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[[image:Various22 080114d-l.jpg|thumb|right|Challenges Screen]]
{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
'''Challenges''' ({{ja|クリアゲッター|Kuria Gettā}}, ''Clear Getter'') are a gameplay component from ''Super Smash Bros. Brawl'' onward. The purpose of the Challenges is to reward players with unlockable content or completing certain objectives or meeting certain conditions.


'''Challenges''' (in Japanese '''clear getter''') (クリアゲッター ''kuria getta'') refers to a large, 4×32 grid of blocks in [[Super Smash Bros. Brawl]] that keeps track of all unlockable content. Whenever something is unlocked, its place in the grid will break open, where you will be able to view it and the requirements to unlock it. If you unlocked a [[CD]], you can listen to it directly from this screen. However, random pickups, [[Orange Cube]]s, and [[unlockable character]]s will not show up here. There are a total of 31 CDs in the grid.
==''[[Super Smash Bros. Brawl]]''==
:''For a list of challenges, see [[List of challenges (SSBB)]].''
[[File:Challenges Brawl.png|thumb|''Brawl''{{'}}s Challenges Screen]]
In ''Brawl'', the Challenges made their debut as a way to show players the various ways to unlock additional aspects of the game. At first, the Challenge screen is a grid of blank squares. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward: Upon clearing a box, some of the adjacent boxes and their criteria become partially visible. The possible rewards for completing a challenge are [[Trophies]], [[Music]], [[Stages]], [[Stage builder]] parts, [[Masterpieces]], and [[Sticker]]s. Specific challenges that are colored gold will also reward a [[Golden Hammer]]. These will automatically complete most challenges and instantly claim the reward. However, in the NTSC version, some challenges forbid the use of a Golden hammer, while the PAL version has no restriction (despite the instructions claiming otherwise). Only 5 challenges reward a Golden Hammer, and there is no chance to reclaim one after it is used. ''Brawl'' features 4 rows of 32 categories, for a total of 128 Challenges. However, only 54 challenges are visible at any given time, so the player has to scroll left and right to see all of them.
{{clr}}


Upon unlocking something, the squares to the left and right of the unlocked item will turn red. You will see a silhouette of the unlockable and while the game won't tell you what it is, it will tell you what you need to do to unlock it, possibly with part of the spoilers replaced with ????. This is to hide names of events or other such challenges from being revealed before the requirements to unlock those events have been fulfilled. Once the event is available, the question marks will be replaced with the correct name. Any challenge with ???? in the description currently cannot be won, with the exception of three challenges to "Unlock ????". If a square contains a Golden Hammer, you will see it behind the silhouette.
=={{for3ds}}==
:''For a list of challenges, see [[List of challenges (SSB4-3DS)]].''
[[File:Smash3DSChallengeScreen.png|thumb|''Smash for 3DS''{{'}}s Challenges Screen]]
Challenges made a return in ''for Nintendo 3DS'', but the presentation and functionality have been altered significantly. Like ''Brawl'', the section is initially blank squares on a grid. Unlike ''Brawl'' the grid is split into 3 separate panels of Challenges, each with 5 rows of 7 categories, for a total of 105 Challenges. The first panel contains the easiest challenges, the second is harder, and the third panel is the hardest. Like in ''Brawl'', rewards are claimed after completing specific challenges. In addition to the completion reward, ''for Nintendo 3DS'' introduced the additional reward of a special screenshot that the player can view at any point after completion. Upon clearing a challenge, the boxes directly adjacent to said challenge become exposed. The possible completion rewards are [[Trophies]], [[Music]], [[Stages]], [[Poké Ball]] Pokémon, [[Custom moves]], {{SSB4|Mii Fighter}} costumes, [[Equipment]] and [[Power]]s. Challenges that involve competing a mode not yet unlocked or with a character not yet unlocked will be shown as question marks to avoid spoilers (such as “Compete ??? with ???”). Pale yellow boxes give Golden hammers, which function identically as in ''Brawl''. There are again only 5 challenges that reward a Golden hammer. Unlike ''Brawl'', there are challenges that a Golden hammer cannot be used in all versions.
{{clr}}


In addition, three [[Golden Hammer]]s are available for players to unlock, and by using one of these hammers, players can immediately break open a window without actually having to meet its requirements. Some windows cannot be broken open via Golden Hammer in the NTSC version; (notably those opened by completing Boss Battles Mode) the PAL version allows all windows to be smashed that way, despite the instructions claiming otherwise.
=={{forwiiu}}==
:''For a list of challenges, see [[List of challenges (SSB4-Wii U)]].''
[[File:SmashWiiUChallengeScreen.jpg|thumb|''Smash for Wii U''{{'}}s Challenges Screen]]
Challenges in ''for Wii U'' are similar in functionality to ''for Nintendo 3DS'', with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than ''for Nintendo 3DS''. The challenges are also more difficult than in the 3DS version. Screenshots make a return but were made from scratch on [[Wii U]] hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in ''for Wii U'', the game will reward the player with 2,000,000 {{b|Gold|collectible}}.
{{clr}}


Every challenge that rewards a sticker can be repeated to earn more copies of the sticker.
==''[[Super Smash Bros. Ultimate]]''==
:''For a list of challenges, see [[List of challenges (SSBU)]].''
[[File:SmashUltimateChallengeScreen.jpg|thumb|''Ultimate''{{'}}s Challenges Screen]]
Challenges make a return in ''Ultimate'', and they have once again been altered significantly. Challenges are now grouped into several categories based on which game mode is required for completion. These categories are {{h2|List of challenges (SSBU)|Smash}}, {{h2|List of challenges (SSBU)|Adventure}}, {{h2|List of challenges (SSBU)|Spirit Board}}, {{h2|List of challenges (SSBU)|Spirits}}, {{h2|List of challenges (SSBU)|Classic Mode}}, {{h2|List of challenges (SSBU)|Games & More}}, {{h2|List of challenges (SSBU)|Online}}, and {{h2|List of challenges (SSBU)|Other}}. The format is no longer grid-based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are [[spirit]]s, Spirit Board items, Spirit Board upgrades, [[SP|Spirit Point]]s, Snacks, {{b|Gold|collectible}}, Classic tickets, [[Music]], and {{SSBU|Mii Fighter}} costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshots make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Challenges that have yet to be completed are still grayed out, but a fighter present on the screenshot is highlighted with a darker gray. Golden hammers make a return but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.
{{clr}}


