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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
 
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Mewtwo
|name = Mewtwo
|image       = [[Image:PMMewtwo.png|250px]]
|image = {{tabber|title1=Classic (PM)|content1=[[File:PMMewtwo.png|250x250px]]|title2=Classic (P+)|content2=[[File:PPlus Mewtwo.png|250x250px]]|title3=Armored|content3=[[File:PMMewtwoAlt.png|250x250px]]}}
|mod         = Project M
|mod = Project M
|base         = ssbm
|base = SSBM
|moveset1     = Mewtwo (SSBM)
|moveset1 = Mewtwo (SSBM)
|altcostume   = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]]
|altcostume = [[bulbapedia:Mewtwo (original series)|Armored Mewtwo]], [[bulbapedia:Shadow Mewtwo|Shadow Mewtwo]] (''[[Project+]]'')
|tier        = Upper-Mid
|ranking      = 14
}}
}}
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It makes a return from ''Melee'' with significant buffs. It is one of the two characters which were not originally playable in ''Brawl'', the other being {{PM|Roy}}.
'''Mewtwo''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Melee'', it returns with significant buffs. In ''Project M'', it is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Roy}}; in ''[[Project+]]'', it is one of three, with {{b|Knuckles|P+}} being the third. Mewtwo was the second [[File_replacement#Clone_Engine|clone engine character]] announced for ''Project M'', using {{PM|Lucario}} as a base.  
<!--tier position paragraph-->
 
Masachika Ichimura's protrayal of Mewtwo from ''Super Smash Bros. Melee'' was re-purposed for Mewtwo's appearances in ''Project M'' onward.
 
Mewtwo is ranked 3rd out of 41 on the [[Project M#Tier list|official]] [[tier list]] at the top of the A tier, a significant improvement from its 20th out of 26 placing in ''Melee''. In the official ''Project+'' {{h2|Project+|Tier list}}, Mewtwo ranks slightly lower at 5th, near the top of the A+ tier.


==Attributes==
==Attributes==
[[Image:PMMewtwoAlt.png|thumb| Mewtwo's alternate costume]]
As with ''Melee'', Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with a long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to [[space]] with ease. It also has good zoning capabilities as a result of its tail attacks and [[Shadow Ball]]. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery.  Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from ''Melee'' to ''PM'', offering for versatile combos that can lead directly into its finishers.
 
However, despite the numerous buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability; even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo vertically, more so than the slightly floatier {{PM|Samus}} as a result of her extra weight. It also may have trouble KOing outside of combos, despite having many K.O options, due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.


===Changes from ''Melee'' to ''PM''===
Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in ''PM'''s metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''.


*{{buff|Mewtwo is [[Weight|heavier]], now being a middleweight character instead of a lightweight.}}
==Changes from ''Melee'' to ''PM''==
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts. Additionally, only the inner half of the tail has a hurtbox (whereas in ''Melee'' the entire tail had a hurtbox), thus giving Mewtwo significant [[disjointed hitbox]]es for its tail attacks.}}
Mewtwo was significantly [[buff]]ed from ''Melee'' to ''Project M''. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however, they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results.
 
===Aesthetics===
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}}
*{{change|Mewtwo has been updated with universal changes introduced in ''Brawl''}}:
**{{change|Mewtwo now has an [[on-screen appearance]], where it teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games.}}
**{{change|Mewtwo now has a [[Wii Remote selection sound]], which uses the aforementioned battle cry.}}
**{{change|Mewtwo has two new [[taunts]], bringing it up to the standard of three. Its taunt from ''Melee'' is assigned as a down taunt:}}
***{{change|Up taunt involves Mewtwo floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held.}}
***{{change|Its side taunt is similar to the on-screen appearance.}}
*{{change|Mewtwo's victory poses have been updated:}}
**{{change|Its victory pose where it spins and folds its arms now has it say "{{ja|愚かな.|Orokana.}}" (Foolish.) which is taken from the Japanese version of ''Melee''.}}
**{{change|It also has a new victory pose where it spins in place, floating up, and ultimately disappearing. This replaces the victory pose from ''Melee'' where it emits a dark aura rom its fingers; while maintaining the voice from the original.}}
*{{change|Mewtwo has a new defeat pose. After losing a match, it floats while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.}}
 
===Attributes===
*{{change|Mewtwo is [[Weight|heavier]] (85 → 97), now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.}}
*{{buff|Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts.}}
**{{buff|Compared to ''Melee'' (where Mewtwo's entire tail had a hurtbox), only the inner half of its tail has a hurtbox, thus giving Mewtwo significant [[disjointed hitbox]] for its tail attacks.}}
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]]:}}
**{{buff|Unlike Peach's float, Mewtwo has full vertical and horizontal control over the direction of its float.}}
**{{nerf|The duration of its float is shorter (lasting a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]].}}
**{{buff|Hovered aerials have their [[landing lag]] removed, akin to Peach's [[float cancel]].}}
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}}
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}}
 
===Ground Attacks===
*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|The minimum amount of hits delivered by the second hit of Mewtwo's [[neutral attack]] is now just one (as opposed to ''Melee''{{'}}s eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.}}
*{{buff|All tilts have less ending lag.}}
*{{buff|All tilts have less ending lag.}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}}
*{{buff|Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|The hits of [[up smash]] link better into each other. The final hit is additionally more powerful and deals slightly more damage.}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{buff|Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's ''Melee'' power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).}}
*{{buff|Aerials have less landing lag.}}
 
===Aerial Attacks===
*{{buff|All aerials have less landing lag.}}
*{{buff|Neutral aerial connects better and is slightly stronger, increasing its overall utility.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}
*{{buff|Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.}}
*{{buff|Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.}}
 
===Grabs and Throws===
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}
*{{buff|[[Forward throw]] changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.}}
===Special Moves===
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Shadow Ball]] is stronger, and even when uncharged it has stronger [[knockback]] than before. It also travels considerably faster.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, is safe on hit (in ''Melee'', every character could punish the attack on-hit with a back aerial) and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Confusion]]'s effect now sends victims upwards into a [[tumbling]] state after spinning them, it is safer on hit than in ''Melee'', where every character could punish it on-hit with a back aerial and produces a slight [[wind]] effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper [[reflector]], with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in ''Melee'' as a midair jump must be input first) and the rise up can [[stage spike]] if the platform is solid.}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos. The move can now also scar through stages similar to Wolf's [[Wolf Flash]].}}
*{{buff|[[Teleport]] no longer puts Mewtwo into a [[helpless]] state if used before a midair jump, and acting out of it is possible with anything but an [[air dodge]] (or another Teleport), making it more useful for recovery mix-ups and combos.}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{buff|[[Disable]] has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.}}
*{{buff|Mewtwo can now hover in a similar manner to {{PM|Peach}}'s [[float]]. While Mewtwo can float in any direction, its float duration is shorter (for about a bit more than one second), and using it will cause Mewtwo to lose its [[midair jump]]. Hovered aerials have their [[landing lag]] removed, though, akin to Peach's [[float cancel]].}}
*{{nerf|Mewtwo can no longer Teleport downward through [[soft platform]]s that it is standing on.}}
*{{buff|[[Sidestep]] now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its ''Melee'' version, allowing Mewtwo to act out of it sooner.}}
*{{buff|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}
*{{nerf|Mewtwo is now vulnerable to the [[grab release glitch]].}}
*{{nerf|Mewtwo can no longer [[Teleport]] downward through [[soft platform]]s that it is standing on.}}
*{{change|Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.}}
*{{change|Sourspot of forward smash possesses a neutral effect, making it more noticeable.}}
*{{change|[[Disable]] no longer deals knockback to already-[[Stun|dazed]] characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.}}
*{{change|Animation for dropping through a [[soft platform]] now has Mewtwo's body flicker briefly.}}
*{{change|Unlike the majority of Mewtwo's moves, which use the SFX from ''Melee'', [[Shadow Ball]] maintains the SFX from Lucario's [[Aura Sphere]] when charging.}}


