Egg Throw: Difference between revisions
mNo edit summary |
No edit summary |
||
(58 intermediate revisions by 39 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|allgames= | {{ArticleIcons|allgames=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Egg Throw | |name=Egg Throw | ||
|image=[[File: | |image=[[File:Yoshi Up B SSBU.gif|300px]] | ||
|caption=Egg Throw in '' | |caption=Egg Throw in ''[[Ultimate]]''. | ||
|user=[[Yoshi]] | |user=[[Yoshi]] | ||
|universe={{uv|Yoshi}} | |universe={{uv|Yoshi}} | ||
|interwiki= | |interwiki=mariowiki | ||
|interwikiname=Super Mario Wiki | |interwikiname=Super Mario Wiki | ||
|interwikipage=Egg Throw | |interwikipage=Egg Throw | ||
}} | }} | ||
'''Egg Throw''' ({{ja|たまご投げ| | '''Egg Throw''' ({{ja|たまご投げ|Tamago Nage}}, ''Egg Throw'') is [[Yoshi]]'s [[up special move]]. When used, Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. | ||
==Summary== | ==Summary== | ||
The trajectory of the egg can be controlled by where the [[control stick | The trajectory of the egg can be controlled by where the [[control stick]] is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' in that it is not a triple jump, does not noticeably aid in [[recovery]], and does not put Yoshi into a state of [[helpless]]ness. | ||
However, it does help with recovery in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', while still not causing helplessness. Yoshi can use Egg Throw many times in the air, gaining some height each time; however, the height he gets decreases each time the player uses it in the air, and he will continue to lose height until the move gives no height at all. Also, the Egg Throw's versatility was dampened substantially in ''Brawl'' by the fact that Yoshi is now forced to choose between certain egg "routes", as opposed to before when the eggs could end up anywhere. Additionally, it's possible for the egg's explosion to miss, even after the egg hitbox hits its target. In ''SSB4'' and ''Ultimate'', the egg throw makes a rainbow trail. | |||
In ''[[Super Smash Bros. Ultimate]]'', the eggs from Egg Throw now bounce on the ground. | |||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbmchar=Yoshi | |||
|ssbmdesc=Hold {{button|GCN|B|s=24px}} for distance and tilt {{button|GCN|Control Stick|s=24px}} to control its direction. | |||
|ssbbchar=Yoshi | |||
|ssbbdesc=Increase toss distance by holding down B. Adjust loft with the [[Control Stick]]. | |||
|ssb4-3char=Yoshi | |||
|ssb4-3desc=Increase toss distance by charging. | |||
|ssbuchar=Yoshi | |||
|ssbudesc=Lobs an egg. Can set the angle of the throw with directional inputs. | |||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
# '''High Jump''': | {{CustomSet|Yoshi|Up|name1=Egg Throw|desc1=Lob an egg. You can set the angle of the throw with directional inputs.|name2=High Jump|desc2=Jump really high. In midair, you can use the move more than once.|name3=Timed Egg Throw|desc3=Lob an egg that goes right through opponents as it flies and then explodes.}} | ||
# '''Timed Egg Throw''': | # '''Egg Throw''': Default. | ||
# '''High Jump''': Jumps higher into the air than the default, however does not throw an egg and restricts horizontal movement somewhat. Has very brief intangibility on startup, but not enough to properly protect Yoshi. As with the default, only the first 3 usages before touching the ground provide any vertical height (4 if started on the ground). Unlike the default, Yoshi will jump even if the move is used on the ground. This variation plays a "whoosh" sound effect. {{Main|Yoshi (SSB4)/Side special/Custom 1}} | |||
# '''Timed Egg Throw''': Yoshi throws a considerably larger egg; however, it does not deal damage on contact, and instead produces a small explosion after a set amount of time, dealing 9% damage. The move has more startup and ending lag, as well as granting less height, making it much worse for recovering. {{Main|Yoshi (SSB4)/Side special/Custom 2}} | |||
== | ==Edge-canceled eggs== | ||
'''Edge-canceled eggs''' (acronymized as '''ECE''') is an [[advanced technique]] in ''SSB'', ''Melee'', and ''Brawl'' that acts as a form of [[planking]]. This technique involves letting go from an edge, either by flicking the [[control stick]] down or away, then [[double jump]] and immediately perform Egg Throw. If done correctly, Yoshi will grab the edge again, allowing the process to be repeated. Like all forms of planking, this technique is primarily used to abuse the [[intangibility]] frames gained from grabbing an edge, making it difficult to hit Yoshi with both the intangibility and the pressure from the eggs. This technique requires precise timing, as being too slow will force Yoshi to either land on the [[stage]] or jump clear over the edge and be vulnerable. The technique is effectively removed in ''Smash 4'' due to the universal changes that nerfed planking as a strategy. | |||
