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[[image:Various22 080114d-l.jpg|thumb|right|Challenges Screen]]'''Challenges''' (クリアゲッター clear getter) refers to a huge grid of windows that keeps track of all unlockable content. Whenever something is unlocked, its place in the grid will break open, where you will be able to view it and the requirements to unlock it. If you unlocked a [[CD]], you can listen to it directly from this screen.
{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
'''Challenges''' ({{ja|クリアゲッター|Kuria Gettā}}, ''Clear Getter'') are a gameplay component from ''Super Smash Bros. Brawl'' onward. The purpose of the Challenges is to reward players with unlockable content or completing certain objectives or meeting certain conditions.


Upon unlocking something, the squares to the left and right of the unlocked item will turn red. You will see a silhouette of the unlockable and while the game won't tell you what it is, it will tell you what you need to do to unlock it, possibly with part of the spoilers replaced with ????. This is to hide names of events or other such challenges from being revieled before the requirements to unlock those events have been fulfilled. Once the event is available, the questionmarks will be replaced with the correct name. Any challenge with ???? in the description currently cannot be won.
==''[[Super Smash Bros. Brawl]]''==
:''For a list of challenges, see [[List of challenges (SSBB)]].''
[[File:Challenges Brawl.png|thumb|''Brawl''{{'}}s Challenges Screen]]
In ''Brawl'', the Challenges made their debut as a way to show players the various ways to unlock additional aspects of the game. At first, the Challenge screen is a grid of blank squares. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward: Upon clearing a box, some of the adjacent boxes and their criteria become partially visible. The possible rewards for completing a challenge are [[Trophies]], [[Music]], [[Stages]], [[Stage builder]] parts, [[Masterpieces]], and [[Sticker]]s. Specific challenges that are colored gold will also reward a [[Golden Hammer]]. These will automatically complete most challenges and instantly claim the reward. However, in the NTSC version, some challenges forbid the use of a Golden hammer, while the PAL version has no restriction (despite the instructions claiming otherwise). Only 5 challenges reward a Golden Hammer, and there is no chance to reclaim one after it is used. ''Brawl'' features 4 rows of 32 categories, for a total of 128 Challenges. However, only 54 challenges are visible at any given time, so the player has to scroll left and right to see all of them.
{{clr}}


In addition, a limited supply of [[Golden Hammer]]s will be available to the player, by using one of these hammers, the player can immediately break open a window without actually having to meet its requirements. Some windows cannot be broken open via Golden Hammer.
=={{for3ds}}==
:''For a list of challenges, see [[List of challenges (SSB4-3DS)]].''
[[File:Smash3DSChallengeScreen.png|thumb|''Smash for 3DS''{{'}}s Challenges Screen]]
Challenges made a return in ''for Nintendo 3DS'', but the presentation and functionality have been altered significantly. Like ''Brawl'', the section is initially blank squares on a grid. Unlike ''Brawl'' the grid is split into 3 separate panels of Challenges, each with 5 rows of 7 categories, for a total of 105 Challenges. The first panel contains the easiest challenges, the second is harder, and the third panel is the hardest. Like in ''Brawl'', rewards are claimed after completing specific challenges. In addition to the completion reward, ''for Nintendo 3DS'' introduced the additional reward of a special screenshot that the player can view at any point after completion. Upon clearing a challenge, the boxes directly adjacent to said challenge become exposed. The possible completion rewards are [[Trophies]], [[Music]], [[Stages]], [[Poké Ball]] Pokémon, [[Custom moves]], {{SSB4|Mii Fighter}} costumes, [[Equipment]] and [[Power]]s. Challenges that involve competing a mode not yet unlocked or with a character not yet unlocked will be shown as question marks to avoid spoilers (such as “Compete ??? with ???”). Pale yellow boxes give Golden hammers, which function identically as in ''Brawl''. There are again only 5 challenges that reward a Golden hammer. Unlike ''Brawl'', there are challenges that a Golden hammer cannot be used in all versions.
{{clr}}


