Samus (SSB)/Grab: Difference between revisions
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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
[[File: | [[File:SamusGrabSSB.gif|thumb|300px|Hitbox visualization showing Samus's grab.]] | ||
==Overview== | ==Overview== | ||
Samus fires her [[Grapple Beam]] and grabs opponents with it. Samus' grab is very far ranged, being the | Samus fires her [[Grapple Beam]] and grabs opponents with it. Samus' grab is very far ranged, being the longest grab in the game. However, it is also the slowest grab in the game. It grabs on frame 20 and stays out for 19 frames. it has 60 frames of end-lag (making it the laggiest grab in the game). Samus' back and forward throws are both among the strongest, making them great KO options, especially at the ledge. | ||
{{ | ==Grabboxes== | ||
{{ | {{SSB64HitboxTableHeader}} | ||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=1% | |||
|sd=0 | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=105 | |||
|bn=36 | |||
|effect=Grab | |||
|slvl=M | |||
|sfx=Punch | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=1% | |||
|sd=0 | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=85 | |||
|zpos=200 | |||
|bn=36 | |||
|effect=Grab | |||
|slvl=M | |||
|sfx=Punch | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Grab | |||
|20-38 | |||
|- | |||
!Animation length | |||
|99 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Grab|c=19}}{{FrameStrip|t=Lag|c=61}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|grab=y}} | |||
{{MvSubNavSamus|g=SSB}} | {{MvSubNavSamus|g=SSB}} |
Latest revision as of 00:04, April 13, 2022
Overview[edit]
Samus fires her Grapple Beam and grabs opponents with it. Samus' grab is very far ranged, being the longest grab in the game. However, it is also the slowest grab in the game. It grabs on frame 20 and stays out for 19 frames. it has 60 frames of end-lag (making it the laggiest grab in the game). Samus' back and forward throws are both among the strongest, making them great KO options, especially at the ledge.
Grabboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 0 | 100 | 0 | 105 | 36 | 0 | 0 | 0 | Punch | |||||
1 | 0 | 1% | 0 | 0 | 100 | 0 | 85 | 36 | 0 | 0 | 200 | Punch |
Timing[edit]
Grab | 20-38 |
---|---|
Animation length | 99 |
Lag time |
Grab |