In terms of cosmetic changes, for its [[on-screen appearance]], Mewtwo teleports onto the stage and stretches a hand, emitting its cry from the main ''Pokémon'' games, which is also used for its [[Wii Remote]] sound when selected. Mewtwo's up [[taunt]] involves it floating in a sitting pose with closed eyes, similar to how it appeared at [[bulbapedia:Dr. Fuji (anime)|Dr. Fuji]]'s lab in ''[[bulbapedia:M01|Mewtwo Strikes Back]]''. Mewtwo keeps floating as long as the taunt input is held. Its side taunt is similar to the on-screen appearance, while down taunt is that from ''Melee''. Its spinning victory pose now has it say "{{rollover|愚かな|Trans: Foolish|y}}" (Orokana) which is taken from the Japanese version of ''Melee''. It also has a new victory pose, replacing the dark fire one, where it spins in place, floating up, and ultimately disappearing. This pose has the same groan from the original, however. Mewtwo's standing pose after losing a match now has it floating while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in ''[[bulbapedia:Pokémon_Stadium_(English)|Pokémon Stadium]]'' before battling it.
==Changes from ''PM'' to ''P+''==
===Aesthetics===
*{{bugfix|Mewtwo now has its own soundbank separate of Lucario, eliminating related bugs and oddities from ''Project M''.}}
*{{change|Mewtwo's tail swings have costume-specific graphics.}}
*{{change|Final Smash voice lines changed, given audio effects to match other characters.}}
*{{bugfix|Fixed issues related to Mewtwo's eye movement when using forward smash, up smash, forward air, and forward throw.}}
*{{bugfix|Fixed issue where most Mewtwo eye animations did not trigger while having a final smash glow.}}
*{{change|Mewtwo's ledge getup attacks have been normalized.}}


==Revisions==
==Revisions==
===3.01===
===v3.01===
*{{buff|Grab release animation sped up to avoid potential grab release combos or re-grabs.}}
*{{buff|Grab release animation sped up to avoid potential grab release combos or re-grabs.}}
*{{change|Up tilt animation cleaned up.}}
*{{change|Up tilt animation cleaned up.}}
*{{change|Model optimized to no longer cause significant lag.}}
*{{change|Model optimized to no longer cause significant lag.}}


===3.5===
===v3.5===
*{{nerf|Shadow Ball has become smaller}}
*{{nerf|Tail is 15% shorter.}}
*{{nerf|Tail is 15% shorter}}
*{{buff|Infinite jabs deal slightly more damage.}}
*{{nerf|Can no longer act out of teleport if used after second jump}}
*{{buff|Up tilt deals slightly more damage at the body.}}
**{{change|Its trajectory and knockback has been altered.}}
*{{buff|Down tilt has less endlag.}}
*{{nerf|Down smash has more endlag.}}
*{{nerf|Forward aerial has slightly more startup.}}
*{{nerf|Up aerial has slightly more startup and more endlag.}}
*{{nerf|Shadow Ball has become smaller.}}
**{{nerf|It also has more startup.}}
*{{buff|Confusion deals more knockback.}}
*{{nerf|Can no longer act out of teleport if used after second jump.}}
*{{nerf|Can no longer teleport through stage corners.}}
*{{change|Disable can no longer clank with opponent's attacks.}}
 
===v3.6===
*{{change|Shadow Ball and its trail [http://i.imgur.com/zVps6RS.png received a makeover], now resembling the move's appearance throughout recent games in the ''Pokémon'' franchise as opposed to ''Melee's'' purple and blue color.}}
*{{change|All of Mewtwo's sound effects and graphical aspects have been carried over from ''Melee''.}}


==Moveset==
==Moveset==
{{incomplete|Floor and ledge attacks}}
Up to date as of version 3.6.
Up to date as of 3.0.


