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Wall jump: Difference between revisions

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m (→‎Origin: added more instances of wall jumping / wall clinging and fixed some minor formatting)
 
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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y}}
[[File:WallJumpMelee.jpg|thumb|Fox wall jumping in ''Melee''.]]
[[File:WallJumpMelee.jpg|thumb|Fox wall jumping in ''Melee''.]]
[[Image:Walljump.jpg|thumb|Fox wall jumping in ''Brawl''.]]
[[File:WallJumpUltimate.jpg|thumb|Greninja wall jumping in ''Ultimate''.]]
The '''wall jump''' is a technique unique to certain characters. Introduced in ''[[Super Smash Bros. Melee]]'', wall jumping consists of the character momentarily clinging to the [[wall]], then turning away, and finally jumping back. It is performed by touching a wall and then pressing the [[control stick]] or [[d-pad]] in the direction opposite the wall. In ''Brawl'', it can also be performed by pressing the jump button when touching a wall. A wall jumping character experiences a short period of [[invincibility frame|invincibility]] at the moment they kicks off the wall. One cannot wall jump forever, as the height gained from each successive wall jump decreases until they actually lose height.
The '''wall jump''' is a [[fighter ability|technique]] unique to certain characters. Introduced in ''[[Super Smash Bros. Melee]]'', wall jumping consists of the character momentarily clinging to the [[wall]], then turning away, and finally jumping back. It is performed by touching a wall and then pressing the [[control stick]] or [[d-pad]] in the direction opposite to the wall. In ''Brawl'', it can also be performed by pressing the jump button when touching a wall. One cannot wall jump forever, as the height gained from each successive wall jump decreases until they stop gaining any height at all. In ''Melee'', a wall jumping character experiences a short period of [[intangibility]] at the moment they kick off the wall, until they are able to perform another action. This is no longer the case as of ''Brawl'', but the intangibility still applies when the character performs a wall jump out of a [[wall tech]], although this intangibility would later be removed in ''Ultimate''.


Additionally, all characters can perform a wall jump directly after [[wall tech]]ing. This technique is often used by players [[recover]]ing against an [[edge-guard]]er.
Additionally, all characters can perform a wall jump directly after wall teching. This technique is often used by players [[recover]]ing against an [[edge-guard]]er.


==Characters who can wall jump==
==Wall jumpers==
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable"
!Character
!Key
!{{GameIcon|SSBM|24px}}
|Normal
!{{GameIcon|SSBB|24px}}
|style="background-color:#dfdfdf;"|Wall clingers
!{{GameIcon|SSB4|24px}}
|}
 
{|class="wikitable sortable" style="text-align:center"
!width="20%"|Fighters
!width="10%"|{{GameIcon|SSBM|24px}}
!width="10%"|{{GameIcon|SSBB|24px}}
!width="10%"|{{GameIcon|SSB4|24px}}
!width="10%"|{{GameIcon|SSBU|24px}}
|-
|style="text-align:left"|[[Bayonetta]]
|
|
|style="background-color:#dfdfdf;"|{{head|Bayonetta|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Bayonetta|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Byleth]]
|
|
|
|{{head|Byleth|s=24px|g=SSBU}}{{rollover|*|Byleth can only wall jump if Sword of the Creator clings to a wall. He is unable to wall jump normally. Additionally, he can only do this up to three times.|y}}
|-
|-
|[[Bayonetta]]
|style="text-align:left"|[[Captain Falcon]]
|N/A
|{{head|Captain Falcon|s=24px|g=SSBM}}
|N/A
|{{head|Captain Falcon|s=24px|g=SSBB}}
|{{Head|Bayonetta|s=24px|g=SSB4}}*
|{{head|Captain Falcon|s=24px|g=SSB4}}
|{{head|Captain Falcon|s=24px|g=SSBU}}
|-
|-
|[[Captain Falcon]]
|style="text-align:left"|[[Cloud]]
|{{Head|Captain Falcon|s=24px|g=SSBM}}
|
|{{Head|Captain Falcon|s=24px|g=SSBB}}
|
|{{Head|Captain Falcon|s=24px|g=SSB4}}
|{{head|Cloud|s=24px|g=SSB4}}
|{{head|Cloud|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Dark Samus]]
|
|
|
|{{head|Dark Samus|s=24px|g=SSBU}}
|-
|-
|[[Cloud]]
|style="text-align:left"|[[Diddy Kong]]
|N/A
|
|N/A
|style="background-color:#dfdfdf;"|{{head|Diddy Kong|s=24px|g=SSBB}}
|{{Head|Cloud|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Diddy Kong|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Diddy Kong|s=24px|g=SSBU}}
|-
|-
|[[Diddy Kong]]
|style="text-align:left"|[[Dr. Mario]]
|N/A
|{{n}}
|{{Head|Diddy Kong|s=24px|g=SSBB}}*
|
|{{Head|Diddy Kong|s=24px|g=SSB4}}*
|{{head|Dr. Mario|s=24px|g=SSB4}}
|{{head|Dr. Mario|s=24px|g=SSBU}}
|-
|-
|[[Dr. Mario]]
|style="text-align:left"|[[Duck Hunt]]
|
|
|N/A
|
|{{Head|Dr. Mario|s=24px|g=SSB4}}
|{{head|Duck Hunt|s=24px|g=SSB4}}
|{{head|Duck Hunt|s=24px|g=SSBU}}
|-
|-
|[[Duck Hunt]]
|style="text-align:left"|[[Falco]]
|N/A
|{{head|Falco|s=24px|g=SSBM}}
|N/A
|{{head|Falco|s=24px|g=SSBB}}
|{{Head|Duck Hunt|s=24px|g=SSB4}}
|{{head|Falco|s=24px|g=SSB4}}
|{{head|Falco|s=24px|g=SSBU}}
|-
|-
|[[Falco]]
|style="text-align:left"|[[Fox]]
|{{Head|Falco|s=24px|g=SSBM}}
|{{head|Fox|s=24px|g=SSBM}}
|{{Head|Falco|s=24px|g=SSBB}}
|{{head|Fox|s=24px|g=SSBB}}
|{{Head|Falco|s=24px|g=SSB4}}
|{{head|Fox|s=24px|g=SSB4}}
|{{head|Fox|s=24px|g=SSBU}}
|-
|-
|[[Fox]]
|style="text-align:left"|[[Greninja]]
|{{Head|Fox|s=24px|g=SSBM}}
|
|{{Head|Fox|s=24px|g=SSBB}}
|
|{{Head|Fox|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Greninja|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Greninja|s=24px|g=SSBU}}
|-
|-
|[[Greninja]]
|style="text-align:left"|[[Inkling]]
|N/A
|
|N/A
|
|{{Head|Greninja|s=24px|g=SSB4}}*
|
|{{head|Inkling|s=24px|g=SSBU}}
|-
|-
|[[Little Mac]]
|style="text-align:left"|[[Joker]]
|N/A
|
|N/A
|
|{{Head|Little Mac|s=24px|g=SSB4}}
|
|{{head|Joker|s=24px|g=SSBU}}
|-
|-
|[[Lucario]]
|style="text-align:left"|[[Little Mac]]
|N/A
|
|{{Head|Lucario|s=24px|g=SSBB}}*
|
|{{Head|Lucario|s=24px|g=SSB4}}*
|{{head|Little Mac|s=24px|g=SSB4}}
|{{head|Little Mac|s=24px|g=SSBU}}
|-
|-
|[[Mario]]
|style="text-align:left"|[[Lucario]]
|{{Head|Mario|s=24px|g=SSBM}}
|
|{{Head|Mario|s=24px|g=SSBB}}
|style="background-color:#dfdfdf;"|{{head|Lucario|s=24px|g=SSBB}}
|{{Head|Mario|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Lucario|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Lucario|s=24px|g=SSBU}}
|-
|-
|[[Mega Man]]
|style="text-align:left"|[[Mario]]
|N/A
|{{head|Mario|s=24px|g=SSBM}}
|N/A
|{{head|Mario|s=24px|g=SSBB}}
|{{Head|Mega Man|s=24px|g=SSB4}}
|{{head|Mario|s=24px|g=SSB4}}
|{{head|Mario|s=24px|g=SSBU}}
|-
|-
|[[Mewtwo]]
|style="text-align:left"|[[Mega Man]]
|
|
|
|N/A
|{{head|Mega Man|s=24px|g=SSB4}}
|{{Head|Mewtwo|s=24px|g=SSB4}}
|{{head|Mega Man|s=24px|g=SSBU}}
|-
|-
|[[Mii Brawler]]
|style="text-align:left"|[[Mewtwo]]
|N/A
|{{n}}
|N/A
|
|{{Head|Mii Brawler|s=24px|g=SSB4}}
|{{head|Mewtwo|s=24px|g=SSB4}}
|{{head|Mewtwo|s=24px|g=SSBU}}
|-
|-
|[[Mii Gunner]]
|style="text-align:left"|[[Mii Brawler]]
|N/A
|
|N/A
|
|{{Head|Mii Gunner|s=24px|g=SSB4}}
|{{head|Mii Brawler|s=24px|g=SSB4}}
|{{head|Mii Brawler|s=24px|g=SSBU}}
|-
|-
|[[Pac-Man]]
|style="text-align:left"|[[Mii Gunner]]
|N/A
|
|N/A
|
|{{Head|Pac-Man|s=24px|g=SSB4}}
|{{head|Mii Gunner|s=24px|g=SSB4}}
|{{head|Mii Gunner|s=24px|g=SSBU}}
|-
|-
|[[Pichu]]
|style="text-align:left"|[[Pac-Man]]
|{{Head|Pichu|s=24px|g=SSBM}}
|
|N/A
|
|N/A
|{{head|Pac-Man|s=24px|g=SSB4}}
|{{head|Pac-Man|s=24px|g=SSBU}}
|-
|-
|[[Pikachu]]
|style="text-align:left"|[[Pichu]]
|{{head|Pichu|s=24px|g=SSBM}}
|
|
|
|{{Head|Pikachu|s=24px|g=SSBB}}
|{{head|Pichu|s=24px|g=SSBU}}
|{{Head|Pikachu|s=24px|g=SSB4}}
|-
|-
|[[Samus]]
|style="text-align:left"|[[Pikachu]]
|{{Head|Samus|s=24px|g=SSBM}}
|{{n}}
|{{Head|Samus|s=24px|g=SSBB}}
|{{head|Pikachu|s=24px|g=SSBB}}
|{{Head|Samus|s=24px|g=SSB4}}
|{{head|Pikachu|s=24px|g=SSB4}}
|{{head|Pikachu|s=24px|g=SSBU}}
|-
|-
|[[Sheik]]
|style="text-align:left"|[[Samus]]
|{{Head|Sheik|s=24px|g=SSBM}}
|{{head|Samus|s=24px|g=SSBM}}
|{{Head|Sheik|s=24px|g=SSBB}}*
|{{head|Samus|s=24px|g=SSBB}}
|{{Head|Sheik|s=24px|g=SSB4}}*
|{{head|Samus|s=24px|g=SSB4}}
|{{head|Samus|s=24px|g=SSBU}}
|-
|-
|[[Sonic]]
|style="text-align:left"|[[Sheik]]
|N/A
|{{head|Sheik|s=24px|g=SSBM}}
|{{Head|Sonic|s=24px|g=SSBB}}
|style="background-color:#dfdfdf;"|{{head|Sheik|s=24px|g=SSBB}}
|{{Head|Sonic|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Sheik|s=24px|g=SSB4}}
|style="background-color:#dfdfdf;"|{{head|Sheik|s=24px|g=SSBU}}
|-
|-
|[[Squirtle]]
|style="text-align:left"|[[Sonic]]
|N/A
|
|{{Head|Squirtle|s=24px|g=SSBB}}*
|{{head|Sonic|s=24px|g=SSBB}}
|N/A
|{{head|Sonic|s=24px|g=SSB4}}
|{{head|Sonic|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Squirtle]]
|
|style="background-color:#dfdfdf;"|{{head|Squirtle|s=24px|g=SSBB}}
|
|style="background-color:#dfdfdf;"|{{head|Squirtle|s=24px|g=SSBU}}
|-
|-
|[[Toon Link]]
|style="text-align:left"|[[Toon Link]]
|N/A
|
|{{Head|Toon Link|s=24px|g=SSBB}}
|{{head|Toon Link|s=24px|g=SSBB}}
|{{Head|Toon Link|s=24px|g=SSB4}}
|{{head|Toon Link|s=24px|g=SSB4}}
|{{head|Toon Link|s=24px|g=SSBU}}
|-
|-
|[[Villager]]
|style="text-align:left"|[[Villager]]
|N/A
|
|N/A
|
|{{Head|Villager|s=24px|g=SSB4}}
|{{head|Villager|s=24px|g=SSB4}}
|{{head|Villager|s=24px|g=SSBU}}
|-
|-
|[[Wii Fit Trainer]]
|style="text-align:left"|[[Wii Fit Trainer]]
|N/A
|
|N/A
|
|{{Head|Wii Fit Trainer|s=24px|g=SSB4}}
|{{head|Wii Fit Trainer|s=24px|g=SSB4}}
|{{head|Wii Fit Trainer|s=24px|g=SSBU}}
|-
|-
|[[Wolf]]
|style="text-align:left"|[[Wolf]]
|N/A
|
|{{Head|Wolf|s=24px|g=SSBB}}
|{{head|Wolf|s=24px|g=SSBB}}
|N/A
|
|{{head|Wolf|s=24px|g=SSBU}}
|-
|-
|[[Young Link]]
|style="text-align:left"|[[Young Link]]
|{{Head|Young Link|s=24px|g=SSBM}}
|{{head|Young Link|s=24px|g=SSBM}}
|N/A
|
|N/A
|
|{{head|Young Link|s=24px|g=SSBU}}
|-
|-
|[[Zero Suit Samus]]
|style="text-align:left"|[[Zero Suit Samus]]
|N/A
|
|{{Head|Zero Suit Samus|s=24px|g=SSBB}}
|{{head|Zero Suit Samus|s=24px|g=SSBB}}
|{{Head|Zero Suit Samus|s=24px|g=SSB4}}
|{{head|Zero Suit Samus|s=24px|g=SSB4}}
|{{head|Zero Suit Samus|s=24px|g=SSBU}}
|}
|}


