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:''For a list of challenges in ''[[Super Smash Bros. Brawl]]'', see ''[[List of challenges (SSBB)]].'' For a list of challenges in {{for3ds}}, see ''[[List of challenges (SSB4-3DS)]].'' For a list of challenges in {{forwiiu}}, see ''[[List of challenges (SSB4-Wii U)]].''
'''Challenges''' ({{ja|クリアゲッター|Kuria Gettā}}, ''Clear Getter'') are a gameplay component from ''Super Smash Bros. Brawl'' onward. The purpose of the Challenges is to reward players with unlockable content or completing certain objectives or meeting certain conditions.
[[File:Challenges.jpg|thumb|right|''Brawl''{{'}}s Challenges Screen]]


'''Challenges''' ({{ja|クリアゲッター|Kuria gettā}}, '''Clear Getter''') are an external gameplay component of ''Super Smash Bros. Brawl'' and ''Super Smash Bros. 4''. On a rectangular grid of boxes, the Challenges give players hints at attaining the various unlockable components of the game.
==''[[Super Smash Bros. Brawl]]''==
:''For a list of challenges, see [[List of challenges (SSBB)]].''
[[File:Challenges Brawl.png|thumb|''Brawl''{{'}}s Challenges Screen]]
In ''Brawl'', the Challenges made their debut as a way to show players the various ways to unlock additional aspects of the game. At first, the Challenge screen is a grid of blank squares. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward: Upon clearing a box, some of the adjacent boxes and their criteria become partially visible. The possible rewards for completing a challenge are [[Trophies]], [[Music]], [[Stages]], [[Stage builder]] parts, [[Masterpieces]], and [[Sticker]]s. Specific challenges that are colored gold will also reward a [[Golden Hammer]]. These will automatically complete most challenges and instantly claim the reward. However, in the NTSC version, some challenges forbid the use of a Golden hammer, while the PAL version has no restriction (despite the instructions claiming otherwise). Only 5 challenges reward a Golden Hammer, and there is no chance to reclaim one after it is used. ''Brawl'' features 4 rows of 32 categories, for a total of 128 Challenges. However, only 54 challenges are visible at any given time, so the player has to scroll left and right to see all of them.
{{clr}}


==Origin==
=={{for3ds}}==
[[File:KARchecklist.png|thumb|right|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
:''For a list of challenges, see [[List of challenges (SSB4-3DS)]].''
While hosting some differences from the mode's introduction in ''Brawl'', ''Kirby Air Ride'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes; upon completing the requirements in one check-box, the boxes above, below, left, and right to the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all check-boxes featured rewards, a feature that was not retained for ''Brawl''. In Super Smash Bros. 4, challenges are also shown above and below, similar to ''Kid Icarus: Uprising''.
[[File:Smash3DSChallengeScreen.png|thumb|''Smash for 3DS''{{'}}s Challenges Screen]]
Challenges made a return in ''for Nintendo 3DS'', but the presentation and functionality have been altered significantly. Like ''Brawl'', the section is initially blank squares on a grid. Unlike ''Brawl'' the grid is split into 3 separate panels of Challenges, each with 5 rows of 7 categories, for a total of 105 Challenges. The first panel contains the easiest challenges, the second is harder, and the third panel is the hardest. Like in ''Brawl'', rewards are claimed after completing specific challenges. In addition to the completion reward, ''for Nintendo 3DS'' introduced the additional reward of a special screenshot that the player can view at any point after completion. Upon clearing a challenge, the boxes directly adjacent to said challenge become exposed. The possible completion rewards are [[Trophies]], [[Music]], [[Stages]], [[Poké Ball]] Pokémon, [[Custom moves]], {{SSB4|Mii Fighter}} costumes, [[Equipment]] and [[Power]]s. Challenges that involve competing a mode not yet unlocked or with a character not yet unlocked will be shown as question marks to avoid spoilers (such as “Compete ??? with ???”). Pale yellow boxes give Golden hammers, which function identically as in ''Brawl''. There are again only 5 challenges that reward a Golden hammer. Unlike ''Brawl'', there are challenges that a Golden hammer cannot be used in all versions.
{{clr}}


==Operation==
=={{forwiiu}}==
In ''Brawl'', the Challenges made its debut as a way to show players the various ways to unlock [[trophies]], [[music]], [[characters]], and other gameplay aspects. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward; upon clearing a box, the boxes, and their criteria, to the left and right of the cleared challenge, though their rewards are not immediately visible to the player until they complete those challenges. ''Brawl'' features 32 columns of 4 rows, with the total of 128. There are 3 panels of Challenges in ''Super Smash Bros. for Nintendo 3DS'' each with 7 columns of 5 rows. The latter game also increases the number of challenges opened for each completed challenge, with boxes above and below the completed box also being exposed alongside the ones to the left and right of it. Cryptically, Masahiro Sakurai has also claimed that the Wii U's version of Challenges will be more challenging than the 3DS's version which the former version have 10 columns of 14 rows, with a total of 140.
:''For a list of challenges, see [[List of challenges (SSB4-Wii U)]].''
[[File:SmashWiiUChallengeScreen.jpg|thumb|''Smash for Wii U''{{'}}s Challenges Screen]]
Challenges in ''for Wii U'' are similar in functionality to ''for Nintendo 3DS'', with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than ''for Nintendo 3DS''. The challenges are also more difficult than in the 3DS version. Screenshots make a return but were made from scratch on [[Wii U]] hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in ''for Wii U'', the game will reward the player with 2,000,000 {{b|Gold|collectible}}.
{{clr}}


