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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:DuckHuntDashAttack.gif|thumb|270px|Hitbox visualization showing Duck Hunt's dash attack.]] | |||
==Overview== | |||
The bird pecks ahead as the dog dives forward, dealing 10% with a clean hit and 7% if the impact is late. Noticeable endlag, but generally useful due to its deceptively large hitbox. Normally, if Duck Hunt uses this attack on his own [[Trick Shot]], the can will be propelled diagonally forward, which has its obvious advantages, but it can also be intentionally sent careening behind the duo if the player times the collision properly by striking the can as close as possible to the pair's body, a technique that can take opponents by surprise. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
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}} | }} | ||
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==Timing== | |||
{|class="wikitable" | |||
!Clean hit | |||
|10-13 | |||
|- | |||
!Late hit | |||
|14-19 | |||
|- | |||
!Interruptible | |||
|44 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=6}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | |||
{{MvSubNavDuckHunt|g=SSB4}} | {{MvSubNavDuckHunt|g=SSB4}} | ||
[[Category:Duck Hunt (SSB4)]] | [[Category:Duck Hunt (SSB4)]] | ||
[[Category:Dash attacks (SSB4)]] | [[Category:Dash attacks (SSB4)]] |
Latest revision as of 23:00, April 12, 2022
OverviewEdit
The bird pecks ahead as the dog dives forward, dealing 10% with a clean hit and 7% if the impact is late. Noticeable endlag, but generally useful due to its deceptively large hitbox. Normally, if Duck Hunt uses this attack on his own Trick Shot, the can will be propelled diagonally forward, which has its obvious advantages, but it can also be intentionally sent careening behind the duo if the player times the collision properly by striking the can as close as possible to the pair's body, a technique that can take opponents by surprise.
HitboxesEdit
TimingEdit
Clean hit | 10-13 |
---|---|
Late hit | 14-19 |
Interruptible | 44 |
Animation length | 49 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|