Project M
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Peach (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
 
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Peach
|name = Peach
|image       = [[Image:Peach SSBB.jpg|250px]]
|image = {{tabber|title1=Peach (PM)|content1=[[File:Peach SSBB.jpg|250px]]|title2=Peach (P+)|content2=[[File:PPlus Peach.png|250px]]|title3=Shadow Queen (PM)|content3=[[File:PMPeachAlt.png|250px]]}}
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|altcostume   = {{s|supermariowiki|Shadow Queen}}, [[supermariowiki:Fire Mario|Fire Peach]]
|altcostume = {{s|mariowiki|Shadow Queen}}, [[supermariowiki:Fire Mario|Fire Peach]], Sunshine Peach (''[[Project+]]'')
|moveset1     = Peach (SSBM)
|moveset1 = Peach (SSBM)
|tier        = Lower-Mid
|ranking      = 39
}}
}}
'''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''. <!--tier position paragraph-->
'''Peach''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been faithfully restored to her ''Melee'' version for her appearance in ''Project M''.  
 
Peach ranks 14th out of 41 on the [[Project M#Tier list|official]] [[tier list]], toward the lower half of the A- tier. This is a slight improvement over her placement in ''Brawl'', where she ranked 19th out of 38, and a distance away from her 7th place out of 26 position in ''Melee''. In the official [[Project+]] tier list, she ranks much lower, placing 30-31th out of 42 characters, near the bottom of B-tier.


==Attributes==
==Attributes==
[[Image:PMPeachAlt.png|thumb|Shadow Queen Peach, one of Peach's alternate costumes.]]
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s.
Peach is a methodical fighter with several intimidating tricks in her moveset. Her [[vegetable]]s can either serve as a barrage of heavy damage, an [[edgeguard]]ing tool, or a cover for her [[approach]]. {{mvsub|Peach|SSBM|down smash|alt=Her down smash}} is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to [[KO]] players at early percents. Peach also has her powerful [[float]] ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to [[float cancel]] and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her [[jab]], [[dash attack]], and her [[throw]]s.


However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is extremely slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top easily.  
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her [[dash]] speed is quite slow and she has one of the shortest [[wavedash]]es in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for [[gimp]]s often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily.  


===Changes from ''Melee'' to PM===
==Changes from ''Melee'' to PM==
===Ground Attacks===
*{{buff|Neutral attack links better.}}
*{{buff|New up tilt reminiscent of ''Brawl''{{'}}s although it lacks a sourspot and deals the same amount of damage as her ''Melee'' up tilt. It possesses more range and disjointedness than her headbutt up tilt in ''Melee''.}}
*{{nerf|New up tilt deals less knockback (48 (base), 72 (scaling) → 50/66).}}
*{{change|Sweetspot of down tilt and hand hitbox of up smash now use a [[Fan]] SFX.}}
*{{buff|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}
*{{buff|Forward smash has generally increased knockback and damage on each item.}}
**{{buff|Frying pan has increased damage (15%/17% → 18%) and drastically increased knockback (60 (base), 50 (scaling) → 40/80). It also does more shield damage and launches opponents more vertically (80° → 85°). The previously weaker handle hitbox now hits with full strength.}}
**{{buff|Tennis racket has slightly increased damage (12% → 13%) and knockback (35 (base). 65 (scaling) → 50/60). (Note: it does ''not'' have the powerful sweetspot from ''Brawl''.)}}
**{{buff|Golf club has increased knockback (50 (base), 50 (scaling), 70 (tip scaling) → 20 (sour), 25 (tip)/80), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in ''Melee''.}}
*{{buff|Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.}}
*{{buff|Peach can now perform a [[DACUS]] as her dash attack can now be cancelled improving her up smash's approach potential. Her DACUS gains significantly greater distance than it does in ''Brawl'' where it gained no distance.}}
*{{nerf|Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit).}}


====Ground Attacks====
===Aerial attacks===
*{{buff|Neutral attack links better.}}
*{{change|Peach's aerials no longer have [[IASA]] frames but they have shorter animations to compensate. This is due to how [[floating]] was programmed in ''Brawl'' where if Peach performs an aerial with IASA frames while floating, it would cancel the float if she performs another aerial.}}
*{{buff|Dash attack can now be cancelled, allowing Peach to [[DACUS]].}}
**{{buff|As a result, her aerials have less ending lag if Peach uses a special and she can grab ledges sooner after using aerials.}}
*{{buff|Retains up tilt from ''Brawl'', which possesses more range and power than her previous, situational up tilt from ''Melee''.}}
*{{change|Like its ''Brawl'' counterpart, forward aerial produces a magic sphere and now plays a voice clip (although unlike in ''Brawl'', it does not have one consistent voice clip). It also does not play its ''Brawl'' sound effect unless it connects.}}
*{{change|Sweetspots of down tilt and up smash now use a [[Fan]] SFX.}}
*{{nerf|Forward aerial has slightly reduced knockback scaling (70 → 68) and slightly higher ending lag (FAF 51 → 52).}}
*{{change|Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.}}
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 36 → 32) and deals slightly more damage due to changes to [[stale move negation]] (11% → 12%).}}


====Throws====
===Grabs and Throws===
*{{change|Up throw now uses a heart animation.}}
*{{change|Up throw now uses a heart animation.}}
*{{nerf|Up throw can no longer chaingrab fast fallers at higher percentages.}}
*{{nerf|Up throw can no longer chaingrab fast fallers at higher percentages.}}


====Special moves====
===Special moves===
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory, being overall better at KOing horizontally and having more utility.}}
*{{buff|{{b|Toad|move}} spore hitboxes send opponents outward rather than upward, making the move much safer on a successful counter.}}
*{{change|Peach Bomber reverted to using an explosive effect, though if a taunt input is held, it will use ''Brawl''{{'}}s heart animation. When used by Shadow Queen Peach, it instead has a darkness effect.}}
*{{buff|[[Peach Bomber]] has ''Brawl'' range and trajectory (70° → 33°), being overall better at KOing horizontally and having more utility. It no longer needs to be Smashed for maximum range and power.}}
*{{nerf|Peach can no longer stall or gain height by hitting a wall with Peach Bomber, due to increased lag. It also deals less knockback (40 (base), 80 (scaling) → 25/83).}}
*{{nerf|Peach Bomber no longer has a stronger Smashed version.}}
*{{change|The effect of Peach Bomber's explosion changes based on her alternate costumes. All default costumes use a heart-based effect as in ''Brawl''. The Fire Peach costume gives it a fire effect as it did in ''Melee'', and the Shadow Queen costume grants it a darkness effect instead.}}
*{{buff|Peach no longer loses the turnip if she is hit while pulling it out. There is still a chance of her dropping it, like with any other item. Her [[glide toss]] also covers more distance (although less than in ''Brawl'') improving her approach with [[Vegetable]].}}


==Changes from PM to P+==
==Revisions==
==Revisions==
===v2.1===
===v2.1===
*{{change|Peach's dash item throw animation cleaned up}}
*{{change|Peach's dash item throw animation cleaned up.}}
*{{bugfix|Fixed Peach's camera issues}}
*{{bugfix|Fixed Peach's camera issues.}}
*{{change|Peach received some very minor animation adjustments}}
*{{change|Peach received some very minor animation adjustments.}}


===v2.5b===
===v2.5b===
*{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff}}
*{{buff|Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff.}}
*{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit}}
*{{buff|Forward-Smash Pan base knockback increased and no longer has a weak hit.}}
*{{buff|Side-B increased in knockback}}
*{{buff|Side-B increased in knockback.}}
*{{buff|Up-B is able to reverse grab at its peak like other characters}}
*{{buff|Up-B is able to reverse grab at its peak like other characters.}}
*{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better}}
*{{buff|Up-B uppermost linking hits adjusted to keep opponents in for the final hit better.}}
*{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing}}
*{{buff|Turnips and other items are no longer visible when Peach has her parasol out while landing.}}
*{{change|Hurtboxes adjusted}}
*{{change|Hurtboxes adjusted.}}
*{{change|Animations cleaned up for some moves}}
*{{change|Animations cleaned up for some moves.}}
*{{change|Dress/leg clipping issues with certain aerials fixed}}
*{{bugfix|Dress/leg clipping issues with certain aerials fixed.}}
*{{change|Dash attack animation matched to ''Melee''}}
*{{change|Dash attack animation matched to ''Melee''.}}
*{{change|Down-Tilt doesn't shift the camera during the move}}
*{{change|Down-Tilt doesn't shift the camera during the move.}}
*{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics}}
*{{change|Up-Tilt hitboxes moved more upwards to better match the heart graphics.}}
*{{change|Forward-Air on hit sound effects altered}}
*{{change|Forward-Air on hit sound effects altered.}}
*{{change|Neutral-B spores slightly decreased in knockback growth}}
*{{nerf|Neutral-B spores slightly decreased in knockback growth.}}
*{{change|Aerial Final Smash animation properly transitions to her fall animation}}
*{{bugfix|Aerial Final Smash animation properly transitions to her fall animation.}}
*{{change|Final Smash sleep duration modified}}
*{{change|Final Smash sleep duration modified.}}


===v2.6b===
===v2.6b===
*{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}}
*{{change|Up-Tilt's knockback is more ''Melee'' like and the heart graphical effects no longer follow Peach if she is hit out the move.}}
*{{change|Forward-Smash object animation paths cleaned a bit}}
*{{change|Forward-Smash object animation paths cleaned a bit.}}
*{{change|Up-Smash animation moved to be centered on the movement plane}}
*{{change|Up-Smash animation moved to be centered on the movement plane.}}
*{{change|Neutral-Aerial weak hit knockback values have been fixed}}
*{{change|Neutral-Aerial weak hit knockback values have been fixed.}}
*{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit}}
*{{change|Neutral-Aerial has proper weak on hit sound effects for its late hit.}}
*{{change|Neutral-B spore release timings matched to ''Melee''}}
*{{change|Neutral-B spore release timings matched to ''Melee''.}}
*{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held}}
*{{bugfix|Fixed the Beam Sword angle glitch when generated by Down B and held.}}
*{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage}}
*{{change|Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage.}}


===3.5===
===3.5===
*{{buff|Raising Peach Parasol hitbox comes out one frame faster, matching ''Melee'''s version of the move.}}
*{{buff|Raising Peach Parasol hitbox comes out one frame faster, matching ''Melee'''s version of the move.}}
*{{nerf|Parasol's vertical distance reduced, making it work similarly to ''Melee''.}}
*{{nerf|Parasol's vertical distance reduced, making it work similarly to ''Melee''.}}
*{{change|Air dodge now functions exactly like ''Melee'', making Peach fall faster sooner after using it}}
*{{change|Air dodge now functions exactly like ''Melee'', making Peach fall faster sooner after using it.}}
*{{change|Hitting a Metal Box will transform Peach into Pink Gold Peach from ''Mario Kart 8''}}
*{{change|Hitting a Metal Box will transform Peach into Pink Gold Peach from ''Mario Kart 8''.}}
 
===3.6===
====Beta====
*{{change|Fixed turnaround input frame from 4 to 6 on Peach Parasol.}}
*{{change|Peach Parasol now better matches ''Melee'''s sweetspot and attack reach.}}
*{{change|Up throw and Peach Bomber element now matches selected costume (Normal costumes uses hearts, Fire Peach costume uses fire, and Shadow Queen Peach costume uses darkness).}}


==Moveset==
==Moveset==
Up to date as of version 3.5.
Up to date as of version 3.6.


{|class="wikitable"
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
! !!Name!!Damage!!Description
|-
|-
! colspan="2" rowspan="2" | Neutral attack
! rowspan="2" | Neutral attack
| rowspan=2 | || 3% || rowspan=2| Slaps the opponent twice. The first hit is usually used to start [[combo]]s.
| rowspan=2 | || 3% || rowspan=2| Slaps the enemy twice. The first hit can be used alone for mindgames.
|-
|-
| 2%
| 2%
|-
|-
! colspan=2 |Forward tilt
! Forward tilt
| || 13%/11%/10% (clean), 6% (late) || Does a 180° kick. Capable of seriously [[juggling]] heavies at low percentages if they lose their second jump. Can KO opponents above 120%. Deals more damage if the opponent is closer to Peach's body and less damage at the leg.
| || 13%/11%/10% (clean), 6% (late) || Peach does a 180° high forward kick. This move is capable of seriously [[juggling]] heavyweight characters at low percentages if they have already used their second jump. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. The strongest hitbox can KO at very high percentages.
|-
|-
! colspan=2 |Up tilt
! Up tilt
| || 12% || Peach points upward, creating a blast of pink energy upwards. Very good disjointed range. Effects differ depending on which costume is used. Peach's head and her left arm are [[intangible]] while the hitboxes are out.
| || 12% || Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range but has high ending lag. Peach's head and her left arm are [[intangible]] while the hitboxes are out.
|-
|-
! colspan=2 |Down tilt
! Down tilt
| || 12% || Sweeps the ground with her extended arm. It [[meteor smash]]es if the opponent hits her forearm and grounded opponents who hit her hand. It deals vertical knockback to aerial opponents who hit her hand.
| || 12% || Sweeps the ground with her extended arm. This move [[meteor smash]]es opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback. A combo-starter that can also KO at very high percents.
|-
|-
! colspan=2 |Dash attack
! Dash attack
| || 12%/9% (clean), 8%/7% (late) || Lunges forward with both arms extended. Good at starting combos.  
| || 12%(head/body)/9%(hands) (clean), 8%/7% (late) || Peach lunges forward with both arms extended. Fast and good at starting combos (strongest hitbox) or pushing opponents offstage for edgeguarding (hand hitbox). The weak hitbox lasts for a deceptively long time. Very punishable if shielded.
|-
|-
! colspan=2 |Forward smash
! Forward smash
| || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}}/{{ChargedSmashDmgSSBM|15}}/{{ChargedSmashDmgSSBM|17}}<br/>Frying pan: {{ChargedSmashDmgSSBM|18}} || Swings either a tennis racket, a golf club, or a frying pan through a cycling order. Damage and knockback vary with each weapon, though all three possess very low knockback.
| || Tennis racket: {{ChargedSmashDmgSSBM|13}}<br/> Golf club: {{ChargedSmashDmgSSBM|13}} (grip)/{{ChargedSmashDmgSSBM|15}} shaft)/{{ChargedSmashDmgSSBM|17}} (head)<br/>Frying pan: {{ChargedSmashDmgSSBM|18}} || Peach swings a frying pan, tennis racket or golf club in a cycling order of increasing range. The frying pan and the (sweetspotted) golf club have KO potential, while the tennis racket is a semi-spike. All three items are disjointed and can serve as anti-air hitboxes, but the move is relatively slow and punishable compared to Peach's other options, and the tennis racket is very weak for a smash attack.
|-  
|-  
! colspan=2 |Up smash
! Up smash
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. Powerful vertical knockback if sweetspotted (Peach's lower arm, as opposed to the upper arm). Peach's strongest move when sweetspotted in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks.
| || {{ChargedSmashDmgSSBM|8}} (sides), {{ChargedSmashDmgSSBM|15}} (hand), {{ChargedSmashDmgSSBM|19}} (arm) || Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a [[Bob-omb]] or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are [[intangible]] when performing this attack, making it excellent at beating down aerials from virtually all characters.
|-
|-
! colspan=2 |Down smash
! Down smash
| || {{ChargedSmashDmgSSBM|11}}/{{ChargedSmashDmgSSBM|13}} (5 hits) || Crouches and spins around to the ground, hitting multiple times. Repeating hitboxes, capable of dealing incredible amounts of damage and KOing opponents. High range and damage, and very little lag. Arguably one of the best smashes in the game. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.
| || {{ChargedSmashDmgSSBM|11}} (inner)/{{ChargedSmashDmgSSBM|13}} (edges) (5 hits) || Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes and is capable of dealing incredible amounts of damage. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts to [[crouch cancel]] or is in their [[Metal Box|metal]] form, also making it the most damaging move in the game; dealing up to 65% if all five sweetspotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.
|-
|-
! colspan=2 |Neutral aerial
! Neutral aerial
| || 14% (clean), 9% (late body), 10% (late arms) || Twirls in the air, arms extended. Comes out very fast.  
| || 14% (clean), 9% (late body), 10% (late arms) || Peach twirls in the air, both arms extended. Short range, but very fast and kills at high percents.
|-
|-
! colspan=2 |Forward aerial
! Forward aerial
| || 15% || Removes her crown and bases it forward. Good for KOing.  
| || 15% || Peach takes off her crown and strikes with it. This move is a good spacing tool and potential kill move, but has a slightly slow startup.
|-
|-
! colspan=2 |Back aerial
! Back aerial
| || 14% (clean), 10% (late) || Thrusts her hip backwards, dealing good knockback. Comes out quickly.  
| || 14% (clean), 10% (late) || Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents. The late hitbox lasts for an extremely long time.
|-
|-
! colspan=2 |Up aerial
! Up aerial
| || 11% (body), 12% (leg), 14% (body) || A quick kick above her head, with both KO and combo ability.  
| || 11% (body), 12% (leg), 14% (foot) || Peach performs a quick kick above her head, having both KO potential and combo utility.
|-
|-
! colspan=2 |Down aerial
! Down aerial
| || 3% (hits 1-4) || Kicks downward four times. Good combo starter, but deals low damage and produces barely any knockback.
| || 3% (hits 1-4) || Kicks downward four times. A good combo starter and edgeguarding tool, but can potentially be escaped with [[SDI]].
|-
|-
! colspan=2 |Grab
! Grab
| || &mdash; ||
| || &mdash; ||
|-
|-
! colspan=2 |Pummel
! Pummel
| || 3% || Stomps opponent with her left foot.
| || 3% || Stomps opponent with her left foot.
|-
|-
! colspan=2 |Forward throw
! Forward throw
| || 2% (hit), 8% (throw) || Slaps the opponent forward. Very good knockback.
| || 2% (hit), 8% (throw) || Peach slaps the enemy forward. Has very poor knockback at low percents, but it scales rapidly with increasing percent to become a powerful KO move. This is the strongest forward throw in the game.
|-
|-
! colspan=2 |Back throw
! Back throw
| || 2% (hit), 9% (throw) || Puts opponent behind her and hits them with her rear.
| || 2% (hit), 9% (throw) || Peach puts the enemy behind her and bumps them with her rear.  
|-
|-
! colspan=2 |Up throw
! Up throw
| || 2% (hit), 6% (throw) || Puts opponent above her, and volleys them upwards. Can [[chaingrab]] or start combos.
| || 2% (hit), 6% (throw) || Peach puts the enemy above her, and volleys them upwards. This throw can be used [[chaingrab]] or start combos.
|-
|-
! colspan=2 |Down throw
! Down throw
| || 0% (hit), 7% (throw) || Pushes opponent to the ground before sitting on them. Can also chaingrab or start combos.
| || 0% (hit), 7% (throw) || Peach places the enemy to the ground before violently sitting on them. This throw is mainly for mindgames, with strong followups if DI'd incorrectly.
|-
|-
! colspan=2 |Floor attack (front)
! Floor attack (front)
| || 6% (hit 1), 6%/8% (hit 2 body/legs) || Performs a sweep kick while getting up.
| || 6% (hit 1), 6%/8% (hit 2 body/legs) || Performs a sweep kick while getting up.
|-
|-
! colspan=2 |Floor attack (back)
! Floor attack (back)
| || 6% || Performs a sweep kick while getting up.
| || 6% || Performs a sweep kick while getting up.
|-
|-
! colspan=2 |Floor attack (trip)
! Floor attack (trip)
| || 5% || Performs a sweep kick while getting up.
| || 5% || Performs a sweep kick while getting up.
|-
|-
! colspan=2 |Edge attack (fast)
! Edge attack (fast)
| || 7% || Launches herself onto the stage, rear first.
| || 7% || Peach launches herself onto the stage, rear first. Very fast for an edge attack, but high ending lag.
|-
|-
! colspan=2 |Edge attack (slow)
! Edge attack (slow)
| || 10% (foot), 8% (body) || Slowly gets up and swirls her foot in a 360° motion in front of herself.
| || 10% (foot), 8% (body) || Peach slowly gets up and swirls her foot in a 360° motion in front of herself.
|-
|-
! colspan=2 |Neutral special
! Neutral special
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Holds a [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores, having the same knockback regardless of the attack countered. However, due to its lag, it is rarely useful.  
| [[Toad (move)|Toad]] || 3% (hits 1-6) || Peach holds [[Toad]] in front of herself, being a [[counterattack]]. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag and low reward, it is rarely useful. Peach will not turn around if she is hit from behind and activates the counter, and some multihitting projectiles like [[Sheik_(PM)|Sheik's]] needles or [[Ivysaur_(PM)|Ivysaur's]] Razor Leaf will simply hit Peach again and cancel her counter. The move will briefly stall Peach's descent when used in the air.
|-
|-
! colspan=2 |Side special
! Side special
| [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used.
| [[Peach Bomber]] || 16% || Peach launches herself forward, creating an explosion that varies depending on which costume is used. Will pass through shields without hitting unless power-shielded, and is very punishable on a miss, but is a powerful semi-spike.
|-
|-
! colspan=2 |Up special
! Up special
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Jumps upward while holding her parasol, allowing her to float until she touches the ground. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up.
| [[Peach Parasol]] || 4% (hit 1), 1% (hits 2-11), 3% (parasol) || Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the [[control pad]]/[[Control stick|stick]] and opened again by tapping up. Landing with the parasol closed removes virtually all lag.
|-
|-
! colspan=2 |Down special
! Down special
| [[Vegetable]] || Varies || Peach draws a vegetable (or other item) out of the ground. The face on the vegetable varies, with some of them dealing additional damage and knockback.  
| [[Vegetable]] || Varies || Peach pulls out a vegetable out of the ground, with a low chance of pulling a Mr. Saturn, Bob-Omb or Beam Sword. The face on the vegetable varies, with some of them dealing additional damage and knockback.  
|-
|-
! colspan=2 |Final Smash
! Final Smash
| [[Peach Blossom]] || 20-40% (based on distance) || Peach sings, putting all opponents to sleep and covering the stage in peaches.
| [[Peach Blossom]] || 20-40% (based on distance) || Peach dances, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage.
|}
|}


Line 204: Line 225:
==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{Sm|Bladewise|USA}}
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Hanky Panky|USA}}
*{{Sm|Bladewise|USA}} - Formerly ranked 1st on the Washington ''Project M'' Power Rankings. Placed 13th at [[EVO 2016]] and 7th at [[Super Smash Con 2016]].
*{{Sm|lloD|USA}}
*{{Sm|lloD|USA}} - Ranked 14th on [[PMRank 2018]].
*{{Sm|Irish Mafia|USA}}
*{{Sm|Malachi|USA}} - Formerly the best Peach player in the world before switching over to {{PM|Zero Suit Samus}}. Placed 1st at {{Trn|Smash 'N' Splash 5}}. Currently ranked 6th on [[PMRank 2023]].
*{{Sm|PeachKid|USA}}
*{{Sm|Silly Kyle|USA}}
*{{Sm|VaNz|USA}}


==Alternate costumes==
==Alternate costumes==
{{s|mariowiki|Shadow Queen}} (from ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'') appears as one of Peach's alternate costumes, as well as {{s|mariowiki|Fire Peach}} (from ''{{s|mariowiki|Super Mario 3D World}}''). As an aesthetic, Peach's heart effects are replaced by [[darkness]] and explosions for those costumes, respectively.
===Project M===
Beginning with 3.0, Peach gained two alternate costumes.
 
The first one is Shadow Peach. In ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}'', Peach is offered as a vessel for the {{s|mariowiki|Shadow Queen}}, a powerful entity who was sealed away for a millennia. After her ressurection, Mario and friends have to defeat her in order to save Peach from her control. Her outfit includes a cape, and gives Peach red eyes, dark purple skin and makeup.
 
Another is {{s|mariowiki|Fire Peach}} from ''{{s|mariowiki|Super Mario 3D World}}''. This costume gives her a ponytail, and has red gloves instead of white.
 
Aesthetically, Peach's heart effects are replaced by [[darkness]] and fire for those costumes, respectively.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Peach Palette (PM).png|frame|center|Peach's alternate costumes in PM]]
|colspan=8|[[File:Peach Palette (PM).png|frame|center|Peach's alternate costumes in PM.]]
|-
|-
|[[Image:PeachHeadSSBB.png]]
|[[File:PeachHeadSSBB.png]]
|[[Image:PeachHeadYellowSSBB.png]]
|[[File:PeachHeadYellowSSBB.png]]
|[[Image:PeachHeadRedSSBB.png]]
|[[File:PeachHeadRedSSBB.png]]
|[[Image:PeachHeadBlueSSBB.png]]
|[[File:PeachHeadBlueSSBB.png]]
|[[Image:PeachHeadGreenSSBB.png]]
|[[File:PeachHeadGreenSSBB.png]]
|[[Image:PeachHeadWhiteSSBB.png]]
|[[File:PeachHeadWhiteSSBB.png]]
|[[Image:PeachHeadFirePM.png]]
|[[File:PeachHeadFirePM.png]]
|[[Image:PeachHeadPurplePM.png]]
|[[File:PeachHeadPurplePM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Peach receives an additional costume based on her appearance in ''Super Mario Sunshine'' (a sleeveless dress and no gloves). Her default costume includes three recolors: a black dress, a gold dress, and a costume inspired by her sprite from the original ''Super Mario Bros.'' with red hair, resembling her appearance in the three DIC Entertainment ''Mario'' cartoon adaptations. Her Shadow Queen costume has also received recolors, including a blue recolor based on [[mariowiki:Dark Bowser|Dark Bowser]] from ''Mario and Luigi: Bowser's Inside Story'', and a brown recolor of which is based on a hypothetical Shadow Queen version of [[Daisy]].
[[File:Peach Palette (P+).png|800px|thumb|center|Peach's alternate costumes in P+]]
'''Secret costumes:'''
[[File:Peach R_P+.png|160px]]
'''Z-Secret Costume:''' [[Rosalina]]-inspired costume.
'''R-Secret Costume:''' ''Super Smash Bros. Melee'' design


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''.
Fire Peach PM.png|This costume causes Peach to resemble her fire form from ''Super Mario 3D World''.
</gallery>
</gallery>
==Trivia==
*Peach's ''Project+'' render resembles promotional artwork for her in the ''[[Mario (universe)|Super Mario]]'' series.
*Peach's original R-Button costume was based on a manga found in a ''{{s|mariowiki|Mario's Picross}}'' player's guide released only in Japan before ultimately being replaced by a costume based on her appearance in ''Melee''. The costume in question had Peach wear a pink hat with a P on it, a pink shirt, white short-sleeved gloves, brown work boots, and dark pink overalls, somehow matching the general clothing scheme of Mario and Luigi, with the colors most likely resembling Luigi's default Red Team colors.


==External links==
==External links==
*[http://projectmgame.com/en/characters/peach Project M character page]
*[https://www.reddit.com/r/SSBPM/comments/a74j6z/labbing_discord_results_peach/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Peach]]
[[Category:Peach]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Latest revision as of 22:36, August 16, 2024

Peach
in Project M and Project+
Peach SSBB.jpg
PPlus Peach.png
PMPeachAlt.png

MarioSymbol.svg
Universe Mario
Base game appearance Brawl
Moveset inspiration Peach (SSBM)
Alternate costume Shadow Queen, Fire Peach, Sunshine Peach (Project+)
Peach (SSBB)

Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.

Peach ranks 14th out of 41 on the official tier list, toward the lower half of the A- tier. This is a slight improvement over her placement in Brawl, where she ranked 19th out of 38, and a distance away from her 7th place out of 26 position in Melee. In the official Project+ tier list, she ranks much lower, placing 30-31th out of 42 characters, near the bottom of B-tier.

Attributes[edit]

Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.

However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is quite slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily.

Changes from Melee to PM[edit]

Ground Attacks[edit]

  • Buff Neutral attack links better.
  • Buff New up tilt reminiscent of Brawl's although it lacks a sourspot and deals the same amount of damage as her Melee up tilt. It possesses more range and disjointedness than her headbutt up tilt in Melee.
  • Nerf New up tilt deals less knockback (48 (base), 72 (scaling) → 50/66).
  • Change Sweetspot of down tilt and hand hitbox of up smash now use a Fan SFX.
  • Buff Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.
  • Buff Forward smash has generally increased knockback and damage on each item.
    • Buff Frying pan has increased damage (15%/17% → 18%) and drastically increased knockback (60 (base), 50 (scaling) → 40/80). It also does more shield damage and launches opponents more vertically (80° → 85°). The previously weaker handle hitbox now hits with full strength.
    • Buff Tennis racket has slightly increased damage (12% → 13%) and knockback (35 (base). 65 (scaling) → 50/60). (Note: it does not have the powerful sweetspot from Brawl.)
    • Buff Golf club has increased knockback (50 (base), 50 (scaling), 70 (tip scaling) → 20 (sour), 25 (tip)/80), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in Melee.
  • Buff Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.
  • Buff Peach can now perform a DACUS as her dash attack can now be cancelled improving her up smash's approach potential. Her DACUS gains significantly greater distance than it does in Brawl where it gained no distance.
  • Nerf Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit).

Aerial attacks[edit]

  • Change Peach's aerials no longer have IASA frames but they have shorter animations to compensate. This is due to how floating was programmed in Brawl where if Peach performs an aerial with IASA frames while floating, it would cancel the float if she performs another aerial.
    • Buff As a result, her aerials have less ending lag if Peach uses a special and she can grab ledges sooner after using aerials.
  • Change Like its Brawl counterpart, forward aerial produces a magic sphere and now plays a voice clip (although unlike in Brawl, it does not have one consistent voice clip). It also does not play its Brawl sound effect unless it connects.
  • Nerf Forward aerial has slightly reduced knockback scaling (70 → 68) and slightly higher ending lag (FAF 51 → 52).
  • Buff Down aerial auto-cancels earlier (frame 36 → 32) and deals slightly more damage due to changes to stale move negation (11% → 12%).

Grabs and Throws[edit]

  • Change Up throw now uses a heart animation.
  • Nerf Up throw can no longer chaingrab fast fallers at higher percentages.

Special moves[edit]

  • Buff Toad spore hitboxes send opponents outward rather than upward, making the move much safer on a successful counter.
  • Buff Peach Bomber has Brawl range and trajectory (70° → 33°), being overall better at KOing horizontally and having more utility. It no longer needs to be Smashed for maximum range and power.
  • Nerf Peach can no longer stall or gain height by hitting a wall with Peach Bomber, due to increased lag. It also deals less knockback (40 (base), 80 (scaling) → 25/83).
  • Nerf Peach Bomber no longer has a stronger Smashed version.
  • Change The effect of Peach Bomber's explosion changes based on her alternate costumes. All default costumes use a heart-based effect as in Brawl. The Fire Peach costume gives it a fire effect as it did in Melee, and the Shadow Queen costume grants it a darkness effect instead.
  • Buff Peach no longer loses the turnip if she is hit while pulling it out. There is still a chance of her dropping it, like with any other item. Her glide toss also covers more distance (although less than in Brawl) improving her approach with Vegetable.

Changes from PM to P+[edit]

Revisions[edit]

v2.1[edit]

  • Change Peach's dash item throw animation cleaned up.
  • Bug fix Fixed Peach's camera issues.
  • Change Peach received some very minor animation adjustments.

v2.5b[edit]

  • Buff Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff.
  • Buff Forward-Smash Pan base knockback increased and no longer has a weak hit.
  • Buff Side-B increased in knockback.
  • Buff Up-B is able to reverse grab at its peak like other characters.
  • Buff Up-B uppermost linking hits adjusted to keep opponents in for the final hit better.
  • Buff Turnips and other items are no longer visible when Peach has her parasol out while landing.
  • Change Hurtboxes adjusted.
  • Change Animations cleaned up for some moves.
  • Bug fix Dress/leg clipping issues with certain aerials fixed.
  • Change Dash attack animation matched to Melee.
  • Change Down-Tilt doesn't shift the camera during the move.
  • Change Up-Tilt hitboxes moved more upwards to better match the heart graphics.
  • Change Forward-Air on hit sound effects altered.
  • Nerf Neutral-B spores slightly decreased in knockback growth.
  • Bug fix Aerial Final Smash animation properly transitions to her fall animation.
  • Change Final Smash sleep duration modified.

v2.6b[edit]

  • Change Up-Tilt's knockback is more Melee like and the heart graphical effects no longer follow Peach if she is hit out the move.
  • Change Forward-Smash object animation paths cleaned a bit.
  • Change Up-Smash animation moved to be centered on the movement plane.
  • Change Neutral-Aerial weak hit knockback values have been fixed.
  • Change Neutral-Aerial has proper weak on hit sound effects for its late hit.
  • Change Neutral-B spore release timings matched to Melee.
  • Bug fix Fixed the Beam Sword angle glitch when generated by Down B and held.
  • Change Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage.

3.5[edit]

  • Buff Raising Peach Parasol hitbox comes out one frame faster, matching Melee's version of the move.
  • Nerf Parasol's vertical distance reduced, making it work similarly to Melee.
  • Change Air dodge now functions exactly like Melee, making Peach fall faster sooner after using it.
  • Change Hitting a Metal Box will transform Peach into Pink Gold Peach from Mario Kart 8.

3.6[edit]

Beta[edit]

  • Change Fixed turnaround input frame from 4 to 6 on Peach Parasol.
  • Change Peach Parasol now better matches Melee's sweetspot and attack reach.
  • Change Up throw and Peach Bomber element now matches selected costume (Normal costumes uses hearts, Fire Peach costume uses fire, and Shadow Queen Peach costume uses darkness).

Moveset[edit]

Up to date as of version 3.6.

Name Damage Description
Neutral attack 3% Slaps the enemy twice. The first hit can be used alone for mindgames.
2%
Forward tilt 13%/11%/10% (clean), 6% (late) Peach does a 180° high forward kick. This move is capable of seriously juggling heavyweight characters at low percentages if they have already used their second jump. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. The strongest hitbox can KO at very high percentages.
Up tilt 12% Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range but has high ending lag. Peach's head and her left arm are intangible while the hitboxes are out.
Down tilt 12% Sweeps the ground with her extended arm. This move meteor smashes opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback. A combo-starter that can also KO at very high percents.
Dash attack 12%(head/body)/9%(hands) (clean), 8%/7% (late) Peach lunges forward with both arms extended. Fast and good at starting combos (strongest hitbox) or pushing opponents offstage for edgeguarding (hand hitbox). The weak hitbox lasts for a deceptively long time. Very punishable if shielded.
Forward smash Tennis racket: 13%
Golf club: 13% (grip)/15% shaft)/17% (head)
Frying pan: 18%
Peach swings a frying pan, tennis racket or golf club in a cycling order of increasing range. The frying pan and the (sweetspotted) golf club have KO potential, while the tennis racket is a semi-spike. All three items are disjointed and can serve as anti-air hitboxes, but the move is relatively slow and punishable compared to Peach's other options, and the tennis racket is very weak for a smash attack.
Up smash 8% (sides), 15% (hand), 19% (arm) Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a Bob-omb or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are intangible when performing this attack, making it excellent at beating down aerials from virtually all characters.
Down smash 11% (inner)/13% (edges) (5 hits) Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes and is capable of dealing incredible amounts of damage. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts to crouch cancel or is in their metal form, also making it the most damaging move in the game; dealing up to 65% if all five sweetspotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.
Neutral aerial 14% (clean), 9% (late body), 10% (late arms) Peach twirls in the air, both arms extended. Short range, but very fast and kills at high percents.
Forward aerial 15% Peach takes off her crown and strikes with it. This move is a good spacing tool and potential kill move, but has a slightly slow startup.
Back aerial 14% (clean), 10% (late) Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents. The late hitbox lasts for an extremely long time.
Up aerial 11% (body), 12% (leg), 14% (foot) Peach performs a quick kick above her head, having both KO potential and combo utility.
Down aerial 3% (hits 1-4) Kicks downward four times. A good combo starter and edgeguarding tool, but can potentially be escaped with SDI.
Grab
Pummel 3% Stomps opponent with her left foot.
Forward throw 2% (hit), 8% (throw) Peach slaps the enemy forward. Has very poor knockback at low percents, but it scales rapidly with increasing percent to become a powerful KO move. This is the strongest forward throw in the game.
Back throw 2% (hit), 9% (throw) Peach puts the enemy behind her and bumps them with her rear.
Up throw 2% (hit), 6% (throw) Peach puts the enemy above her, and volleys them upwards. This throw can be used chaingrab or start combos.
Down throw 0% (hit), 7% (throw) Peach places the enemy to the ground before violently sitting on them. This throw is mainly for mindgames, with strong followups if DI'd incorrectly.
Floor attack (front) 6% (hit 1), 6%/8% (hit 2 body/legs) Performs a sweep kick while getting up.
Floor attack (back) 6% Performs a sweep kick while getting up.
Floor attack (trip) 5% Performs a sweep kick while getting up.
Edge attack (fast) 7% Peach launches herself onto the stage, rear first. Very fast for an edge attack, but high ending lag.
Edge attack (slow) 10% (foot), 8% (body) Peach slowly gets up and swirls her foot in a 360° motion in front of herself.
Neutral special Toad 3% (hits 1-6) Peach holds Toad in front of herself, being a counterattack. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag and low reward, it is rarely useful. Peach will not turn around if she is hit from behind and activates the counter, and some multihitting projectiles like Sheik's needles or Ivysaur's Razor Leaf will simply hit Peach again and cancel her counter. The move will briefly stall Peach's descent when used in the air.
Side special Peach Bomber 16% Peach launches herself forward, creating an explosion that varies depending on which costume is used. Will pass through shields without hitting unless power-shielded, and is very punishable on a miss, but is a powerful semi-spike.
Up special Peach Parasol 4% (hit 1), 1% (hits 2-11), 3% (parasol) Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the control pad/stick and opened again by tapping up. Landing with the parasol closed removes virtually all lag.
Down special Vegetable Varies Peach pulls out a vegetable out of the ground, with a low chance of pulling a Mr. Saturn, Bob-Omb or Beam Sword. The face on the vegetable varies, with some of them dealing additional damage and knockback.
Final Smash Peach Blossom 20-40% (based on distance) Peach dances, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage.
Vegetable Damage Data
Face Damage Pull Rate
Grin 1~9.2% 60.34%
Stare 1~9.2% 10.34%
Closed Eyes 1~9.2% 8.62%
Surprised 1~9.2% 5.17%
Happy 1~9.2% 5.17%
Wink 5~13.2% 6.90%
Dot-Eyes 11~19.2% 1.72%
Stitch-Face 29~37.2% 1.72%
Mr. Saturn 0.33%
Bob-omb 0.33%
Beam Sword 0.33%

In competitive play[edit]

Notable players[edit]

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Alternate costumes[edit]

Project M[edit]

Beginning with 3.0, Peach gained two alternate costumes.

The first one is Shadow Peach. In Paper Mario: The Thousand-Year Door, Peach is offered as a vessel for the Shadow Queen, a powerful entity who was sealed away for a millennia. After her ressurection, Mario and friends have to defeat her in order to save Peach from her control. Her outfit includes a cape, and gives Peach red eyes, dark purple skin and makeup.

Another is Fire Peach from Super Mario 3D World. This costume gives her a ponytail, and has red gloves instead of white.

Aesthetically, Peach's heart effects are replaced by darkness and fire for those costumes, respectively.

Peach's alternate costumes in PM.
PeachHeadSSBB.png PeachHeadYellowSSBB.png PeachHeadRedSSBB.png PeachHeadBlueSSBB.png PeachHeadGreenSSBB.png PeachHeadWhiteSSBB.png PeachHeadFirePM.png PeachHeadPurplePM.png

Project+[edit]

In Project+, Peach receives an additional costume based on her appearance in Super Mario Sunshine (a sleeveless dress and no gloves). Her default costume includes three recolors: a black dress, a gold dress, and a costume inspired by her sprite from the original Super Mario Bros. with red hair, resembling her appearance in the three DIC Entertainment Mario cartoon adaptations. Her Shadow Queen costume has also received recolors, including a blue recolor based on Dark Bowser from Mario and Luigi: Bowser's Inside Story, and a brown recolor of which is based on a hypothetical Shadow Queen version of Daisy.

Peach's alternate costumes in P+

Secret costumes:

Peach R P+.png

Z-Secret Costume: Rosalina-inspired costume.

R-Secret Costume: Super Smash Bros. Melee design

Gallery[edit]

Trivia[edit]

  • Peach's Project+ render resembles promotional artwork for her in the Super Mario series.
  • Peach's original R-Button costume was based on a manga found in a Mario's Picross player's guide released only in Japan before ultimately being replaced by a costume based on her appearance in Melee. The costume in question had Peach wear a pink hat with a P on it, a pink shirt, white short-sleeved gloves, brown work boots, and dark pink overalls, somehow matching the general clothing scheme of Mario and Luigi, with the colors most likely resembling Luigi's default Red Team colors.

External links[edit]