Super Smash Bros.
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(Replaced Wii console intro movie with incorrect timing with one taken from the N64 that has the correct timing)
 
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''For the article about the series, please see "[[Super Smash Bros. (series)]]".''
{{Title|''Super Smash Bros.''}}
 
{{ArticleIcons|ssb=y|fa=y}}{{Cquote|''Something's gone wrong in the happy-go-lucky world of Nintendo!''|cite=North American commercial}}
{{For|the articles about the series and universe respectively|Super Smash Bros. (series)|Super Smash Bros. (universe)}}
{{Infobox Game
{{Infobox Game
|title     = {{FA-article}}Super Smash Bros.
|title = Super Smash Bros.
|image     = [[Image:250px-Supersmashbox.jpg|200px|Super Smash Bros.]]
|image = {{tabber|width=250px|title1=American boxart|content1=[[File:SSB64 box.png|250px]]|title2=European boxart|content2=[[File:Box ssb pal.jpg|250px]]|title3=Japanese boxart|content3=[[File:Box ssb j.jpg|250px]]}}
|developer = [[HAL Laboratory|HAL Laboratory, Inc.]]
|developer = [[HAL Laboratory, Inc.]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer = [[Masahiro Sakurai]]
|designer = [[Masahiro Sakurai]]
|released = [[Image:Flag of Japan.svg|22px|border|Japan]] January 21, 1999<br/>[[Image:Flag of the United States.svg|22px|USA]]  April 27, 1999<br> {{Europe}} November 19, 1999 <br> {{China}} 2005
|released = '''[[Nintendo 64]]''':<br>{{Flag|Japan}} January 21, 1999<br>{{Flag|North America}} April 26, 1999<br>{{Flag|Europe}} November 19, 1999<br><br>'''[[iQue Player]]''':<br>{{Flag|China}} November 15, 2005<br><br>'''[[Virtual Console]]''':<br>{{Flag|Japan}} January 20, 2009<br>{{Flag|Europe}} June 12, 2009<br>{{Flag|North America}} December 21, 2009
|modes    = [[wikipedia:Single-player|Single-player]], [[wikipedia:Multiplayer video game|multiplayer]] (2-4)
|genre = {{iw|wikipedia|Crossover|fiction}}<br>{{iw|wikipedia|Fighting game}}<br>[[wikipedia:Platform game|Platforming]]<br>[[wikipedia:Party game|Party]]
|ratings   = [[wikipedia:Entertainment Software Rating Board|ESRB]]: E<br/>[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
|modes = {{iw|wikipedia|Single-player}}, {{iw|wikipedia|multiplayer}} (2-4)
|platform = [[Nintendo 64]], [[iQue Player]]
|ratings = {{iw|wikipedia|ESRB}}: E<br>{{iw|wikipedia|PEGI}}: 7<br>{{iw|wikipedia|OFLC}}: G8+
|media     = 128 megabit [[wikipedia:Cartridge (electronics)|cartridge]]<br>
|platform = [[Nintendo 64]]<br>[[iQue Player]]<br>[[Virtual Console]]
[[wikipedia:Flash memory|Flash Card]] (China)
|media = 128 megabit {{iw|wikipedia|cartridge|electronics}}<br>256 megabit {{iw|wikipedia|cartridge|electronics}} (Europe)<br>[[wikipedia:Flash memory|Flash Card]] (China)
}}
}}
'''''Super Smash Bros.''''' ({{ja|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ|Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu}}, ''Nintendo All-Star! Great Fray Smash Brothers''), also called '''''Super Smash Bros. 64''''', often shortened to '''''SSB''''' or '''''Smash 64''''', is the first game of the ''{{b|Super Smash Bros.|series}}'' series.
The game released in Japan on January 21st, 1999, in North America on April 26th, 1999 and in Europe on November 19th, 1999 for the [[Nintendo 64]]. Subsequently, it released on the [[iQue Player]] in China on November 15th, 2005. It was re-released on the [[Wii]] [[Virtual Console]] on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later that year in Europe and North America, before becoming unavailable after the Wii Shop Channel shut down on January 30th, 2019.
''Super Smash Bros.'' received positive reviews, with most praise going to its multiplayer mode, while its single-player mode received some criticism.
==Opening movie==
The [[opening movie]] in ''Super Smash Bros.'', unlike later games in the ''Super Smash Bros.'' series, completely lacks pre-rendered footage. It instead opts to use the game engine to render everything in real-time.
When the opening movie starts, two random [[starter character]]s are placed by {{SSB|Master Hand}} on top of a desk, which shortly transitions to a scene resembling [[Peach's Castle]]. This process is repeated every time the opening movie is played.
As the opening movie concludes, the figures of the four [[unlockable character]]s are flashed against a white background. If a character hasn't been unlocked, they will simply be shown as a silhouette; conversely, they will be revealed once unlocked.


'''''Super Smash Bros.''''', known in Japan as '''''Nintendo All-Star! Dairantou'''''* '''''Smash Brothers''''' ({{ja|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ}}, ''Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu''), and often shorten as "'''''SSB'''''" and "'''''SSB64'''''", is the game that started the [[Super Smash Bros. (universe)|''Super Smash Bros.'' game series]]. It is the predecessor of ''[[Super Smash Bros. Melee]]'', and the pre-predecessor to ''[[Super Smash Bros. Brawl]]''. It was released in Japan on January 21, 1999, in North America on April 27, 1999, and in Europe on November 19, 1999. It's playable on [[Nintendo 64]] and the [[iQue Player]] and may become available on the [[Wii]]'s Virtual Console sometime in the future.
Finally, the opening movie segues into the title screen, a trend which would be followed by future installments, along with the [[announcer]] calling out the game's title.
<!--Before finding a higher quality video, make sure that it is captured directly from an N64 console and not taken from another source.-->
{{#widget:YouTube|id=rIwWCioBpEM}}


==Fighters==
[[File:SSBCast.jpg|thumb|194x205px|Official artwork of the default cast of ''Smash 64''.]]
[[File:Super Smash Select.png|thumb|The character-selection screen of ''Super Smash Bros.'' (all characters unlocked).]]
There are twelve [[Fighter|playable characters]] in ''Super Smash Bros.'', eight of which are available from the [[Starter character|start]] and four of which are [[Unlockable character|unlockable]].