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
|-Shadow Ball
|-
!Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| Dark Flash, Dark Flame || 6%, then 2% each hit|| Mewtwo thrusts both hands out in sequence before steadily releasing a stream of shadow energy from one of them.
| rowspan=2 | || 6% || rowspan=2 | Extends its right arm, blasting out a bit of shadow energy, and then extends its left arm, shooting out repeated pulses of dark energy.
|-
|3% (loop)
|-
|-
!Forward tilt
! colspan=2 | Forward tilt
| Tail Whip || 10% tipped, 8% middle, 6% close|| Mewtwo whips its tail forward with minimal knockback. Good for combos.
| || 6% (near), 8% (mid), 10% (far) || Whips its tail forward with minimal knockback. Good for combos. Can be angled up or down.
|-
|-
!Up tilt
! colspan=2 | Up tilt
| Tail Flick || 10% close, 8% middle, 6% tipped|| Mewtwo telekinetically backflips, swinging its tail as it does so. Causes diagonal knockback, and can juggle at early percentages.
| || 9% (nearest), 8% (near), 6% (far), 5% (farthest) || Quickly backflips, striking foes with its tail. Causes diagonal knockback, and can juggle at early percentages.
|-
|-
!Down tilt
! colspan=2 | Down tilt
| Tail Sweep || 9% base, 8% middle, 5% tipped|| Mewtwo crouches and spins, swinging its tail out and knocking opponents into the air.
| || 9% (near), 8% (mid), 5% (far) || Crouches and sweeps its tail in a across the floor in a semi-circle.
|-
|-
!Dash attack
! colspan=2 | Dash attack
| Dark Torch || 9%|| Mewtwo lunges forwards with its hands out, releasing shadow energy from them. Minimal knockback.
| || 9% (clean), 6% (late) || Lunges forwards while releasing shadow energy out of both hands. Deals minimal knockback.
|-
|-
!Forward smash
! colspan=2 | Forward smash
| Shadow Blast || {{ChargedSmashDmgSSBM|12}} (arms), {{ChargedSmashDmgSSBM|20}} (blast)|| Mewtwo thrusts its hands forward and releases a huge blast of shadow energy from them.
| || {{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms) || Thrusts both its hands forward and releases a huge blast of shadow energy from them. Similar to Mario's forward smash, being most powerful the farther away the enemy is. Sweetspot deals both good damage and knockback.
|-
|-
!Up smash
! colspan=2 | Up smash
| Galaxy Force ||7 hits, {{ChargedSmashDmgSSBM|17}} total|| Mewtwo holds its palm up, releasing a storm of shadow energy that hits multiple times.
| || {{ChargedSmashDmgSSBM|1}} (hits 1-7), {{ChargedSmashDmgSSBM|10}} (hit 8) || Holds its palm up, releasing a storm of shadow energy that hits multiple times. It's possible to SDI out of the initial hits to avoid the last hit, which deals the most damage and knockback.
|-
|-
!Down smash
! colspan=2 | Down smash
| Shadow Bomb || {{ChargedSmashDmgSSBM|17}} (inner half), {{ChargedSmashDmgSSBM|15}} (outer half), {{ChargedSmashDmgSSBM|7}} (late hit)|| Mewtwo hits downward with a single burst of shadow energy from its pointer finger. The attack only hits the side Mewtwo is facing.
| || {{ChargedSmashDmgSSBM|17}} (inner half), {{ChargedSmashDmgSSBM|15}} (outer half), {{ChargedSmashDmgSSBM|7}} (late hit) || Extends its arm downwards and launches a burst of dark energy from its fingertip near its feet. Has moderate starup and little endlag. The attack only hits the side Mewtwo is facing.
|-
|-
!Neutral aerial
! colspan=2 | Neutral aerial
| Body Spark || 8 hits of 2% (16% total); 5% (landing)|| Mewtwo releases a field of electricity from its body, damaging anybody in range. Final hit causes stronger knockback.
| || 1-2% (hits 1-8), 4% (hit 9), 5% (landing)|| Releases a field of electricity from its body, damaging any opponent in range. The final hit causes stronger knockback and launches opponents.
|-
|-
!Forward aerial
! colspan=2 | Forward aerial
| Shadow Claw || 14%|| Mewtwo claws forward with its hand covered in shadow energy. Causes vertical knockback at higher percentages.
| || 14% || Swipes its left hand forward, engulfed in shadow energy. Causes strong vertical knockback, but has short range.
|-
|-
!Back aerial
! colspan=2 | Back aerial
| Tail Flail || 11%|| Mewtwo looks backwards and flings its tail out, knocking back opponents at mid to high percentages.
| || 13% (body), 11% (tail) || Whips its tail behind itself, knocking back opponents at mid-to-high percentages.
|-
|-
!Up aerial
! colspan=2 | Up aerial
|Tail Flip || 10%|| Mewtwo performs a back flip, hitting opponents with its tail. Excellent range and can juggle at lower percentages.
| || 10% (clean near), 12% (clean far), 7% (late near), 9% (late mid), 11% (late far) || Performs a backflip in midair, striking opponents with its tail. Excellent range and can juggle at lower percentages.
|-
|-
!Down aerial
! colspan=2 | Down aerial
| Meteor Kick || 16%|| Mewtwo performs a flip and thrusts its leg downwards, spiking the opponent.
| || 14-16% (clean), 10-12% (late) || Performs a backflip and thrusts one foot downwards, [[meteor smash]]ing the opponent. The sweetspot is Mewtwo's foot, with the sourspot being its underbelly.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
! colspan=2 | Grab
| Psychic ||&mdash;|| Mewtwo telekinetically immobilizes its opponent. Decent range.
| || &mdash; || Grabs an opponent with psychokinesis. Decent range.
|-
|-
!Pummel
! colspan=2 | Pummel
| Dark Shock ||3%|| Mewtwo shocks the opponent in its grasp.
| || 3% || Zaps the foe with a small jolt of electricity.
|-
|-
!Forward throw
! colspan=2 | Forward throw
| Gravity Crush ||13% total|| Mewtwo crushes its foe by compressing them into a tiny Shadow Ball. Name is unofficial and was coined by [[TKBreezy]], in reference to a similar move used by Magneto in ''Marvel vs. Capcom 3''. It is Mewtwo's only move that has been changed in terms of animation, compared to its old Forward Throw in Melee, Shadow Cannon, where it fired multiple tiny shadow balls at its foe.
| || 1% (hits 1-5), 8% (throw) || Crushes its foe by compressing them into a tiny Shadow Ball. It is Mewtwo's only move that has been changed in terms of animation, compared to its old forward throw in ''Melee'', where it fired multiple Shadow Balls at its foe.
|-
|-
!Back throw
! colspan=2 | Back throw
| Telekinesis || 11%|| Mewtwo uses Psychic to throw its enemy backward. Has good KO potential at high percentage and one of the strongest back throws in the game.
| || 11% || Telekinetically tosses its opponent behind itself. Has good KO potential at high percentage and one of the strongest back throws in the game.
|-
|-
!Up throw
! colspan=2 | Up throw
| Psychic Whirlwind || 12%|| Mewtwo uses Psychic to spin its foe around itself before throwing them upward. One of the strongest up throws in the game. Can be used to set up combos against fast fallers.
| || 12% || Uses Psychic to swirl the opponent around its body before launching them upwards. One of the strongest up throws in the game. Can be used to set up combos against fast fallers.
|-
|-
!Down throw
! colspan=2 | Down throw
| Tail Smash || 5% then 6% (11% total)|| Mewtwo throws its enemy down and hits with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack.
| || 5% (hit 1), 6% (throw) || Slams the opponent to the ground and whips them with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack.
|-
|-
!Floor attack (front)
! colspan=2 | Floor attack (front)
| || 6-7% || Mewtwo telekinetically gets itself up and spins around with its tail extended.
| || 7% (tail), 5% (sides) || Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]].
|-
|-
!Floor attack (back)
! colspan=2 | Floor attack (back)
| || 5% || Mewtwo telekinetically gets itself up and spins around with its tail swung behind it.
| || 6% (tail), 5% (sides) || Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be [[Electric|electrocuted]].
|-
|-
!Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 6% || Mewtwo telekinetically gets itself up and spins around with its tail extended.
| || 6% (tail), 5% (sides) || Telekinetically gets itself up and spins around, striking opponents with its tail. Does not deal [[electric]] damage.
|-
|-
!Edge attack  
! colspan=2 | Edge attack (fast)
| || 8% || Mewtwo flips onto the stage, using its tail to attack.
| || 8% (tail), 6% (body) || Flips onto the stage, striking opponents with its tail.
|-
|-
!Edge attack (100%)
! colspan=2 | Edge attack (slow)
| || 10% || Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes with a claw.
| || 10% || Telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes forward.
|-
|-
!Neutral special
! colspan=2 | Neutral special
| [[Shadow Ball]] ||4%-25% (shot), 1% (hits while charging)|| Mewtwo concentrates shadow energy into a large sphere, then throws it at its foe. Can cause significant knockback at any level of charge.
| [[Shadow Ball]] || 3-25% (shot), 0-1% (charging hits) || Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.
|-
|-
!Side special
! colspan=2 | Side special
| [[Confusion]] ||10%|| Mewtwo grabs the opponent and telekinetically spins them around in front of itself. The move is also capable of reflecting projectiles and causing damage to the projectiles' original users. The platform glitch returns in PM as well: using this move on an enemy that is standing on a platform (or thin piece of stage) will pull them through it.
| [[Confusion]] || 10% || Mewtwo grabs an opponent and telekinetically spins them around in front of itself before releasing them forward. This move is also capable of reflecting projectiles and causing damage to the projectiles' original users. The platform glitch returns in PM as well: using this move on an enemy that is standing on a platform (or thin piece of stage) will pull them through it.
|-
|-
!Up special
! colspan=2 | Up special
| [[Teleport]] ||-|| Mewtwo quickly vanishes and reappears in a different location. Can be directed with the analog stick. Mewtwo can also act out of Teleport almost immediately with anything outside of an [[Air dodging|air dodge]]. Teleporting from the ground retains Mewtwo's midair jump.
| [[Teleport]] || || Mewtwo quickly vanishes and reappears in a different location. Can be directed with the analog stick. Mewtwo can also act out of Teleport almost immediately with anything outside of an [[Air dodging|air dodge]]. Teleporting from the ground retains Mewtwo's midair jump while teleporting after a using midair jump is used puts Mewtwo in a [[helpless]] state. Mewtwo is completely intangible while teleporting
|-
|-
!Down special
! colspan=2 | Down special
| [[Disable]] ||1% (grounded foes), 10% (aerial foes)|| Mewtwo releases a short-range beam from its eyes that briefly [[stun|stuns]] the opponent. When used on an airborne opponent, the attack causes more damage as well as horizontal knockback.
| [[Disable]] || 1% (grounded foes), 10% (aerial foes) || Mewtwo releases a short-range beam from its eyes that briefly [[stun|stuns]] the opponent. When used on an airborne opponent, the attack causes more damage as well as horizontal knockback.
|-
|-
!Final Smash
! colspan=2 | Final Smash
| Psystrike || 15% (rise), 78% (beam's total); 93% total||Similar to Lucario's Aura Storm; Mewtwo maniacally laughs and flies above the stage, unleashing a powerful beam of dark energy. It has a wider size, moves much slower, but is much more powerful. Has strong knockback. If all hits from the beam connect, it will almost always [[one-hit KO]] most characters.
| {{s|bulbapedia|Psystrike}} || 6%/15% (startup), 3% (hits 1-21), 15% (hit 22) || Similar to Lucario's [[Aura Storm]]; Mewtwo maniacally laughs and flies above the stage, unleashing a powerful beam of dark energy. The beam is wider and deals more damage, but is slower to angle. If all hits from the beam connect, it will almost always [[one-hit KO]] most characters.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|Emukiller|USA}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Frozen|USA}}
 
