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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y}}
{{disambig2|Pit's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Pit}}
{{disambig2|Pit's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Pit}}
{{Infobox Character
{{Infobox Character
|name         = Pit
|name = Pit
|image       = [[File:Pit SSBB.jpg|300px|Pit]]
|image = [[File:Pit SSBB.jpg|250px]]
|game         = Brawl
|game = SSBB
|ssbgame1     = SSB4
|ssbgame1 = SSB4
|ssbgame2 = SSBU
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier         = C
|tier = C
|ranking     = 17
|ranking = 17
}}
}}
Announced at [[E3]] 2006, '''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable character appearing in ''[[Super Smash Bros. Brawl]]'' after a sixteen year absence from video games. He uses a [[Palutena's Arrow|bow and arrow]] as a weapon, which can also split into 2 small blades. The arrows it fires resemble beams of light, and the curve of the arrows' trajectory can be controlled by the player. Pit has the ability to jump in midair multiple times; however, according to the [http://www.smashbros.com/wii/en_us/characters/pit.html DOJO!!], Pit is an angel who cannot ordinarily fly. Pit's [[up special move]], known as the [[Wings of Icarus]], allows him to fly freely for a brief period of time, though, like his [[midair jump]]s, he will fall soon afterwards, as if he's tired. This move can cancel if Pit attacks or is attacked. Like {{SSBB|Meta Knight}} and {{SSBB|Charizard}}, Pit is able to [[glide]].
'''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable newcomer in ''[[Super Smash Bros. Brawl]]''.


Pit is currently ranked 17th in the C tier on the [[tier list]], in the middle of the upper-mid tier. Pit possesses one of the best [[projectile]]s in ''Brawl'' with his [[Palutena's Bow]], as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in ''Brawl'', possessing multiple [[midair jump]]s, a [[glide]], and a recovery move in [[Wings of Icarus]] that gains the greatest distance of any in ''Brawl'', as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average movement speed and good mobility, one of the strongest [[planking]] capabilities, and two effective [[reflector]]s. Pit, however, has problems with [[KO]]ing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his [[back aerial]] and [[forward smash]] to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to [[stale-move negation]] while being [[SDIable]] out of). Additionally, Pit's recovery is especially vulnerable to [[gimp]]ing, as if he is flinched during [[Wings of Icarus]], he cannot use the move again until landing. Pit also has rather short [[reach]] in his attacks, despite being a sword character. Overall, Pit has rather good [[matchup]]s (losing only a handful and being hard countered by only {{SSBB|Meta Knight}}), and while his [[tournament]] results are below average in American tournaments, they are stronger [[Japanese tier list|in Japan]], where he is ranked 8th on their tier list at the top of the A tier.
Pit is voiced by Lani Minella in the English version, and by Minami Takayama in the Japanese version.
 
Pit is ranked 17th on the [[tier list]], placing him at the bottom of the C tier, making this his best placement in the series. Pit possesses one of the best [[projectile]]s in ''Brawl'' with his [[Palutena's Bow]], as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in ''Brawl'', possessing multiple [[midair jump]]s, a [[glide]], and a recovery move in [[Wings of Icarus]] that gains the greatest distance of any in ''Brawl'', as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average mobility, some of the strongest [[planking]] capabilities, and two effective [[reflector]]s.
 
However, Pit has problems with [[KO]]ing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his [[back aerial]] and [[forward smash]] to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to [[stale-move negation]] while being [[SDIable]] out of). Additionally, Pit's recovery is especially vulnerable to [[gimp]]ing, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has fairly short [[reach]] in his attacks, despite being a sword character. Overall, Pit has good [[matchup]]s (losing only a handful and being hard countered by only {{SSBB|Meta Knight}}), and while his [[tournament]] results are below average in American tournaments, they are much stronger [[Japanese tier list|in Japan]], where he is ranked 8th instead.


==Attributes==
==Attributes==
[[File:E3pit.PNG|thumb|Pit, as seen in the first trailer for ''Brawl'' at E3 2006.]]
[[File:E3pit.PNG|thumb|Pit, as seen in the first trailer for ''Brawl'' at E3 2006.]]
Pit is a character who can play into many roles. He combines attacks well, can play up front with low lag smashes and multi-hit neutral attack moves (though his close up game is impaired by poor range), moves relatively quickly, and has a respectable aerial game. Pit is easily juggled due to being a semi-floaty medium weight, but this also makes him difficult to chaingrab. Unique to Pit are two moves that reflect projectiles - his [[Mirror Shield]], which also protects Pit from many attacks, gives him [[launch resistance]] while pulling it out and actually turns foes the opposite direction much like {{SSBB|Mario}}'s [[Cape]], giving him good gimping capabilities, and his Angel Ring, which is also good for racking up damage.  
Pit is a character who can play into many roles. He combines attacks well, can play up front with low lag smashes and multi-hit neutral attack moves (though his close up game is impaired by poor range), moves relatively quickly, and has a respectable aerial game. Pit is easily juggled due to being a semi-floaty medium weight, but this also makes him difficult to chaingrab. Unique to Pit are two moves that reflect projectiles - his [[Mirror Shield]], which also protects Pit from many attacks, gives him [[armor]] while pulling it out and actually turns foes the opposite direction much like {{SSBB|Mario}}'s [[Cape]], giving him good gimping capabilities, and his Angel Ring, which is also good for racking up damage.


Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.
Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.


Pit has an advanced technique known as [[Wing Dashing]], which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.  
Pit has an advanced technique known as "[[wing dashing]]", which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.


Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.
Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.


==Moveset==
==Moveset==
{{technical data|Move damages}}
''For a gallery of Pit's hitboxes, see [[Pit (SSBB)/Hitboxes|here]].''
===Ground attacks===
{{MovesetTable
{| class="wikitable"
|game=SSBB
! scope="col"|Move
|neutralcount=3
! scope="col"|Description
|neutralinf=y
! scope="col"|Damage
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) / Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}}) / Upper Swing ({{ja|アッパースイング|Appā Suingu}}) / Spinning Cutter ({{ja|スピニングカッター|Supiningu Kattā}})
|-
|neutral1dmg=3%
!scope="row" colspan=4|{{anchor|Normal}} Normal
|neutral2dmg=3%
|-
|neutral3dmg=5%
| [[Neutral attack]] || Slashes three times, spins the blades together back and forth, hitting repeatedly.  Interestingly, Pit cannot enter his rapid fire attack by simply holding the "Attack" button, he will only do a three hit combo. However, once he has entered the rapid fire attack, it is necessary only to continue holding 'Attack' to continue it. This means Pit essentially has two different combos depending if the button is tapped or held initially || 11% damage rapid attack: 1% per hit
|neutralinfdmg=1-2% (loop)
|-
|neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
| [[Dash attack]] || Small slash forward, with blades close to the ground, doing below average knockback. Very high scaling; knockback is much higher at around 100% and up || 12% damage
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}})
|-
|ftiltdmg=12%
| [[Forward tilt]] || Thrusts both blades forward,  good knockback || 12% damage
|ftiltdesc=Pit thrusts both blades forward. Has decent knockback.
|-
|utiltname=Prop Kick ({{ja|プロップキック|Puroppu Kikku}})
| [[Up tilt]] || Plants bow into the ground and does a handstand on it, performing two kicks above him, the first kick connecting to the next. If the opponent is caught whilst standing in front of Pit during initiation of his up tilt, the opponent may get hit three times. || 16% damage if both kicks connect
|utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3)
|-
|utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game.
| [[Down tilt]] || Crouches and swipes the blade towards the ground. Can spike when the foot and blade touch the opponent. Good for edgeguarding || 11% damage
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|-
|dtiltdmg=11%
!scope="row" colspan=4|{{anchor|Smash}} Smash
|dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade.
|-
|dashname=Dash Slice ({{ja|ダッシュスライス|Dasshu Suraisu}})
| [[Forward smash]] || A weak slash followed immediately by a very strong slash. The second slash can be perfect shielded or DIed out of. All the knockback is in the second slash || 19% damage cumulative, 26% fully charged
|dashdmg=11% (body), 12% (arm), 9% (blade)
|-
|dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback.
|[[Up smash]] || Three quick slashes above his head. Faster, but less knockback than something like Link's, and with more vertical range and less horizontal. All three combined do. All the knockback is in the last slash, the other two have reverse knockback, sucking the opponent closer to set up for the final slash. If the player hits with only the first slash of this attack, it is actually a spike. || 13% damage, 18% fully charged
|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|-
|fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
| [[Down smash]] || Slashes toward the ground in front of and behind him. Similar to Link's down smash. If one is overlapping the opponent, both the front and back slash's hitboxes will connect, much like Zelda's down smash. Interestingly, when using his down smash, Pit only utters a sound upon charging the smash. The voice clip will not play if the down-smash is initiated instantly using the [[C-Stick]] || 13% damage  
|fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash.
|-
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
!scope="row" colspan=4|{{anchor|Other}} Other
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3)
|-
|usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong.
| [[Ledge attack]] || Slides on stage with a kick similar to Falco's ledge attack || Damage Unknown
|dsmashname=Low Attack Combo ({{ja|ローアタックコンボ|Rō Atakku Conbo}})
|-
|dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade)
| 100% ledge attack || Pauses for a moment while getting his swords ready, then stabs forward || 10% damage
|dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash.
|-
|nairname=Spinning Cycle ({{ja|スピニングサイクル|Supiningu Saikuru}})
| [[Floor attack]] || Slashes with his bow split left and right separately || Damage Unknown
|nairdmg=1% (hits 1-7), 4% (hit 8)
|}
|nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.
|fairname=Cross Slice ({{ja|クロススライス|Kurosu Suraisu}})
|fairdmg=15% (body), 14% (hilt), 13% (blades)
|fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage.
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairdmg=15% (clean), 7% (late)
|bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks).
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}})
|uairdmg=2% (hits 1-6)
|uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits.
|dairname=Under Slash ({{ja|アンダースラッシュ|Andā Surasshu}})
|dairdmg=12%
|dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects.
|glidename=&nbsp;
|glidedmg=12%
|glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=&nbsp;
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=2%
|pummeldesc=A quick knee jab.
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdesc=Pit slashes away the opponent.
|bthrowname=Behind Throw ({{ja|ビハインドスルー|Bihaindo Surū}})
|bthrowdmg=8%
|bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him.
|uthrowname=Stand Shoot ({{ja|スタンドシュート|Sutando Shūto}})
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdesc=Pit rolls on his back and handstand kicks the enemy.
|dthrowname=Bone Divide ({{ja|ボーンディバイド|Bōn Dibaido}})
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Lays opponent on the ground and slashes their back.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Pit gets up and slashes on either side of himself.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Gets up, then slashes forward and stabs behind himself.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Spins his bow behind, then in front of him.
|edgefname=&nbsp;
|edgefdmg=8%
|edgefdesc=Pit flips onto the stage and delivers a sweep kick.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Slowly climbs onto the stage and stabs forward with his right blade.
|nsname=Palutena's Arrow
|nsdmg=5-11%
|nsdesc=Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
|ssname=Angel Ring
|ssdmg=1-2% (loop), 1.5x damage for reflected projectiles
|ssdesc=Pit rapidly spins his bow in front of him, which damages opponents while [[reflection|deflecting]] any incoming projectiles.
|usname=Wings of Icarus
|usdmg=0%
|usdesc=Pit's wings glow blue and he gains the ability to fly for approximately 3 seconds. He can cancel out the move by performing an aerial attack, which won't leave him [[helpless]], but prevents him from using any unconsumed jumps and the same move again until he lands.
|dsname=Mirror Shield
|dsdmg=1.5x damage for reflected projectiles
|dsdesc=Pit pulls out his shield and crouches down while holding it in front of him. The shield can be angled up or down to reflect attacks. Any projectiles reflected would go flying back towards the user at x1.7 the original speed. When initially brought out, the shield gives [[armor]] and can reverse enemies when they attempt to attack Pit.
|fsname=Palutena's Army
|fsdmg=16% (per Centurion)
|fsdesc=An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.
}}
 
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 94
|rweight    = 20-22
|dash      = 1.5
|rdash      = 14-21
|run        = 1.583
|rrun      = 14
|walk      = 1.18
|rwalk      = 15
|trac      = 0.0505
|rtrac      = 29
|airfric    = 0.008
|rairfric  = 24-26
|air        = 0.893
|rair      = 24-26
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.065
|raddaccel  = 25
|gravity    = 0.075
|rgravity  = 24-25
|fall      = 1.42
|rfall      = 17
|ff        = 1.988
|rff        = 17
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 30.31704167
|rjumpheight= 27
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


===[[Aerial attack]]s===
===[[Announcer]] call===
{| class="wikitable"
{{audio|Needs announcer calls from other languages.}}
! scope="col"|Move
<gallery>
! scope="col"|Description
Pit English Announcer SSBB.wav|English/Japanese
! scope="col"|Damage
</gallery>
|-
| [[Neutral aerial]] || Spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time || 11% if all hits connect
|-
| [[Forward aerial]] || Thrusts both blades forward and quickly brings them apart, slashing horizontally || 14% damage
|-
| [[Back aerial]] || Thrusts sword behind him. Quick and very powerful, Pit's highest knockback aerial move if sweetspotted || 15% damage
|-
| [[Up aerial]] || Spins his blades together above his head, hitting multiple times || 12% if all connect


|-
===[[Wii Remote selection sound]]===
|[[Down aerial]] || Slashes under him. Can be used up to 5 times in the air || 12% damage
{{SelectSound|char=Pit|desc=Pit says "The fight is on!", just like his up taunt.}}
|-
|[[Glide attack]] || Slashes both swords in a 160 degree arc from bottom to forward || 12% damage
|}


===[[Grab]]s and [[throw]]s===
===[[On-screen appearance]]===
{| class="wikitable"
{{Appearance
! scope="col"|Move
|desc=Appears onstage via a beam of light from the heavens.
! scope="col"|Description
|char=Pit
! scope="col"|Damage
|game=SSBB}}
|-
| [[Pummel]] || Knees the opponent in their midsection || 2% damage
|-
| [[Forward throw]] || Slashes opponent || 10% damage
|-
| [[Back throw]] || Twirls around with the enemy in tow, slamming them on the ground behind him|| 8% damage.
|-
| [[Up throw]] || Does a handstand and double kicks the opponent || 11% damage
|-
| [[Down throw]] || Lays opponent on the ground and slashes their back || 6% damage
|}


===Special moves===
===[[Taunt]]s===
{{Special Moves|game=SSBB|char=Pit}}
{{Taunt/SSBB
|char=Pit
|desc-up=Spins his blades in each hand, then crosses them. He says, "The fight is on!". In the Japanese version he says, "{{ja|勝負だ!|Shōbu da!}}" (''Let's battle!'').
|desc-side=Slices at the air, similarly to a Subspace Emissary video, and from the E3 trailer. He says, "You're not ready yet!". In the Japanese version he says "{{ja|まだまだ!|Mada mada!}}" (''Not just yet!'').
|desc-down=Floats in the air and poses angelically, looking up while feathers fly from his wings.}}


=== ''Brawl'' manual description===
===[[Idle pose]]s===
The hero from Kid Icarus fights with Palutena's Bow, which converts into dual blades.
{{Idle
|desc-1=Holds blades together as a bow, then pulls them apart.
|desc-2=Taps his foot on the ground, then hops in place.
|image-1=Pit Idle Pose 2 Brawl.png
|image-2=Pit Idle Pose 1 Brawl.png}}


===[[Taunt]]s===
===[[Crowd cheer]]===
*'''Up:''' Spins his blades in each hand, then crosses them. He says, "The fight is on!". In the Japanese version he says, "Shoubu da!" (Let's fight/beat).
{{Crowd
*'''Side:''' Slices at the air, similarly to a Subspace Emissary video, and from the E3 trailer. He says, "You're not ready yet!". In the Japanese version he says "Mada Mada!" (That's not enough).
|char=Pit
*'''Down:''' Floats in the air and poses angelically, looking up while feathers fly from his wings.
|game=Brawl
|desc-us=Pit! *clap*
|desc-jp=Pit *kun*
|pitch-us=Group chant
|pitch-jp=Female}}


===[[Cheer]]===
===[[Victory pose]]s===
[[File:Pit Cheer NTSC Brawl.ogg|thumb|Pit's NTSC and PAL cheer]]
{{Victory/SSBB
Pit! *clap* Pit! *clap*
|victory-theme=PitTheme.ogg
|victory-desc=This victory theme is inspired from the title screen of ''Kid Icarus''.
|desc-1=Bows with the bow in front of his face, then stands up and lifts his bow, saying "Great Palutena, victory is ours!" ({{ja|パルテナ様、勝ちましたよ!|Parutena-sama, kachimashita yo!}}, ''Lady Palutena, I've achieved victory!'')
|desc-2=Slashes with his swords and says "You can't defeat me!" ({{ja|負けられないね!|Makerare nai ne!}}, ''I can't be defeated!'')
|desc-3=Slowly spins his bow in front of himself, then stops in the same pose as his official art, saying "Too easy." ({{ja|楽勝楽勝!|Rakushō rakushō!}}; ''Easy win easy win!/Easy peasy!'')
|char=Pit}}


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{incomplete|Missing tier placement and history section}}
{{SSBBMatchupTable|pit=yes}}
 
===Notable players===
===Notable players===
:''See also: [[:Category:Pit professionals (SSBB)]]''
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
 
:''See also: [[:Category:Pit players (SSBB)]]''
*{{sm|Earth|Japan}}
*{{Sm|Earth|Japan}} - Considered one of the best Japanese players and is the best Pit in the world, known for defeating {{Sm|Mew2King}} during his trip to Japan.
*{{sm|Koolaid|USA}}
*{{Sm|KiraFlax|USA}} - One of the top Pit mains in the United States.
*{{sm|Masashi|Japan}}
*{{Sm|Koolaid|USA}} - Known as one of the best Pit players in the United States before switching to {{SSBB|Meta Knight}}.
*{{Sm|Masashi|Japan}} - More known for his dominance in Japan's ''Melee'' scene, but was once a top Pit player.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace pit.PNG|thumb|300px|left|Pit in ''[[SSE]]''.]]
Pit starts off watching the stadium match between {{SSBB|Mario}} and {{SSBB|Kirby}} through a reflecting pool in a sky palace. After witnessing the invasion of the [[Subspace Army]] interrupting the match, the goddess [[Palutena]] summons him and sends him to attack the Subspace Army, providing him the [[Palutena Bow]]. He eventually meets and teams up with Mario, after battling through a [[Greap]]. Mario, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army.


[[File:Subspace pit.PNG|thumb|300px|left|Pit in the ''[[SSE]]'']]
Later, they chase after the [[Ancient Minister]] but fail to catch him. If the player rescued {{SSBB|Zelda}}, Pit and Mario would face off against a clone of her made from [[Shadow Bug]]s. {{SSBB|Link}}, who was passing by with {{SSBB|Yoshi}}, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by {{SSBB|King Dedede}} but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from {{SSBB|Wario}} to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede.
 
Pit starts off watching the stadium match between {{SSBB|Mario}} and {{SSBB|Kirby}} through a reflecting pool in a sky palace.  After witnessing the invasion of the [[Subspace Army]] interrupting the match, the goddess [[Palutena]] summons him and sends him to attack the Subspace Army, giving him [[Bow of Light]]. He eventually meets and teams up with {{SSBB|Mario}}, after battling through a [[Greap]]. {{SSBB|Mario}}, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army. 
 
Later, they chase after the [[Ancient Minister]] but fail to catch him. If the player rescued {{SSBB|Zelda}}, Pit and Mario would face off against a clone of her made from [[Shadow Bug]]s. {{SSBB|Link}}, who was passing by with {{SSBB|Yoshi}}, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by {{SSBB|King Dedede}} but are rescued by {{SSBB|Kirby}}. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from {{SSBB|Wario}} to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede.


[[File:Pit and Primids.jpg|thumb|300px|Pit pitted against [[Primid]]s.]]
[[File:Pit and Primids.jpg|thumb|300px|Pit pitted against [[Primid]]s.]]


If the player rescued {{SSBB|Peach}}, Link and Yoshi would attack the clone of Peach and Mario and Pit would attack Link and Yoshi, but they would lose and turn into trophies. Then they get captured by King Dedede but are rescued narrowly by Kirby. They are then revived by Kirby and Pit fires an arrow at the [[Cargo]] that King Dedede stole and the story continues. The five heroes then come across King Dedede's castle, which has been raided by [[Bowser]]. The team catches up to Bowser, who has stolen the trophy of Peach/Zelda. Bowser dodged Mario and Pit's attacks and escaped in his [[Koopa Clown Car]].  
If the player rescued {{SSBB|Peach}}, Link and Yoshi would attack the clone of Peach and Mario and Pit would attack Link and Yoshi, but they would lose and turn into trophies. Then they get captured by King Dedede but are rescued narrowly by Kirby. They are then revived by Kirby and Pit fires an arrow at the [[Cargo]] that King Dedede stole and the story continues. The five heroes then come across King Dedede's castle, which has been raided by [[Bowser]]. The team catches up to Bowser, who has stolen the trophy of Peach/Zelda. Bowser dodged Mario and Pit's attacks and escaped in his [[Koopa Clown Car]].


Much later, the team once again runs into the Ancient Minister. Pit fires an arrow at the Minister but he dodges before it hit. They then chase after the Minister but are stopped by his {{SSBB|R.O.B.}} army. The R.O.B's then start to activate the [[Subspace Bomb]] that the Minister carried. Mario and Pit try to take the R.O.Bs that are activating the bomb off (Pit tries to pull one off while Mario punches the other) but are pulled away by two other R.O.B's. The team barely escapes when the bomb explodes. Later, the team comes down to help {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Ice Climbers}}, {{SSBB|Lucas}}, and the {{SSBB|Pokémon Trainer}} from a huge army of Subspace minions.
Much later, the team once again runs into the Ancient Minister. Pit fires an arrow at the Minister but he dodges before it hit. They then chase after the Minister but are stopped by his {{SSBB|R.O.B.}} army. The R.O.B's then start to activate the [[Subspace Bomb]] that the Minister carried. Mario and Pit try to take the R.O.Bs that are activating the bomb off (Pit tries to pull one off while Mario punches the other) but are pulled away by two other R.O.B's. The team barely escapes when the bomb explodes. Later, the team comes down to help {{SSBB|Marth}}, {{SSBB|Ike}}, {{SSBB|Ice Climbers}}, {{SSBB|Lucas}}, and the {{SSBB|Pokémon Trainer}} from a huge army of Subspace minions.
Soon, he and the rest of the heroes stormed into Subspace but were transformed into trophies by [[Tabuu]]'s Off waves. He was rescued later by {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|King Dedede}}. He then helped the characters get through [[The Great Maze]] and participated in the battle against Tabuu himself.
Soon, he and the rest of the heroes stormed into Subspace but were transformed into trophies by [[Tabuu]]'s Off Waves. He was rescued later by {{SSBB|Ness}}, {{SSBB|Luigi}}, and {{SSBB|King Dedede}}. Afterwards, he then helped the characters get through [[The Great Maze]] and participated in the battle against Tabuu himself.


===Playable appearances===
===Playable appearances===
*[[Skyworld]]
*[[Skyworld]]
*[[The Plain]]
*[[The Plain]]
Line 150: Line 247:
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]


==Trophy==
==In Solo Modes==
[[File:Pit - Brawl Trophy.png|thumb|135x235px|Pit's trophy in ''Brawl'']]
==={{SSBB|Classic Mode}}===
''The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.''
In Classic Mode, Pit can appear as an opponent in Stage 9 on [[Skyworld]]. Pit can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.
{{Trophy games|console1=NES|game1=[[Kid Icarus]]}}
 
It should be noted that while Pit also appeared in the Game Boy game ''Kid Icarus: Of Myths and Monsters'', it is not listed here.
===[[All-Star Mode]]===
In All-Star Mode, Pit is fought in Stage 8 on [[Skyworld]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 4: Cleaning House in Skyworld]]''': Pit must destroy all of the breakable terrain on [[Skyworld]] while avoiding {{SSBB|Wario}}, who will try and interfere with Pit's efforts of doing so.
*'''[[Event 20: All-Star Battle x1]]''': Pit is one of the eight opponents fought in this event along with Wario, {{SSBB|Meta Knight}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}.
*'''[[Event 33: Advent of the Evil King]]''': Ganondorf must defeat {{SSBB|Link}}, {{SSBB|Zelda}}, and Pit on [[Temple]].
 
====Co-Op Events====
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and Pit on [[WarioWare, Inc.]] All player start at 300% for this event.
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': Meta Knight and Pit must KO all 50 {{SSBB|Yoshi}}s on [[Rainbow Cruise]] before completing one lap of the stage.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Pit Congratulations Screen Classic Mode Brawl.png|Classic Mode
Pit Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==[[Trophies]]==
Pit's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with him.
 
{{Trophy/Fighter
|name=Pit
|image=Pit - Brawl Trophy.png
|mode=Classic
|desc-ntsc=The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
|desc-pal=The captain of the royal bodyguards of Palutena, Goddess of Light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, then imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
|gamelist={{Trophy games|console1=NES|game1=Kid Icarus}}
|game=Brawl
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Palutena's Army
|image=Palutena's Army - Brawl Trophy.png
|desc=Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Pit's legions, the {{iw|icaruspedia|Centurion}}s. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==[[Alternate costume (SSBB)#Pit|Alternate costumes]]==
==[[Alternate costume (SSBB)#Pit|Alternate costumes]]==
[[File:Pit Palette (SSBB).png|frame|center|Pit's alternate costumes in ''Brawl'']]
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=6|[[File:Pit Palette (SSBB).png]]
|-
|{{Head|Pit|g=SSBB|s=25px}}
|{{Head|Pit|g=SSBB|s=25px|cl=Yellow}}
|{{Head|Pit|g=SSBB|s=25px|cl=Red}}
|{{Head|Pit|g=SSBB|s=25px|cl=Green}}
|{{Head|Pit|g=SSBB|s=25px|cl=Blue}}
|{{Head|Pit|g=SSBB|s=25px|cl=Black}}
|}
 
==[[List of Super Smash Bros. Brawl trailers#E3 Video|Reveal trailer]]==
{{#widget:YouTube|id=EnpHmvGeE9o}}
 
==Gallery==
<gallery>
Oldpit.PNG|Early artwork of Pit.
PitLinkSky.jpg|With {{SSBB|Link}} on [[Skyworld]].
PitJumpingBrawl.jpg|[[Jump]]ing on [[Halberd]].
PitBrawlArrow.jpg|Pit shooting his arrow.
SSBBDojoPit4.jpg|Fighting {{SSBB|Mario}} on {{SSBB|Battlefield}}.
PalutenaArrow.jpg|Pit using Palutena's Arrow.
Angel ring.jpg|Pit using Angel Ring.
WingsOfIcarus.jpg|Pit using the Wings of Icarus.
Mirrorshield.jpg|Pit using the Mirror Shield against Fox.
SSBB Palutena Pit Final Smash.jpg|Pit using his Final Smash.
Paralyzer.jpg|Pit being temporarily paralyzed by the Paralyzer.
Zerosuit samus plasmawhip.jpg|Pit getting hit by her Plasma Whip.
Plasmawire.jpg|Zero Suit Samus attacking Pit with her Plasma Wire.
</gallery>


==Trivia==
==Trivia==
[[File:Oldpit.PNG|thumb|Early artwork of Pit.]]
*Pit's original ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the ''{{SSBB|Smash Bros. DOJO!!}}'' image. He is one of three characters who originally had a different pose on ''Smash Bros. DOJO!!'', sharing this trait with {{SSBB|Snake}} and {{SSBB|Zero Suit Samus}}.
*Pit's original ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the ''[[Smash Bros. DOJO!!]]'' image. He is one of two characters who has a different pose on ''Smash Bros. DOJO!!'', sharing this trait with {{SSBB|Snake}}.
*Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a {{h2|Weapon|bow}} attack (e.g. [[Angel Ring]]).
*Pit is able to completely guard against {{SSBB|Samus}}'s [[Zero Laser|Final Smash]] with his [[Mirror Shield|down special]], except for the final hit.
** However, his dash attack is not affected by this, as it can be done with both his bow split into two or fully put together. This also applies to his spot dodge, air dodge and roll; in the case of his roll however, it must be done quickly before his bow is fully formed via his shield animation.
*Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a {{h2|Weapon|bow}} attack (e.g. [[Angel Ring]]). However, his dash attack is not effected by this, as it can be done with both his bow split into two or fully put together.
*Occasionally Pit will utter "I'm done for..." ({{ja|遣られちゃった...|Yararechatta...}}, ''They got me...'') as his KO cry (a reference to the "Game Over" screen from ''Kid Icarus'': "I'm finished!").
*Occasionally Pit will utter "I’m done for..." as his death cry (a reference to the "Game Over" screen from ''Kid Icarus'': "I'm finished!").
*When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to {{SSBB|Mr. Game & Watch}}'s hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
*When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to {{SSBB|Mr. Game & Watch}}'s hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
*If Pit is holding an item, his bow will never be separated. If the player uses up or side taunt while holding an item, Pit will separate his bow as normal, but the item will disappear until the taunt ends.
*If Pit is holding an item, his bow will never be separated. If he does his up or side taunt while holding an item, Pit will separate his bow as normal, but the item will reappear after the taunt.
*Pit is one of three characters that can [[glide]], with the two others being {{SSBB|Charizard}} and {{SSBB|Meta Knight}}.


==External links==
==External links==
Line 172: Line 342:
*[http://www.smashbros.com/wii/en_us/characters/pit.html Pit's page at ''Smash Bros. DOJO!!''.]
*[http://www.smashbros.com/wii/en_us/characters/pit.html Pit's page at ''Smash Bros. DOJO!!''.]
*[http://www.gametrailers.com/player/26651.html Pit ''Subspace Emissary'' Video]
*[http://www.gametrailers.com/player/26651.html Pit ''Subspace Emissary'' Video]
*[http://www.smashboards.com/showthread.php?t=181610 Pit Character Guide at SWF]
*[http://www.smashboards.com/showthread.php?t=181610 Pit Character Guide on SmashBoards]
*[http://www.youtube.com/watch?v=iQroxRnrtl8&feature=related Pit's hitbox size of each of his moves]
*[http://www.youtube.com/watch?v=iQroxRnrtl8&feature=related Pit's hitbox size of each of his moves] {{Dead link}}
 
{{SSBBCharacters}}
{{SSBBCharacters}}
{{Kid Icarus universe}}
{{Kid Icarus universe}}
[[Category:Pit (SSBB)]]
[[Category:Pit (SSBB)]]
[[Category:Trophies (SSBB)]]

Latest revision as of 20:46, October 14, 2024

This article is about Pit's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Pit.
Pit
in Super Smash Bros. Brawl
Pit SSBB.jpg
KidIcarusSymbol.svg
Universe Kid Icarus
Other playable appearances in SSB4
in Ultimate

Availability Starter
Final Smash Palutena's Army
Tier C (17)
Pit (SSBB)

Pit (ピット, Pit) is a playable newcomer in Super Smash Bros. Brawl.

Pit is voiced by Lani Minella in the English version, and by Minami Takayama in the Japanese version.

Pit is ranked 17th on the tier list, placing him at the bottom of the C tier, making this his best placement in the series. Pit possesses one of the best projectiles in Brawl with his Palutena's Bow, as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in Brawl, possessing multiple midair jumps, a glide, and a recovery move in Wings of Icarus that gains the greatest distance of any in Brawl, as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average mobility, some of the strongest planking capabilities, and two effective reflectors.

However, Pit has problems with KOing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his back aerial and forward smash to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to stale-move negation while being SDIable out of). Additionally, Pit's recovery is especially vulnerable to gimping, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has fairly short reach in his attacks, despite being a sword character. Overall, Pit has good matchups (losing only a handful and being hard countered by only Meta Knight), and while his tournament results are below average in American tournaments, they are much stronger in Japan, where he is ranked 8th instead.

Attributes[edit]

Pit, as seen in the first trailer for Brawl at E3 2006.

Pit is a character who can play into many roles. He combines attacks well, can play up front with low lag smashes and multi-hit neutral attack moves (though his close up game is impaired by poor range), moves relatively quickly, and has a respectable aerial game. Pit is easily juggled due to being a semi-floaty medium weight, but this also makes him difficult to chaingrab. Unique to Pit are two moves that reflect projectiles - his Mirror Shield, which also protects Pit from many attacks, gives him armor while pulling it out and actually turns foes the opposite direction much like Mario's Cape, giving him good gimping capabilities, and his Angel Ring, which is also good for racking up damage.

Pit's Palutena's Arrow is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily perfect shielded due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.

Pit has an advanced technique known as "wing dashing", which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special Wings of Icarus. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.

Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to stale-move negation, continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.

Moveset[edit]

For a gallery of Pit's hitboxes, see here.

  Name Damage Description
Neutral attack Forehand Slice (フォアハンドスライス) / Backhand Slice (バックハンドスライス) / Upper Swing (アッパースイング) / Spinning Cutter (スピニングカッター) 3% Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
3%
5%
1-2% (loop)
Forward tilt Cross Chop (クロスチョップ) 12% Pit thrusts both blades forward. Has decent knockback.
Up tilt Prop Kick (プロップキック) 3% (hit 1), 6% (hit 2), 7% (hit 3) Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game.
Down tilt Leg Cutter (レッグカッター) 11% Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a meteor smash if the foe hits Pit's body, not the blade.
Dash attack Dash Slice (ダッシュスライス) 11% (body), 12% (arm), 9% (blade) Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback.
Forward smash Dual Attack (デュアルアタック) 7% (hit 1), 12% (hit 2) Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash.
Up smash Angel Spin (エンジェルスピン) 3% (hit 1), 2% (hit 2), 8% (hit 3) A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a spike, which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong.
Down smash Low Attack Combo (ローアタックコンボ) 1st hit: 13% (body & arm), 12% (hilt), 10% (blade)
Hit 2: 10% (body & arm), 9% (hilt), 8% (blade)
Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash.
Neutral aerial Spinning Cycle (スピニングサイクル) 1% (hits 1-7), 4% (hit 8) Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.
Forward aerial Cross Slice (クロススライス) 15% (body), 14% (hilt), 13% (blades) Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage.
Back aerial Air Stab (エアスタッブ) 15% (clean), 7% (late) Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks).
Up aerial Lightning Rotor (ライトニングローター) 2% (hits 1-6) Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits.
Down aerial Under Slash (アンダースラッシュ) 12% Pit swipes a blade below him. Launches foes upwards if the hit connects.
Glide attack   12% Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield.
Grab Grab (つかみ)  
Pummel Grab Kneebutt (つかみニーバット) 2% A quick knee jab.
Forward throw Upper Swing (アッパースイング) 6% (hit 1), 4% (throw) Pit slashes away the opponent.
Back throw Behind Throw (ビハインドスルー) 8% Pit spins around with the opponent trailing behind and slams them on the ground behind him.
Up throw Stand Shoot (スタンドシュート) 4% (hit 1), 7% (throw) Pit rolls on his back and handstand kicks the enemy.
Down throw Bone Divide (ボーンディバイド) 2% (hit 1), 4% (throw) Lays opponent on the ground and slashes their back.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Pit gets up and slashes on either side of himself.
Floor attack (back)
Floor getups (back)
  6% Gets up, then slashes forward and stabs behind himself.
Floor attack (trip)
Floor getups (trip)
  5% Spins his bow behind, then in front of him.
Edge attack (fast)
Edge getups (fast)
  8% Pit flips onto the stage and delivers a sweep kick.
Edge attack (slow)
Edge getups (slow)
  10% Slowly climbs onto the stage and stabs forward with his right blade.
Neutral special Palutena's Arrow 5-11% Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Side special Angel Ring 1-2% (loop), 1.5x damage for reflected projectiles Pit rapidly spins his bow in front of him, which damages opponents while deflecting any incoming projectiles.
Up special Wings of Icarus 0% Pit's wings glow blue and he gains the ability to fly for approximately 3 seconds. He can cancel out the move by performing an aerial attack, which won't leave him helpless, but prevents him from using any unconsumed jumps and the same move again until he lands.
Down special Mirror Shield 1.5x damage for reflected projectiles Pit pulls out his shield and crouches down while holding it in front of him. The shield can be angled up or down to reflect attacks. Any projectiles reflected would go flying back towards the user at x1.7 the original speed. When initially brought out, the shield gives armor and can reverse enemies when they attempt to attack Pit.
Final Smash Palutena's Army 16% (per Centurion) An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 94 1.5 – Initial dash
1.583 – Run
1.18 0.0505 0.008 0.893 0.01 – Base
0.065 – Additional
0.075 1.42 – Base
1.988Fast-fall
5 30.31704167 - Base
? - Short hop
?

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • Pit says "The fight is on!", just like his up taunt.
Pit's selection sound

On-screen appearance[edit]

  • Appears onstage via a beam of light from the heavens.
PitOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Spins his blades in each hand, then crosses them. He says, "The fight is on!". In the Japanese version he says, "勝負だ!" (Let's battle!).
  • Side taunt: Slices at the air, similarly to a Subspace Emissary video, and from the E3 trailer. He says, "You're not ready yet!". In the Japanese version he says "まだまだ!" (Not just yet!).
  • Down taunt: Floats in the air and poses angelically, looking up while feathers fly from his wings.
Up taunt Side taunt Down taunt
PitUpTauntBrawl.gif PitSideTauntBrawl.gif PitDownTauntBrawl.gif

Idle poses[edit]

  • Holds blades together as a bow, then pulls them apart.
  • Taps his foot on the ground, then hops in place.
Pit Idle Pose 2 Brawl.png Pit Idle Pose 1 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Pit! *clap* Pit *kun*
Pitch Group chant Female

Victory poses[edit]

This victory theme is inspired from the title screen of Kid Icarus.
  • Bows with the bow in front of his face, then stands up and lifts his bow, saying "Great Palutena, victory is ours!" (パルテナ様、勝ちましたよ!, Lady Palutena, I've achieved victory!)
  • Slashes with his swords and says "You can't defeat me!" (負けられないね!, I can't be defeated!)
  • Slowly spins his bow in front of himself, then stops in the same pose as his official art, saying "Too easy." (楽勝楽勝!; Easy win easy win!/Easy peasy!)
Up Left Right
Pit-VictoryUp-SSBB.gif Pit-VictoryLeft-SSBB.gif Pit-VictoryRight-SSBB.gif

In competitive play[edit]

An icon for denoting incomplete things.

Notable players[edit]

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See also: Category:Pit players (SSBB)
  • Japan Earth - Considered one of the best Japanese players and is the best Pit in the world, known for defeating Mew2King during his trip to Japan.
  • USA KiraFlax - One of the top Pit mains in the United States.
  • USA Koolaid - Known as one of the best Pit players in the United States before switching to Meta Knight.
  • Japan Masashi - More known for his dominance in Japan's Melee scene, but was once a top Pit player.

Role in The Subspace Emissary[edit]

Pit in SSE.

Pit starts off watching the stadium match between Mario and Kirby through a reflecting pool in a sky palace. After witnessing the invasion of the Subspace Army interrupting the match, the goddess Palutena summons him and sends him to attack the Subspace Army, providing him the Palutena Bow. He eventually meets and teams up with Mario, after battling through a Greap. Mario, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army.

Later, they chase after the Ancient Minister but fail to catch him. If the player rescued Zelda, Pit and Mario would face off against a clone of her made from Shadow Bugs. Link, who was passing by with Yoshi, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by King Dedede but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from Wario to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede.

Pit pitted against Primids.

If the player rescued Peach, Link and Yoshi would attack the clone of Peach and Mario and Pit would attack Link and Yoshi, but they would lose and turn into trophies. Then they get captured by King Dedede but are rescued narrowly by Kirby. They are then revived by Kirby and Pit fires an arrow at the Cargo that King Dedede stole and the story continues. The five heroes then come across King Dedede's castle, which has been raided by Bowser. The team catches up to Bowser, who has stolen the trophy of Peach/Zelda. Bowser dodged Mario and Pit's attacks and escaped in his Koopa Clown Car.

Much later, the team once again runs into the Ancient Minister. Pit fires an arrow at the Minister but he dodges before it hit. They then chase after the Minister but are stopped by his R.O.B. army. The R.O.B's then start to activate the Subspace Bomb that the Minister carried. Mario and Pit try to take the R.O.Bs that are activating the bomb off (Pit tries to pull one off while Mario punches the other) but are pulled away by two other R.O.B's. The team barely escapes when the bomb explodes. Later, the team comes down to help Marth, Ike, Ice Climbers, Lucas, and the Pokémon Trainer from a huge army of Subspace minions. Soon, he and the rest of the heroes stormed into Subspace but were transformed into trophies by Tabuu's Off Waves. He was rescued later by Ness, Luigi, and King Dedede. Afterwards, he then helped the characters get through The Great Maze and participated in the battle against Tabuu himself.

Playable appearances[edit]

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Pit can appear as an opponent in Stage 9 on Skyworld. Pit can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.

All-Star Mode[edit]

In All-Star Mode, Pit is fought in Stage 8 on Skyworld.

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Ending Images[edit]

Trophies[edit]

Pit's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with him.

Classic Mode trophy
Pit
NTSC The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
PAL The captain of the royal bodyguards of Palutena, Goddess of Light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, then imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
NES: Kid Icarus
Palutena's Army trophy
Palutena's Army
Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Pit's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Pit Palette (SSBB).png
Pit (SSBB) Pit (SSBB) Pit (SSBB) Pit (SSBB) Pit (SSBB) Pit (SSBB)

Reveal trailer[edit]

Gallery[edit]

Trivia[edit]

  • Pit's original Brawl artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the Smash Bros. DOJO!! image. He is one of three characters who originally had a different pose on Smash Bros. DOJO!!, sharing this trait with Snake and Zero Suit Samus.
  • Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a bow attack (e.g. Angel Ring).
    • However, his dash attack is not affected by this, as it can be done with both his bow split into two or fully put together. This also applies to his spot dodge, air dodge and roll; in the case of his roll however, it must be done quickly before his bow is fully formed via his shield animation.
  • Occasionally Pit will utter "I'm done for..." (遣られちゃった..., They got me...) as his KO cry (a reference to the "Game Over" screen from Kid Icarus: "I'm finished!").
  • When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to Mr. Game & Watch's hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in Kid Icarus and its sequel, Of Myths and Monsters. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
  • If Pit is holding an item, his bow will never be separated. If he does his up or side taunt while holding an item, Pit will separate his bow as normal, but the item will reappear after the taunt.
  • Pit is one of three characters that can glide, with the two others being Charizard and Meta Knight.

External links[edit]