As to potentially prevent spoiling the game's unlockable content from players, some challenges do not immediately identify certain elements. For example, a challenge may say "Complete ????? with ?????", if it refers to "Complete All-Star Mode with Mr. Game & Watch", and both All-Star mode and Mr. Game & Watch remain locked.
==''[[Super Smash Bros. Ultimate]]''==
:''For a list of challenges, see [[List of challenges (SSBU)]].''
[[File:SmashUltimateChallengeScreen.jpg|thumb|''Ultimate''{{'}}s Challenges Screen]]
Challenges make a return in ''Ultimate'', and they have once again been altered significantly. Challenges are now grouped into several categories based on which game mode is required for completion. These categories are {{h2|List of challenges (SSBU)|Smash}}, {{h2|List of challenges (SSBU)|Adventure}}, {{h2|List of challenges (SSBU)|Spirit Board}}, {{h2|List of challenges (SSBU)|Spirits}}, {{h2|List of challenges (SSBU)|Classic Mode}}, {{h2|List of challenges (SSBU)|Games & More}}, {{h2|List of challenges (SSBU)|Online}}, and {{h2|List of challenges (SSBU)|Other}}. The format is no longer grid-based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are [[spirit]]s, Spirit Board items, Spirit Board upgrades, [[SP|Spirit Point]]s, Snacks, {{b|Gold|collectible}}, Classic tickets, [[Music]], and {{SSBU|Mii Fighter}} costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshots make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Challenges that have yet to be completed are still grayed out, but a fighter present on the screenshot is highlighted with a darker gray. Golden hammers make a return but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.
{{clr}}


In order to assist players in completing the grid, the game occasionally rewards players with five [[Golden Hammer]]s for some challenges. In the 3DS version, 3 special Challenges on each panel award a Golden Hammer to use on that panel only. These items can be used to break any challenge box, as well as customarily exposing the challenges next to the box. Some boxes, particularly those involving plot elements in the [[Subspace Emissary]], are unable to be broken by the Golden Hammers, though this applies only to the [[NTSC]] region; the [[PAL]] release of the game allows any box to be broken open.
==Origin==
[[File:KARchecklist.png|thumb|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed.
{{clr}}


Completing all the challenges in the Wii U version will reward the player with 2,000,000 [[Coins (collectable)|gold]].
==Names in other languages==
{{langtable
|ja={{ja|クリアゲッター|Kuria Gettā|?}}, ''Clear Getter''
|jaM=
|en=Challenges
|fr=Défis
|frM=
|es=Desafíos
|esM=
|de=Meilensteine
|deM=
|it=Vetrina
|itM=
|nl=Uitdagingen
|nlM=
|ru={{rollover|Задания|Zadaniya|?}}
|ruM=
|ko={{rollover|클리어의 방|Keullieo-ui Bang|?}}
|koM=
|zh_cn={{rollover|通关 奖励|Tōngguān Jiǎnglì|?}}
|zh_cnM=
|zh_tw={{rollover|通關 獎勵|Tōngguān Jiǎnglì|?}}
|zh_twM=
}}


==Trivia==
==Trivia==
*Challenges that reward the player [[Stickers]] can be repeatedly completed to receive more copies of said sticker.
*Since [[sticker]]s can be lost (by consuming ones used by characters), Challenges that reward the player with them can be repeatedly completed to receive more copies of said sticker.
*If the player unlocks a CD, they can listen to it via the Challenges menu.
*If the player unlocks a [[CD]], they can listen to it directly via the Challenges menu.
*In ''Ultimate'', if the player obtains {{b|Gold|collectible}} as a Challenge reward and reaches 5,000 Gold as a result, they will not complete the Challenge for obtaining 5,000 Gold immediately afterward. Instead, they must obtain any amount of Gold from any other source first{{fact}} or close and re-open the game for that Challenge to be marked complete.


{{SSBBMenus}}
{{SSBBMenus}}
{{SSB4-3Menus}}
{{SSB4-UMenus}}
{{SSBUMenus}}
[[Category:Options]]
[[Category:Options]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Modes (SSBU)]]

Latest revision as of 08:05, October 23, 2024

Challenges (クリアゲッター, Clear Getter) are a gameplay component from Super Smash Bros. Brawl onward. The purpose of the Challenges is to reward players with unlockable content or completing certain objectives or meeting certain conditions.

