Super Smash Bros. series

Down smash/Knockback chart: Difference between revisions

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{{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}}
{{incomplete|Needs data for Melee.}}
{{out of date|11:51, July 10, 2015 (EDT)|Smash 4}}


These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.


==Chart (SSB)==
==Chart (SSB)==
{{cleanup|some may not be correct}}
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
 
===NA/AUS/EUR===
{| class="wikitable sortable"
|-
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%
|-
|2.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%
|-
|3.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%
|-
|4.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%
|-
|4.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
|-
|4.|| {{SSB|Ness}} || 19% || 361 || 0 || 100 || 109%
|-
|7.|| {{SSB|Yoshi}} || 14% || 30 || 20 || 105 || 114%
|-
|7.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%
|-
|9.|| {{SSB|Kirby}} || 18% || 34 || 30 || 75 || 126%
|-
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%
|-
|11.|| {{SSB|Fox}} || 14% || 25 || 35 || 80 || 138%
|-
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
|}


===JPN===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage  
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|-
|1.|| {{SSB|Pikachu}} || 16% || 87%  
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86%  
|-
|-
|2.|| {{SSB|Donkey Kong}} || 19% || 105%  
|2.|| {{SSB|Ness}} || 21% || 361 || 0 || 100 || 96%
|-
|-
|3.|| {{SSB|Mario}} || 17% || 110%  
|3.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102%  
|-
|-
|3.|| {{SSB|Luigi}} || 17% || 110%
|4.|| {{SSB|Kirby}} || 20% || 34 || 40 || 75 || 103%  
|-
|-
|5.|| {{SSB|Ness}} || 19% || 114%
|5.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104%  
|-
|-
|6.|| {{SSB|Yoshi}} || 14% || 115%
|6.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109%  
|-
|-
|7.|| {{SSB|Jigglypuff}} || 16% || 118%  
|6.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109%
|-
|-
|8.|| {{SSB|Link}} || 16% || 120%  
|8.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114%  
|-
|-
|9.|| {{SSB|Kirby}} || 18% || 127%  
|9.|| {{SSB|Yoshi}} || 13% || 35 || 20 || 105 || 129%
|-
|-
|10.|| {{SSB|Captain Falcon}} || 16% || 132%  
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131%  
|-
|-
|11.|| {{SSB|Fox}} || 14% || 145%
|11.|| {{SSB|Fox}} || 14% || 70 || 30 || 100 || 137%
|-
|-
|12.|| {{SSB|Samus}} || 16% || 174%
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162%
|}
|}
===Summary===
===NTSC-J to NTSC-U===
*{{nerf|Kirby clean down smash damage (20% → 18%).}}
**{{nerf|Base knockback (40 → 30).}}
*{{buff|Yoshi down smash damage (13% → 14%).}}
**{{buff|Angle (35° → 30°).}}
*{{nerf|Fox down smash knockback (30 (base)/100 (scaling) → 35/80).}}
**{{change|Angle (70° → 25°).}}
*{{nerf|Ness down smash damage (21% → 19%).}}


==Chart (SSBB)==
==Chart (SSBB)==

Latest revision as of 20:15, April 12, 2022

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.
You can discuss this issue on the talk page or edit this page to improve it.

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every down smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)[edit]

KO percentages are estimated by the knockback on Mario in the center of Dream Land.

NA/AUS/EUR[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Pikachu 16% 361 30 120 86%
2. Link 16% 40 35 100 102%
3. Donkey Kong 19% 60 30 100 104%
4. Mario 17% 361 20 100 109%
4. Luigi 17% 361 20 100 109%
4. Ness 19% 361 0 100 109%
7. Yoshi 14% 30 20 105 114%
7. Jigglypuff 16% 40 20 100 114%
9. Kirby 18% 34 30 75 126%
10. Captain Falcon 16% 60 25 100 131%
11. Fox 14% 25 35 80 138%
12. Samus 16% 60 35 80 162%

JPN[edit]

Rank Character Strongest Hitbox Damage Strongest Hitbox angle Base knockback Knockback scaling Strongest Hitbox KO percentage
1. Pikachu 16% 361 30 120 86%
2. Ness 21% 361 0 100 96%
3. Link 16% 40 35 100 102%
4. Kirby 20% 34 40 75 103%
5. Donkey Kong 19% 60 30 100 104%
6. Mario 17% 361 20 100 109%
6. Luigi 17% 361 20 100 109%
8. Jigglypuff 16% 40 20 100 114%
9. Yoshi 13% 35 20 105 129%
10. Captain Falcon 16% 60 25 100 131%
11. Fox 14% 70 30 100 137%
12. Samus 16% 60 35 80 162%

Summary[edit]

NTSC-J to NTSC-U[edit]

  • Nerf Kirby clean down smash damage (20% → 18%).
    • Nerf Base knockback (40 → 30).
  • Buff Yoshi down smash damage (13% → 14%).
    • Buff Angle (35° → 30°).
  • Nerf Fox down smash knockback (30 (base)/100 (scaling) → 35/80).
    • Change Angle (70° → 25°).
  • Nerf Ness down smash damage (21% → 19%).

Chart (SSBB)[edit]

The following chart shows the power of the strongest hitbox of every character's down smash in Super Smash Bros. Brawl (or in the case of multi-hitting down smashes, the power of the attack if all hitboxes connect). For Olimar, the down smash of each Pikmin is presented separately on the chart. For the Ice Climbers, Popo and Nana have their down smashes represented on the chart separately (though due to testing difficulties, when both land their down smash is not on the chart). In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).

The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The down smashes are ranked by which KO the earliest when the opponent doesn't DI.

Legend[edit]
  • Lucario
    • 0% = Damage at 0%
    • 85% = Damage at 85%
    • 170% = Damage at 170% (max power)
  • Olimar:
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • P = only Popo lands his smash
    • N = only Nana lands her smash
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1. Mr. Game & Watch 3124 39.62 66.28% 77.64% 93.41%
2. Lucario 170% 2328 47.83 71.55% 80.95% 94.02%
3. Donkey Kong 2514 45.12 71.72% 81.69% 95.55%
4. Bowser 2905 36.51 77.92% 90.25% 107.37%
5. Lucas 2481 40.69 80.34% 91.40% 106.76%
6. Ike 2265 42.82 81.39% 91.90% 106.49%
7. Marth 2720 36.17 83.77% 96.21% 113.49%
8. Captain Falcon 2223 40.46 87.17% 98.29% 113.74%
9. Olimar P 2182 40.43 88.25% 99.38% 114.84%
10. Link 2085 40.69 90.07% 101.13% 116.49%
11. Kirby 2105 38.04 95.82% 107.65% 124.08%
12. King Dedede 2608 33.15 94.78% 108.36% 127.21%
13. Meta Knight 2575 32.27 98.39% 112.33% 131.70%
14. Luigi 2327 34.26 99.91% 113.05% 131.29%
15. Wolf 2313 34.23 100.41% 113.56% 131.81%
16. Pikachu 3652 22.29 94.12% 114.31% 142.35%
17. Ganondorf 2936 28.53 98.63% 114.41% 136.31%
18. Lucario 85% 1907 36.72 104.66% 116.91% 133.93%
19. Sonic 2287 33.25 104.15% 117.68% 136.48%
20. Snake 3559 22.06 99.32% 119.72% 148.05%
21. Ice Climbers P 2015 34.91 106.99% 119.88% 137.78%
22. Olimar R 2000 34.58 108.44% 121.46% 139.53%
23. Toon Link 2176 33.02 108.23% 121.87% 140.79%
24. Charizard 2262 32.12 108.59% 122.60% 142.06%
25. Ness 3538 21.39 103.41% 124.45% 153.67%
26. Olimar B 1965 33.25 113.83% 127.37% 146.17%
27. Diddy Kong 2223 30.83 114.41% 129.00% 149.27%
28. Pit 1926 32.08 119.20% 133.23% 152.71%
29. Samus 3507 20.21 110.98% 133.25% 164.18%
30. Mario 2176 29.51 121.11% 136.36% 157.54%
31. Olimar Y 1847 30.86 126.47% 141.06% 161.31%
32. R.O.B. 3744 17.34 115.69% 141.64% 177.68%
33. Squirtle 1631 31.48 130.84% 145.14% 164.99%
34. Zelda 1593 31.59 131.59% 145.83% 165.62%
35. Ice Climbers N 1900 29.47 130.64% 145.91% 167.12%
36. Sheik 1980 28.52 132.19% 147.97% 169.88%
37. Wario 1819 28.52 137.83% 153.61% 175.53%
38. Fox 2350 24.72 137.54% 155.74% 181.03%
39. Falco 1495 28.30 150.35% 166.25% 188.34%
40. Lucario 0% 1612 26.03 158.97% 176.26% 200.27%
41. Yoshi 1683 23.96 169.74% 188.52% 214.61%
42. Jigglypuff 1754 21.95 182.05% 202.55% 231.03%
43. Ivysaur 1911 18.95 202.59% 226.33% 259.31%
44. Olimar W 1665 18.9 216.14% 239.95% 273.02%
45. Zero Suit Samus 1700 15.28 265.05% 294.50% 335.41%
46. Peach 1757 13.21 302.27% 336.34% 383.65%

See also[edit]