User talk:Toomai/Archive 21: Difference between revisions
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::::This doesn't change what occurs when a hitbox collides with it, nor what occurs if the character with the prop happens to be within the range of the hitbox. You've done nothing but give it a term I've never heard of before. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 22:43, 13 April 2016 (EDT) | ::::This doesn't change what occurs when a hitbox collides with it, nor what occurs if the character with the prop happens to be within the range of the hitbox. You've done nothing but give it a term I've never heard of before. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 22:43, 13 April 2016 (EDT) | ||
:::::I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:36, 14 April 2016 (EDT) | :::::I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 09:36, 14 April 2016 (EDT) | ||
::::::That's exactly what you removed from the page, minus the correction for the jab being out-prioritized since it actually does hit Olimar. If props collide with each other and both characters are in range of the other prop, both characters will be hit, which is also what I said. So I'm not really sure why you didn't just rename the section, because it is a unique property that, to my knowledge, isn't anywhere else on the wiki. It should still be mentioned on the priority page. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 01:24, 15 April 2016 (EDT) | |||
:::::::I was pretty sure it was already mentioned somewhere in the article that priority cancellation was on a per-object basis, which is why I just removed that section. I'll look harder and add it if not. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Aurum 10:34, 15 April 2016 (EDT) | |||
== [[Toon Link (SSB4)/Up aerial]] == | == [[Toon Link (SSB4)/Up aerial]] == | ||
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:The reason the late hit doesn't have a hitbox entry is because it's not "make new hitboxes with this data", but instead "change the properties of the existing hitboxes". I'm not sure of a better way to represent this kind of coding (which isn't that rare, and has existed since SSB64). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomperable 15:19, 14 April 2016 (EDT) | :The reason the late hit doesn't have a hitbox entry is because it's not "make new hitboxes with this data", but instead "change the properties of the existing hitboxes". I'm not sure of a better way to represent this kind of coding (which isn't that rare, and has existed since SSB64). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomperable 15:19, 14 April 2016 (EDT) | ||
::I see, the move has three hitboxes after looking at [http://smashboards.com/threads/toon-link-hitbox-visualization.432934/ this], which either change or are replaced on frame 14. I can't read that code, do you know anywhere that I can learn? Also, after looking at the link, the hitboxes move up a bit, which I don't think the article tells. -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 15:36, 14 April 2016 (EDT) | ::I see, the move has three hitboxes after looking at [http://smashboards.com/threads/toon-link-hitbox-visualization.432934/ this], which either change or are replaced on frame 14. I can't read that code, do you know anywhere that I can learn? Also, after looking at the link, the hitboxes move up a bit, which I don't think the article tells. -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 15:36, 14 April 2016 (EDT) | ||
:::Perhaps I should write an on-wiki guide on how to read the code. The hitboxes don't actually move up, that might be drag or animation making them seem to. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Resolute 15:46, 14 April 2016 (EDT) | |||
::::What I mean is the hitboxes aren't in the same position throughout a move (they can be, such as moves that last one frame). Take his up smash for example, its hitboxes are obviously not in the same position for every frame. But yeah, a guide would be useful for editors and people who want to interpret the information. -- [[User:Ethan7|<span style="color:#000f55;font-family:Cursive;font-style:italic">Ethan</span>]][[file:Ethan7sig.png|20px|link=User:Ethan7]]<small>''([[User talk:Ethan7|<span style="color:Blue">Discussion</span>]])''</small> 18:39, 14 April 2016 (EDT) | |||
== your archive boxes == | |||
How do you do it? <s> I really want</s> [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid 10:52, 15 April 2016 (EDT) | |||
:Try messing with the code of [[User:Toomai/Archives Box]]. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Resolute 10:55, 15 April 2016 (EDT) | |||
::I think I did it [[File:PoultrysigSSB4.png|20x50px]][[User:Poultry|<font color="red">'''Poultry'''</font>]][[File:PoultrysigSSBM.png|20x50px]]''([[User talk:Poultry#top|<font color="blue">talk</font>]])'' the Team Liquid 11:13, 15 April 2016 (EDT) |
Latest revision as of 08:26, April 20, 2016
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Bot shenanigans
How feasible is it to use XL to convert [[interwiki:string|string]] into {{s|interwiki|string}}? A lot of pages have these still hanging around, and some (like List of stickers (complete list)) would be egregiously tedious to do manually. Miles (talk) 17:36, 7 December 2015 (EST)
- The problem with this is that XL can't tell what's an interwiki link and what's a namespace link because they use the same syntax. I'm not currently sure if there's a way to deal with that without doing one pass for each interwiki prefix (which is probably not a good idea). That said, it may be possible to create a list of pages where we can assume every such link is interwiki, and tell it to only work on that list. Toomai Glittershine The Aurum 09:04, 8 December 2015 (EST)
Favor
Do you think you could upload the directionals for the N64 Controller's control stick? They are for use here. Serpent King 22:31, 7 December 2015 (EST)
- I should be able to in a bit yes. Toomai Glittershine The Aurum 09:04, 8 December 2015 (EST)
I'm going to assume you already have these but
[1] Aidan, the Jolly Space Warrior 07:40, 15 December 2015 (EST)
deleting my account
I'm really upset at the recent Smash announcement and want to eliminate traces of the Smash series from myself. One of these things is my Smashwiki account, which I want deleted. Thank you in advance. MarioIsTheBest (talk) 17:41, 15 December 2015 (EST)
- It is impossible to delete an account. Toomai Glittershine The Chronicler 07:57, 16 December 2015 (EST)
???