Super Smash Bros. Brawl[edit]

For a list of challenges, see List of challenges (SSBB).
Brawl's Challenges Screen

In Brawl, the Challenges made their debut as a way to show players the various ways to unlock additional aspects of the game. At first, the Challenge screen is a grid of blank squares. Upon completing a criterion in-game, the player is taken to the Challenges screen in order to show what they have accomplished, what they have unlocked, and, most importantly, what they can do afterward: Upon clearing a box, some of the adjacent boxes and their criteria become partially visible. The possible rewards for completing a challenge are Trophies, Music, Stages, Stage builder parts, Masterpieces, and Stickers. Specific challenges that are colored gold will also reward a Golden Hammer. These will automatically complete most challenges and instantly claim the reward. However, in the NTSC version, some challenges forbid the use of a Golden hammer, while the PAL version has no restriction (despite the instructions claiming otherwise). Only 5 challenges reward a Golden Hammer, and there is no chance to reclaim one after it is used. Brawl features 4 rows of 32 categories, for a total of 128 Challenges. However, only 54 challenges are visible at any given time, so the player has to scroll left and right to see all of them.

Super Smash Bros. for Nintendo 3DS[edit]

For a list of challenges, see List of challenges (SSB4-3DS).
Smash for 3DS's Challenges Screen

Challenges made a return in for Nintendo 3DS, but the presentation and functionality have been altered significantly. Like Brawl, the section is initially blank squares on a grid. Unlike Brawl the grid is split into 3 separate panels of Challenges, each with 5 rows of 7 categories, for a total of 105 Challenges. The first panel contains the easiest challenges, the second is harder, and the third panel is the hardest. Like in Brawl, rewards are claimed after completing specific challenges. In addition to the completion reward, for Nintendo 3DS introduced the additional reward of a special screenshot that the player can view at any point after completion. Upon clearing a challenge, the boxes directly adjacent to said challenge become exposed. The possible completion rewards are Trophies, Music, Stages, Poké Ball Pokémon, Custom moves, Mii Fighter costumes, Equipment and Powers. Challenges that involve competing a mode not yet unlocked or with a character not yet unlocked will be shown as question marks to avoid spoilers (such as “Compete ??? with ???”). Pale yellow boxes give Golden hammers, which function identically as in Brawl. There are again only 5 challenges that reward a Golden hammer. Unlike Brawl, there are challenges that a Golden hammer cannot be used in all versions.

Super Smash Bros. for Wii U[edit]

For a list of challenges, see List of challenges (SSB4-Wii U).
Smash for Wii U's Challenges Screen

Challenges in for Wii U are similar in functionality to for Nintendo 3DS, with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than for Nintendo 3DS. The challenges are also more difficult than in the 3DS version. Screenshots make a return but were made from scratch on Wii U hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in for Wii U, the game will reward the player with 2,000,000 Gold.

Super Smash Bros. Ultimate[edit]

For a list of challenges, see List of challenges (SSBU).
Ultimate's Challenges Screen

Challenges make a return in Ultimate, and they have once again been altered significantly. Challenges are now grouped into several categories based on which game mode is required for completion. These categories are Smash, Adventure, Spirit Board, Spirits, Classic Mode, Games & More, Online, and Other. The format is no longer grid-based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are spirits, Spirit Board items, Spirit Board upgrades, Spirit Points, Snacks, Gold, Classic tickets, Music, and Mii Fighter costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshots make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Challenges that have yet to be completed are still grayed out, but a fighter present on the screenshot is highlighted with a darker gray. Golden hammers make a return but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.

Origin[edit]

The Checklist from Kirby Air Ride, which acts as a predecessor to the Challenges found in the Smash Bros. games. The violet boxes to the left can fill in any box on the checklist.

While hosting some differences from the mode's introduction in Brawl, Kirby Air Ride featured a "Checklist" mode that acts similarly to the Challenges in Brawl. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to Kirby Air Ride's checklist was that not all checkboxes featured rewards, a feature that was not retained for Brawl. In Super Smash Bros. 4, challenges are also shown above and below, similar to Kid Icarus: Uprising. Challenges would later become a staple in games that Masahiro Sakurai directed.

Names in other languages[edit]

Language Name
Japan Japanese クリアゲッター, Clear Getter
UK English Challenges
France French Défis
Germany German Meilensteine
Spain Spanish Desafíos
Italy Italian Vetrina
China Chinese (Simplified) 通关 奖励
Taiwan Chinese (Traditional) 通關 獎勵
South Korea Korean 클리어의 방
Netherlands Dutch Uitdagingen
Russia Russian Задания

Trivia[edit]

  • Since stickers can be lost (by consuming ones used by characters), Challenges that reward the player with them can be repeatedly completed to receive more copies of said sticker.
  • If the player unlocks a CD, they can listen to it directly via the Challenges menu.
  • In Ultimate, if the player obtains Gold as a Challenge reward and reaches 5,000 Gold as a result, they will not complete the Challenge for obtaining 5,000 Gold immediately afterward. Instead, they must obtain any amount of Gold from any other source first[citation needed] or close and re-open the game for that Challenge to be marked complete.