talk) 19:37, 5 June 2017 (EDT)

Thanks, I did make some changes (trimming down and moving to Trivia) and see that you made some changes of your own, so at this point the info looks a lot better than it used to. About her height, I read that in Other M, while she was shorter than Adam, she was at least taller than other characters including MB, so I might have been running on both the 5'1" assumption (which is unofficial afaik) and the false assumption that she was the shortest human in the game, which might have been derived from people's complaints about her height.--Darthrai (talk) 14:28, 8 June 2017 (EDT)

Your analysis of Samus' height makes a lot of sense. 5'5" to 5'7" is very sensible, and basically makes her of average height and fits with first impressions of her size and overall design in Smash. The Metroid Wikia cites her Other M height as "approximately" 5'1", and on top of that, everyone complained about her height because they were so used to NoA citing her as an unrealistic 6'3" and 198 lbs and wanted her to be tall and imposing even compared to male characters. So for a long time I figured that, because she definitely isn't petite in Smash, she had to be taller than in Other M; you cited her "lean musculature", which is probably the reason she doesn't come across as petite (and a good decision from the character designers imo), aside from the fact that she's fighting little people like Mario.

As a side note, I'm 5'9" and cosplay Smash 4 ZSS regularly, so I'm sorta relieved she's within the realm of my height rather than being another character I'm way too tall for.--Darthrai (talk) 18:32, 8 June 2017 (EDT)

About her eye color, I may be wrong but I compared her SSB4 and Other M eye colors using official renders and photos of Max Factory's statue. They seem to be more blue-green in the former and closer to emerald green in the latter (the green is fairly striking), so I don't think her eye color is taken directly from Other M.--Darthrai (talk) 16:36, 12 June 2017 (EDT)

Not directly related to Smash, but I think it's inconsistent with her hair color in the same way, where pre-rendered cutscenes have it as golden blonde (like your first link) and gameplay has it as bright yellow (like your second link). So that's probably where the difference lies.--Darthrai (talk) 19:11, 12 June 2017 (EDT)

Regarding Palutena's page[edit]

I saw you wrote about Palutena's back throw, side taunt and victory pose being forms of pole-dancing. While the community can agree it "looks” like it, many are aware it's not. In the case of her side taunt and victory pose, her staff is not in the middle of her legs, or even at the crotch area, both of her legs are on the same side of the staff. What you are thinking about is actually a twirl. A move used in gymnastics. As for her back throw, it is indeed an inverted Arabesque, a ballet kick.

Both admins and other users in this wiki have agreed that, despite what SW:NOT says, the moves are not any reference to pole-dancing, it's just Palutena being her graceful and fun-seeking self. So what I would recommend you to do is to just remove any trace of pole-dancing on her page, so that it looks more professional and accurate. And of you don't, please do not edit war about it of someone else does it, as the SW:1RV policy would state.

ty in advance. --BeepYouSignature.png Beep BeepYouSignature.png (talk) 04:09, 2 July 2017 (EDT)

In case you still don't believe us, this image of Palutena's side taunt clearly shows the staff next to her legs instead of between her legs, and if you disassemble the gif of her victory animation, you can see the same exact behaviour. As fitting amusing as that would be, Palutena's animations are not a reference to pole dancing.
Something else I'd like to add on is that constant re-adding removed information from articles can be considered disruptive behaviour, something that is a blockable offence.
--- Monsieur Crow, Author Extraordinaire, 13:38, 2 July 2017 (EDT)

In response to evidence provided on my talk page and Beep's talk page, I am ultimately more willing to consider the IP's opinion on Palutena's animations, and I would not be opposed to including such information on her page, providing references to the Arabesque are kept, as there exists ambiguity as to which Sakurai could have referenced, that zany trolling dev.

In the future, however, please try to respond to talkpage messages on the original page they're posted on, or try to consolidate them on one relevant talk page (such as Palutena's), as it makes it easier for all parties to follow arguments.

--- Monsieur Crow, Author Extraordinaire, 21:31, 2 July 2017 (EDT)

Duly noted. And like I mentioned on Beep's talk page, I'm on board with keeping the inverted Arabesque. With that being said, would her page be allowed to be edited accordingly now? Or should we wait after a larger consensus views the evidence I provided? 173.171.36.66 21:45, 2 July 2017 (EDT)
Immediately editing without waiting for other to respond is generally considered in poor form. I think it's best to wait a bit for Beep at the very least to respond, as well as maybe one or two other users.
--- Monsieur Crow, Author Extraordinaire, 21:48, 2 July 2017 (EDT)
That's understandable. 173.171.36.66 21:50, 2 July 2017 (EDT)
Amid the lack of response from Beep, who has made some edits since you posted on his talkpage, alongside the lack of other editors who have responded to this, I think it's safe to put such information on the page, while keeping references to the Arabesque.
--- Monsieur Crow, Author Extraordinaire, 16:48, 7 July 2017 (EDT)
Sounds good to me. I'll get to it as early as tomorrow since I'm a little under the weather at the moment. 173.171.36.66 00:56, 8 July 2017 (EDT)

Making an account[edit]

I must say, you have done quite well in editing so far, both in volume and for being able to handle yourself in disputes. Have you considered creating an account instead of anonymously editing?