*{{Flag|USA}} [[Smasher:Kaos (SoCal)|Kaos]]
''See also: [[:Category:Mewtwo players (PM)]]''
*{{Sm|KoreanDJ|USA}}
*{{Sm|Casino Wolf|USA}} - Ranked 1st on the Arizona Power Rankings.
*{{Sm|Leffen|Sweden}}
*{{Sm|EmuKiller|USA}} - Formerly ranked 39th on [[PMRank 2018]].
*{{Sm|Master Raven|USA}}
*{{Sm|Frozen|USA}} - Formerly ranked 13th on [[PMRank 2016]].
*{{Sm|Mew2King|USA}}
*{{Sm|Pikmon|USA}} - Ike main with a Mewtwo secondary, strongest active Mewtwo. Ranked #17 on [[PMRank 2023]].
*{{Sm|Smash G0D|USA}}
*{{Sm|Violet|USA}} - Formerly ranked 7th on [[PMRank 2018]]. Placed 3rd at [[The Bigger Balc]].
*{{Sm|Taj|USA}}
 
==In Solo Modes==
While Mewtwo cannot appear as a CPU in {{SSBB|Classic Mode}}, it does appear in [[All-Star Mode]] in ''[[Project+]]'' and later versions of ''[[Project M]]''. It is fought in Stage 18 alongside {{PM|Pikachu}}, {{PM|Jigglypuff}}, {{PM|Charizard}}, and {{PM|Lucario}}. In [[Event Match]]es, Mewtwo replaces the opponent {{SSBB|King Dedede}} in [[Event 40: The Final Battle]], replaces the opponent {{SSBB|Pikachu}} in [[Co-Op Event 2: Master the Pokémon Tag Battle]], and appears as the final opponent in [[Co-Op Event 21: The True All-Star Battle]].
<center>
<gallery>
MewtwoCongratulationsPM.png|[[Congratulations screen]]
</gallery>
</center>
 
==Role in [[The Subspace Emissary]]==
As Mewtwo does not exist within the base game of [[Super Smash Bros. Brawl]], it does not play a role within the story. Mewtwo is instead automatically unlocked after finishing the main story in Project+. It however isn't available in Subspace naturally in Project M and older versions of Project+.
 
==Trophy==
In ''[[Project+]]'', Mewtwo's trophy can be obtained by clearing {{SSBB|Classic Mode}} or [[All-Star]] mode. This is the same Mewtwo trophy from ''Brawl'', but with the model and pose changed to match its appearance in Project+.
{{Trophy/Fighter
|name=Mewtwo
|image=Mewtwo P+ Trophy.png
|desc=A Genetic Pokémon. This Legendary Pokémon was based on a recombination of Mew's DNA, created by a scientist after years of research. However, Mewtwo greatly differs from Mew in both size and personality and is said to be the most twisted and savage Pokémon ever. Mewtwo has incredibly high combat abilities and uses Psychic-type attacks.
|gamelist={{Trophy games|console1=GB|game1=Pokémon Red/Blue|console2=GBA|game2=Pokémon FireRed/LeafGreen}}
|game=Brawl
}}
{{clrl}}


==Alternate costumes==
==Alternate costumes==
Armored Mewtwo appears as Mewtwo's alternate costume. It is based upon the armor donned by Mewtwo in ''Mewtwo Strikes Back''.
===Project M===
There are three color schemes available for this alternate costume: One silver, as it was in the movie; one gold, with a gray color scheme for Mewtwo, and one black and red, with a red color for Mewtwo.
Mewtwo's design received a large overhaul from ''Melee'' to ''Project M''. Where Melee based its design from Generation I and II (games for the Game Boy, Game Boy Color and Nintendo 64), its new design reflects Generation IV (games that were for the Wii and Nintendo DS, and made around the same time as ''Super Smash Bros. Brawl''). It matches Brawl's more realistic environment like other characters.  
On the back of the gray and gold armor color schemes is the inscription "PKMN-150", which is its National Pokédex number in the games, while the black one instead features the Team Rocket logo.
 
[[Image:Mewtwo Palette (PM).png|frame|center|Mewtwo's alternate costumes in ''PM'']]
It retains all of its costumes from ''Melee'', while also gaining a new gray color scheme and alternate costumes based upon its armor set seen in ''Mewtwo Strikes Back.''
 
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Mewtwo Palette (PM).png|frame|center|Mewtwo's alternate costumes in PM]]
|-
|[[File:MewtwoHeadPM.png]]
|[[File:MewtwoHeadGreenPM.png]]
|[[File:MewtwoHeadRedPM.png]]
|[[File:MewtwoHeadBluePM.png]]
|[[File:MewtwoHeadBlackPM.png]]
|[[File:MewtwoHeadArmorPM.png]]
|[[File:MewtwoHeadArmorGoldPM.png]]
|[[File:MewtwoHeadArmorBlackPM.png]]
|
|}
 
===Project+===
In ''[[Project+]]'', Mewtwo received additional colors. The yellow skin is based on the sprite from ''Pokémon Yellow''. Armored Mewtwo gains a green and blue color, and Rocket Mewtwo was included as the red team color for this costume set. Shadow Mewtwo from ''Pokkén Tournament'' is the third costume with additional colors.
 
[[File:Mewtwo Palette (P+).png|800px|thumb|center|Mewtwo's alternate costumes in P+]]
 
'''Secret costumes:'''
 
[[File:Mewtwo Z P+.png|160px]] [[File:Mewtwo R_P+.png|160px]]
 
*'''Z-Secret Costume:''' Shadow Armored Mewtwo: A color scheme for the Armored Mewtwo costume that references Shadow Pokémon from ''Pokémon Colosseum'' and ''Pokémon XD: Gale of Darkness'' (more specifically, the latter game's Shadow Lugia). An extra detail involves Mewtwo's digits being more claw-like.
*'''R-Secret Costume:''' Mega Mewtwo X: One of Mewtwo's [[bulbapedia:Mega Evolution|Mega Evolutions]] introduced in Generation VI, being activated when it is holding [[bulbapedia:Mewtwonite X|Mewtwonite X]] and the player Mega Evolves it. This is the only Mewtwo-related [[bulbapedia:Mega Evolution|Mega Evolution]] that's not usable in future ''Super Smash Bros.'' games.
 
==Reveal trailer==
{{#widget:YouTube|id=yMd6wAoqsJ4}}
 
==Gallery==
<gallery>
ProjectMRoyVsMewtwo.jpg
MewtwoPM00.jpg
MewtwoPM01.jpg
MewtwoPM02.jpg
MewtwoPM03.jpg
MewtwoPM04.jpg
MewtwoPM05.jpg
MewtwoPM06.jpg
MewtwoPM07.jpg
MewtwoPM08.jpg
MewtwoPM09.jpg
Mewtwo vs Lucario.png
</gallery>


==Trivia==
==Trivia==
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.]
*At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from ''Melee'' and import them into ''Brawl''. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. ''Project M'' Backroom member SiLeNtDo0m credits Haloedhero with the animation work in [http://smashboards.com/threads/floaty-purposes-mewtwo-general.341207/#post-15904161 this forum post.]
*When Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character.
*In ''Project M'', when Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to ''Project M'' Backroom member {{Sm|Gimpyfish}}, this is due to the difficulty of programming a new projectile for a pre-existing character. This was eventually fixed in ''Project+'', where Kirby properly copies Shadow Ball from Mewtwo.
*Mewtwo's SFX are of a significantly lower quality than Melee, despite an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] proving that this was unneccesary for the official release.
**An unreleased ''Project M'' build shows though that a proper Shadow Ball ability for Kirby was in development and well under way.
*Mewtwo's sound effects replace [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him.
*Before ''Project+'' came to be, there were some minor oddities with Mewtwo's voice clips during battle, distinctions shared by fellow clone engine fighter {{PM|Roy}}. This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed:
*Mewtwo's voice is heard when it is in its [[Metal]] form. It shares this distinction with Roy due to their sound effects replacing Subspace Emissary bosses.
**Mewtwo's SFX were of a significantly lower quality than Melee, although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207338 unofficial patch] for 3.5 proved that this was unnecessary for the official release.
*Mewtwo is the only character that has the announcer echo twice when selected.
**Mewtwo's voice could be heard when it entered Metal form.
*[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 leaked] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0.  
**Prior to the v3.6 Beta, Mewtwo's sound effects replaced [[Galleom]]'s, resulting in [http://www.youtube.com/watch?v=ZEgFRimMvmM atypical behaviour] when fighting him. After 3.6, its sound effects were then shared with {{PM|Lucario}}.
* Mewtwo's green costume palette is its shiny color from the ''Pokémon'' series.
*[[Mewtwo]] was [https://twitter.com/ProjectMGame/status/389947763590299648 "leaked"] in version 2.6 of ''Project M'', with a screenshot of Mewtwo and {{PM|Pikachu}} on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0.
*Like {{PM|Roy}}, anything that would normally be exclusive to Mewtwo (namely, a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s.
**Interestingly, Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}. Clearing Classic Mode with it, {{PM|Charizard}}, {{PM|Squirtle}} or {{PM|Ivysaur}} will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen, and any records with any of the four characters are added to Mewtwo's records. The Pokémon Trainer's name is changed to "Mewtwo" except in the [[Sound Test]] and his character introduction in [[The Subspace Emissary]].
**Furthermore, clearing Classic or All-Star Mode with Mewtwo grants the player the Mewtwo trophy.
*When accessing [[replay]]s in ''Brawl'', Mewtwo shows up as "[[Porky Statue|Pokeystatue]]".
*Whenever Mewtwo appears while Lucario is in the stage in [[All-Star]] mode, its hands will have an aura effect.
*If one were to delete the custom file used for the announcer calls in ''Project M'' and selects Mewtwo in-game, it reveals to use an unused clip for the [[Fighting Alloy Team]].
*Coincidentally, Mewtwo's Final Smash is named [[Psystrike]], which would become Mewtwo's Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', although it functions completely differently.


==External links==
==External links==
*[http://projectmgame.com/en/characters/mewtwo Project M character page]
*[https://www.reddit.com/r/SSBPM/comments/fjo01q/labbing_discord_results_mewtwo/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Mewtwo]]
[[Category:Mewtwo]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

Latest revision as of 20:00, November 21, 2024

Mewtwo
in Project M and Project+
PMMewtwo.png
PPlus Mewtwo.png
Artistic rendering of Mewtwo's alternate costume in Project M, resembling an armored Mewtwo from Pokémon The First Movie: Mewtwo Strikes Back.

PokemonSymbol.svg
Universe Pokémon
Base game appearance Melee
Moveset inspiration Mewtwo (SSBM)
Alternate costume Armored Mewtwo, Shadow Mewtwo (Project+)
Mewtwo (PM)

Mewtwo is a playable character in the Brawl mod Project M. After being cut from Melee, it returns with significant buffs. In Project M, it is one of two characters that were not originally playable in Brawl, the other being Roy; in Project+, it is one of three, with Knuckles being the third. Mewtwo was the second clone engine character announced for Project M, using Lucario as a base.

Masachika Ichimura's protrayal of Mewtwo from Super Smash Bros. Melee was re-purposed for Mewtwo's appearances in Project M onward.

Mewtwo is ranked 3rd out of 41 on the official tier list at the top of the A tier, a significant improvement from its 20th out of 26 placing in Melee. In the official Project+ Tier list, Mewtwo ranks slightly lower at 5th, near the top of the A+ tier.

Attributes[edit]

As with Melee, Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with a long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to space with ease. It also has good zoning capabilities as a result of its tail attacks and Shadow Ball. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery. Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from Melee to PM, offering for versatile combos that can lead directly into its finishers.

However, despite the numerous buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability; even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo vertically, more so than the slightly floatier Samus as a result of her extra weight. It also may have trouble KOing outside of combos, despite having many K.O options, due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.

Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in PM's metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.

Changes from Melee to PM[edit]

Mewtwo was significantly buffed from Melee to Project M. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however, they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results.

Aesthetics[edit]

  • Change Animation for dropping through a soft platform now has Mewtwo's body flicker briefly.
  • Change Mewtwo has been updated with universal changes introduced in Brawl:
    • Change Mewtwo now has an on-screen appearance, where it teleports onto the stage and stretches a hand, emitting its cry from the main Pokémon games.
    • Change Mewtwo now has a Wii Remote selection sound, which uses the aforementioned battle cry.
    • Change Mewtwo has two new taunts, bringing it up to the standard of three. Its taunt from Melee is assigned as a down taunt:
      • Change Up taunt involves Mewtwo floating in a sitting pose with closed eyes, similar to how it appeared at Dr. Fuji's lab in Mewtwo Strikes Back. Mewtwo keeps floating as long as the taunt input is held.
      • Change Its side taunt is similar to the on-screen appearance.
  • Change Mewtwo's victory poses have been updated:
    • Change Its victory pose where it spins and folds its arms now has it say "愚かな." (Foolish.) which is taken from the Japanese version of Melee.
    • Change It also has a new victory pose where it spins in place, floating up, and ultimately disappearing. This replaces the victory pose from Melee where it emits a dark aura rom its fingers; while maintaining the voice from the original.
  • Change Mewtwo has a new defeat pose. After losing a match, it floats while its turned away and looking back, similar to the artwork on the Pokémon selection screen of its appearance in Pokémon Stadium before battling it.

Attributes[edit]

  • Change Mewtwo is heavier (85 → 97), now being a semi-middleweight character instead of a lightweight. However, since Mewtwo now exceeds 86 units, it is now vulnerable to Fox's waveshine combos, as it is pushed back by the shine instead of knocked down.
  • Buff Mewtwo's tail is now significantly longer, greatly increasing the reach of any attacks that utilize its tail, such as its tilts.
    • Buff Compared to Melee (where Mewtwo's entire tail had a hurtbox), only the inner half of its tail has a hurtbox, thus giving Mewtwo significant disjointed hitbox for its tail attacks.
  • Buff Mewtwo can now hover in a similar manner to Peach's float:
    • Buff Unlike Peach's float, Mewtwo has full vertical and horizontal control over the direction of its float.
    • Nerf The duration of its float is shorter (lasting a bit more than one second), and using it will cause Mewtwo to lose its midair jump.
    • Buff Hovered aerials have their landing lag removed, akin to Peach's float cancel.
  • Buff Sidestep now involves Mewtwo vanishing, akin to its air dodge. It is significantly shorter than its Melee version, allowing Mewtwo to act out of it sooner.
  • Nerf Mewtwo is now vulnerable to the grab release glitch.

Ground Attacks[edit]

  • Buff The minimum amount of hits delivered by the second hit of Mewtwo's neutral attack is now just one (as opposed to Melee's eight hits), making the move optionally much shorter, and therefore allowing Mewtwo to effectively follow-up.
  • Buff All tilts have less ending lag.
  • Change Forward tilt's sweetspot is now located at the tip of the tail, while the rest of the attack is weaker. It no longer has a slash effect.
  • Buff Mewtwo's forward smash has a smaller sourspot, a much larger sweetspot, and the shadow blast is much larger, giving the move about twice the reach. The knockback of the sweetspot is also more powerful.
  • Change Sourspot of forward smash possesses a neutral effect, making it more noticeable.
  • Buff The hits of up smash link better into each other. The final hit is additionally more powerful and deals slightly more damage.
  • Buff Down smash produces a slightly larger shadow blast to slightly improve its reach, and it now has a sweetspot on the inner half of the move that hits more powerfully, while the sourspot has the move's Melee power. Additionally, the latter half of the move has a weak lingering hitbox (instead of having no hitbox) and the attack has much less ending lag (having almost no lag after hitboxes cease).

Aerial Attacks[edit]

  • Buff All aerials have less landing lag.
  • Buff Neutral aerial connects better and is slightly stronger, increasing its overall utility.
  • Buff Forward aerial's hitboxes are more favorably placed, the hitbox being enlarged and moved closer to the tip of Mewtwo's fingers.
  • Buff Down aerial's hitboxes are more favorably placed and specific spacing is no longer required to avoid landing the sourspot, with the sourspot being smaller and placed higher, while the intermediate and sweetspot hitboxes are larger and make up a larger portion of the move. The attack additionally produces slightly stronger knockback.

Grabs and Throws[edit]

  • Buff Forward throw changed to crushing opponent in a Shadow Ball, then throwing them ahead. It has the same angle as the original throw, but racks up damage more reliably (now always dealing a fixed amount of damage), and produces much stronger knockback, now being a potential KO move when used near edges.

Special Moves[edit]

  • Buff Shadow Ball is stronger, and even when uncharged it has stronger knockback than before. It also travels considerably faster.
  • Buff Confusion's effect now sends victims upwards into a tumbling state after spinning them, it is safer on hit than in Melee, where every character could punish it on-hit with a back aerial and produces a slight wind effect a small distance outside its grab to make it more difficult to punish. It also now acts as a proper reflector, with projectiles reflected by Confusion inflicting damage to the original user, further improving Confusion's utility. It can still pull opponents through platforms (although this is harder than in Melee as a midair jump must be input first) and the rise up can stage spike if the platform is solid.
  • Buff Teleport no longer puts Mewtwo into a helpless state if used before a midair jump, and acting out of it is possible with anything but an air dodge (or another Teleport), making it more useful for recovery mix-ups and combos.
  • Buff Disable has increased reach, now affects enemies from behind, and can no longer be reflected. It also has significantly increased power on midair foes, dealing 9% more damage.
  • Nerf Mewtwo can no longer Teleport downward through soft platforms that it is standing on.
  • Buff Disable no longer deals knockback to already-dazed characters, nor does it increase their stun time. It does add slightly more damage, however, and the attack not causing knockback enables Mewtwo to follow up with other, stronger attacks.

Changes from PM to P+[edit]

Aesthetics[edit]

  • Bug fix Mewtwo now has its own soundbank separate of Lucario, eliminating related bugs and oddities from Project M.
  • Change Mewtwo's tail swings have costume-specific graphics.
  • Change Final Smash voice lines changed, given audio effects to match other characters.
  • Bug fix Fixed issues related to Mewtwo's eye movement when using forward smash, up smash, forward air, and forward throw.
  • Bug fix Fixed issue where most Mewtwo eye animations did not trigger while having a final smash glow.
  • Change Mewtwo's ledge getup attacks have been normalized.

Revisions[edit]

v3.01[edit]

  • Buff Grab release animation sped up to avoid potential grab release combos or re-grabs.
  • Change Up tilt animation cleaned up.
  • Change Model optimized to no longer cause significant lag.

v3.5[edit]

  • Nerf Tail is 15% shorter.
  • Buff Infinite jabs deal slightly more damage.
  • Buff Up tilt deals slightly more damage at the body.
    • Change Its trajectory and knockback has been altered.
  • Buff Down tilt has less endlag.
  • Nerf Down smash has more endlag.
  • Nerf Forward aerial has slightly more startup.
  • Nerf Up aerial has slightly more startup and more endlag.
  • Nerf Shadow Ball has become smaller.
    • Nerf It also has more startup.
  • Buff Confusion deals more knockback.
  • Nerf Can no longer act out of teleport if used after second jump.
  • Nerf Can no longer teleport through stage corners.
  • Change Disable can no longer clank with opponent's attacks.

v3.6[edit]

  • Change Shadow Ball and its trail received a makeover, now resembling the move's appearance throughout recent games in the Pokémon franchise as opposed to Melee's purple and blue color.
  • Change All of Mewtwo's sound effects and graphical aspects have been carried over from Melee.

Moveset[edit]

Up to date as of version 3.6.

Name Damage Description
Neutral attack 6% Extends its right arm, blasting out a bit of shadow energy, and then extends its left arm, shooting out repeated pulses of dark energy.
3% (loop)
Forward tilt 6% (near), 8% (mid), 10% (far) Whips its tail forward with minimal knockback. Good for combos. Can be angled up or down.
Up tilt 9% (nearest), 8% (near), 6% (far), 5% (farthest) Quickly backflips, striking foes with its tail. Causes diagonal knockback, and can juggle at early percentages.
Down tilt 9% (near), 8% (mid), 5% (far) Crouches and sweeps its tail in a across the floor in a semi-circle.
Dash attack 9% (clean), 6% (late) Lunges forwards while releasing shadow energy out of both hands. Deals minimal knockback.
Forward smash 20% (blast), 12% (arms) Thrusts both its hands forward and releases a huge blast of shadow energy from them. Similar to Mario's forward smash, being most powerful the farther away the enemy is. Sweetspot deals both good damage and knockback.
Up smash 1% (hits 1-7), 10% (hit 8) Holds its palm up, releasing a storm of shadow energy that hits multiple times. It's possible to SDI out of the initial hits to avoid the last hit, which deals the most damage and knockback.
Down smash 17% (inner half), 15% (outer half), 7% (late hit) Extends its arm downwards and launches a burst of dark energy from its fingertip near its feet. Has moderate starup and little endlag. The attack only hits the side Mewtwo is facing.
Neutral aerial 1-2% (hits 1-8), 4% (hit 9), 5% (landing) Releases a field of electricity from its body, damaging any opponent in range. The final hit causes stronger knockback and launches opponents.
Forward aerial 14% Swipes its left hand forward, engulfed in shadow energy. Causes strong vertical knockback, but has short range.
Back aerial 13% (body), 11% (tail) Whips its tail behind itself, knocking back opponents at mid-to-high percentages.
Up aerial 10% (clean near), 12% (clean far), 7% (late near), 9% (late mid), 11% (late far) Performs a backflip in midair, striking opponents with its tail. Excellent range and can juggle at lower percentages.
Down aerial 14-16% (clean), 10-12% (late) Performs a backflip and thrusts one foot downwards, meteor smashing the opponent. The sweetspot is Mewtwo's foot, with the sourspot being its underbelly.
Grab Grabs an opponent with psychokinesis. Decent range.
Pummel 3% Zaps the foe with a small jolt of electricity.
Forward throw 1% (hits 1-5), 8% (throw) Crushes its foe by compressing them into a tiny Shadow Ball. It is Mewtwo's only move that has been changed in terms of animation, compared to its old forward throw in Melee, where it fired multiple Shadow Balls at its foe.
Back throw 11% Telekinetically tosses its opponent behind itself. Has good KO potential at high percentage and one of the strongest back throws in the game.
Up throw 12% Uses Psychic to swirl the opponent around its body before launching them upwards. One of the strongest up throws in the game. Can be used to set up combos against fast fallers.
Down throw 5% (hit 1), 6% (throw) Slams the opponent to the ground and whips them with its tail. Mewtwo's fastest throw, the tail will also hit behind Mewtwo after the initial attack.
Floor attack (front) 7% (tail), 5% (sides) Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be electrocuted.
Floor attack (back) 6% (tail), 5% (sides) Telekinetically gets itself up and spins around, striking opponents with its tail. Anyone who comes in contact with Mewtwo will be electrocuted.
Floor attack (trip) 6% (tail), 5% (sides) Telekinetically gets itself up and spins around, striking opponents with its tail. Does not deal electric damage.
Edge attack (fast) 8% (tail), 6% (body) Flips onto the stage, striking opponents with its tail.
Edge attack (slow) 10% Telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes forward.
Neutral special Shadow Ball 3-25% (shot), 0-1% (charging hits) Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the L or the R button. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.
Side special Confusion 10% Mewtwo grabs an opponent and telekinetically spins them around in front of itself before releasing them forward. This move is also capable of reflecting projectiles and causing damage to the projectiles' original users. The platform glitch returns in PM as well: using this move on an enemy that is standing on a platform (or thin piece of stage) will pull them through it.
Up special Teleport Mewtwo quickly vanishes and reappears in a different location. Can be directed with the analog stick. Mewtwo can also act out of Teleport almost immediately with anything outside of an air dodge. Teleporting from the ground retains Mewtwo's midair jump while teleporting after a using midair jump is used puts Mewtwo in a helpless state. Mewtwo is completely intangible while teleporting
Down special Disable 1% (grounded foes), 10% (aerial foes) Mewtwo releases a short-range beam from its eyes that briefly stuns the opponent. When used on an airborne opponent, the attack causes more damage as well as horizontal knockback.
Final Smash Psystrike 6%/15% (startup), 3% (hits 1-21), 15% (hit 22) Similar to Lucario's Aura Storm; Mewtwo maniacally laughs and flies above the stage, unleashing a powerful beam of dark energy. The beam is wider and deals more damage, but is slower to angle. If all hits from the beam connect, it will almost always one-hit KO most characters.

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Mewtwo players (PM)

In Solo Modes[edit]

While Mewtwo cannot appear as a CPU in Classic Mode, it does appear in All-Star Mode in Project+ and later versions of Project M. It is fought in Stage 18 alongside Pikachu, Jigglypuff, Charizard, and Lucario. In Event Matches, Mewtwo replaces the opponent King Dedede in Event 40: The Final Battle, replaces the opponent Pikachu in Co-Op Event 2: Master the Pokémon Tag Battle, and appears as the final opponent in Co-Op Event 21: The True All-Star Battle.

Role in The Subspace Emissary[edit]

As Mewtwo does not exist within the base game of Super Smash Bros. Brawl, it does not play a role within the story. Mewtwo is instead automatically unlocked after finishing the main story in Project+. It however isn't available in Subspace naturally in Project M and older versions of Project+.

Trophy[edit]

In Project+, Mewtwo's trophy can be obtained by clearing Classic Mode or All-Star mode. This is the same Mewtwo trophy from Brawl, but with the model and pose changed to match its appearance in Project+.

Mewtwo trophy
Mewtwo
A Genetic Pokémon. This Legendary Pokémon was based on a recombination of Mew's DNA, created by a scientist after years of research. However, Mewtwo greatly differs from Mew in both size and personality and is said to be the most twisted and savage Pokémon ever. Mewtwo has incredibly high combat abilities and uses Psychic-type attacks.
Game Boy: Pokémon Red/Blue
GB Advance: Pokémon FireRed/LeafGreen

Alternate costumes[edit]

Project M[edit]

Mewtwo's design received a large overhaul from Melee to Project M. Where Melee based its design from Generation I and II (games for the Game Boy, Game Boy Color and Nintendo 64), its new design reflects Generation IV (games that were for the Wii and Nintendo DS, and made around the same time as Super Smash Bros. Brawl). It matches Brawl's more realistic environment like other characters.

It retains all of its costumes from Melee, while also gaining a new gray color scheme and alternate costumes based upon its armor set seen in Mewtwo Strikes Back.

Mewtwo's alternate costumes in PM
MewtwoHeadPM.png MewtwoHeadGreenPM.png MewtwoHeadRedPM.png MewtwoHeadBluePM.png MewtwoHeadBlackPM.png MewtwoHeadArmorPM.png MewtwoHeadArmorGoldPM.png MewtwoHeadArmorBlackPM.png

Project+[edit]

In Project+, Mewtwo received additional colors. The yellow skin is based on the sprite from Pokémon Yellow. Armored Mewtwo gains a green and blue color, and Rocket Mewtwo was included as the red team color for this costume set. Shadow Mewtwo from Pokkén Tournament is the third costume with additional colors.

Mewtwo's alternate costumes in P+

Secret costumes:

Mewtwo Z P+.png Mewtwo R P+.png

  • Z-Secret Costume: Shadow Armored Mewtwo: A color scheme for the Armored Mewtwo costume that references Shadow Pokémon from Pokémon Colosseum and Pokémon XD: Gale of Darkness (more specifically, the latter game's Shadow Lugia). An extra detail involves Mewtwo's digits being more claw-like.
  • R-Secret Costume: Mega Mewtwo X: One of Mewtwo's Mega Evolutions introduced in Generation VI, being activated when it is holding Mewtwonite X and the player Mega Evolves it. This is the only Mewtwo-related Mega Evolution that's not usable in future Super Smash Bros. games.

Reveal trailer[edit]

Gallery[edit]

Trivia[edit]

  • At the time of Mewtwo's creation as a character in the mod, it was not possible to convert animations from Melee and import them into Brawl. As a result of having to do them all from scratch, Mewtwo's animations alone took approximately 700 hours to create. Project M Backroom member SiLeNtDo0m credits Haloedhero with the animation work in this forum post.
  • In Project M, when Kirby copies Mewtwo, he copies Disable rather than Shadow Ball. According to Project M Backroom member Gimpyfish, this is due to the difficulty of programming a new projectile for a pre-existing character. This was eventually fixed in Project+, where Kirby properly copies Shadow Ball from Mewtwo.
    • An unreleased Project M build shows though that a proper Shadow Ball ability for Kirby was in development and well under way.
  • Before Project+ came to be, there were some minor oddities with Mewtwo's voice clips during battle, distinctions shared by fellow clone engine fighter Roy. This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed:
    • Mewtwo's SFX were of a significantly lower quality than Melee, although an unofficial patch for 3.5 proved that this was unnecessary for the official release.
    • Mewtwo's voice could be heard when it entered Metal form.
    • Prior to the v3.6 Beta, Mewtwo's sound effects replaced Galleom's, resulting in atypical behaviour when fighting him. After 3.6, its sound effects were then shared with Lucario.
  • Mewtwo was "leaked" in version 2.6 of Project M, with a screenshot of Mewtwo and Pikachu on Pokémon Stadium 2 being used as a screen texture on said stage. However, it was barely noticed. These were changed to be different pictures after version 3.0.
  • Like Roy, anything that would normally be exclusive to Mewtwo (namely, a codec conversation) reuses that of Mario's.
    • Interestingly, Mewtwo uses many data slots that were originally used for Pokémon Trainer. Clearing Classic Mode with it, Charizard, Squirtle or Ivysaur will play Pokémon Trainer's "Congratulations" video and Mewtwo's "Congratulations" screen, and any records with any of the four characters are added to Mewtwo's records. The Pokémon Trainer's name is changed to "Mewtwo" except in the Sound Test and his character introduction in The Subspace Emissary.
    • Furthermore, clearing Classic or All-Star Mode with Mewtwo grants the player the Mewtwo trophy.
  • When accessing replays in Brawl, Mewtwo shows up as "Pokeystatue".
  • Whenever Mewtwo appears while Lucario is in the stage in All-Star mode, its hands will have an aura effect.
  • If one were to delete the custom file used for the announcer calls in Project M and selects Mewtwo in-game, it reveals to use an unused clip for the Fighting Alloy Team.
  • Coincidentally, Mewtwo's Final Smash is named Psystrike, which would become Mewtwo's Final Smash in Super Smash Bros. 4 and Super Smash Bros. Ultimate, although it functions completely differently.

External links[edit]