<small><nowiki>*</nowiki>Dairantou = ''Great Fray''</small>
The highest amount of character slots are given to the {{uv|Super Mario}} and {{uv|Pokémon}} universes with each receiving two fighters: [[Mario]] alongside his brother [[Luigi]], and [[Pikachu]] and [[Jigglypuff]] respectively, with the latter characters in both universes being unlockable.
==Characters==
There are 12 [[character]]s in SSB, eight of which are available from the [[Starter character|start]], and four of which are [[unlockable]].
===Default characters===
[[Image:SuperSmashBrosCharacters.jpg|thumb|right|200px|All 12 characters]]
*[[Donkey Kong (SSB)|Donkey Kong]]
*[[Fox McCloud (SSB)|Fox McCloud]]
*[[Kirby (SSB)|Kirby]]
*[[Link (SSB)|Link]]
*[[Mario (SSB)|Mario]]
*[[Pikachu (SSB)|Pikachu]]
*[[Samus Aran (SSB)|Samus Aran]]
*[[Yoshi (SSB)|Yoshi]]


===Secret characters===
Two more slots are given to reoccurring ''Mario'' characters [[Donkey Kong]] and [[Yoshi]] as starting fighters from their sub-universes of the same names, {{uv|Donkey Kong}} and {{uv|Yoshi}}.
*[[Captain Falcon (SSB)|Captain Falcon]]
*[[Jigglypuff (SSB)|Jigglypuff]]
*[[Luigi (SSB)|Luigi]]
*[[Ness (SSB)|Ness]]


===Non-playable characters===
The other starter characters are [[Link]], [[Samus]], [[Kirby]] and [[Fox]] from {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Kirby}} and {{uv|Star Fox}} universes, respectively. The final remaining characters, as with Luigi and Jigglypuff, are unlockable: [[Ness]] of {{uv|EarthBound}} and [[Captain Falcon]] of {{uv|F-Zero}}.
*[[Giant DK|Giant Donkey Kong]]
{{clrl}}
*[[Metal Mario]]
{{SSB character table}}
*[[Fighting polygon team|Fighting Polygon Team]]
*[[Master Hand]]


==Stages==
==Stages==
[[Image:Ssb_stageselect.jpg|thumb|right|The stages of ''Super Smash Bros.'' classic.]]
[[File:SSB64 Stage Select.png|thumb|200px|The stage select screen of ''Super Smash Bros.'']]
*[[Peach's Castle]]
The game features nine stages derived from each character's universe, exceptions being {{uv|EarthBound}} and {{uv|F-Zero}}. While most universes receive a single stage, {{uv|Mario}} uniquely has two instead: [[Peach's Castle]] and the only unlockable stage in the game, [[Mushroom Kingdom]]. The other stages consist of [[Congo Jungle]], [[Hyrule Castle]], [[Planet Zebes]], {{SSB|Yoshi's Island}}, {{SSB|Dream Land}}, [[Sector Z]], and [[Saffron City]] from {{uv|Donkey Kong}}, {{uv|The Legend of Zelda}}, {{uv|Metroid}}, {{uv|Yoshi}}, {{uv|Kirby}}, {{uv|Star Fox}}, and {{uv|Pokémon}} respectively.
*[[Kongo Jungle N64|Congo Jungle]]*
{{clr}}
*[[Hyrule Castle]]
 
*[[Planet Zebes]]**
===Versus mode stages===
*[[Yoshi's Island N64|Yoshi's Island]]* **
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
*[[Dream Land]]* **
!colspan=5|Versus mode (9)
*[[Sector Z]]**
|-style="vertical-align:bottom;"
*[[Saffron City]]
|width="20%"|[[File:PeachCastleSSB.jpg|180x180px|link=Peach's Castle]]<br>[[Peach's Castle]]<br>{{symbol|smb|20px|suffix=preBrawl}}
|width="20%"|[[File:MushroomKingdom64.jpg|180x180px|link=Mushroom Kingdom (SSB)]]<br>'''{{SSB|Mushroom Kingdom}}'''<br>{{symbol|smb|20px|suffix=preBrawl}}
|[[File:YoshisStorySSB.png|180x180px|link=Yoshi's Island (SSB)]]<br>{{SSB|Yoshi's Island}}<br>{{symbol|yoshi|20px|suffix=preBrawl}}
|width="20%"|[[File:CongoJungle.png|180x180px|link=Kongo Jungle]]<br>[[Kongo Jungle|Congo Jungle]]<br>{{symbol|dk|20px|suffix=preBrawl}}
|width="20%"|[[File:HyruleCastleSSB.png|180x180px|link=Hyrule Castle]]<br>[[Hyrule Castle]]<br>{{symbol|zelda|20px}}
|-style="vertical-align:bottom;"
|width="20%"|[[File:PlanetZebesSSB.png|180x180px|link=Planet Zebes]]<br>[[Planet Zebes]]<br>{{symbol|metroid|20px|suffix=preBrawl}}
|[[File:DreamLandSSB.png|180x180px|link=Dream Land (SSB)]]<br>[[Dream Land]]<br>{{symbol|kirby|20px}}
|[[File:SectorZSSB.png|180x180px|link=Sector Z]]<br>[[Sector Z]]<br />{{symbol|fox|20px|suffix=preBrawl}}
|[[File:SaffronCitySSB.png|180x180px|link=Saffron City]]<br>[[Saffron City]]<br>{{symbol|pkmn|20px|suffix=preBrawl}}
|
|}
<small>Shown in '''bold''', Mushroom Kingdom is the only unlockable stage in ''Super Smash Bros.''</small>


