Marth (SSBM)/Down special: Difference between revisions
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CarsonSSBM (talk | contribs) m (The information prior to my edit was incorrect, Marth's Counter can gimp recoveries on every single legal stage.) |
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==Overview== | ==Overview== | ||
[[File:Marth Down Special Hitbox Melee.gif|thumb|Hitbox duration of the move.]] | [[File:Marth Down Special Hitbox Melee.gif|thumb|Hitbox duration of the move.]] | ||
Marth's [[down special move]] in ''[[Super Smash Bros. Melee]]'' is '''[[Counter]]''', a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, | Marth's [[down special move]] in ''[[Super Smash Bros. Melee]]'' is '''[[Counter]]''', a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather [[punish]]able and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can [[gimp]] certain recoveries, such as {{b|Screw Attack|move}}, [[Fire Fox]], and [[Fire Bird]]. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 19:14, April 17, 2016
Overview[edit]
Marth's down special move in Super Smash Bros. Melee is Counter, a move that involves posing for a few seconds. If the opponent hits Marth with an attack at the correct moment, Marth will throw out a counterattack. While this can be used as a surprise move in certain situations, it is usually rather punishable and easy to whiff. It also doesn't grant much followup ability if it does hit, making it a rather rarely-used move in competitive play. However, it can gimp certain recoveries, such as Screw Attack, Fire Fox, and Fire Bird.
Hitboxes[edit]
Timing[edit]
Defensive position[edit]
Counter active | 5-29 |
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Animation length | 59 |
Counterattack[edit]
Freeze frames on activation | 11 |
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Intangible | 1-5 |
Hitbox | 3-9 |
Animation length | 35 |
Properties[edit]
Gravity | 0.04 |
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Max fall speed | 1.2 |
Counter radius | 8.5 |