how can i create my own quote template like yours Nintendofan1653 (talk) 08:20, 19 December 2015 (EST)
- The {{User:Toomai/Quotes}} thing? You have to make a page for it, and then you just put in the template brackets and it shows up. Aidan, the Jolly Space Warrior 08:22, 19 December 2015 (EST)
- so does that mean the page name has to have the brackets too? Nintendofan1653 (talk) 08:30, 19 December 2015 (EST)
- No, the page name when making it doesn't have to have the brackets in it. Aidan, the Jolly Space Warrior 08:31, 19 December 2015 (EST)
- okay thx Nintendofan1653 (talk) 08:32, 19 December 2015 (EST)
- No, the page name when making it doesn't have to have the brackets in it. Aidan, the Jolly Space Warrior 08:31, 19 December 2015 (EST)
- so does that mean the page name has to have the brackets too? Nintendofan1653 (talk) 08:30, 19 December 2015 (EST)
About that vandal
Do you think you could check their IP too? I have a hunch that it's another one of Drilly's vandal accounts based on the similar patterns of his previous ones. Disaster Flare (talk) 17:18, 19 December 2015 (EST)
- It's not really related, but given the time of year (i.e. people visiting relatives and crap) it would be pretty inconclusive either way. Toomai Glittershine Da Bess 17:21, 19 December 2015 (EST)
- Alright, I'll keep watch for any other incidents like this. Disaster Flare (talk) 17:22, 19 December 2015 (EST)
srry to bother
did you see the ton new RFR's (sorry if i sound impatient, it been 9 days) Nintendofan1653 (talk) 19:06, 19 December 2015 (EST)
new FA
amiibo has been the FA for a while... do you think it is time for a change? Nintendofan1653 (talk) the true north strong and free 19:36, 24 December 2015 (EST)
- I mean I don't mind it. You can try to revive the discussion on SW:FA I guess. Toomai Glittershine The Yellow 19:57, 24 December 2015 (EST)
quick question
ive been looking through this and i want to ask... what happened to all these other admins... were they demoted or something like that? Nintendofan1653 (talk) the true north strong and free 16:20, 26 December 2015 (EST)
- Many of our admins simply stop participating due to boredom, lack of interest, other obligations, etc. When we left Wikia we only kept the ones that were still around at that time (since you had to re-make accounts). Toomai Glittershine The Jiggy 10:52, 27 December 2015 (EST)
- smashwiki lore for you... also glad to see another canadian on this wiki... im from pei Nintendofan1653 (talk) the true north strong and free 18:26, 27 December 2015 (EST)
PM's ZSS
I've made a Pallete file for ZSS, but, I can't overwrite (I know why), so, can you overwrite it for me?
[2] <<< Thanks ^^ —Preceding unsigned comment added by Gregory Naruto (talk • contribs) 20:05, 28 December 2015 (EST)
- Please add new sections to the bottom of talk pages, sign your comments, and do not directly link to outside images.
- As for your actual question: To my knowledge, the updated art that you used never made it into the actual release of PM 3.6, and so doesn't belong. Toomai Glittershine The Celeritous 10:20, 29 December 2015 (EST)
HawkSoulBacon...