==First row==
==Origin==
# Clear [[Boss Battles Mode|Boss Battles]] on Intense difficulty. – Galleom (Tank Form) <small>([[trophy]])</small>
[[File:KARchecklist.png|thumb|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
# Clear [[Target Smash!!|Target Smash]] level 1 in under 15 seconds. – Palutena's Bow <small>(trophy)</small>
While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed.
# Clear Target Smash level 4 in under 32 seconds. – Cardboard Box <small>(trophy)</small>
{{clr}}
# Hit 400 m/1,200 ft. in [[Home-run Contest|Home-Run Contest]]. – Clu Clu Land <small>([[Music (SSBB)|music]])</small>
# Use [[Captain Falcon (SSBB)|Captain Falcon]] 10 times in [[Versus Mode|brawls]]. – Big Blue (Melee) <small>([[stage]])</small>
# Clear [[100-Man Melee and Brawl|100-Man Brawl]] in under 3 minutes, 30 seconds. – Ryuta Ippongi (Ouendan 2) <small>([[sticker]])</small>
# Clear [[All-Star Mode|All-Star]] with 10 characters. – Gekko <small>(trophy)</small>
# Brawl on the [[Green Hill Zone]] stage 10 times. – HIS WORLD (Instrumental) <small>(music)</small>
# Unlock [[Toon Link (SSBB)|Toon Link]]. – Pirate Ship <small>(stage)</small>
# Clear Boss Battles on Easy difficulty. – Subspace Bomb <small>(trophy)</small>
# Clear the "[[Event 19: Wario Bros.|Wario Bros.]]" [[Event mode|Event]]. – [[Mario Bros. (stage)|Mario Bros.]] <small>(stage)</small>
# Clear All-Star with no continues. – Pichu <small>(trophy)</small>
# Get 200 different stickers. – Pokémon Center <small>(music)</small>
# Use Toon Link 10 times in brawls. – [[The Legend of Zelda: Ocarina of Time|Zelda: Ocarina of Time]] <small>([[Masterpieces|masterpiece]])</small>
# Clear Target Smash level 4 with 10 characters. – Musketeer Daltania <small>(trophy)</small>
# Clear All-Star on Very Hard difficulty. – Dyna Blade <small>(trophy)</small>
# Unlock all [[List of characters in Super Smash Bros. Brawl|playable characters]]. –  Menu 2 <small>(music)</small>
# Defeat 5 [[Fighting Alloy Team|enemies]] in [[Cruel Melee and Brawl|Cruel Brawl]]. – Red Alloy <small>(trophy)</small>
# Play 10 or more [[Coin mode|Coin matches]]. – Smash Coins <small>(trophy)</small>
# Clear the "[[Event 28: Flower Blooms in the Echoes|Flower Blooms in the Echoes]]" Event. – [[Hanenbow]] <small>(stage)</small>
# Clear "[[Event 15: The Hammer of the King|The Hammer of the King]]" Event. – King Dedede's Theme <small>(music)</small>
# Endure a [[15-Minute Melee and Brawl|15-Minute Brawl]]. – Green Alloy <small>(trophy)</small>
# Clear Target Smash level 3 in under 20 seconds. – Ray MK III <small>(trophy)</small>
# Collect all Masterpieces. – Excitebikes <small>(trophy)</small>
# Clear [[100-Man Melee and Brawl|100-Man Brawl]] in under 4 minutes. – Multi-Man Melee 1 (Melee) <small>(music)</small>
# Collect trophies for all characters. – Creeping Chrysanthemum <small>(trophy)</small>
# Clear Target Smash level 5. – Title (3D Hot Rally) <small>(music)</small>
# Get 10 max [[combo]]s in [[Training mode|Training]]. – Banana Peel <small>(trophy)</small>
# Brawl on the [[Port Town Aero Dive]] stage 10 times. – Dream Chaser <small>(music)</small>
# Defeat 100 enemies in [[Endless Melee and Brawl|Endless Brawl]]. – Yellow Alloy <small>(trophy)</small>
# Clear [[Classic Mode|Classic]] with 20 characters. – Master Hand <small>(trophy)</small>
# Hit 15,000 m/45,000 ft. combined with all fighters' Home-Run Contest records. – Golden Hammer <small>(trophy)</small>


==Second row==
==Names in other languages==
# Unlock 75 hidden songs. – Ballyhoo and Big Top <small>(trophy)</small>
{{langtable
# Clear Classic with all characters. – Paper Mario <small>(trophy)</small>
|ja={{ja|クリアゲッター|Kuria Gettā|?}}, ''Clear Getter''
# Use [[Luigi (SSBB)|Luigi]] 3 times in brawls. – Luigi's Mansion <small>(stage)</small>
|jaM=
# Hit 300 m/900 ft. in Home-Run Contest. – Boo (Mario Tennis) <small>(sticker)</small>
|en=Challenges
# Brawl on the [[Frigate Orpheon]] stage 10 times. – Multiplayer (Metroid Prime 2) <small>(music)</small>
|fr=Défis
# Brawl on custom stages 10 times. – [[Stage Builder#Unlockable Parts|Edit Parts A]]
|frM=
# Unlock all [[Stages#Melee Stages|Melee stages]]. – Princess Peach's Castle (Melee) <small>(music)</small>
|es=Desafíos
# Clear Target Smash level 5 with 10 characters. – Outset Island Link <small>(trophy)</small>
|esM=
# Get 400 combined max combos with all characters in Training. – Ouendan <small>(trophy)</small>
|de=Meilensteine
# Clear Classic on Hard difficulty. – Credits (Super Smash Bros.) <small>(music)</small>
|deM=
# Clear Classic on Easy difficulty. – Running Chibi-Robo (Chibi-Robo) <small>(sticker)</small>
|it=Vetrina
# Clear Classic on Normal difficulty. – Icicle Mountain (Melee) <small>(music)</small>
|itM=
# Brawl on the [[Pokémon Stadium 2]] stage 10 times. – Pokémon Stadium (Melee) <small>(stage)</small>
|nl=Uitdagingen
# Have [[Ness (SSBB)|Ness]] join you in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]. – Franklin Badge <small>(trophy)</small>
|nlM=
# Have [[Ike (SSBB)|Ike]] join you in The Subspace Emissary. – Ike's Theme <small>(music)</small>
|ru={{rollover|Задания|Zadaniya|?}}
# Clear Boss Battles with 20 characters. – Jyk <small>(trophy)</small>
|ruM=
# Clear All-Star on Normal difficulty. – Phyllis (Animal Crossing: WW) <small>(sticker)</small>
|ko={{rollover|클리어의 방|Keullieo-ui Bang|?}}
# Clear "[[Event 37: The Pirate Airship|The Pirate Airship]]" Event. – Song of Storms <small>(music)</small>
|koM=
# Play Melee stages 10 times. – Jungle Japes (Melee) <small>(stage)</small>
|zh_cn={{rollover|通关 奖励|Tōngguān Jiǎnglì|?}}
# Clear Target Smash level 1. – Apples <small>(trophy)</small>
|zh_cnM=
# Get 5 standard brawl victories with Peach. – [[Super Mario Bros. 2]] <small>(masterpiece)</small>
|zh_tw={{rollover|通關 獎勵|Tōngguān Jiǎnglì|?}}
# Clear the "[[Event 14: Sproutage of the Flower Pikmin|Sproutage of the Flower Pikmin]]" Event. – Red Pikmin <small>(trophy)</small>
|zh_twM=
# Unlock 50 hidden songs. – Walky <small>(trophy)</small>
}}
# Hit 8,000 m/24,000 ft. combined with all fighters' Home-Run Contest records. – Xananab <small>(trophy)</small>
# Clear Target Smash level 3 with all characters. – Silver <small>(trophy)</small>
# Clear Boss Battles with 10 characters. – Subspace Gunship <small>(trophy)</small>
# Hit 500 m/1,500 ft. in Home-Run Contest. – Home-Run Bat <small>(trophy)</small>
# Clear the "[[Event 13: Dragoon Strike|Dragoon Strike]]" Event. – The Legendary Air Ride Machine <small>(music)</small>
# Brawl on the [[Shadow Moses Island]] stage 15 times. – Snake Eater (Instrumental) <small>(music)</small>
# Have Captain Falcon join you in The Subspace Emissary. – [[F-Zero]] <small>(masterpiece)</small>
# Defeat 50 enemies in Endless Brawl. – Mach Rider (Melee) <small>(music)</small>
# Get 500 different trophies. – Baby Peach <small>(trophy)</small>


==Third row==
==Trivia==
# Get 2,000 or more [[Knock-out|KOs]] in brawls. – Gulliver <small>(trophy)</small>
*Since [[sticker]]s can be lost (by consuming ones used by characters), Challenges that reward the player with them can be repeatedly completed to receive more copies of said sticker.
# Clear 100-Man Brawl with all characters. – Blue Alloy <small>(trophy)</small>
*If the player unlocks a [[CD]], they can listen to it directly via the Challenges menu.
# Make 15 stages in [[Stage Builder]]. – [[Stage Builder#Unlockable Parts|Edit Parts C]]
*In ''Ultimate'', if the player obtains {{b|Gold|collectible}} as a Challenge reward and reaches 5,000 Gold as a result, they will not complete the Challenge for obtaining 5,000 Gold immediately afterward. Instead, they must obtain any amount of Gold from any other source first{{fact}} or close and re-open the game for that Challenge to be marked complete.
# Clear the "[[Event 8: Go! Triple Finish!|Go! Triple Finish!]]" Event. – Road to Viridian City (From Pallet Town/Pewter City) <small>(music)</small>
 
# Clear Target Smash level 2. – Peanut Popgun <small>(trophy)</small>
{{SSBBMenus}}
# Clear Target Smash level 2 with 10 characters. – Pellets <small>(trophy)</small>
{{SSB4-3Menus}}
# Get 1,000 or more KOs in brawls. – Cracker Launcher <small>(trophy)</small>
{{SSB4-UMenus}}
# Exceed 100 m/300 ft. combined [[Swimming|swim]] distance for all characters. – Kapp'n <small>(trophy)</small>
{{SSBUMenus}}
# Clear All-Star on Easy difficulty. – Tal Tal Heights <small>(music)</small>
# Use every character in Home-Run Contest. – Sandbag <small>(trophy)</small>
# Clear Target Smash level 2 with all characters. – Blast Box <small>(trophy)</small>
# Use [[Kirby (SSBB)|Kirby]] 20 times in brawls. – Green Greens (Melee) <small>(stage)</small>
# Brawl on the [[Norfair]] stage 10 times. – Ending (Metroid) <small>(music)</small>
# Get 500 different stickers. – Dr. Eggman <small>(trophy)</small>
# Clear Target Smash level 3 with 10 characters. – Ashnard <small>(trophy)</small>
# Clear Classic on Very Hard difficulty. – Striker Mario <small>(trophy)</small>
# Clear The Subspace Emissary. – Ancient Minister <small>(trophy)</small>
# Clear Target Smash level 1 with 10 characters. – Stafy <small>(trophy)</small>
# Clear Target Smash level 1 with all characters. – Super Scope <small>(trophy)</small>
# Brawl on the [[Mushroomy Kingdom]] stage 10 times. – Underwater Theme (Super Mario Bros.) <small>(music)</small>
# Clear 100-Man Brawl. – Pitfall <small>(trophy)</small>
# Clear the "[[Event 24: Come On! Blue Falcon!|Come On, Blue Falcon]]" Event. – Fire Field <small>(music)</small>
# Clear Boss Battles on Normal difficulty. – Shadow Bugs <small>(trophy)</small>
# Clear "[[Event 38: The Wolf Hunts the Fox|The Wolf Hunts the Fox]]" Event on Hard difficulty. – Star Wolf (Star Fox: Assault) <small>(music)</small>
# Clear All-Star on Intense difficulty. – Mewtwo <small>(trophy)</small>
# Unlock [[Sonic (SSBB)|Sonic]]. – Green Hill Zone <small>(stage)</small>
# Clear Target Smash level 4. – Rocketbarrel Pack <small>(trophy)</small>
# Brawl on the [[Halberd]] stage 10 times. – Frozen Hillside <small>(music)</small>
# Clear the "[[Event 3: Pink Ball Repulsion|Pink Ball Repulsion]]" Event. – Halberd <small>(trophy)</small>
# Clear "[[Event 25: The Aura is with Me|The Aura Is With Me]]" Event. – Spear Pillar <small>(stage)</small>
# Score 500 total combined KOs in brawls. – Party Ball <small>(trophy)</small>
# Collect all songs. – K.K. Slider <small>(trophy)</small>


==Fourth row==
# Collect all stickers. – Stickers <small>(trophy)</small>
# Clear Classic on Intense difficulty. – Crazy Hand <small>(trophy)</small>
# Clear Target Smash level 2 in under 19 seconds. – Excite Truck <small>(music)</small>
# Use [[Donkey Kong (SSBB)|Donkey Kong]] 20 times in brawls. – [[75m|75 m]] <small>(stage)</small>
# Brawl on the [[Yoshi's Island: Yoshi's Island|Yoshi's Island]] Melee stage 3 times. – [[Super Mario World]] <small>(masterpiece)</small>
# Clear Boss Battles on Hard difficulty. – Dark Cannon <small>(trophy)</small>
# Clear All-Star with all characters. – Kyle Hyde <small>(trophy)</small>
# Clear Target Smash level 5 in under 30 seconds. – Combo Cannon <small>(trophy)</small>
# Clear Target Smash level 3. – Wario Bike <small>(trophy)</small>
# Play over 100 hours of brawls. – Ashley Robbins <small>(trophy)</small>
# Clear the "[[Event 33: Advent of the Evil King|Advent of the Evil King]]" Event on Hard difficulty. – Great Temple / Temple <small>(music)</small>
# Clear the "[[Event 4: Cleaning House in Skyworld|Cleaning House in Skyworld]]" Event. – Palutena <small>(trophy)</small>
# Unlock [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]. – [[Flat Zone 2]] <small>(stage)</small>
# Brawl on the [[Castle Siege]] stage 10 times. – Power-Hungry Fool <small>(music)</small>
# Collect [[Final Smash]] trophies for all characters. – Plusle and Minun <small>(trophy)</small>
# Defeat 10 enemies in Cruel Brawl. – Liquid Snake (MGS: The Twin Snakes) <small>(sticker)</small>
# Clear Target Smash level 4 with all characters. – King K. Rool <small>(trophy)</small>
# Clear the "[[Event 18: Dark Link Duel|Dark Link Duel]]" Event on Hard difficulty. – Hidden Mountain & Forest <small>(music)</small>
# Hit 5,000 m/15,000 ft. combined with all fighters' Home-Run Contest records. – Bumper <small>(trophy)</small>
# Play 30 hours of brawls. – Timer <small>(trophy)</small>
# Exceed 10 hours of powered-on time. – [[Donkey Kong (game)|Donkey Kong]] <small>(masterpiece)</small>
# Hit 10,000 m/30,000 ft. combined with all fighters' Home-Run Contest records. – Shy Guy <small>(trophy)</small>
# Collect more than 5,000 coins in Coin matches. – O² Battle <small>(music)</small>
# Clear All-Star on Hard difficulty. – Birdo <small>(trophy)</small>
# Clear Target Smash level 5 with all characters. – Grey Fox <small>(trophy)</small>
# Clear Boss Battles on Very Hard difficulty. – Porky Statue <small>(trophy)</small>
# Exceed 10,000 m/30,000 ft. combined walking distance with all characters. – Tails <small>(trophy)</small>
# Create 5 stages in the Stage Builder. – [[Stage Builder#Unlockable Parts|Edit Parts B]]
# Play 50 hours of brawls. – Main Theme (Super Mario 64) <small>(music)</small>
# Collect 1,000 coins in Coin matches. – Tom Nook <small>(trophy)</small>
# Hit 12,500m/37,500 ft. combined with all fighters' Home-Run Contest records. – Ai no Uta (French Version) <small>(music)</small>
# Clear Boss Battles with all characters. – Tabuu (Winged) <small>(trophy)</small>
[[Category:Options]]
[[Category:Options]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSBU)]]

Latest revision as of 09:05, October 23, 2024

Challenges (クリアゲッター, Clear Getter) are a gameplay component from Super Smash Bros. Brawl onward. The purpose of the Challenges is to reward players with unlockable content or completing certain objectives or meeting certain conditions.

Super Smash Bros. Brawl[edit]

For a list of challenges, see List of challenges (SSBB).
Brawl's Challenges Screen

In Brawl, the Challenges made their debut as a way to show players the various ways to unlock additional aspects of the game. At first, the Challenge screen is a grid of blank squares. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward: Upon clearing a box, some of the adjacent boxes and their criteria become partially visible. The possible rewards for completing a challenge are Trophies, Music, Stages, Stage builder parts, Masterpieces, and Stickers. Specific challenges that are colored gold will also reward a Golden Hammer. These will automatically complete most challenges and instantly claim the reward. However, in the NTSC version, some challenges forbid the use of a Golden hammer, while the PAL version has no restriction (despite the instructions claiming otherwise). Only 5 challenges reward a Golden Hammer, and there is no chance to reclaim one after it is used. Brawl features 4 rows of 32 categories, for a total of 128 Challenges. However, only 54 challenges are visible at any given time, so the player has to scroll left and right to see all of them.

Super Smash Bros. for Nintendo 3DS[edit]

For a list of challenges, see List of challenges (SSB4-3DS).
Smash for 3DS's Challenges Screen

Challenges made a return in for Nintendo 3DS, but the presentation and functionality have been altered significantly. Like Brawl, the section is initially blank squares on a grid. Unlike Brawl the grid is split into 3 separate panels of Challenges, each with 5 rows of 7 categories, for a total of 105 Challenges. The first panel contains the easiest challenges, the second is harder, and the third panel is the hardest. Like in Brawl, rewards are claimed after completing specific challenges. In addition to the completion reward, for Nintendo 3DS introduced the additional reward of a special screenshot that the player can view at any point after completion. Upon clearing a challenge, the boxes directly adjacent to said challenge become exposed. The possible completion rewards are Trophies, Music, Stages, Poké Ball Pokémon, Custom moves, Mii Fighter costumes, Equipment and Powers. Challenges that involve competing a mode not yet unlocked or with a character not yet unlocked will be shown as question marks to avoid spoilers (such as “Compete ??? with ???”). Pale yellow boxes give Golden hammers, which function identically as in Brawl. There are again only 5 challenges that reward a Golden hammer. Unlike Brawl, there are challenges that a Golden hammer cannot be used in all versions.

Super Smash Bros. for Wii U[edit]

For a list of challenges, see List of challenges (SSB4-Wii U).
Smash for Wii U's Challenges Screen

Challenges in for Wii U are similar in functionality to for Nintendo 3DS, with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than for Nintendo 3DS. The challenges are also more difficult than in the 3DS version. Screenshots make a return but were made from scratch on Wii U hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in for Wii U, the game will reward the player with 2,000,000 Gold.

Super Smash Bros. Ultimate[edit]

For a list of challenges, see List of challenges (SSBU).
Ultimate's Challenges Screen

Challenges make a return in Ultimate, and they have once again been altered significantly. Challenges are now grouped into several categories based on which game mode is required for completion. These categories are Smash, Adventure, Spirit Board, Spirits, Classic Mode, Games & More, Online, and Other. The format is no longer grid-based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are spirits, Spirit Board items, Spirit Board upgrades, Spirit Points, Snacks, Gold, Classic tickets, Music, and Mii Fighter costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshots make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Challenges that have yet to be completed are still grayed out, but a fighter present on the screenshot is highlighted with a darker gray. Golden hammers make a return but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.

Origin[edit]

The Checklist from Kirby Air Ride, which acts as a predecessor to the Challenges found in the Smash Bros. games. The violet boxes to the left can fill in any box on the checklist.

While hosting some differences from the mode's introduction in Brawl, Kirby Air Ride featured a "Checklist" mode that acts similarly to the Challenges in Brawl. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to Kirby Air Ride's checklist was that not all checkboxes featured rewards, a feature that was not retained for Brawl. In Super Smash Bros. 4, challenges are also shown above and below, similar to Kid Icarus: Uprising. Challenges would later become a staple in games that Masahiro Sakurai directed.

Names in other languages[edit]

Language Name
Japan Japanese クリアゲッター, Clear Getter
UK English Challenges
France French Défis
Germany German Meilensteine
Spain Spanish Desafíos
Italy Italian Vetrina
China Chinese (Simplified) 通关 奖励
Taiwan Chinese (Traditional) 通關 獎勵
South Korea Korean 클리어의 방
Netherlands Dutch Uitdagingen
Russia Russian Задания

Trivia[edit]

  • Since stickers can be lost (by consuming ones used by characters), Challenges that reward the player with them can be repeatedly completed to receive more copies of said sticker.
  • If the player unlocks a CD, they can listen to it directly via the Challenges menu.
  • In Ultimate, if the player obtains Gold as a Challenge reward and reaches 5,000 Gold as a result, they will not complete the Challenge for obtaining 5,000 Gold immediately afterward. Instead, they must obtain any amount of Gold from any other source first[citation needed] or close and re-open the game for that Challenge to be marked complete.