===Reverse Edge-canceled eggs=== | |||
This reverse variant (acronymized as '''RECE''') involves using Yoshi's double jump to [[B-reverse]] Egg Throw, which will have the same result as normal. This technique is riskier that the standard version, as failure more often than not leads to a [[self-destruct]], though it has improved [[edgeguarding]] potential by being able to throw an egg at an opponent trying to recover. This technique is only possible in ''SSB'' and ''Melee'', as Yoshi lost the ability to B-reverse Egg Throw in that game. | |||
<gallery> | |||
File:Egg Cancel GIF 2.gif|Performing the ECE technique in ''Super Smash Bros.'' | |||
File:SSBM Reverse Edge Cancelled Eggs.gif|Performing the RECE technique in ''Melee''. | |||
EdgeEgg.png|Performing the ECE technique in ''Brawl''. | |||
</gallery> | |||
== | ==Origin== | ||
[[File:EggThrowSMW2YI.JPG|thumb|Official artwork of Yoshi throwing an egg from ''Super Mario World 2: Yoshi's Island''.]] | |||
'' | Starting in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', Yoshi would [[Egg Lay|eat enemies to turn them into eggs]] and then aim and throw the eggs at other enemies. The eggs would fly straight, bouncing off walls and skimming across water. In ''{{s|mariowiki|Yoshi's Story}}'', eggs stopped bouncing and instead exploded upon reaching the point of the aiming cursor; the size of the explosion was based on the Yoshi's happiness and color. Yoshi can carry six eggs at a time, though objects such as keys count towards the six slots. | ||
In the ''Smash Bros.'' series, thrown eggs arc due to gravity. The only time this occurs in a non-spinoff game is the final battle against Giant {{s|mariowiki|Baby Bowser}} in ''{{s|mariowiki|Super Mario World 2: Yoshi's Island}}'', where Yoshi throws giant eggs into the background; in all other instances eggs fly in straight lines, ignoring gravity. | |||
'' | |||
The rainbow trail used in ''SSB4'' and ''Ultimate'' may be a reference to Yoshi's "Rainbow Swing" Star Swing in addition to his "Rainbow Ball" Star Pitch in ''{{s|mariowiki|Mario Super Sluggers}}'', which both feature a similar rainbow trail. | |||
'' | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Cyan Yoshi egg throw.png|Egg Throw in ''Smash 64''. | |||
EggThrowSSB.gif|A diagram of the range of Egg Throw from ''Smash 64''. | EggThrowSSB.gif|A diagram of the range of Egg Throw from ''Smash 64''. | ||
EggThrowMelee.jpg|Yoshi uses Egg Throw in ''Melee''. | EggThrowMelee.jpg|Yoshi uses Egg Throw in ''Melee''. | ||
EggThrowReachSSBB.jpg|All trajectories the egg can be thrown in ''Brawl''. | EggThrowReachSSBB.jpg|All trajectories the egg can be thrown in ''Brawl''. | ||
Yoshi Egg Throw.jpg|An image showing positions of a thrown egg along its path. | Yoshi Egg Throw.jpg|An image showing positions of a thrown egg along its path. | ||
Egg_Throw_SSB4.jpeg|Egg Throw in {{forwiiu}}. | |||
Yoshi SSBU Skill Preview Up Special.png|Egg Throw as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | </gallery> | ||
== | ==Names in other languages== | ||
*[[ | {{langtable | ||
|ja={{ja|たまご投げ|Tamago Nage}} | |||
|en=Egg Throw | |||
|fr=Jet d'œuf | |||
|es=Lanzamiento de huevo | |||
|de=Eierwurf | |||
|it=Lancio uovo | |||
|nl=Ei Gooien | |||
|ru={{rollover|Бросок яйца|Brosok yaytsa|?}} | |||
|ko={{rollover|알 던지기|Al Deonjigi|?}} | |||
|zh={{rollover|扔蛋|Rēng Dàn|?}} | |||
}} | |||
==Technical details== | |||
*[[Yoshi (SSB)/Up special]] | |||
*[[Yoshi (SSBM)/Up special]] | |||
*[[Yoshi (SSBB)/Up special]] | |||
*[[Yoshi (SSB4)/Up special]] | |||
*[[Yoshi (SSBU)/Up special]] | |||
{{Special Moves|char=Yoshi}} | {{Special Moves|char=Yoshi}} | ||
[[Category:Yoshi universe]] | [[Category:Yoshi universe]] | ||
Line 53: | Line 95: | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Yoshi]] | [[Category:Yoshi]] | ||
[[Category:Yoshi (SSB)]] | |||
[[Category:Yoshi (SSBM)]] | |||
[[Category:Yoshi (SSBB)]] | |||
[[Category:Yoshi (SSB4)]] | |||
[[Category:Yoshi (SSBU)]] | |||
[[es:Lanzamiento de huevo]] |
Latest revision as of 20:26, January 11, 2024
Egg Throw | |
---|---|
Egg Throw in Ultimate. | |
User | Yoshi |
Universe | Yoshi |
Article on Super Mario Wiki | Egg Throw |
Egg Throw (たまご投げ, Egg Throw) is Yoshi's up special move. When used, Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi.