<small><nowiki>*</nowiki>: These characters can also [[wall cling]].</small>
==Origin==
The wall jump is a common ability in platforming games. Several of the characters who have wall jumps here have had them in games of their own. Mario, Samus, Sonic, Mega Man and Pac-Man have performed wall jumps in their own series: Mario in ''{{s|mariowiki|Super Mario 64}}'' and its sequel of sorts, ''{{s|mariowiki|Super Mario Sunshine}}'', the ''New Super Mario Bros.'' series, the ''Super Mario Galaxy'' series, ''Super Mario 3D Land'' and ''3D World'', ''{{s|mariowiki|Super Mario Maker}}'' (only in the ''New Super Mario Bros.'' playstyle) and ''{{s|mariowiki|Super Mario Maker 2}}'' (in the ''New Super Mario Bros.'' and ''3D World'' playstyles), and ''{{s|mariowiki|Super Mario Odyssey}}''; Samus in all games except ''Metroid'', ''Metroid II'', and ''Metroid Prime''; Sonic in ''Sonic the Fighters'' (also known as ''Sonic Championship''), ''Sonic Heroes'' (in the latter Sonic could do a horizontal wall jump known as the Triangle Jump), ''Sonic the Hedgehog'' (2006), ''Sonic Unleashed'', ''Sonic Colors'', ''Sonic Generations'' and ''Sonic Lost World''; Mega Man in ''Mega Man: The Power Battle'', ''Mega Man 2: The Power Fighters'' and ''Marvel vs. Capcom'' (Mega Man's successor, {{b|X|Mega Man}}, can also wall jump); and Pac-Man in ''Pac-Man World 3''.