Hey boss, they're calling you right here. -- Happy Holidays from BeepYou :] 00:25, 31 December 2015 (EST)
So you removed protection from the Ceiling glitch page...
but it's still protected. 98.157.202.185 01:26, 1 January 2016 (EST)
- Refresh the page, it's not protected. Serpent King 01:29, 1 January 2016 (EST)
- Oh, ok. Sorry. 98.157.202.185 01:33, 1 January 2016 (EST)
- Well, I must have been very tired last night, because it's still protected. If you log out, where it says to edit, it says, "view source" instead. 98.157.202.185 11:12, 1 January 2016 (EST)
- Ok, it says view source, but I can edit it. Weird. 98.157.202.185 11:41, 1 January 2016 (EST)
- Well, I must have been very tired last night, because it's still protected. If you log out, where it says to edit, it says, "view source" instead. 98.157.202.185 11:12, 1 January 2016 (EST)
- Oh, ok. Sorry. 98.157.202.185 01:33, 1 January 2016 (EST)
Hey
I uploaded the Banjo and Kazooie image and the symbol. Hope you like it. Collaterale15 (talk) 09:30, 13 January 2016 (EST)
- Ehhhhhhhhhhhhhhhhhhhhhhh they'll be okay if I never bother to do it myself I guess. Toomai Glittershine The Brass 15:03, 13 January 2016 (EST)
Name change
I blocked User:76.254.59.3600 for having a username that looks like an IP, then posted my usual "here's what you should do now" blurp. He responded, wishing to rename to "Jonathan Williams". If you could do that soon, that would be great. Thanks! Serpent King 19:20, 14 January 2016 (EST)
rename
i would like to rename myself as Poultry Nintendofan1653 (talk) EZMONEY!! 16:02, 30 January 2016 (EST)
- As per SW:RENAME, post here again in a few days. Toomai Glittershine The Steppin' 09:17, 31 January 2016 (EST)
- okay, im ready Nintendofan1653 (talk) EZMONEY!! 15:54, 1 February 2016 (EST)
SSB4 tier list
Regarding it, I think it's too early for a tier list. I know we can't do anything about it, just write it out, but I'd like to know about your opinion on it. -- The 70's called. They said BeepYou was here :v (talk) 22:38, 1 February 2016 (EST)
- I don't have an opinion. Toomai Glittershine The Hammer 22:39, 1 February 2016 (EST)
- Alright, so no opinion. That's... meh, I guess. But do you think it'll be obsolete this wednesday? -- The 70's called. They said BeepYou was here :v (talk) 23:33, 1 February 2016 (EST)
So I uploaded the head icons
But I wasn't sure that I named these three images correctly (not sure if "Original" should be in the title, given that none of her other costume set share colors). Could you look at that real fast before they get used? Thanks. Serpent King 01:58, 4 February 2016 (EST)
- Actually, nevermind, I know this is wrong. It has to match the alternate costumes page, right? Serpent King 02:15, 4 February 2016 (EST)
- Which hasn't been updated yet, so it doesn't matter as long as the two end up consistent in the end. Toom's usually been the one deciding on the nomenclature, though. Miles (talk) 02:17, 4 February 2016 (EST)
- speaking of which Miles (talk) 02:48, 4 February 2016 (EST)
- Which hasn't been updated yet, so it doesn't matter as long as the two end up consistent in the end. Toom's usually been the one deciding on the nomenclature, though. Miles (talk) 02:17, 4 February 2016 (EST)
Getting rollback.
I once stopped a vandal as an IP. would that be allowed to use in a RFR? Please leave a message for Penro when you see something wrong I did. 20:30, 4 February 2016 (EST)
- I am okay with this, provided you explain in the RfR why you're linking to an IP's revert, and of course I would have to confirm that it is your IP (probably with CheckUser). Toomai Glittershine The Sphere 23:56, 4 February 2016 (EST)
- Here is some confirmation. Nonetheless, thanks! Please leave a message for Penro when you see something wrong I did. 16:35, 5 February 2016 (EST)
3DS Head icons
Spriter's Resource finally has them up. Disaster Flare (talk) 18:46, 5 February 2016 (EST)
Question
Is there a quick way to make a throw template for SSB4 that also includes weight dependence? I'm looking at the file of Diddy Kong's up throw and it appears that not too many parameters are present. Of course there may be additional hits, but those look like normal hitboxes to me. Drill Blaster Mark 2 (talk) 10:10, 6 February 2016 (EST)
- If you mean the same type of template as used on Mr. Game & Watch (SSBM)/Down throw, then no, there's no quick way to do it. I can (try to) make it the next thing I do in that area though. Toomai Glittershine The Chilled 10:40, 7 February 2016 (EST)
- Okay, I'll be waiting for it. No need to rush it, the wikitables suffice for now. Drill Blaster Mark 2 (talk) 11:34, 7 February 2016 (EST)
Something you should probably see
Forum:Smashpedia is using our information#I hate to bring it up again, but... Serpent King 13:19, 10 February 2016 (EST)
Transcluding data to list of update pages
Are we going to keep pages like List of updates (SSB4)/1.1.0 changelog because we cannot transclude only some of the data? Are we going to have it all in one page? Is there more coding you have to change to the wiki to make it work? -- Ethan(Discussion) 16:21, 11 February 2016 (EST)
Out of curiosity
What is the main difference between and ? Drill Blaster Mark 2 (talk) 09:28, 12 February 2016 (EST)
- I'm not Toomai, but I think the latter is used for spikes and meteor smashes, or a stronger hit. Penro ...that's all. 09:39, 12 February 2016 (EST)
- That's what I thought too, but according to file usage, power doesn't seem to matter. And spikes don't exist outside of "Melee". Drill Blaster Mark 2 (talk) 09:46, 12 February 2016 (EST)
In Melee, angle 285 is a spike (red). In Brawl, angle 285 is a meteor (orange). In SSB4, angle 285 is a meteor, but meteor cancelling doesn't exist (red). Toomai Glittershine The Altruistic 19:36, 12 February 2016 (EST)
- Oh ok, it's directly related to meteor cancelling. Thanks! Drill Blaster Mark 2 (talk) 06:26, 13 February 2016 (EST)
Anything you Want?
Well, now that I'm off the ban you wisely gave me, I'm ready for action. Is there anything I can do for you in my spare time?Swagman (talk) 02:16, 14 February 2016 (EST)
IRC ban
I don't know why, but someone banned me from the IRC channel. Serpent King doesn't know who! Do you have a theory on who did it? Swagman, the Green Swordsman 23:29, 19 February 2016 (EST)
In smash attack files, one of the first lines reads "?SetBit". Does that signify the charge interval? Drill Blaster Mark 2 (talk) 14:33, 20 February 2016 (EST)
- Possibly, but probably not. For smash attacks and most special attacks, no, becauze their charge interval is determined by the length of the windup animation. But there are probably a few special attacks that act differently. Toomai Glittershine The Obfuscating 09:33, 21 February 2016 (EST)
- Noted. I'll leave it out of the pages for now. Drill Blaster Mark 2 (talk) 13:39, 21 February 2016 (EST)
Don't mean to be impatient, but...
my RFR has been sitting for almost a week. Again, aI don't mean to be impatient, just, you know. Penro ...that's all. 14:37, 20 February 2016 (EST)
- I do miss and/or forget things; pointing out RfRs is good. Toomai Glittershine The Altruistic 09:33, 21 February 2016 (EST)
Idk if Penro's RFR is technically open so I'll just say it here
The IP in his third revert has a significant past history of being annoying on talk pages, and also two IPs to get past a block (I think? or maybe he just used the second one for some other random reason). Just thought I'd point this out to make sure you knew. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 12:45, 21 February 2016 (EST)
Did we ever figure out what we are doing with those update templates?
I would like to get started on them soon (before the character pages get even more inconsistent with the update pages), so what did we figure out? I don't have a problem with starting over and making character subs to my original template, but I just have to know. Serpent King 23:59, 27 February 2016 (EST)
- No I don't think we did figure it out. I think someone mentioned that none of the available ideas worked to describe things like stage changes? I don't remember. Toomai Glittershine Da Bomb 09:29, 28 February 2016 (EST)
Rename request
I would like to have my username changed/shortened from "BaconMaster331" to "BaconMaster". Thank you in advance! BaconMaster331 16:51, 28 February 2016 (EST)
- As per SW:NAMECHANGE, post here again in a few days. Toomai Glittershine The Prismatic 09:29, 29 February 2016 (EST)
Friendly reminder
There are now 3 RFRs awaiting your judgement. Serpent King 06:08, 1 March 2016 (EST)
- I wish to remind you of this, and now there are 4. Penro 12:40, 12 March 2016 (EST)
- I see them plus the RfA, but am also unable to do much on them this weekend. Toomai Glittershine The Labbie 14:54, 12 March 2016 (EST)
- Alrighty then, I'll keep that in mind before I remind again. Penro 18:29, 12 March 2016 (EST)
- I see them plus the RfA, but am also unable to do much on them this weekend. Toomai Glittershine The Labbie 14:54, 12 March 2016 (EST)
Fight On, Toomai
Do you have Smash Wii U? Cause I will wip some butt. My skill with Cloud far exceeds that of others, to the point where I have a 35% chance to win a tournament with Mew2King! I can use others, but Cloud is by far my best! Swagman, the Green Swordsman 20:20, 1 March 2016 (EST)
- He is disconnected right now, he won't respond. -- BeepYou, a user with no grammar at all :v (talk) 20:22, 1 March 2016 (EST)
- Is this abuse of talk pages? Penro ...that's all. 20:39, 1 March 2016 (EST)
- Yeah I have all the SSB games, and yeah I do play people occasionally. Toomai Glittershine The Cloronic 09:42, 2 March 2016 (EST)
- What I need is your miiverse wii u ID. Swagman, the Green Swordsman 12:45, 2 March 2016 (EST)
Magic effect
In SSB4, magic is now an effect. But I'm trying to edit Palu's pummel because it is Magic/Magic (type/effect), but the effect displays as 16px. Can you please fix it? -- BeepYou, a user with no grammar at all :v (talk) 16:51, 3 March 2016 (EST)
- Right yeah hmm. I was trying to hold off on making images for the new effects until we could figure all of them out 100%, but if you need it I guess it'll have to happen. Toomai Glittershine The Chilled 09:45, 4 March 2016 (EST)
- Now that we're on the subject of effects, what effect do windboxes use? Water? Drill Blaster Mark 2 (talk) 10:30, 4 March 2016 (EST)
- BTW, there IS an image for the "magic" type (), but said image cannot be used on the "effect" row. I think that's the only issue you would need to fix. -- BeepYou, a user with no grammar at all :v (talk) 22:07, 4 March 2016 (EST)
- "windbox" is an archaic/too-entrenched-to-change term for "hitboxes that don't cause flinching". They can have any effect, though they tend to be Normal.
- I know an image exists already for the type, but notice how the Water type and effect have different images; this case should be the same. I plan to upload the three easy new ones (Magic, Stab, Solar) at the same time, so it might be a day or two (it's been a while since I've had to make any new ones, so I may need to re-do some things from scratch). Toomai Glittershine The Polychromatic 23:03, 4 March 2016 (EST)
Are you done? :] -- BeepYou, a user with no grammar at all :v (talk) 22:07, 7 March 2016 (EST)
- Magic, Stab, and Solar are now up. Toomai Glittershine The Polychromatic 23:02, 7 March 2016 (EST)
Captcha
Any possibility of updating the images to be Smash 4 images instead of Brawl? Or perhaps a unique mishmash of all the various games? 64.62.219.168 14:59, 6 March 2016 (EST)
- I believe you should see our developer for this. He handles the technical stuff. Penro 15:04, 6 March 2016 (EST)
Signature help
Toomai, how do I put an image to my signature? Also I want a second part to replace the Talk part? It was unsuccessful when I wanted my Signature to be my username and Is awesome part but didn't replace the talk part. Thanks! TabuuandMasterCore (talk) 20:29, 8 March 2016 (EST)
1.0.4 template
What the hell I did? Plz help me. Fix it, I messed up. -- BeepYou, a user with no grammar at all :v (talk) 20:05, 21 March 2016 (EDT)
Did you copy and paste from anything? From what I know if you copy and paste an entire sentence it'll mess up the entire thing. WolfBloodSpam (talk) 20:36, 21 March 2016 (EDT)
A favor to ask
Is it possible for you to get the series symbol used for Dracula's Castle in Project M? Aidan, the Irish Dragon Warrior 17:05, 22 March 2016 (EDT)
Old PD template
It appears that all the images from over a year ago still have the older PD template that can no longer be selected when uploading an image. Was this intentional or do these need to be fixed? Awesome Cardinal 2000 12:39, 24 March 2016 (EDT)
- They do need to be fixed, yes. Toomai Glittershine The Non-Toxic 21:27, 25 March 2016 (EDT)
Palutena's moves
I made the pages for her neutral, up and down aerials. However, Drill B. won't help me until tomorrow (since he's from Europe). And I tried to enter to dantarion's page but I know nothing about what I read. Could you help me with her aerials' data? Thanks a lot. -- BeepYou, a user with no grammar at all :v (talk) 00:19, 25 March 2016 (EDT)
- Now that we're on this subject, the 366° and 367° will create a broken link instead of presenting the autolink angle. Just a heads-up. Drill Blaster Mark 2 (talk) 17:04, 26 March 2016 (EDT)
Sorry if this sounds a tad impatient, but...
Wink wink. Nudge nudge. BaconMaster 10:32, 27 March 2016 (EDT)
Could I see you on IRC?
I'm logging off in ten minutes, so I'd like to talk ASAP. Nyargleblargle (Contribs) 21:50, 30 March 2016 (EDT)
- Wait, NVM, I didn't realize I could email you. My b. Nyargleblargle (Contribs) 21:53, 30 March 2016 (EDT)
NCU
Can I have a source on this? Cuz my friends are calling bullshit on me. Aidan, the Wandering Dragon Warrior 23:04, 31 March 2016 (EDT)
- Try here. Toomai Glittershine Da Bomb 23:05, 31 March 2016 (EDT)
- *clicks what they have*
- ...are you sure you want to make this a thing? Aidan, the Wandering Dragon Warrior 23:07, 31 March 2016 (EDT)
- I mean, unless there's something I'm missing, and this is NIWA-wide... Aidan, the Wandering Dragon Warrior 23:09, 31 March 2016 (EDT)
- Never mind. I feel stupid now. Aidan, the Wandering Dragon Warrior 23:14, 31 March 2016 (EDT)
- I mean, unless there's something I'm missing, and this is NIWA-wide... Aidan, the Wandering Dragon Warrior 23:09, 31 March 2016 (EDT)
- ...are you sure you want to make this a thing? Aidan, the Wandering Dragon Warrior 23:07, 31 March 2016 (EDT)
Ah, a coordinated effort. SmashRiki is hard to top, but this is good too. Miles (talk) 00:04, 1 April 2016 (EDT)
- All credit for the idea goes to Walkazo of SMW. Toomai Glittershine The Undirigible 00:06, 1 April 2016 (EDT)
Username change
Hi Toomai, can I have my username changed to "turntechTherapist"? I'm starting to move away from "spam timson622222" everywhere, including here if possible. Thanks in advance. On second thought, not quite yet; I'm still thinking about it. Sorry for the inconvenience. --Timson622222 (talk) 06:40, 4 April 2016 (EDT)
Competency chart colors
Hey Toomai what is the code for the color of the B tier for SSB4? Speed48 15:42, 5 April 2016 (EDT)
- ffbf00, ,ffdf7f, and ffefbf I believe. MegaTron1 16:47, 5 April 2016 (EDT)
- To expand on how you can find out yourself: Look at the code of {{SSB4Tiers}}. Note how tier B is coded as {{TierHeaderBlock|c=11|t=3|cs=3|B}}: t=3 and c=11, meaning it's tier 3 of 11 colours. Now go to {{TierColour}} and scroll down to colour set 11 and look at tier 3: ffbf00 border, ffdf7f cell background, and ffefbf header background. Toomai Glittershine The Victorious 09:42, 6 April 2016 (EDT)
- Okay thanks Toomai. Also what's the code for the G tier for SSB4? Speed48 10:19, 7 April 2016 (EDT)
- To expand on how you can find out yourself: Look at the code of {{SSB4Tiers}}. Note how tier B is coded as {{TierHeaderBlock|c=11|t=3|cs=3|B}}: t=3 and c=11, meaning it's tier 3 of 11 colours. Now go to {{TierColour}} and scroll down to colour set 11 and look at tier 3: ffbf00 border, ffdf7f cell background, and ffefbf header background. Toomai Glittershine The Victorious 09:42, 6 April 2016 (EDT)
IRC?
What the title said... -- BeepYou, a user with no grammar at all :v (talk) 09:45, 6 April 2016 (EDT)
Wanna be friends?
I have sent you a friend request from here, https://miiverse.nintendo.net/users/megalodon966. that's my NNID so if you want to be friends please accept my friend request. Thanks! TabuuandMasterCore La Flooding (talk) 16:26, 9 April 2016 (EDT)
- I don't use the friends system unless I'm attempting to play someone online. Toomai Glittershine The Chilled 09:16, 10 April 2016 (EDT)
Well, if you have Super Mario Maker I will star all of your courses, but if you become friends I will send you screenshots! ps. Super Smash bros. for Wii U doesn't work when I get online and I don't have the 3DS version. It's unheard of but I use Action Replay for the Wii U version and it's too bad that playing Brawl online is impossible..... TabuuandMasterCore La Flooding (talk) 09:30, 10 April 2016 (EDT)
360 degrees?
Does this angle even exist? That is a very stupid question, I know, but I still ask because Kurogane Hammer lists the Gunner's up aerial as having that angle among its hitboxes. Proof. -- BeepYou, a user with no grammar at all :v (talk) 16:16, 10 April 2016 (EDT)
- A 360 angle could technically exist and would act just like a 0, but in this case I'm pretty sure it's supposed to be a 366, not a 360. Toomai Glittershine The Celeritous 09:55, 11 April 2016 (EDT)
Are you still good at crunching numbers?
I've noticed something weird about the random choice in Smash 4. For some reason, when a player (human or computer) is set to random, it's overwhelmingly likely that the character that shows up will have his or her default palette swap, rather than having an equal chance of being any color change like in Brawl. I've noticed a different color for some other characters like Palutena; while she's normally default when picked at random, she's sometimes in her red costume (and that's the only other one that gets picked). Is this a glitch? How are colors decided when random is selected? Blue Ninjakoopa 17:26, 11 April 2016 (EDT)
- Admittedly, I'm curious about the matter as well. Aidan, the Wandering Dragon Warrior 17:31, 11 April 2016 (EDT)
Yeah it's pretty evident that SSB4 heavily favours default costumes upon random (which I think is a good idea). I haven't seen a hint of that Palutena behaviour though; all alts are equally (un)likely for me. Toomai Glittershine The Researcher 10:23, 12 April 2016 (EDT)
- Tangentially related: "random character" never yields a Mii Fighter, no matter how many you have made on that system. Still bothered by that one myself. Miles (talk) 12:14, 12 April 2016 (EDT)
- So that's why I rarely get a CPU (no matter who) that is not a default color. -- BeepYou, a user with no grammar at all :v (talk) 12:47, 12 April 2016 (EDT)
Low Priority
How is it fundamentally wrong in Smash 4? How do you explain any of the hitbox interactions with Bayonetta's smash attacks, for example? Or Corrin's forward smash? They do not act like any other hitbox, and I've tested them to where they literally lose to jabs when they are too close. They lose every single trade that happens. If that is not low priority, how do you explain it, given what is now missing on the page to explain that kind of interaction? Gold 19:49, 13 April 2016 (EDT)
- Simple: they're props, just like Pikmin are. If you clang with a prop, you didn't clang with its owner. Toomai Glittershine The Quiet 22:07, 13 April 2016 (EDT)
- Would swords counts at props too? Because Cloud clanks normally with other things. Penro 22:15, 13 April 2016 (EDT)
- There are two main reasons for something to be coded as a prop as opposed to part of the character itself: either it has to move or animate independently of the character, or it is too complex to be part of the character itself. The vast majority of swords do not fit these criteria, and so are simply part of the character and not props. Note however that when talking about priority and clang, it is the hitboxes that matter and not the models - it is entirely possible for an attack to use a prop for the visuals even through the hitbox is part of the character. Toomai Glittershine Le Grand Fromage 22:32, 13 April 2016 (EDT)
- This doesn't change what occurs when a hitbox collides with it, nor what occurs if the character with the prop happens to be within the range of the hitbox. You've done nothing but give it a term I've never heard of before. Gold 22:43, 13 April 2016 (EDT)
- I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. Toomai Glittershine The Brazen 09:36, 14 April 2016 (EDT)
- That's exactly what you removed from the page, minus the correction for the jab being out-prioritized since it actually does hit Olimar. If props collide with each other and both characters are in range of the other prop, both characters will be hit, which is also what I said. So I'm not really sure why you didn't just rename the section, because it is a unique property that, to my knowledge, isn't anywhere else on the wiki. It should still be mentioned on the priority page. Gold 01:24, 15 April 2016 (EDT)
- I was pretty sure it was already mentioned somewhere in the article that priority cancellation was on a per-object basis, which is why I just removed that section. I'll look harder and add it if not. Toomai Glittershine The Aurum 10:34, 15 April 2016 (EDT)
- That's exactly what you removed from the page, minus the correction for the jab being out-prioritized since it actually does hit Olimar. If props collide with each other and both characters are in range of the other prop, both characters will be hit, which is also what I said. So I'm not really sure why you didn't just rename the section, because it is a unique property that, to my knowledge, isn't anywhere else on the wiki. It should still be mentioned on the priority page. Gold 01:24, 15 April 2016 (EDT)
- I don't really get what you're confused about here. If ZSS jabs an incoming Pikmin aerial, she'll go into rebound upon being outprioritized, but she'll still hit Olimar (if he's in range on the same frame, before the hitbox goes away when rebound starts) because clanging with the Pikmin does nothing to stop the attack from hitting Olimar. If two Bayonettas f-smash each other, the hairfists clang with each other, but they still hit the opponent because clanging with object 1 doesn't stop them from hitting object 2. Toomai Glittershine The Brazen 09:36, 14 April 2016 (EDT)
- This doesn't change what occurs when a hitbox collides with it, nor what occurs if the character with the prop happens to be within the range of the hitbox. You've done nothing but give it a term I've never heard of before. Gold 22:43, 13 April 2016 (EDT)
- There are two main reasons for something to be coded as a prop as opposed to part of the character itself: either it has to move or animate independently of the character, or it is too complex to be part of the character itself. The vast majority of swords do not fit these criteria, and so are simply part of the character and not props. Note however that when talking about priority and clang, it is the hitboxes that matter and not the models - it is entirely possible for an attack to use a prop for the visuals even through the hitbox is part of the character. Toomai Glittershine Le Grand Fromage 22:32, 13 April 2016 (EDT)
- Would swords counts at props too? Because Cloud clanks normally with other things. Penro 22:15, 13 April 2016 (EDT)
Toon Link (SSB4)/Up aerial
Where did you get that data from? I got it from Kurogane Hammer. I didn't know I was supposed to do the hitbox change like that, but why doesn't the the page have the sourspot anymore in "Hitboxes"? -- Ethan(Discussion) 15:11, 14 April 2016 (EDT)
- I get my data from 1. http://opensa.dantarion.com/s4/mastercore3/ and 2. my own original research. Kurogane Hammer is...well it's a fine starting point, but it's far from perfect. (which isn't to say that mastercore3 is perfect either)
- The reason the late hit doesn't have a hitbox entry is because it's not "make new hitboxes with this data", but instead "change the properties of the existing hitboxes". I'm not sure of a better way to represent this kind of coding (which isn't that rare, and has existed since SSB64). Toomai Glittershine The Incomperable 15:19, 14 April 2016 (EDT)
- I see, the move has three hitboxes after looking at this, which either change or are replaced on frame 14. I can't read that code, do you know anywhere that I can learn? Also, after looking at the link, the hitboxes move up a bit, which I don't think the article tells. -- Ethan(Discussion) 15:36, 14 April 2016 (EDT)
- Perhaps I should write an on-wiki guide on how to read the code. The hitboxes don't actually move up, that might be drag or animation making them seem to. Toomai Glittershine The Resolute 15:46, 14 April 2016 (EDT)
- What I mean is the hitboxes aren't in the same position throughout a move (they can be, such as moves that last one frame). Take his up smash for example, its hitboxes are obviously not in the same position for every frame. But yeah, a guide would be useful for editors and people who want to interpret the information. -- Ethan(Discussion) 18:39, 14 April 2016 (EDT)
- Perhaps I should write an on-wiki guide on how to read the code. The hitboxes don't actually move up, that might be drag or animation making them seem to. Toomai Glittershine The Resolute 15:46, 14 April 2016 (EDT)
- I see, the move has three hitboxes after looking at this, which either change or are replaced on frame 14. I can't read that code, do you know anywhere that I can learn? Also, after looking at the link, the hitboxes move up a bit, which I don't think the article tells. -- Ethan(Discussion) 15:36, 14 April 2016 (EDT)
your archive boxes
How do you do it? I really want Poultry(talk) the Team Liquid 10:52, 15 April 2016 (EDT)
- Try messing with the code of User:Toomai/Archives Box. Toomai Glittershine The Resolute 10:55, 15 April 2016 (EDT)