Down smash/Knockback chart: Difference between revisions
Easyaspi314 (talk | contribs) m (added out-of-date tag and 64 icon) |
m (Text replacement - "== ([^=])" to "== $1") |
||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|series=y|}} | ||
{{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}} | |||
{{ | |||
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | ||
==Chart (SSB)== | ==Chart (SSB)== | ||
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}. | |||
===NA/AUS/EUR=== | |||
{| class="wikitable sortable" | |||
|- | |||
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | |||
|- | |||
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | |||
|- | |||
|2.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102% | |||
|- | |||
|3.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104% | |||
|- | |||
|4.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109% | |||
|- | |||
|4.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109% | |||
|- | |||
|4.|| {{SSB|Ness}} || 19% || 361 || 0 || 100 || 109% | |||
|- | |||
|7.|| {{SSB|Yoshi}} || 14% || 30 || 20 || 105 || 114% | |||
|- | |||
|7.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114% | |||
|- | |||
|9.|| {{SSB|Kirby}} || 18% || 34 || 30 || 75 || 126% | |||
|- | |||
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131% | |||
|- | |||
|11.|| {{SSB|Fox}} || 14% || 25 || 35 || 80 || 138% | |||
|- | |||
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162% | |||
|} | |||
===JPN=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Pikachu}} || 16% || | |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | ||
|- | |- | ||
|2.|| {{SSB| | |2.|| {{SSB|Ness}} || 21% || 361 || 0 || 100 || 96% | ||
|- | |- | ||
|3.|| {{SSB| | |3.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102% | ||
|- | |- | ||
| | |4.|| {{SSB|Kirby}} || 20% || 34 || 40 || 75 || 103% | ||
|- | |- | ||
|5.|| {{SSB| | |5.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104% | ||
|- | |- | ||
|6.|| {{SSB| | |6.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109% | ||
|- | |- | ||
| | |6.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109% | ||
|- | |- | ||
|8.|| {{SSB| | |8.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114% | ||
|- | |- | ||
|9.|| {{SSB| | |9.|| {{SSB|Yoshi}} || 13% || 35 || 20 || 105 || 129% | ||
|- | |- | ||
|10.|| {{SSB|Captain Falcon}} || 16% || | |10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131% | ||
|- | |- | ||
|11.|| {{SSB|Fox}} || 14% || | |11.|| {{SSB|Fox}} || 14% || 70 || 30 || 100 || 137% | ||
|- | |- | ||
|12.|| {{SSB|Samus}} || 16% || | |12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162% | ||
|} | |} | ||
===Summary=== | |||
===NTSC-J to NTSC-U=== | |||
*{{nerf|Kirby clean down smash damage (20% → 18%).}} | |||
**{{nerf|Base knockback (40 → 30).}} | |||
*{{buff|Yoshi down smash damage (13% → 14%).}} | |||
**{{buff|Angle (35° → 30°).}} | |||
*{{nerf|Fox down smash knockback (30 (base)/100 (scaling) → 35/80).}} | |||
**{{change|Angle (70° → 25°).}} | |||
*{{nerf|Ness down smash damage (21% → 19%).}} | |||
==Chart (SSBB)== | ==Chart (SSBB)== |
Latest revision as of 20:15, April 12, 2022
These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every down smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
Chart (SSB)[edit]
KO percentages are estimated by the knockback on Mario in the center of Dream Land.
NA/AUS/EUR[edit]
Rank | Character | Strongest Hitbox Damage | Strongest Hitbox angle | Base knockback | Knockback scaling | Strongest Hitbox KO percentage |
---|---|---|---|---|---|---|
1. | Pikachu | 16% | 361 | 30 | 120 | 86% |
2. | Link | 16% | 40 | 35 | 100 | 102% |
3. | Donkey Kong | 19% | 60 | 30 | 100 | 104% |
4. | Mario | 17% | 361 | 20 | 100 | 109% |
4. | Luigi | 17% | 361 | 20 | 100 | 109% |
4. | Ness | 19% | 361 | 0 | 100 | 109% |
7. | Yoshi | 14% | 30 | 20 | 105 | 114% |
7. | Jigglypuff | 16% | 40 | 20 | 100 | 114% |
9. | Kirby | 18% | 34 | 30 | 75 | 126% |
10. | Captain Falcon | 16% | 60 | 25 | 100 | 131% |
11. | Fox | 14% | 25 | 35 | 80 | 138% |
12. | Samus | 16% | 60 | 35 | 80 | 162% |
JPN[edit]
Rank | Character | Strongest Hitbox Damage | Strongest Hitbox angle | Base knockback | Knockback scaling | Strongest Hitbox KO percentage |
---|---|---|---|---|---|---|
1. | Pikachu | 16% | 361 | 30 | 120 | 86% |
2. | Ness | 21% | 361 | 0 | 100 | 96% |
3. | Link | 16% | 40 | 35 | 100 | 102% |
4. | Kirby | 20% | 34 | 40 | 75 | 103% |
5. | Donkey Kong | 19% | 60 | 30 | 100 | 104% |
6. | Mario | 17% | 361 | 20 | 100 | 109% |
6. | Luigi | 17% | 361 | 20 | 100 | 109% |
8. | Jigglypuff | 16% | 40 | 20 | 100 | 114% |
9. | Yoshi | 13% | 35 | 20 | 105 | 129% |
10. | Captain Falcon | 16% | 60 | 25 | 100 | 131% |
11. | Fox | 14% | 70 | 30 | 100 | 137% |
12. | Samus | 16% | 60 | 35 | 80 | 162% |
Summary[edit]
NTSC-J to NTSC-U[edit]
- Kirby clean down smash damage (20% → 18%).
- Base knockback (40 → 30).
- Yoshi down smash damage (13% → 14%).
- Angle (35° → 30°).
- Fox down smash knockback (30 (base)/100 (scaling) → 35/80).
- Angle (70° → 25°).
- Ness down smash damage (21% → 19%).
Chart (SSBB)[edit]
The following chart shows the power of the strongest hitbox of every character's down smash in Super Smash Bros. Brawl (or in the case of multi-hitting down smashes, the power of the attack if all hitboxes connect). For Olimar, the down smash of each Pikmin is presented separately on the chart. For the Ice Climbers, Popo and Nana have their down smashes represented on the chart separately (though due to testing difficulties, when both land their down smash is not on the chart). In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).
The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The down smashes are ranked by which KO the earliest when the opponent doesn't DI.
Legend[edit]
- Lucario
- 0% = Damage at 0%
- 85% = Damage at 85%
- 170% = Damage at 170% (max power)
- Olimar:
- W = White Pikmin
- Y = Yellow Pikmin
- B = Blue Pikmin
- R = Red Pikmin
- P = Purple Pikmin
- Ice Climbers
- P = only Popo lands his smash
- N = only Nana lands her smash
Rank | Character | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|---|
1. | Mr. Game & Watch | 3124 | 39.62 | 66.28% | 77.64% | 93.41% |
2. | Lucario 170% | 2328 | 47.83 | 71.55% | 80.95% | 94.02% |
3. | Donkey Kong | 2514 | 45.12 | 71.72% | 81.69% | 95.55% |
4. | Bowser | 2905 | 36.51 | 77.92% | 90.25% | 107.37% |
5. | Lucas | 2481 | 40.69 | 80.34% | 91.40% | 106.76% |
6. | Ike | 2265 | 42.82 | 81.39% | 91.90% | 106.49% |
7. | Marth | 2720 | 36.17 | 83.77% | 96.21% | 113.49% |
8. | Captain Falcon | 2223 | 40.46 | 87.17% | 98.29% | 113.74% |
9. | Olimar P | 2182 | 40.43 | 88.25% | 99.38% | 114.84% |
10. | Link | 2085 | 40.69 | 90.07% | 101.13% | 116.49% |
11. | Kirby | 2105 | 38.04 | 95.82% | 107.65% | 124.08% |
12. | King Dedede | 2608 | 33.15 | 94.78% | 108.36% | 127.21% |
13. | Meta Knight | 2575 | 32.27 | 98.39% | 112.33% | 131.70% |
14. | Luigi | 2327 | 34.26 | 99.91% | 113.05% | 131.29% |
15. | Wolf | 2313 | 34.23 | 100.41% | 113.56% | 131.81% |
16. | Pikachu | 3652 | 22.29 | 94.12% | 114.31% | 142.35% |
17. | Ganondorf | 2936 | 28.53 | 98.63% | 114.41% | 136.31% |
18. | Lucario 85% | 1907 | 36.72 | 104.66% | 116.91% | 133.93% |
19. | Sonic | 2287 | 33.25 | 104.15% | 117.68% | 136.48% |
20. | Snake | 3559 | 22.06 | 99.32% | 119.72% | 148.05% |
21. | Ice Climbers P | 2015 | 34.91 | 106.99% | 119.88% | 137.78% |
22. | Olimar R | 2000 | 34.58 | 108.44% | 121.46% | 139.53% |
23. | Toon Link | 2176 | 33.02 | 108.23% | 121.87% | 140.79% |
24. | Charizard | 2262 | 32.12 | 108.59% | 122.60% | 142.06% |
25. | Ness | 3538 | 21.39 | 103.41% | 124.45% | 153.67% |
26. | Olimar B | 1965 | 33.25 | 113.83% | 127.37% | 146.17% |
27. | Diddy Kong | 2223 | 30.83 | 114.41% | 129.00% | 149.27% |
28. | Pit | 1926 | 32.08 | 119.20% | 133.23% | 152.71% |
29. | Samus | 3507 | 20.21 | 110.98% | 133.25% | 164.18% |
30. | Mario | 2176 | 29.51 | 121.11% | 136.36% | 157.54% |
31. | Olimar Y | 1847 | 30.86 | 126.47% | 141.06% | 161.31% |
32. | R.O.B. | 3744 | 17.34 | 115.69% | 141.64% | 177.68% |
33. | Squirtle | 1631 | 31.48 | 130.84% | 145.14% | 164.99% |
34. | Zelda | 1593 | 31.59 | 131.59% | 145.83% | 165.62% |
35. | Ice Climbers N | 1900 | 29.47 | 130.64% | 145.91% | 167.12% |
36. | Sheik | 1980 | 28.52 | 132.19% | 147.97% | 169.88% |
37. | Wario | 1819 | 28.52 | 137.83% | 153.61% | 175.53% |
38. | Fox | 2350 | 24.72 | 137.54% | 155.74% | 181.03% |
39. | Falco | 1495 | 28.30 | 150.35% | 166.25% | 188.34% |
40. | Lucario 0% | 1612 | 26.03 | 158.97% | 176.26% | 200.27% |
41. | Yoshi | 1683 | 23.96 | 169.74% | 188.52% | 214.61% |
42. | Jigglypuff | 1754 | 21.95 | 182.05% | 202.55% | 231.03% |
43. | Ivysaur | 1911 | 18.95 | 202.59% | 226.33% | 259.31% |
44. | Olimar W | 1665 | 18.9 | 216.14% | 239.95% | 273.02% |
45. | Zero Suit Samus | 1700 | 15.28 | 265.05% | 294.50% | 335.41% |
46. | Peach | 1757 | 13.21 | 302.27% | 336.34% | 383.65% |