==List==
=={{forwiiu}}==
:''For a list of challenges, see [[List of challenges (SSB4-Wii U)]].''
[[File:SmashWiiUChallengeScreen.jpg|thumb|''Smash for Wii U''{{'}}s Challenges Screen]]
Challenges in ''for Wii U'' are similar in functionality to ''for Nintendo 3DS'', with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than ''for Nintendo 3DS''. The challenges are also more difficult than in the 3DS version. Screenshots make a return but were made from scratch on [[Wii U]] hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in ''for Wii U'', the game will reward the player with 2,000,000 {{b|Gold|collectible}}.
{{clr}}


A01: Clear Boss Battles on Intense difficulty. - Galleom (Tank Form) Trophy
==''[[Super Smash Bros. Ultimate]]''==
A02: Clear Target Smash level 1 in under 15 seconds. - Palutena's Bow Trophy
:''For a list of challenges, see [[List of challenges (SSBU)]].''
A03:  Clear Target Smash level 4 in under 32 seconds. - Cardboard Box Trophy
[[File:SmashUltimateChallengeScreen.jpg|thumb|''Ultimate''{{'}}s Challenges Screen]]
A04:  Hit 1,200 ft. in Home-Run Contest. - Clu Clu Land Music
Challenges make a return in ''Ultimate'', and they have once again been altered significantly. Challenges are now grouped into several categories based on which game mode is required for completion. These categories are {{h2|List of challenges (SSBU)|Smash}}, {{h2|List of challenges (SSBU)|Adventure}}, {{h2|List of challenges (SSBU)|Spirit Board}}, {{h2|List of challenges (SSBU)|Spirits}}, {{h2|List of challenges (SSBU)|Classic Mode}}, {{h2|List of challenges (SSBU)|Games & More}}, {{h2|List of challenges (SSBU)|Online}}, and {{h2|List of challenges (SSBU)|Other}}. The format is no longer grid-based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are [[spirit]]s, Spirit Board items, Spirit Board upgrades, [[SP|Spirit Point]]s, Snacks, {{b|Gold|collectible}}, Classic tickets, [[Music]], and {{SSBU|Mii Fighter}} costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshots make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Challenges that have yet to be completed are still grayed out, but a fighter present on the screenshot is highlighted with a darker gray. Golden hammers make a return but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.
A05:  Use Captain Falcon 10 times in brawls. - Big Blue (Melee) Stage
{{clr}}
A06:  Clear 100-Man Brawl in under 3 minutes, 30 seconds. - Ryuta Ippongi (Ouendan 2) Sticker
 
A07:  Clear All-Star with 10 characters. - Gekko Trophy
==Origin==
A08:  Brawl on the Green Hill Zone stage 10 times. - HIS WORLD (Instrumental) Music
[[File:KARchecklist.png|thumb|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
A09:  Unlock Toon Link. - Pirate Ship Stage
While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed.
A10:  Clear Boss Battles on Easy difficulty. - Subspace Bomb Trophy
{{clr}}
A11:  Clear the "Wario Bros." Event. - Mario Bros. Stage
 
A12:  Clear All-Star with no continues. - Pichu Trophy
==Names in other languages==
A13:  Get 200 different stickers. - Pokemon Center Music
{{langtable
A14:  Use Toon Link 10 times in brawls. - Zelda:  Ocarina of Time Masterpiece
|ja={{ja|クリアゲッター|Kuria Gettā|?}}, ''Clear Getter''
A15:  Clear Target Smash level 4 with 10 characters - Musketeer Daltania Trophy
|jaM=
A16:  Clear All-Star on Very Hard difficulty. - Dyna Blade Trophy
|en=Challenges
A17:  Unlock all playable characters. - Menu 2 Music
|fr=Défis
A18:  Defeat 5 enemies in Cruel Brawl. - Red Alloy Trophy
|frM=
A19:  Play 10 or more Coin matches. - Smash Coins Trophy
|es=Desafíos
A20:  Clear the "Flower Blooms in the Echoes" Event. - Hanenbow Stage
|esM=
A21:  Clear "The Hammer of the King" Event. - King Dedede's Theme Music
|de=Meilensteine
A22:  Endure a 15-Minute Brawl. - Green Alloy Trophy
|deM=
A23:  Clear Target Smash level 3 in under 20 seconds. - Ray MK III Trophy
|it=Vetrina
A24:  Collect all Masterpieces. - Excitebikes Trophy
|itM=
A25:  Clear 100-Man Brawl in under 4 minutes. - Multi-Man Melee 1 (Melee) Music
|nl=Uitdagingen
A26:  Collect trophies for all characters. - Creeping Chrysanthemum Trophy
|nlM=
A27:  Clear Target Smash level 5. - Title (3D Hot Rally) Music
|ru={{rollover|Задания|Zadaniya|?}}
A28: Get 10 max combos in Training. - Banana Peel Trophy
|ruM=
A29:  Brawl on the Port Town Aero Dive stage 10 times. - Dream Chaser Music
|ko={{rollover|클리어의 방|Keullieo-ui Bang|?}}
A30:  Defeat 100 enemies in Endless Brawl. - Yellow Alloy Trophy
|koM=
A31:  Clear Classic with 20 characters. - Master Hand Trophy
|zh_cn={{rollover|通关 奖励|Tōngguān Jiǎnglì|?}}
A32:  Hit 45,000 ft. combined with all fighters' Home-Run Contest records. - Golden Hammer Trophy
|zh_cnM=
B01:  Unlock 75 hidden songs. - Ballyhoo and Big Top Trophy
|zh_tw={{rollover|通關 獎勵|Tōngguān Jiǎnglì|?}}
B02:  Clear Classic with all characters. - Paper Mario Trophy
|zh_twM=
B03:  Use Luigi 3 times in brawls. - Luigi's Mansion Stage
}}
B04:  Hit 900 ft. in Home-Run Contest. - Boo (Mario Tennis) Sticker
 
B05:  Brawl on the Frigate Orpheon stage 10 times. - Multiplayer (Metroid Prime 2) Music
==Trivia==
B06:  Brawl on custom stages 10 times. - Edit Parts A
*Since [[sticker]]s can be lost (by consuming ones used by characters), Challenges that reward the player with them can be repeatedly completed to receive more copies of said sticker.
B07:  Unlock all Melee stages. - Princess Peach's Castle (Melee) Music
*If the player unlocks a [[CD]], they can listen to it directly via the Challenges menu.
B08:  Clear Target Smash level 5 with 10 characters. - Outset Island Link Trophy
*In ''Ultimate'', if the player obtains {{b|Gold|collectible}} as a Challenge reward and reaches 5,000 Gold as a result, they will not complete the Challenge for obtaining 5,000 Gold immediately afterward. Instead, they must obtain any amount of Gold from any other source first{{fact}} or close and re-open the game for that Challenge to be marked complete.
B09:  Get 400 combined max combos with all characters in Training. - Ouendan Trophy
 
B10:  Clear Classic on Hard difficulty. - Credits (Super Smash Bros.) Music
{{SSBBMenus}}
B11:  Clear Classic on Easy difficulty. - Running Chibi-Robo (Chibi-Robo) Sticker
{{SSB4-3Menus}}
B12:  Clear Classic on Normal difficulty. - Icicle Mountain (Melee) Music
{{SSB4-UMenus}}
B13:  Brawl on the Pokemon Stadium 2 stage 10 times. - Pokemon Stadium (Melee) stage
{{SSBUMenus}}
B14:  Have Ness join you in The Subspace Emissary. - Franklin Badge Trophy
B15:  Have Ike join you in The Subspace Emissary. - Ike's Theme Music
B16:  Clear Boss Battles with 20 characters - Jyk Trophy
B17:  Clear All-Star on Normal difficulty. - Phyllis (Animal Crossing:  WW) Sticker
B18:  Clear "The Pirate Airship" Event. - Song of Storms Music
B19:  Play Melee stages 10 times. - Jungle Japes (Melee) Music
B20:  Clear Target Smash level 1. - Apples Trophy
B21:  Get 5 standard brawl victories with Peach. - Super Mario Bros. 2 Masterpiece
B22:  Clear the "Sproutage of the Flower Pikmin" Event. - Red Pikmin Trophy
B23:  Unlock 50 hidden songs. - Walky Trophy
B24:  Hit 24,000 ft. combined with all fighters' Home-Run Contest records. - Xananab Trophy
B25:  Clear Target Smash level 3 with all characters. - Silver Trophy
B26:  Clear Boss Battles with 10 characters. - Subspace Gunship Trophy
B27:  Hit 1,500 ft. in Home-Run Contest. - Home-Run Bat Trophy
B28:  Clear the "Dragoon Strike" Event - The Legendary Air Ride Machine Music
B29:  Brawl on the Shadow Moses Island stage 15 times. - Snake Eater (Instrumental) Music
B30:  Have Captain Falcon join you in The Subspace Emissary. - F-Zero Masterpiece
B31:  Defeat 50 enemies in Endless Brawl. - Mach Rider (Melee) Music
B32:  Get 500 different trophies. - Baby Peach Trophy
C01:  Get 2,000 or more KOs in brawls. - Johnny Trophy
C02:  Clear 100-Man Brawl with all characters. - Blue Alloy Trophy
C03:  Make 15 stages in Stage Builder. - Edit Parts C
C04:  Clear the "Go! Triple Finish!" Event. - Road to Viridian City (From Pallet Town/Pewter City) Music
C05:  Clear Target Smash level 2. - Peanut Popgun Trophy
C06:  Clear Target Smash level 2 with 10 characters. - Pellets Trophy
C07:  Get 1,000 or more KOs in brawls. - Cracker Launcher Trophy
C08:  Exceed 300 ft. combined swim distance for all characters. - Kapp'n Trophy
C09:  Clear All-Star on Easy difficulty. - Tal Tal Heights Music
C10:  Use every character in Home-Run Contest. - Sandbag Trophy
C11:  Clear Target Smash level 2 with all characters. - Blast Box Trophy
C12:  Use Kirby 20 times in brawls. - Green Greens (Melee) Stage
C13:  Brawl on the Norfair stage 10 times. - Ending (Metroid) Music
C14:  Get 500 different stickers. - Dr. Eggman Trophy
C15:  Clear Target Smash level 3 with 10 characters. - Ashnard Trophy
C16: Clear Classic on Very Hard difficulty. - Striker Mario Trophy
C17:  Clear The Subspace Emissary. - Ancient Minister Trophy
C18:  Clear Target Smash level 1 with 10 characters. - Stafy Trophy
C19:  Clear Target Smash level 1 with all characters. - Super Scope Trophy
C20:  Brawl on the Mushroomy Kingdom stage 10 times. - Underwater Theme (Super Mario Bros.) Music
C21:  Clear 100-Man Brawl. - Pitfall Trophy
C22:  Clear the "Come On, Blue Falcon" Event. - Fire Field Music
C23:  Clear Boss Battles on Normal difficulty. - Shadow Bugs Trophy
C24:  Clear "The Wolf Hunts the Fox" Event on Hard difficulty. - Star Wolf (Star Fox:  Assault) Music
C25:  Clear All-Star on Intense difficulty. - Mewtwo Trophy
C26:  Unlock Sonic. - Green Hill Zone Stage
C27:  Clear Target Smash level 4. - Rocketbarrel Pack Trophy
C28:  Brawl on the Halberd stage 10 times. - Frozen Hillside Music
C29:  Clear the "Pink Ball Repulsion" Event. - Halberd Trophy
C30:  Clear "The Aura Is With Me" Event. - Spear Pillar Stage
C31:  Score 500 total combined KOs in brawls. - Party Ball Trophy
C32:  Collect all songs. - K.K. Slider Trophy
D01:  Collect all stickers. - Stickers Trophy
D02:  Clear Classic on Intense difficulty. - Crazy Hand Trophy
D03:  Clear Target Smash level 2 in under 19 seconds. - Excite Truck Music
D04:  Use Donkey Kong 20 times in brawls. - 75 m Stage
D05:  Brawl on the Yoshi's Island Melee stage 3 times. - Super Mario World Masterpiece
D06:  Clear Boss Battles on Hard difficulty. - Dark Cannon Trophy
D07:  Clear All-Star with all characteres. - Kyle Hyde Trophy
D08:  Clear Target Smash level 5 in under 30 seconds. - Combo Cannon Trophy
D09:  Clear Target Smash level 3. - Wario Bike Trophy
D10:  Play over 100 hours of brawls. - Ashley Robbins Trophy
D11:  Clear the "Advent of the Evil King" Event on Hard difficulty. - Great Temple/Temple Music
D12:  Clear the "Cleaning House in Skyworld" Event. - Palutena Trophy
D13:  Unlock Mr. Game & Watch. - Flat Zone 2 Stage
D14:  Brawl on the Castle Siege stage 10 times. - Power-Hungry Fool Music
D15:  Collect Final Smash trophies for all characters. - Plusle and Minun Trophy
D16:  Defeat 10 enemies in Cruel Brawl. - Liquid Snake (MGS:  The Twin Snakes) Sticker
D17:  Clear Target Smash level 4 with all characters. - King K. Rool Trophy
D18:  Clear the "Dark Link Duel" Event on Hard difficulty. - Hidden Mountain & Forest Music
D19:  Hit 15,000 ft. combined with all fighters' Home-Run Contest records. - Bumper Trophy
D20:  Play 30 hours of brawls. - Timer Trophy
D21:  Exceed 10 hours of powered-on time. - Donkey Kong Masterpiece
D22:  Hit 30,000 ft. combined with all figheters' Home-Run Contest records. - Shy Guy Trophy
D23:  Collect more than 5,000 coins in Coin matches. - O2 Battle Music
D24:  Clear All-Star on Hard difficulty. - Birdo Trophy
D25:  Clear Target Smash level 5 with all characters. - Grey Fox Trophy
D26:  Clear Boss Battles on Very Hard difficulty. - Porky Statue Trophy
D27:  Exceed 30,000 ft. combined walking distance with all characters. - Tails Trophy
D28:  Create 5 stages in the Stage Builder. - Edit Parts B
D29:  Play 50 hours of brawls. - Main Theme (Super Mario 64) Music
D30:  Collect 1,000 coins in Coin matches. - Tom Nook Trophy
D31:  Hit 37,500 ft. combined with all fighters' Home-Run Contest records. - Ai no Uta (French Version) Music
D32:  Clear Boss Battles with all characters. - Tabuu (Winged) Trophy


[[Category:Options]]
[[Category:Options]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSBU)]]

Latest revision as of 09:05, October 23, 2024

Challenges (クリアゲッター, Clear Getter) are a gameplay component from Super Smash Bros. Brawl onward. The purpose of the Challenges is to reward players with unlockable content or completing certain objectives or meeting certain conditions.

Super Smash Bros. Brawl[edit]

For a list of challenges, see List of challenges (SSBB).
Brawl's Challenges Screen

In Brawl, the Challenges made their debut as a way to show players the various ways to unlock additional aspects of the game. At first, the Challenge screen is a grid of blank squares. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward: Upon clearing a box, some of the adjacent boxes and their criteria become partially visible. The possible rewards for completing a challenge are Trophies, Music, Stages, Stage builder parts, Masterpieces, and Stickers. Specific challenges that are colored gold will also reward a Golden Hammer. These will automatically complete most challenges and instantly claim the reward. However, in the NTSC version, some challenges forbid the use of a Golden hammer, while the PAL version has no restriction (despite the instructions claiming otherwise). Only 5 challenges reward a Golden Hammer, and there is no chance to reclaim one after it is used. Brawl features 4 rows of 32 categories, for a total of 128 Challenges. However, only 54 challenges are visible at any given time, so the player has to scroll left and right to see all of them.

Super Smash Bros. for Nintendo 3DS[edit]

For a list of challenges, see List of challenges (SSB4-3DS).
Smash for 3DS's Challenges Screen

Challenges made a return in for Nintendo 3DS, but the presentation and functionality have been altered significantly. Like Brawl, the section is initially blank squares on a grid. Unlike Brawl the grid is split into 3 separate panels of Challenges, each with 5 rows of 7 categories, for a total of 105 Challenges. The first panel contains the easiest challenges, the second is harder, and the third panel is the hardest. Like in Brawl, rewards are claimed after completing specific challenges. In addition to the completion reward, for Nintendo 3DS introduced the additional reward of a special screenshot that the player can view at any point after completion. Upon clearing a challenge, the boxes directly adjacent to said challenge become exposed. The possible completion rewards are Trophies, Music, Stages, Poké Ball Pokémon, Custom moves, Mii Fighter costumes, Equipment and Powers. Challenges that involve competing a mode not yet unlocked or with a character not yet unlocked will be shown as question marks to avoid spoilers (such as “Compete ??? with ???”). Pale yellow boxes give Golden hammers, which function identically as in Brawl. There are again only 5 challenges that reward a Golden hammer. Unlike Brawl, there are challenges that a Golden hammer cannot be used in all versions.

Super Smash Bros. for Wii U[edit]

For a list of challenges, see List of challenges (SSB4-Wii U).
Smash for Wii U's Challenges Screen

Challenges in for Wii U are similar in functionality to for Nintendo 3DS, with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than for Nintendo 3DS. The challenges are also more difficult than in the 3DS version. Screenshots make a return but were made from scratch on Wii U hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in for Wii U, the game will reward the player with 2,000,000 Gold.

Super Smash Bros. Ultimate[edit]

For a list of challenges, see List of challenges (SSBU).
Ultimate's Challenges Screen

Challenges make a return in Ultimate, and they have once again been altered significantly. Challenges are now grouped into several categories based on which game mode is required for completion. These categories are Smash, Adventure, Spirit Board, Spirits, Classic Mode, Games & More, Online, and Other. The format is no longer grid-based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are spirits, Spirit Board items, Spirit Board upgrades, Spirit Points, Snacks, Gold, Classic tickets, Music, and Mii Fighter costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshots make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Challenges that have yet to be completed are still grayed out, but a fighter present on the screenshot is highlighted with a darker gray. Golden hammers make a return but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.

Origin[edit]

The Checklist from Kirby Air Ride, which acts as a predecessor to the Challenges found in the Smash Bros. games. The violet boxes to the left can fill in any box on the checklist.

While hosting some differences from the mode's introduction in Brawl, Kirby Air Ride featured a "Checklist" mode that acts similarly to the Challenges in Brawl. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to Kirby Air Ride's checklist was that not all checkboxes featured rewards, a feature that was not retained for Brawl. In Super Smash Bros. 4, challenges are also shown above and below, similar to Kid Icarus: Uprising. Challenges would later become a staple in games that Masahiro Sakurai directed.

Names in other languages[edit]

Language Name
Japan Japanese クリアゲッター, Clear Getter
UK English Challenges
France French Défis
Germany German Meilensteine
Spain Spanish Desafíos
Italy Italian Vetrina
China Chinese (Simplified) 通关 奖励
Taiwan Chinese (Traditional) 通關 獎勵
South Korea Korean 클리어의 방
Netherlands Dutch Uitdagingen
Russia Russian Задания

Trivia[edit]

  • Since stickers can be lost (by consuming ones used by characters), Challenges that reward the player with them can be repeatedly completed to receive more copies of said sticker.
  • If the player unlocks a CD, they can listen to it directly via the Challenges menu.
  • In Ultimate, if the player obtains Gold as a Challenge reward and reaches 5,000 Gold as a result, they will not complete the Challenge for obtaining 5,000 Gold immediately afterward. Instead, they must obtain any amount of Gold from any other source first[citation needed] or close and re-open the game for that Challenge to be marked complete.