Super Smash Bros. 4

Palutena (SSB4)/Up tilt: Difference between revisions

(New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== Looping hit rehits every 5 frames. {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Looping hit|42}} {{SSB4HitboxTableRow |id=0...)
 
m (Text replacement - "== ([^=])" to "== $1")
Tag: Mobile edit
 
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{{ArticleIcons|ssb4=y}}
[[File:PalutenaUpTilt.gif|thumb|270px|Hitbox visualization showing Palutena's up tilt.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Update history==
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0'''
*{{buff|Ending lag (FAF 75 → 68).}}


Looping hit rehits every 5 frames.
''' {{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Loop hits damage (1% → 1.2%).}}
*{{buff|The hitboxes are now static, as opposed to being attached to Palutena's staff. This makes the move connect more reliably as well as giving it more consistent range.}}


{{SSB4HitboxTableHeader}}
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=1.2%
|damage=1.2%
|rehit=5
|sd=1
|sd=1
|angle=366
|angle=366
Line 29: Line 37:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
|damage=1.2%
|damage=1.2%
|rehit=5
|sd=1
|sd=1
|angle=190
|angle=190
Line 43: Line 52:
|ypos=18.0
|ypos=18.0
|zpos=10.5
|zpos=10.5
|ystretch=18.0
|zstretch=-5.0
|rebound=f
|rebound=f
|type=Weapon
|type=Weapon
Line 50: Line 61:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|part=0
|part=0
|damage=1.2%
|damage=1.2%
|rehit=5
|sd=1
|sd=1
|angle=366
|angle=366
Line 64: Line 76:
|ypos=13.0
|ypos=13.0
|zpos=10.5
|zpos=10.5
|ystretch=13.0
|zstretch=-5.0
|rebound=f
|rebound=f
|type=Weapon
|type=Weapon
Line 72: Line 86:
}}
}}
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 86: Line 100:
|ypos=19.0
|ypos=19.0
|zpos=10.5
|zpos=10.5
|ystretch=19.0
|zstretch=-5.0
|rebound=f
|rebound=f
|type=Weapon
|type=Weapon
Line 94: Line 110:
|slvl=M
|slvl=M
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|part=0
|part=0
Line 108: Line 124:
|ypos=19.0
|ypos=19.0
|zpos=10.5
|zpos=10.5
|ystretch=13.0
|zstretch=-5.0
|rebound=f
|rebound=f
|type=Weapon
|type=Weapon
Line 118: Line 136:
|}
|}


==Timing==
{|class="wikitable"
!Looping hits
|10-38
|-
!Final hit
|40-41
|-
!Interruptible
|68
|-
!Animation length
|74
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=29}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavPalutena|g=SSB4}}
{{MvSubNavPalutena|g=SSB4}}
[[Category:Palutena (SSB4)]]
[[Category:Up tilts (SSB4)]]

Latest revision as of 22:51, April 12, 2022

Hitbox visualization showing Palutena's up tilt.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.4/  1.0.0

  •   Ending lag (FAF 75 → 68).

  1.0.8

  •   Loop hits damage (1% → 1.2%).
  •   The hitboxes are now static, as opposed to being attached to Palutena's staff. This makes the move connect more reliably as well as giving it more consistent range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 5 1.2% 1   Standard 0 100 20 3.0 0 0.0 16.0 4.0 0.3x 1.0x 0%               Kick   63              
1 0 5 1.2% 1   Standard 0 100 30 2.0 0 0.0 18.0 10.5 0.3x 1.0x 0%               Kick   63               0.0 18.0 -5.0
2 0 5 1.2% 1   Standard 0 100 50 2.0 0.0 0.0 13.0 10.5 0.3x 1.0x 0%               Kick   63               0.0 13.0 -5.0
Final hit
0 0 0 2.5% 1   Standard 60 195 0 3.0 0 0.0 19.0 10.5 1.0x 2.0x 0%               Kick   63               0.0 19.0 -5.0
1 0 0 1.5% 1   Standard 60 195 0 3.0 0 0.0 19.0 10.5 1.0x 2.0x 0%               Kick   63               0.0 13.0 -5.0

TimingEdit

Looping hits 10-38
Final hit 40-41
Interruptible 68
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible