Super Smash Bros. 4

Wario (SSB4)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
{{competitive expertise}}
[[File:WarioNAir.gif|thumb|270px|Hitbox visualization showing Wario's neutral aerial.]]
{{technical data}}
 
==Overview==
Wario inflates his belly and spins in the air with his arms and legs spread wide. It is Wario's fastest aerial, coming out at frame 4, and one of his main combo starters, as the second hit launches at an angle for a follow-up into another aerial, or even a footstool at very low percents, in which Wario can follow up the footstool with a forward air lock, then repeat the process with up air. Despite it resembling a [[sex kick]], it actually has 2 hits instead of an early/late hit, unlike other attacks. The first hit usually combos into the second, but at higher percents it'll launch too far to combo into it.
 
Despite how useful the move is, it has several flaws that hinder it greatly. The main flaw of neutral air is the very poor hitbox, having basically no range outside of Wario's hurtboxes, and in general being quite small. Other flaws include the 14 frame gap between the two hits, which can cause the move to completely whiff when landing sometimes, the belly hurtbox inflating a fair amount which makes Wario an easier target to hit and the inability to short hop autocancel the move, all of which make the move rather mediocre in actuality.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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|}
|}


==Timing==
===Attack===
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Hit 1
|4
|-
!Hit 2
|15-38
|-
!Ending autocancel
|44-
|-
!Interruptible
|50
|-
!Animation length
|57
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=8}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=40}}{{FrameStrip|t=Autocancel|c=14}}
{{FrameStripEnd}}
===[[Landing lag]]===
{|class="wikitable"
!Animation length
|12
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


{{MvSubNavWario|g=SSB4}}
{{MvSubNavWario|g=SSB4}}
[[Category:Wario (SSB4)]]
[[Category:Wario (SSB4)]]
[[Category:Neutral aerials (SSB4)]]
[[Category:Neutral aerials (SSB4)]]

Latest revision as of 02:17, April 13, 2022

Hitbox visualization showing Wario's neutral aerial.

Overview[edit]

Wario inflates his belly and spins in the air with his arms and legs spread wide. It is Wario's fastest aerial, coming out at frame 4, and one of his main combo starters, as the second hit launches at an angle for a follow-up into another aerial, or even a footstool at very low percents, in which Wario can follow up the footstool with a forward air lock, then repeat the process with up air. Despite it resembling a sex kick, it actually has 2 hits instead of an early/late hit, unlike other attacks. The first hit usually combos into the second, but at higher percents it'll launch too far to combo into it.

Despite how useful the move is, it has several flaws that hinder it greatly. The main flaw of neutral air is the very poor hitbox, having basically no range outside of Wario's hurtboxes, and in general being quite small. Other flaws include the 14 frame gap between the two hits, which can cause the move to completely whiff when landing sometimes, the belly hurtbox inflating a fair amount which makes Wario an easier target to hit and the inability to short hop autocancel the move, all of which make the move rather mediocre in actuality.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 6.5% 0 AngleIcon40.png 30 100 0 3.0 0 0.0 7.0 8.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 4% 0 AngleIcon70.png 65 100 0 4.5 0 0.0 5.0 0.0 1.0x 1.1x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Hit 1 4
Hit 2 15-38
Ending autocancel 44-
Interruptible 50
Animation length 57
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible