Marth (SSBM)/Forward throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
(→Timing) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbm|y}} | {{ArticleIcons|ssbm|y}} | ||
==Overview== | ==Overview== | ||
Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best [[forward throw]]s in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a [[short hop]]ped [[Marth (SSBM)/Forward aerial|forward aerial]], a [[Marth (SSBM)/Forward tilt|forward tilt]], or a [[Marth (SSBM)/Grab|grab]] It can also set up [[edgeguard]]s or edgeguard (if followed up with a [[Marth (SSBM)/Down aerial|down aerial]]). | Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best [[forward throw]]s in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a [[short hop]]ped [[Marth (SSBM)/Forward aerial|forward aerial]], a [[Marth (SSBM)/Forward tilt|forward tilt]], or a [[Marth (SSBM)/Grab|grab]] It can also set up [[edgeguard]]s or edgeguard (if followed up with a [[Marth (SSBM)/Down aerial|down aerial]]). | ||
==Throw data== | |||
{{MeleeThrowTableHeader}} | |||
{{MeleeThrowTableRow | |||
|type=Throw | |||
|damage=4% | |||
|angle=50 | |||
|bk=70 | |||
|ks=45 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
{{MeleeThrowTableRow | |||
|type=Release | |||
|damage=3% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|14}} | |||
{{MeleeWeightBasedFrameRow|Animation length|31}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Blank|c=20}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Blank|c=20}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=23}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=29}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}} | |||
==Similar Moves== | ==Similar Moves== | ||
Line 9: | Line 57: | ||
{{MvSubNavMarth|g=SSBM}} | {{MvSubNavMarth|g=SSBM}} | ||
[[Category:Marth (SSBM)]] | |||
[[Category:Forward throws (SSBM)]] |
Latest revision as of 04:02, May 4, 2020
Overview[edit]
Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best forward throws in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a short hopped forward aerial, a forward tilt, or a grab It can also set up edgeguards or edgeguard (if followed up with a down aerial).
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 4% | 70 | 45 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 7.7 | 8.4 | 9.8 | 10.22 | 10.36 | 10.5 | 11.2 | 11.9 | 12.18 | 12.32 | 12.6 | 13.16 | 13.72 | 14 | 14.56 | 15.12 | 15.26 | 15.4 | 15.54 | 15.96 | 16.38 | 16.52 |
Animation length | 17.05 | 18.6 | 21.7 | 22.63 | 22.94 | 23.25 | 24.8 | 26.35 | 26.97 | 27.28 | 27.9 | 29.14 | 30.38 | 31 | 32.24 | 33.48 | 33.79 | 34.1 | 34.41 | 35.34 | 36.27 | 36.58 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | |||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Similar Moves[edit]