Super Smash Bros. 4

Dark Pit (SSB4)/Neutral attack/Hit 2: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=2% |angle=60 |bk=30 |ks=30 |fkv=0 |r=3.0 |bn=0 |xpos=0.0 |...)
 
m (Text replacement - "== ([^=])" to "== $1")
Tag: Mobile edit
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{technical data}}
[[File:DarkPitJab2.gif|thumb|270px|Hitbox visualization showing Dark Pit's jab 2.]]


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 19: Line 18:
|zpos=12.0
|zpos=12.0
|effect=Slash
|effect=Slash
|type=Bow
|type=Sacred
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
Line 39: Line 38:
|zpos=15.0
|zpos=15.0
|effect=Slash
|effect=Slash
|type=Bow
|type=Sacred
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
Line 59: Line 58:
|zpos=20.0
|zpos=20.0
|effect=Slash
|effect=Slash
|type=Bow
|type=Sacred
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
Line 67: Line 66:
|}
|}


==Timing==
{|class="wikitable"
!Hitboxes
|5-6
|-
!Earliest continuable frame
|11
|-
!Interruptible
|30
|-
!Animation length
|33
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavDarkPit|g=SSB4}}
{{MvSubNavDarkPit|g=SSB4}}
[[Category:Dark Pit (SSB4)]]
[[Category:Dark Pit (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 21:02, April 12, 2022

Hitbox visualization showing Dark Pit's jab 2.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon60.png 30 30 0 3.0 0 0.0 7.5 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 2% 0 AngleIcon90.png 30 30 0 3.0 0 0.0 7.5 15.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 2% 0 AngleIcon120.png 30 30 0 3.0 0 0.0 7.5 20.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing[edit]

Hitboxes 5-6
Earliest continuable frame 11
Interruptible 30
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible