Marth (SSB4)/Neutral attack/Hit 1: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MarthJab1.gif|thumb|270px|Hitbox visualization showing Marth's first jab.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | |||
*{{buff|Ending lag (FAF 30 → 27).}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.}} | |||
*{{buff|Angle (361° → 78°/65°/90°).}} | |||
*{{buff|Transition to hit 2 (frame 21 → 18).}} | |||
**{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.}} | |||
**{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}} | |||
*{{nerf|Ending lag (FAF 27 → 29).}} | |||
*{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}} | |||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | |||
*{{buff|Ending lag (FAF 29 → 26).}} | |||
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 70: | Line 89: | ||
}} | }} | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|5-7 | |||
|- | |||
!Earliest continuable frame | |||
|18 | |||
|- | |||
!Interruptible | |||
|26 | |||
|- | |||
!Animation length | |||
|35 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavMarth|g=SSB4}} | {{MvSubNavMarth|g=SSB4}} | ||
[[Category:Marth (SSB4)]] | [[Category:Marth (SSB4)]] | ||
[[Category:Neutral attacks (SSB4)]] | [[Category:Neutral attacks (SSB4)]] |
Latest revision as of 05:16, June 9, 2024
Overview[edit]
Update history[edit]
- Ending lag (FAF 30 → 27).
- Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.
- Angle (361° → 78°/65°/90°).
- Transition to hit 2 (frame 21 → 18).
- Altogether, these changes not only make the move connect drastically more reliably into the second hit (now being able to do so reliably at 0%) but the also give the move strong jab canceling potential.
- However, the higher launch angle removes the move's ability to lock and trip opponents.
- Ending lag (FAF 27 → 29).
- Damage (4% (near)/6% (tipper) → 3%/5%).
- Ending lag (FAF 29 → 26).
- Tipper Z offset (6.5 → 7), giving the move more horizontal range.
Hitboxes[edit]
Timing[edit]
Hitboxes | 5-7 |
---|---|
Earliest continuable frame | 18 |
Interruptible | 26 |
Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|