<sub><nowiki>*</nowiki> These stages reappear in ''Melee''.<br/>
===1P Game-only stages===
<nowiki>**</nowiki> Revised versions of these stages appear in ''[[Melee]]'' and some again in ''[[Brawl]]''.<br/></sub>
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
!colspan=7|1P Game-only
|-style="vertical-align:bottom;"
|width=14%|[[File:Mario Target Smash SSB.png|150x150px|link=Break the Targets]]<br />[[Break the Targets]]<br />{{symbol|smash|20px}}
|width=14%|[[File:Mario Board the Platforms.png|150x150px|link=Board the Platforms]]<br />[[Board the Platforms]]<br />{{symbol|smash|20px}}
|width=14%|[[File:Rttf64.JPG|150x150px|link=Race to the Finish (SSB)]]<br />{{SSB|Race to the Finish}}<br />{{symbol|smash|20px}}
|width=14%|[[File:YoshisStorySSB.png|150x150px|link=Yoshi's Island (SSB)]]<br />{{SSB|Yoshi's Island}}*<br />{{symbol|yoshi|20px|suffix=preBrawl}}
|width=14%|[[File:MetaCrystal.png|150x150px|link=Meta Crystal]]<br />[[Meta Crystal]]<br />{{symbol|met|20px}}{{symbol|smash|20px}}
|width=14%|[[File:Battlefield 64.png|150x150px|link=Duel Zone]]<br />[[Duel Zone]]<br />{{symbol|smash|20px}}
|width=14%|[[File:FinalDestinationSSB.png|150x150px|link=Final Destination (SSB)]]<br />{{SSB|Final Destination}}<br />{{symbol|smash|20px}}
|}
<small>These stages only appear in the ''1P Game''.<br>*The 1P Game-only Yoshi's Island lacks clouds and has closer blast zones.</small>


===Unlockable Stage===
===Non-playable stages===
*[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]
{|class="wikitable" style="text-align:center;margin:1em auto 1em auto;"
!colspan=3|Non-playable
|-style="vertical-align:bottom;"
|width="33%"|[[File:KirbyBeta1N64.png|180x180px|link=Small]]<br />[[Small]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}}
|width="33%"|[[File:KirbyBeta2.png|180x180px|link=New]]<br />[[New]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}}
|width="33%"|[[File:Tutorial Stage SSB.png|180x180px|link=Tutorial Stage]]<br />[[Tutorial Stage]]<br />{{symbol|kirby|20px}}{{symbol|smash|20px}}
|}
<small>These stages cannot normally be unlocked or played on in any way without hacking.</small>


===Adventure stages===
==Modes==
===1-Player===
*[[1P Game]]
*[[Training Mode]]
*[[Break the Targets]]
*[[Break the Targets]]
*[[Board the Platforms]]
*[[Board the Platforms]]
*[[Metal Mario Stage (SSB)|Misty Mine]]
*[[Race to the Finish (SSB)|Race to the Finish]]
*[[Fighting Polygon Stage|Battlefield]]
*[[Master Hand's Residence (N64)|Final Destination]]


===Non-playable stages===
===Multiplayer===
*[[Tutorial Stage 64|Tutorial Stage]]
*[[Versus Mode]]
*[[Kirby Beta Stage 1]]
 
*[[Kirby Beta Stage 2]]
==Development==
After development on ''{{iw|wikirby|Kirby Super Star}}'' wrapped in 1996, creator [[Masahiro Sakurai]] wanted to create another property. He developed two different prototypes concurrently: a stealth and exploration based RC robot adventure game, and a four player free-for-all fighting game with no health bars. A long-time fan of fighting games, particularly games developed by [[SNK]], he was interested in making a beginner friendly fighting game for four players. A specific inspiration for such an idea came from an experience at a local arcade where he had a winning streak on ''King of Fighters '95'' and felt pleased with himself, only to feel guilty upon realizing his opponent was a beginner and their partner. This inspired Sakurai to design a game that would be fun regardless of skill level.<ref>{{cite web | url = https://www.theguardian.com/games/2018/aug/08/super-smash-bros-ultimate-masahiro-sakurai-35-years-gaming-history-nintendo | title = From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history | first=Keza | last = MacDonald | date = August 8, 2018 | access-date = February 26, 2020 | work = The Guardian }}</ref> He also was concerned about combos pervading the fighting game genre and felt they invalidated the skills of those subjected to them. [[Command-input move]]s were also becoming increasingly complex, and Sakurai wanted controls that tested speed and reflexes instead of muscle memory, which culminated in [[tilt attack]]s and [[smash attack]]s that can be performable with a wide range of skill levels while still having a level of depth and strategy.<ref>{{cite web|url=https://www.youtube.com/watch?v=i3IOWaVDbx0|title=Super Smash Bros.|publisher=YouTube|date=2022-10-20|accessdate=2022-10-20}}</ref>
 
His initial design for the game was called ''Kakuto-Geemu Ryuoh'' (''[[Dragon King: The Fighting Game]]''),<ref name="Hobby"/> which featured simple characters. After presenting the game to co-worker [[Satoru Iwata]], he helped Sakurai continue on with the project. Realizing that the RC game would take much longer to develop, he shelved the concept and went all in on this fighting game. Understanding that many fighting games did not sell well, Sakurai strove to make his game original.<ref name= Hobby/> After presenting a pre-alpha demo to HAL Laboratory, he was approached by a fellow employee who suggested the game should include famous Nintendo characters as a way to market the game.<ref name="Hobby"/> Initially hesitant about the idea, he was later convinced and began retooling his demo.
 
Sakurai has since claimed that filling a game with preexisting characters is more welcoming to new players instead of bombarding them with many original characters they are unfamiliar with. Knowing full well that he would not receive permission to include their characters, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.<ref name="Hobby"/> Full-scale production on the project began in September 1997 and the prototype was presented to Nintendo by the end of the year.<ref>https://sourcegaming.info/2016/01/05/prerelease/</ref> The prototype featured [[Mario]], [[Donkey Kong]], [[Samus Aran]], and [[Fox McCloud]] as playable characters. The idea was later approved.<ref name="Hobby">{{cite web|url=http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|accessdate=2008-01-31}}</ref><ref>{{cite web|url=http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html|title=社長が訊く『大乱闘スマッシュブラザーズX』|trans_title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo|language=Japanese|accessdate=2008-01-31}}</ref> Although never acknowledged by Sakurai or any developers behind ''Super Smash Bros.'', third party sources have identified [[Namco]]'s 1995 fighting game ''{{iw|wikipedia|The Outfoxies}}'' as a possible inspiration.<ref>{{Cite news|url=https://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|title=Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives|last=Holmes|first=Jonathan|date=March 3, 2008|work=Destructoid|archive-url=https://web.archive.org/web/20160304112703/http://www.destructoid.com/six-days-to-smash-bros-brawl-top-five-smash-bros-alternatives-71897.phtml|archive-date=March 4, 2016|url-status=live}}</ref><ref>{{Cite web|url=https://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|title=15 Smash Bros. rip-offs that couldn't outdo Nintendo|last=Sullivan|first=Lucas|date=September 19, 2014|website=GamesRadar+|archive-url=https://web.archive.org/web/20171115002115/http://www.gamesradar.com/15-smash-bros-rip-offs-couldnt-outdo-nintendo/2/|archive-date=November 15, 2017|url-status=live}}</ref>
 
[[HAL Laboratory]] was assigned as primary developers, as Sakurai was employed by them at the time. While Sakurai and Iwata were initially the only developers, as other projects in HAL Laboratory either were finished or fell through, more employees were brought on the project to assist them. Multiple characters, including [[Marth]], [[King Dedede]], [[Bowser]], and [[Mewtwo]] were planned to be playable at one point, but were all cut for various reasons.
 
''Super Smash Bros.'' features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for ''Super Smash Bros.'' was composed by Hirokazu Ando, who later returned as sound and music director for ''[[Super Smash Bros. Melee]]''. A [[Nintendo All-Star! Dairantō Smash Brothers OST|complete soundtrack]] was released on CD in Japan through Teichiku Records in 2001.<ref>{{cite web|url=http://www.soundtrackcentral.com/cds/supersmashbrothers_ost.htm|title=Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack|publisher=Soundtrack Central|date=2002-01-17|accessdate=2008-04-16}}</ref>
 
Marketing teams and wholesalers were initially skeptical on the market viability of ''Super Smash Bros.'', as they were unsure how the public would respond to Nintendo characters fighting each other. Resistance from fighting game players were also met during the launch period, as they had many preconceptions of what a fighting game is and were uncomfortable with a wildly different product labeling itself as a fighting game. To alleviate this tension, Sakurai created the [[Sumabura-Ken]] website that delved into the game's different concepts.
 
To promote the game's launch, Nintendo of America staged an event called [[Super Smash Bros. Slamfest '99]], held at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999. The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game. The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website. Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered {{iw|wikipedia|lost media}}.
 
==Reception==
{{Reviews
|title    = ''SSB'' reviews
|1UP      =
|AdvGamers =
|Atrip    =
|CE        =
|Edge      =
|EGM      =
|EuroG    =
|Fam      = 31 of 40<ref>ニンテンドウ64 - ニンテンドウオールスター!大乱闘スマッシュブラザーズ. Weekly Famitsu. No.915 Pt.2. Pg.32. 30 June 2006.</ref>
|G4        =
|GameFan  =
|GamePro  =
|GameRev  =
|GI        =
|GSpot    = 7.5 of 10<ref name="Spot">{{cite web|url=http://www.gamespot.com/n64/action/supersmashbros/review.html|title=Super Smash Bros. Review|publisher=GameSpot|first=Jeff|last=Gerstmann|date=1999-02-18|accessdate=2008-04-26}}</ref>
|GSpy      =
|GT        =
|IGN      = 8.5 of 10<ref name="IGN">{{cite web|url=http://ign64.ign.com/articles/160/160494p1.html|title=Super Smash Bros. Review|publisher=IGN|date=1999-04-27|first=Peer|last=Schneider|accessdate=2008-04-26}}</ref>
|MobyGames =
|NGamer    =
|NYT      =
|NP        = 7.7 of 10<ref name="GameRankings"/>
|Play      =
|
|rev1      =
|rev1Score =
|
|rev2      =
|rev2Score =
|
|rev3      =
|rev3Score =
|
|rev4      =
|rev4Score =
|
|rev5      =
|rev5Score =
|
|rev6      =
|rev6Score =
|
|rev7      =
|rev7Score =
|
|rev8      =
|rev8Score =
|
|MC        = 79 of 100<ref>{{cite web|url=http://www.metacritic.com/game/nintendo-64/super-smash-bros|title=Super Smash Bros. (n64: 1999): Reviews|publisher=Metacritic|accessdate=2013-07-14}}</ref>
|GR        = 78.81%<ref name="GameRankings">{{cite web|url=http://www.gamerankings.com/htmlpages4/198854.asp|title=Super Smash Bros. Reviews|publisher=GameRankings|accessdate=2013-07-14}}</ref>
|GRO      =
|TTR      =
|
|award1    = IGN "Best Fighting Game"
|award2    =
|award3    =
|award4    =
|award5    =
|award6    =
|award7    =
|award8    =
|award9    =
|award10  =
|award11  =
|award12  =
}}
 
''Super Smash Bros.'' was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the [[Nintendo 64]] and the single highest-selling game to have never been bundled with the console. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lower amount of content and somewhat limited single-player mode.
{{clr}}


== Modes ==
==In competitive play==
===1-Player===
{{main|Super Smash Bros. in competitive play}}
* [[1P Game]]
''Smash 64'' has always had a small, niche competitive scene relative to future entries. Unlike those entries, particularly ''Brawl'' and ''Smash 4'', the scene has increased in popularity over the years instead of falling off when the next entry releases. This is mostly due to the scene embracing [[Project64k|emulation]] and other unconventional methods of play quicker than the others, which allowed them to smoothly transition to online play, especially during the 2020 pandemic. While dedicated tournaments are still sparse, ''Smash 64'' is more frequently becoming held as an event in major tournaments alongside future entries with gradually increasing entrant counts. The scene was also the first and currently most popular to run the [[Combo Contest]] due to the game engine allowing for great amounts of freedom in that department. The scene is also kept alive with [[mod]]s such as [[Smash Remix]], which expands on the game's content while keeping core elements intact.
* [[Training mode]]
* [[Target Test|Break the Targets]]
* [[Board the Platforms]]


===Multi-player===
The community has constructed a set of [[tournament legal (SSB)|standard tournament rules]] to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via [[time]]d [[stock]] (four stocks and eight minutes), and restrictions on legal [[stage]]s. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.
* [[Versus Mode]]


==[[Tournament]] play==
==Gallery==
{{main|Tournament legal (SSB)}}
<center>
Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM, SSBB, and SSB online through [[wikipedia:Kaillera|Kaillera]] using the [[Wikipedia:Project 64k|Project64K]] emulator.
<gallery widths="170">
Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows:
SSB64 logo.png|English logo.
*Generally best 2 out of 3 (using 3 out of 5 or sometimes 4 out of 7 for finals)
StatesSSBpchoice.jpg|''Super Smash Bros.'' U.S. box art (Player's Choice version)
*Double Elimination
Smash64iQueBox.png|''Super Smash Bros.'' Chinese box art
*5 [[stock]]
SSBVerticalArtwork.png|Group artwork
*10 minute time limit, if it is possible, most emulators don't have time limit
Smash Bros..png|Group artwork depicting {{SSB|Kirby}}, {{SSB|Mario}}, {{SSB|Fox}} and {{SSB|Link}}, including some items like [[Bob-omb]], [[Star Rod]] and the [[Fan]].
*[[Items]] are turned off
SSB64Title.png|English title screen
*[[Handicap]]s are off
SSB64TitleJP.png|Japanese title screen
*The first match is selected randomly excluding [[Yoshi's Island N64|Yoshi's Island]], [[Sector Z]], [[Planet Zebes]], and [[Mushroom Kingdom 64|Mushroom Kingdom]].
SSB64TitleCH.png|Chinese title screen
*Mushroom Kingdom, Sector Z, Yoshi's Island, and sometimes Planet Zebes are usually banned. Mushroom Kingdom for pipe spamming/ edge camping, Yoshi's island for cloud camping projectile camping, Sector Z for the size and the [[Arwing]] lasers, and Planet Zebes sometimes for the acid.
SSB64WS.gif|The logo from the SSB64 Website.
:*The loser of each match picks the stage for the next match excluding the illegal stages listed above.  
SSB64CASTWB.gif|An image of the cast from the SSB64 Website.
:*If [[Saffron City]] is selected on the first round and one of the players is using [[Ness]], he/she may request a re-pick.  
</gallery>
::*However, if the [[Ness]] player wins the match, his/her opponent may counterpick [[Saffron City]].
</center>
:*The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule"). Due to the low number of allowed stages in this game, this is often weakened to the loser cannot choose the stage on which ''the last'' match was played.
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.
*Players may re-pick [[character]]s after each match. However, the loser of each match gets to pick last (known as slob picks).


==Online Play==
==Staff==
Although ''Super Smash Bros.'' does not feature online play, emulators have the ability to do so. Project64k and Mupen64k are the most used emulators of playing online.
{{main|List of staff (SSB)}}


==Trivia==
==Trivia==
{{Art-wikipedia|Super Smash Bros.}}
*This is the only ''Super Smash Bros.'' game to:
*[[Congo Jungle]], [[Dream Land]] and [[Yoshi's Island (SSB)|Yoshi's Island]] would later reappear in ''[[Super Smash Bros. Melee]]''.
**Release in the 1990s and the 20th century.
*[[Bowser]], [[Mewtwo]], and [[King Dedede]] were originally going to be playable in this game but were removed due to time constraints (and in Dedede's case, Sakurai was worried about over-representing his own series). Sukapon, from Joy Mech Fight, was also considered at some point. However, King Dedede was a background character in Dream Land in this game and ''Melee'' as well as a playable character in ''Brawl'', Bowser was playable in ''Melee'' and ''Brawl'', Mewtwo was also playable in ''Melee'',
**Be rated "E" for Everyone by the ESRB.
*The starting eight characters are placed in the order of when they first appeared in their respective titles on the character selection screen, starting with the oldest [[Mario]] and [[Donkey Kong]], and leading to the most recent, [[Pikachu]].
**Have more playable characters than stages, if counting both versions of ''Super Smash Bros. 4'' as one game.
*If a character was chosen, they would show a brief animation a player's 'box' below. This game was the only game in the series to do so.
**Not use renders for character artwork.
*It was revealed in an interview with Nintendo's president, Satoru Iwata, that Masahiro Sakurai had intended for Final Smashes to be included in the original Super Smash Bros., and claims that he has proof, in that there were recorded voices for when characters used their Final Smash. The idea, however, was held off until Brawl.
**Lack [[Home-Run Contest]] and [[Multi-Man Smash]] modes.
**Use the phrases "Game Set" and "Time Up" for matches in all regions.
**Lack a [[stage]] from the {{uv|F-Zero}} and {{uv|EarthBound}} universes.
**Not have [[Battlefield]] and [[Final Destination]] as [[Versus Mode]] stages.
**Not feature [[spot dodge]]s, [[air dodge]]s, charged [[smash attack]]s, [[side special move]]s, [[pummel]]s, [[up throw]]s or [[down throw]]s, as these would be added in later games.
**Have multiple [[crowd]] reactions for when a character recovers.
**Not introduce at least one {{uv|Fire Emblem}} character.
**Not show any magnifying of computer players when playing against a team in 1P mode, although the camera may ignore the said computer player's presence.
*The starting eight characters are placed in the order of when they first appeared (as a whole) in their respective debut titles on the character selection screen, starting with the oldest, [[Mario]] and [[Donkey Kong]], and ending with the most recent, [[Pikachu]]. This same order is used when listing the cast of the original ''Super Smash Bros.'' in later games, such as when organizing [[Trophy|trophies]] and [[fighter number]]s. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
*''Super Smash Bros.'' marks the first appearance of [[Samus]], [[Kirby]], and [[Ness]] in 3D.
**Additionally, this game is both Samus and Ness's only appearance on the [[Nintendo 64]].
*This game has the fewest amount of [[unlockable character]]s with four.
*This game is one of two that uses 2D illustrations on the box art, alongside ''[[Super Smash Bros. Ultimate]]''.
*This game is one of two ''Super Smash Bros.'' games to not feature [[Adventure Mode]], the second being ''[[Super Smash Bros. 4]]''.
*This game is one of two ''Super Smash Bros.'' games to not feature [[All-Star Mode]], the second being ''Super Smash Bros. Ultimate''.
*If the player achieves No Miss x11 at the end of [[1P Game|Classic Mode]] with a score over “01000000”, the announcer will say "Incredible!" instead of "Congratulations!" on the victory screen.
*Despite ''Super Smash Bros.'' having its own Australian version, the European version was used for Australia's Virtual Console.
*A message in Chinese exists dictating that the controller is not plugged in, even though the only Chinese release of the game is on the [[iQue]] player with a built-in controller.<ref>{{cite web|url=https://tcrf.net/Super_Smash_Bros./Regional_Differences#No_Controller|title=No Controller}}</ref>
 
==External links==
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ Official Japanese ''Super Smash Bros.'' website]
*[http://web.archive.org/web/19991117175759/http://smashbros.com/ Official English ''Super Smash Bros.'' website] (archive)
*[https://www.nintendo.co.jp/wii/vc/vc_dsb/index.html Official Japanese Virtual Console ''Super Smash Bros.'' website]
*[https://www.nintendo.co.uk/Games/Nintendo-64/Super-Smash-Bros--269756.html Official European ''Super Smash Bros.'' game page]
*[https://web.archive.org/web/20130306004107/http://www.nintendo.com/games/detail/vq2LDXcejXQ2vNjNkcQAv6ylA5y9lMzu Official North American Virtual Console ''Super Smash Bros.'' game page] (archive)
*[https://www.ique.com/games/12021.htm Official Chinese ''Super Smash Bros.'' website]
 
==References==
{{reflist}}


{{SSBSeries}}
{{SSBSeries}}
{{Wikipedia}}


[[Category: Super Smash Bros.]]
[[es:Super Smash Bros.]]
[[Category: Games]]
[[Category:Games]]
[[Category:Super Smash Bros.| ]]
[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. series]]
[[Category:Nintendo 64]]

Latest revision as of 22:08, November 2, 2024

Something's gone wrong in the happy-go-lucky world of Nintendo!
—North American commercial
For the articles about the series and universe respectively, see Super Smash Bros. (series) and Super Smash Bros. (universe).
Super Smash Bros.
SSB64 box.png
Box ssb pal.jpg
Box ssb j.jpg
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Nintendo 64:
Japan January 21, 1999
North America April 26, 1999
Europe November 19, 1999

iQue Player:
China November 15, 2005

Virtual Console:
Japan January 20, 2009
Europe June 12, 2009
North America December 21, 2009
Genre(s) Crossover
Fighting game
Platforming
Party
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
PEGI: 7
OFLC: G8+
Platform(s) Nintendo 64
iQue Player
Virtual Console
Media 128 megabit cartridge
256 megabit cartridge (Europe)
Flash Card (China)

Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendo All-Star! Great Fray Smash Brothers), also called Super Smash Bros. 64, often shortened to SSB or Smash 64, is the first game of the Super Smash Bros. series.

The game released in Japan on January 21st, 1999, in North America on April 26th, 1999 and in Europe on November 19th, 1999 for the Nintendo 64. Subsequently, it released on the iQue Player in China on November 15th, 2005. It was re-released on the Wii Virtual Console on January 20th, 2009 in Japan, a day before its 10-year anniversary, and later that year in Europe and North America, before becoming unavailable after the Wii Shop Channel shut down on January 30th, 2019.

Super Smash Bros. received positive reviews, with most praise going to its multiplayer mode, while its single-player mode received some criticism.

Opening movie[edit]

The opening movie in Super Smash Bros., unlike later games in the Super Smash Bros. series, completely lacks pre-rendered footage. It instead opts to use the game engine to render everything in real-time.

When the opening movie starts, two random starter characters are placed by Master Hand on top of a desk, which shortly transitions to a scene resembling Peach's Castle. This process is repeated every time the opening movie is played.

As the opening movie concludes, the figures of the four unlockable characters are flashed against a white background. If a character hasn't been unlocked, they will simply be shown as a silhouette; conversely, they will be revealed once unlocked.

Finally, the opening movie segues into the title screen, a trend which would be followed by future installments, along with the announcer calling out the game's title.

Fighters[edit]

Official artwork of the default cast of Smash 64.
The character-selection screen of Super Smash Bros. (all characters unlocked).

There are twelve playable characters in Super Smash Bros., eight of which are available from the start and four of which are unlockable.

The highest amount of character slots are given to the Super Mario and Pokémon universes with each receiving two fighters: Mario alongside his brother Luigi, and Pikachu and Jigglypuff respectively, with the latter characters in both universes being unlockable.

Two more slots are given to reoccurring Mario characters Donkey Kong and Yoshi as starting fighters from their sub-universes of the same names, Donkey Kong and Yoshi.

The other starter characters are Link, Samus, Kirby and Fox from The Legend of Zelda, Metroid, Kirby and Star Fox universes, respectively. The final remaining characters, as with Luigi and Jigglypuff, are unlockable: Ness of EarthBound and Captain Falcon of F-Zero.

Starters (8)
Mario (SSB)
Mario
Mario (universe)
Yoshi (SSB)
Yoshi
Yoshi (universe)
Donkey Kong (SSB)
Donkey Kong
Donkey Kong (universe)
Link (SSB)
Link
The Legend of Zelda (universe)
Samus (SSB)
Samus
Metroid (universe)
Kirby (SSB)
Kirby
Kirby (universe)
Fox (SSB)
Fox
Star Fox (universe)
Pikachu (SSB)
Pikachu
Pokémon (universe)
Unlockables (4)
Luigi (SSB)
Luigi
Mario (universe)
Jigglypuff (SSB)
Jigglypuff
Pokémon (universe)
Captain Falcon (SSB)
Captain Falcon
F-Zero (universe)
Ness (SSB)
Ness
EarthBound (universe)

Stages[edit]

The stage select screen of Super Smash Bros.

The game features nine stages derived from each character's universe, exceptions being EarthBound and F-Zero. While most universes receive a single stage, Mario uniquely has two instead: Peach's Castle and the only unlockable stage in the game, Mushroom Kingdom. The other stages consist of Congo Jungle, Hyrule Castle, Planet Zebes, Yoshi's Island, Dream Land, Sector Z, and Saffron City from Donkey Kong, The Legend of Zelda, Metroid, Yoshi, Kirby, Star Fox, and Pokémon respectively.

Versus mode stages[edit]

Versus mode (9)
Peach's Castle
Peach's Castle
Mario (universe)
Mushroom Kingdom (SSB)
Mushroom Kingdom
Mario (universe)
Yoshi's Island (SSB)
Yoshi's Island
Yoshi (universe)
Kongo Jungle
Congo Jungle
Donkey Kong (universe)
Hyrule Castle
Hyrule Castle
The Legend of Zelda (universe)
Planet Zebes
Planet Zebes
Metroid (universe)
Dream Land (SSB)
Dream Land
Kirby (universe)
Sector Z
Sector Z
Star Fox (universe)
Saffron City
Saffron City
Pokémon (universe)

Shown in bold, Mushroom Kingdom is the only unlockable stage in Super Smash Bros.

1P Game-only stages[edit]

1P Game-only
Break the Targets
Break the Targets
Super Smash Bros. (universe)
Board the Platforms
Board the Platforms
Super Smash Bros. (universe)
Race to the Finish (SSB)
Race to the Finish
Super Smash Bros. (universe)
Yoshi's Island (SSB)
Yoshi's Island*
Yoshi (universe)
Meta Crystal
Meta Crystal
Mario (universe)Super Smash Bros. (universe)
Duel Zone
Duel Zone
Super Smash Bros. (universe)
Final Destination (SSB)
Final Destination
Super Smash Bros. (universe)

These stages only appear in the 1P Game.
*The 1P Game-only Yoshi's Island lacks clouds and has closer blast zones.

Non-playable stages[edit]

Non-playable
Small
Small
Kirby (universe)Super Smash Bros. (universe)
New
New
Kirby (universe)Super Smash Bros. (universe)
Tutorial Stage
Tutorial Stage
Kirby (universe)Super Smash Bros. (universe)

These stages cannot normally be unlocked or played on in any way without hacking.

Modes[edit]

1-Player[edit]

Multiplayer[edit]

Development[edit]

After development on Kirby Super Star wrapped in 1996, creator Masahiro Sakurai wanted to create another property. He developed two different prototypes concurrently: a stealth and exploration based RC robot adventure game, and a four player free-for-all fighting game with no health bars. A long-time fan of fighting games, particularly games developed by SNK, he was interested in making a beginner friendly fighting game for four players. A specific inspiration for such an idea came from an experience at a local arcade where he had a winning streak on King of Fighters '95 and felt pleased with himself, only to feel guilty upon realizing his opponent was a beginner and their partner. This inspired Sakurai to design a game that would be fun regardless of skill level.[1] He also was concerned about combos pervading the fighting game genre and felt they invalidated the skills of those subjected to them. Command-input moves were also becoming increasingly complex, and Sakurai wanted controls that tested speed and reflexes instead of muscle memory, which culminated in tilt attacks and smash attacks that can be performable with a wide range of skill levels while still having a level of depth and strategy.[2]

His initial design for the game was called Kakuto-Geemu Ryuoh (Dragon King: The Fighting Game),[3] which featured simple characters. After presenting the game to co-worker Satoru Iwata, he helped Sakurai continue on with the project. Realizing that the RC game would take much longer to develop, he shelved the concept and went all in on this fighting game. Understanding that many fighting games did not sell well, Sakurai strove to make his game original.[3] After presenting a pre-alpha demo to HAL Laboratory, he was approached by a fellow employee who suggested the game should include famous Nintendo characters as a way to market the game.[3] Initially hesitant about the idea, he was later convinced and began retooling his demo.

Sakurai has since claimed that filling a game with preexisting characters is more welcoming to new players instead of bombarding them with many original characters they are unfamiliar with. Knowing full well that he would not receive permission to include their characters, Sakurai created a prototype of the game without sanction from Nintendo and did not inform them until he was sure the game was well-balanced.[3] Full-scale production on the project began in September 1997 and the prototype was presented to Nintendo by the end of the year.[4] The prototype featured Mario, Donkey Kong, Samus Aran, and Fox McCloud as playable characters. The idea was later approved.[3][5] Although never acknowledged by Sakurai or any developers behind Super Smash Bros., third party sources have identified Namco's 1995 fighting game The Outfoxies as a possible inspiration.[6][7]

HAL Laboratory was assigned as primary developers, as Sakurai was employed by them at the time. While Sakurai and Iwata were initially the only developers, as other projects in HAL Laboratory either were finished or fell through, more employees were brought on the project to assist them. Multiple characters, including Marth, King Dedede, Bowser, and Mewtwo were planned to be playable at one point, but were all cut for various reasons.

Super Smash Bros. features music from Nintendo's most popular gaming franchises. While many tracks are new arrangements for the game, some songs attempt to directly emulate their sources. The music for Super Smash Bros. was composed by Hirokazu Ando, who later returned as sound and music director for Super Smash Bros. Melee. A complete soundtrack was released on CD in Japan through Teichiku Records in 2001.[8]

Marketing teams and wholesalers were initially skeptical on the market viability of Super Smash Bros., as they were unsure how the public would respond to Nintendo characters fighting each other. Resistance from fighting game players were also met during the launch period, as they had many preconceptions of what a fighting game is and were uncomfortable with a wildly different product labeling itself as a fighting game. To alleviate this tension, Sakurai created the Sumabura-Ken website that delved into the game's different concepts.

To promote the game's launch, Nintendo of America staged an event called Super Smash Bros. Slamfest '99, held at the MGM Grand Adventures Theme Park in Las Vegas, Nevada, on April 24th, 1999. The event featured a real-life wrestling match between costumed performers dressed as Mario, Yoshi, Pikachu, and Donkey Kong, as well as stations set up for attendees to preview the game. The wrestling match was live-streamed on the web via RealPlayer, and was available to be re-watched for several months afterward via a downloadable file from the event's official website. Despite this, no video footage of Slamfest '99 is known to survive, and the broadcast is currently considered lost media.

Reception[edit]

SSB reviews
Publication Score
Famitsu 31 of 40[9]
GameSpot 7.5 of 10[10]
IGN 8.5 of 10[11]
Nintendo Power 7.7 of 10[12]
Compilations of multiple reviews
Metacritic 79 of 100[13]
Game Rankings 78.81%[12]
Awards
IGN "Best Fighting Game"

Super Smash Bros. was a commercial success, selling 5 million copies worldwide with 2.93 million sold in the United States and 1.97 million copies sold in Japan. It was the 5th best selling game for the Nintendo 64 and the single highest-selling game to have never been bundled with the console. Reviews were mostly positive, with many critics praising the game's addictive and fun multiplayer gameplay and simple controls, but it was criticized as well, mainly due to the game's lower amount of content and somewhat limited single-player mode.

In competitive play[edit]

Smash 64 has always had a small, niche competitive scene relative to future entries. Unlike those entries, particularly Brawl and Smash 4, the scene has increased in popularity over the years instead of falling off when the next entry releases. This is mostly due to the scene embracing emulation and other unconventional methods of play quicker than the others, which allowed them to smoothly transition to online play, especially during the 2020 pandemic. While dedicated tournaments are still sparse, Smash 64 is more frequently becoming held as an event in major tournaments alongside future entries with gradually increasing entrant counts. The scene was also the first and currently most popular to run the Combo Contest due to the game engine allowing for great amounts of freedom in that department. The scene is also kept alive with mods such as Smash Remix, which expands on the game's content while keeping core elements intact.

The community has constructed a set of standard tournament rules to regulate tournament play. While rulesets may vary between different tournaments, generally universal gameplay rules include all matches being played via timed stock (four stocks and eight minutes), and restrictions on legal stages. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.

Gallery[edit]

Staff[edit]

Main article: List of staff (SSB)

Trivia[edit]

  • This is the only Super Smash Bros. game to:
  • The starting eight characters are placed in the order of when they first appeared (as a whole) in their respective debut titles on the character selection screen, starting with the oldest, Mario and Donkey Kong, and ending with the most recent, Pikachu. This same order is used when listing the cast of the original Super Smash Bros. in later games, such as when organizing trophies and fighter numbers. This chronological ordering also applies to the four unlockable characters on the character selection screen, though this is only relative to each other and not the other characters.
  • Super Smash Bros. marks the first appearance of Samus, Kirby, and Ness in 3D.
    • Additionally, this game is both Samus and Ness's only appearance on the Nintendo 64.
  • This game has the fewest amount of unlockable characters with four.
  • This game is one of two that uses 2D illustrations on the box art, alongside Super Smash Bros. Ultimate.
  • This game is one of two Super Smash Bros. games to not feature Adventure Mode, the second being Super Smash Bros. 4.
  • This game is one of two Super Smash Bros. games to not feature All-Star Mode, the second being Super Smash Bros. Ultimate.
  • If the player achieves No Miss x11 at the end of Classic Mode with a score over “01000000”, the announcer will say "Incredible!" instead of "Congratulations!" on the victory screen.
  • Despite Super Smash Bros. having its own Australian version, the European version was used for Australia's Virtual Console.
  • A message in Chinese exists dictating that the controller is not plugged in, even though the only Chinese release of the game is on the iQue player with a built-in controller.[14]

External links[edit]

References[edit]

  1. ^ MacDonald, Keza (August 8, 2018). From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history. The Guardian.
  2. ^ Super Smash Bros.. YouTube (2022-10-20). Retrieved on 2022-10-20.
  3. ^ a b c d e Iwata Asks: Super Smash Bros. Brawl. Nintendo. Retrieved on 2008-01-31.
  4. ^ https://sourcegaming.info/2016/01/05/prerelease/
  5. ^ 社長が訊く『大乱闘スマッシュブラザーズX』 (Japanese). Nintendo. Retrieved on 2008-01-31.
  6. ^ Holmes, Jonathan. "Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives", Destructoid, March 3, 2008. 
  7. ^ Sullivan, Lucas (September 19, 2014). 15 Smash Bros. rip-offs that couldn't outdo Nintendo.
  8. ^ Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack. Soundtrack Central (2002-01-17). Retrieved on 2008-04-16.
  9. ^ ニンテンドウ64 - ニンテンドウオールスター!大乱闘スマッシュブラザーズ. Weekly Famitsu. No.915 Pt.2. Pg.32. 30 June 2006.
  10. ^ Gerstmann, Jeff (1999-02-18). Super Smash Bros. Review. GameSpot. Retrieved on 2008-04-26.
  11. ^ Schneider, Peer (1999-04-27). Super Smash Bros. Review. IGN. Retrieved on 2008-04-26.
  12. ^ a b Super Smash Bros. Reviews. GameRankings. Retrieved on 2013-07-14.
  13. ^ Super Smash Bros. (n64: 1999): Reviews. Metacritic. Retrieved on 2013-07-14.
  14. ^ No Controller.


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