--- Monsieur Crow, Author Extraordinaire, 01:03, 8 July 2017 (EDT)

I would like to add that this user has been doing edits anonymously for quite a while; if you scroll above we had a little conflict with Marth/Lucina's throw descriptions that was settled peacefully half a year ago. It is still recommended that you make a simple userpage. Archrelico (talk) 12:41, 8 July 2017 (EDT)
I appreciate the positive response, but I likely won't make an account because I only bother with some SSB4-related stuff. If SSB5 ever happens, I'll strongly consider it, though. 173.171.36.66 14:05, 8 July 2017 (EDT)

Your KO %s[edit]

I'm legit curious from where are you getting them. Because a lot of them are very innacurate. --BeepYouSignature.png Beep (talk) 23:41, 22 August 2017 (EDT)

I'm curious too, Sonic's (and apparently Luigi's) attacks KO earlier than you state, test them for yourself. I'm fairly sure Luigi's back air can KO Mario under 100% at the ledge even with good DI. I didn't change that yet because I didn't test it yet. Smash Master 23:58, 22 August 2017 (EDT)

I did test them, hence why I edited their pages accordingly. I test combos and KOs on Mario (AKA the series' benchmark middleweight as of Melee) on Final Destination. In regard to KOs specifically, I test KOing options that launch horizontally on the edge of FD, since that is where they are logically the most ideal location to perform them in order to test their efficiency. If you guys haven't used Mario as a training dummy, then it's no surprise that whatever numbers you got wound up being wonky. 173.171.36.66 00:27, 23 August 2017 (EDT)
I use Mario, put him on the center of FD, but implement no DI on any calculation. And specifically use Wii U FD. I calculate them with Rubendal's Smash Calculator. --BeepYouSignature.png Beep (talk) 01:32, 23 August 2017 (EDT)
Well, I found the problem between our findings: I've been testing on SSB3D (which I had to see for myself about the whole "having larger blast lines than SSBU" notion), whereas you guys have been testing on SSBU. As a result, my findings and your findings are both correct, albeit in regard to their respective versions of SSB4. So with that being said, I think the best course of action would be to list the KO percentages for both versions of SSB4 within each character's moveset tables, since SSB4 is an umbrella term for two games instead of one. 173.171.36.66 11:09, 23 August 2017 (EDT)

Suggestion for KO percentages[edit]

Hey IP, I'd like to say good work for the KO percent updates. I'd like to suggest something in order to keep the Moveset section as uncluttered as possible. How about shortening all KO descriptions from "KOs at X% at the edge on 3DS; meanwhile, it KOs at X% on Wii U" to "X%Super Smash Bros. for Nintendo 3DS/X%Super Smash Bros. for Wii U"? In addition, you could probably add in the top where it lists eg. "Dr. Mario can wall jump" with a separate note that says "All KO percentages are calculated from the middle of Final Destination unless otherwise stated, with the respective game version listed beside each number". I think that will save a lot of text space.

Also a side thing I want to note involving your links to exterior sites for descriptions such as spinning backfists, spread-eagle poses and the like; in my opinion, I think we should have as little of these animation descriptions as possible unless its something extremely unknown (eg. Ryu's back throw being a tomoe nage). It was most obvious in this:

Change Donkey Kong is much more expressive. He now smiles with his lips pursed during his self-congratulatory victory pose, he sports a tooth grin during his backflip victory pose, chest-beating victory pose, and Super Smash Bros. for Nintendo 3DSand side taunt, he scowls during his down aerial and up taunt, he appears confused during his down taunt, his irises shrink when he is hit, grabbed, screen KO'd, or when an opponent escapes his grab, and his eyes comically bulge outward when he is launched. Most of Donkey Kong's animations are also more fluid.

As you can see, the blue links clutter out actual links within the wiki and are linking to a lot of non smash-related articles. This is just my own constructive criticism; if you want to keep adding links like that, by all means keep doing so, but try not to overload descriptive words with links to an example. It's still all really good work! Archrelico (talk) 12:16, 27 August 2017 (EDT)


I'm on board with your "All KO percentages are calculated from the middle of Final Destination unless otherwise stated, with the respective game version listed beside each number" idea that also utilizes each version's respective logo to represent the percentages because, funnily enough, I used the 3DS and Wii U symbols because I also found my original wording to be too cluttered. However, Toomai was against using the logos for some odd reason and undid that edit to Luigi's page, so I instead used "3DS version / Wii U version" as a shorthand description for each verison. If you guys can come to a consensus on how to better format the percentages for each version, I'll definitely help out with implementing it.
As for the non-Smash-related links, I implemented them in order to provide to additional context to the descriptions. I would prefer to keep the NIWA-related links because of how the Smash series is related to numerous series. However, I'm fine with removing any non-NIWA links for the sake of reducing clutter. As for the move descriptions, I'm also on board with trimming them down, but would prefer retaining any specifically named attacks (ex. spinning backfist, flying kick, tomoe nage, etc.) for the sake of keeping the descriptions encyclopedic.
With all of that being said, I really appreciate the advice. :) 173.171.36.66 20:19, 27 August 2017 (EDT)