Super Smash Bros. 4

Sheik (SSB4)/Up special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Vanish}}[[File:SheikVanishG2.gif|thumb|270px|Hitbox visualization showing Sheik's grounded Vanish's final hit.]]
[[File:SheikVanishA2.gif|thumb|270px|Hitbox visualization showing Sheik's aerial Vanish's final hit.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Initial hit|42}}
{{HitboxTableTitle|Initial hit|42}}
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{{MvSubNavSheik|g=SSB4}}
{{MvSubNavSheik|g=SSB4}}
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]

Latest revision as of 22:40, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Vanish.
Hitbox visualization showing Sheik's grounded Vanish's final hit.
Hitbox visualization showing Sheik's aerial Vanish's final hit.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Initial hit
0 0 12% 0 AngleIcon55.png 50 104 0 14.0 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Explosive (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Explosion SpecialsDirect.png
Ending
0 0 5% 0 AngleIcon45.png 0 100 80 9.0 0 0.0 10.0 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 0% 0 Sakurai angle 0 100 50 19.0 0 0.0 10.0 0.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png