==Origin==
There is some debate as to whether or not ''[[Super Mario Bros.]]'' is the first instance of wall-jumping in Nintendo games, as in that game the technique was a glitch (which may have become noteworthy enough to be included as a real mechanic later on in ''Super Mario 64''); however, the ''Mario'' series is generally given credit for popularizing the move.
The wall jump is a common ability in platforming games. Several of the characters who have wall jumps here have had them in games of their own. Mario, Luigi, Samus, Sonic, Mega Man and Pac-Man have performed wall jumps in their own series: Mario in ''[[Super Mario 64]]'' and its remake, ''Super Mario Sunshine'', ''New Super Mario Bros.'', ''Super Mario Galaxy'', ''New Super Mario Bros. Wii'', ''Super Mario Galaxy 2'', ''Super Mario 3D Land'', ''New Super Mario Bros. 2'', ''New Super Mario Bros. U'', ''Super Mario 3D World'' and "Super Mario Maker"; Samus in all games except ''Metroid'', ''Metroid II'', and ''Metroid Prime''; Sonic in ''Sonic the Fighters'' (also known as ''Sonic Championship''), ''Sonic Heroes'' (in the latter Sonic could do a horizontal wall jump known as the Triangle Jump), ''Sonic Unleashed'', ''Sonic Colors'' , ''Sonic Generations'' and ''Sonic Lost World'' ; Mega Man in ''Mega Man 2: The Power Fighters'' and ''Marvel vs. Capcom''; and Pac-Man in ''Pac-Man World 3''.
 
Some characters unable to wall jump in the ''{{b|Super Smash Bros.|series}}'' series have been able to wall jump in their own games. Luigi can wall jump in the ''New Super Mario Bros.'' series, in ''Super Mario 3D World'' along with [[Peach]] and [[Rosalina]], in ''Super Mario Run'' along with Peach, [[Daisy]], and [[Yoshi]], and in ''Super Mario Maker 2'' (but not in ''Super Mario 64 DS'', in which it was a power unique to Mario). [[Luigi]] and [[Bowser Jr.]] can also wall jump in ''Mario Superstar Baseball''. [[Donkey Kong]] can wall jump in ''Jungle Beat'' and can wall cling in ''Mario Superstar Baseball'' and ''Mario Super Sluggers''. Yoshi can also wall cling in ''Mario Superstar Baseball'' and ''{{s|mariowiki|Super Mario Odyssey}}'', however the latter instance is Mario who is controlling him. [[Kirby]] can wall jump with the ninja ability in ''[[Kirby Super Star]]'', though it functioned more like a [[wall cling]]. [[Sora]] can wall jump as part of the Flowmotion Mechanic in ''Kingdom Hearts 3D: Dream Drop Distance'' and ''Kingdom Hearts III''.


There is some debate as to whether or not ''Super Mario Bros.'' is the first instance of wall-jumping in Nintendo games, as in that game the technique was a glitch (which may have become noteworthy enough to be included as a real mechanic later on). Some characters unable to wall jump in the ''Smash Bros.'' series have been able to wall jump in their own games, including [[Luigi]] in ''New Super Mario Bros.'' (but not in ''Super Mario 64 DS'', in which it was a power unique to Mario) along with [[Donkey Kong]] and [[Kirby]] (the latter with the ninja ability in ''Kirby Super Star'', though it functioned more like a [[wall cling]]).
==Gallery==
<gallery>
Walljump.jpg|{{SSBB|Fox}} wall jumping in ''Brawl''.
LittleMac3DSWallJump.jpg|{{SSB4|Little Mac}} wall jumping in ''Smash 3DS''.
BylethWallGrapple.jpeg|Byleth using Sword of the Creator in ''Ultimate''.
</gallery>


==Trivia==
==Trivia==
*[[Pikachu]], [[Mewtwo]], and [[Dr. Mario]] are the only veterans to gain the ability to wall jump in games released after ''[[Melee]]''.
*[[Pikachu]], [[Mewtwo]], and [[Dr. Mario]] are the only veterans to gain the ability to wall jump in games released after ''[[Melee]]''.
*[[Cloud Strife|Cloud]], [[Toon Link]], and [[Young Link]] are the only swordsmen that have the ability to wall jump.
**Pikachu gaining the ability to wall jump starting in ''Brawl'' accounts for part of the evidence of the fan theory that the Pichu from ''Melee'' evolved into the Pikachu in future games.
*[[Luigi]] could wall jump in the E3 Demo Build of {{for3ds}}, but cannot in the final game.
*[[Cloud]], [[Toon Link]], and [[Young Link]] are the only swordsmen that have the ability to wall jump.
*[[Pac-Land]] is the only stage whose [[Ω form]]'s walls cannot be wall jumped on.
**[[Byleth]] can also wall jump but only with his up special [[Sword of the Creator]]. However, he can only wall jump this way 3 times before returning to stage.
**[[Kalos Pokémon League]]'s Ω form also used to share this distinction before [[List of updates (SSB4)/1.1.3 changelog|version 1.1.3]].
*{{uv|Star Fox}} is the only universe with multiple fighters in which all fighters can wall jump.
*[[Luigi]] could wall jump in the E3 demo build of {{for3ds}}, but cannot do so in the final game.
*In ''SSB4'', [[Pac-Land]] is the only stage whose [[Ω form]]'s walls cannot be wall jumped on.
**[[Kalos Pokémon League]]'s Ω form also used to share this distinction in ''SSB4'' before [[List of updates (SSB4)/1.1.3 changelog|version 1.1.3]].
*[[Little Mac]]'s ability to wall jump is fairly unusual, as it not only contrasts with his otherwise notoriously weak aerial game, but also covers a decent amount of height as well.
*[[Inkling]]s cannot wall jump in ''{{s|inkipedia|Splatoon}}'' and ''{{s|inkipedia|Splatoon 2}}''. Instead, they can swim up walls that are covered in ink of their color. However, Inkling's wall jump animation does not involve them turning into their squid form whatsoever.
**Inklings can wall jump in ''{{s|inkipedia|Splatoon 3}}'' by either performing a {{s|inkipedia|squid roll}} off of a wall or using the {{s|inkipedia|Zipcaster}} special weapon, though these methods were introduced after Inkling's inclusion in ''Ultimate''.
*The manual for ''Ultimate'' incorrectly stated that {{SSBU|Simon}} could wall jump, but his name was later replaced with [[Pac-Man]]'s.
*In ''Melee'', after {{SSBM|Mario}} performs his up special, there is a small window of time that allows Mario to wall jump due to a developer oversight. Afterward the Mario player can still do more actions, such as another up special.


==See also==
==See also==
Line 177: Line 252:
*[[Wall tech]]
*[[Wall tech]]
*[[Flip Jump]]
*[[Flip Jump]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Game controls]]
[[Category:Game controls]]

Latest revision as of 18:19, August 18, 2024

Fox wall jumping in Melee.
Greninja wall jumping in Ultimate.

The wall jump is a technique unique to certain characters. Introduced in Super Smash Bros. Melee, wall jumping consists of the character momentarily clinging to the wall, then turning away, and finally jumping back. It is performed by touching a wall and then pressing the control stick or d-pad in the direction opposite to the wall. In Brawl, it can also be performed by pressing the jump button when touching a wall. One cannot wall jump forever, as the height gained from each successive wall jump decreases until they stop gaining any height at all. In Melee, a wall jumping character experiences a short period of intangibility at the moment they kick off the wall, until they are able to perform another action. This is no longer the case as of Brawl, but the intangibility still applies when the character performs a wall jump out of a wall tech, although this intangibility would later be removed in Ultimate.

Additionally, all characters can perform a wall jump directly after wall teching. This technique is often used by players recovering against an edge-guarder.

Wall jumpers[edit]

Key Normal Wall clingers
Fighters Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Bayonetta Bayonetta (SSB4) Bayonetta (SSBU)
Byleth Byleth (SSBU)*
Captain Falcon Captain Falcon (SSBM) Captain Falcon (SSBB) Captain Falcon (SSB4) Captain Falcon (SSBU)
Cloud Cloud (SSB4) Cloud (SSBU)
Dark Samus Dark Samus (SSBU)
Diddy Kong Diddy Kong (SSBB) Diddy Kong (SSB4) Diddy Kong (SSBU)
Dr. Mario No Dr. Mario (SSB4) Dr. Mario (SSBU)
Duck Hunt Duck Hunt (SSB4) Duck Hunt (SSBU)
Falco Falco (SSBM) Falco (SSBB) Falco (SSB4) Falco (SSBU)
Fox Fox (SSBM) Fox (SSBB) Fox (SSB4) Fox (SSBU)
Greninja Greninja (SSB4) Greninja (SSBU)
Inkling Inkling (SSBU)
Joker Joker (SSBU)
Little Mac Little Mac (SSB4) Little Mac (SSBU)
Lucario Lucario (SSBB) Lucario (SSB4) Lucario (SSBU)
Mario Mario (SSBM) Mario (SSBB) Mario (SSB4) Mario (SSBU)
Mega Man Mega Man (SSB4) Mega Man (SSBU)
Mewtwo No Mewtwo (SSB4) Mewtwo (SSBU)
Mii Brawler Mii Brawler (SSB4) Mii Brawler (SSBU)
Mii Gunner Mii Gunner (SSB4) Mii Gunner (SSBU)
Pac-Man Pac-Man (SSB4) Pac-Man (SSBU)
Pichu Pichu (SSBM) Pichu (SSBU)
Pikachu No Pikachu (SSBB) Pikachu (SSB4) Pikachu (SSBU)
Samus Samus (SSBM) Samus (SSBB) Samus (SSB4) Samus (SSBU)
Sheik Sheik (SSBM) Sheik (SSBB) Sheik (SSB4) Sheik (SSBU)
Sonic Sonic (SSBB) Sonic (SSB4) Sonic (SSBU)
Squirtle Squirtle (SSBB) Squirtle (SSBU)
Toon Link Toon Link (SSBB) Toon Link (SSB4) Toon Link (SSBU)
Villager Villager (SSB4) Villager (SSBU)
Wii Fit Trainer Wii Fit Trainer (SSB4) Wii Fit Trainer (SSBU)
Wolf Wolf (SSBB) Wolf (SSBU)
Young Link Young Link (SSBM) Young Link (SSBU)
Zero Suit Samus Zero Suit Samus (SSBB) Zero Suit Samus (SSB4) Zero Suit Samus (SSBU)

Origin[edit]

The wall jump is a common ability in platforming games. Several of the characters who have wall jumps here have had them in games of their own. Mario, Samus, Sonic, Mega Man and Pac-Man have performed wall jumps in their own series: Mario in Super Mario 64 and its sequel of sorts, Super Mario Sunshine, the New Super Mario Bros. series, the Super Mario Galaxy series, Super Mario 3D Land and 3D World, Super Mario Maker (only in the New Super Mario Bros. playstyle) and Super Mario Maker 2 (in the New Super Mario Bros. and 3D World playstyles), and Super Mario Odyssey; Samus in all games except Metroid, Metroid II, and Metroid Prime; Sonic in Sonic the Fighters (also known as Sonic Championship), Sonic Heroes (in the latter Sonic could do a horizontal wall jump known as the Triangle Jump), Sonic the Hedgehog (2006), Sonic Unleashed, Sonic Colors, Sonic Generations and Sonic Lost World; Mega Man in Mega Man: The Power Battle, Mega Man 2: The Power Fighters and Marvel vs. Capcom (Mega Man's successor, X, can also wall jump); and Pac-Man in Pac-Man World 3.

There is some debate as to whether or not Super Mario Bros. is the first instance of wall-jumping in Nintendo games, as in that game the technique was a glitch (which may have become noteworthy enough to be included as a real mechanic later on in Super Mario 64); however, the Mario series is generally given credit for popularizing the move.

Some characters unable to wall jump in the Super Smash Bros. series have been able to wall jump in their own games. Luigi can wall jump in the New Super Mario Bros. series, in Super Mario 3D World along with Peach and Rosalina, in Super Mario Run along with Peach, Daisy, and Yoshi, and in Super Mario Maker 2 (but not in Super Mario 64 DS, in which it was a power unique to Mario). Luigi and Bowser Jr. can also wall jump in Mario Superstar Baseball. Donkey Kong can wall jump in Jungle Beat and can wall cling in Mario Superstar Baseball and Mario Super Sluggers. Yoshi can also wall cling in Mario Superstar Baseball and Super Mario Odyssey, however the latter instance is Mario who is controlling him. Kirby can wall jump with the ninja ability in Kirby Super Star, though it functioned more like a wall cling. Sora can wall jump as part of the Flowmotion Mechanic in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III.

Gallery[edit]

Trivia[edit]

  • Pikachu, Mewtwo, and Dr. Mario are the only veterans to gain the ability to wall jump in games released after Melee.
    • Pikachu gaining the ability to wall jump starting in Brawl accounts for part of the evidence of the fan theory that the Pichu from Melee evolved into the Pikachu in future games.
  • Cloud, Toon Link, and Young Link are the only swordsmen that have the ability to wall jump.
    • Byleth can also wall jump but only with his up special Sword of the Creator. However, he can only wall jump this way 3 times before returning to stage.
  • Star Fox is the only universe with multiple fighters in which all fighters can wall jump.
  • Luigi could wall jump in the E3 demo build of Super Smash Bros. for Nintendo 3DS, but cannot do so in the final game.
  • In SSB4, Pac-Land is the only stage whose Ω form's walls cannot be wall jumped on.
  • Little Mac's ability to wall jump is fairly unusual, as it not only contrasts with his otherwise notoriously weak aerial game, but also covers a decent amount of height as well.
  • Inklings cannot wall jump in Splatoon and Splatoon 2. Instead, they can swim up walls that are covered in ink of their color. However, Inkling's wall jump animation does not involve them turning into their squid form whatsoever.
    • Inklings can wall jump in Splatoon 3 by either performing a squid roll off of a wall or using the Zipcaster special weapon, though these methods were introduced after Inkling's inclusion in Ultimate.
  • The manual for Ultimate incorrectly stated that Simon could wall jump, but his name was later replaced with Pac-Man's.
  • In Melee, after Mario performs his up special, there is a small window of time that allows Mario to wall jump due to a developer oversight. Afterward the Mario player can still do more actions, such as another up special.

See also[edit]