Summary[edit]
The trajectory of the egg can be controlled by where the control stick is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in Super Smash Bros. and Super Smash Bros. Melee in that it is not a triple jump, does not noticeably aid in recovery, and does not put Yoshi into a state of helplessness.
However, it does help with recovery in Super Smash Bros. Brawl, Super Smash Bros. 4 and Super Smash Bros. Ultimate, while still not causing helplessness. Yoshi can use Egg Throw many times in the air, gaining some height each time; however, the height he gets decreases each time the player uses it in the air, and he will continue to lose height until the move gives no height at all. Also, the Egg Throw's versatility was dampened substantially in Brawl by the fact that Yoshi is now forced to choose between certain egg "routes", as opposed to before when the eggs could end up anywhere. Additionally, it's possible for the egg's explosion to miss, even after the egg hitbox hits its target. In SSB4 and Ultimate, the egg throw makes a rainbow trail.
In Super Smash Bros. Ultimate, the eggs from Egg Throw now bounce on the ground.
Instructional quotes[edit]
instruction booklet | Hold for distance and tilt to control its direction. | |
instruction booklet | Increase toss distance by holding down B. Adjust loft with the Control Stick. | |
case foldout | Increase toss distance by charging. | |
Move List | Lobs an egg. Can set the angle of the throw with directional inputs. |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Egg Throw | 2. High Jump | 3. Timed Egg Throw |
---|---|---|
"Lob an egg. You can set the angle of the throw with directional inputs." | "Jump really high. In midair, you can use the move more than once." | "Lob an egg that goes right through opponents as it flies and then explodes." |
- Egg Throw: Default.
- High Jump: Jumps higher into the air than the default, however does not throw an egg and restricts horizontal movement somewhat. Has very brief intangibility on startup, but not enough to properly protect Yoshi. As with the default, only the first 3 usages before touching the ground provide any vertical height (4 if started on the ground). Unlike the default, Yoshi will jump even if the move is used on the ground. This variation plays a "whoosh" sound effect.
- Timed Egg Throw: Yoshi throws a considerably larger egg; however, it does not deal damage on contact, and instead produces a small explosion after a set amount of time, dealing 9% damage. The move has more startup and ending lag, as well as granting less height, making it much worse for recovering.
Edge-canceled eggs[edit]
Edge-canceled eggs (acronymized as ECE) is an advanced technique in SSB, Melee, and Brawl that acts as a form of planking. This technique involves letting go from an edge, either by flicking the control stick down or away, then double jump and immediately perform Egg Throw. If done correctly, Yoshi will grab the edge again, allowing the process to be repeated. Like all forms of planking, this technique is primarily used to abuse the intangibility frames gained from grabbing an edge, making it difficult to hit Yoshi with both the intangibility and the pressure from the eggs. This technique requires precise timing, as being too slow will force Yoshi to either land on the stage or jump clear over the edge and be vulnerable. The technique is effectively removed in Smash 4 due to the universal changes that nerfed planking as a strategy.
Reverse Edge-canceled eggs[edit]
This reverse variant (acronymized as RECE) involves using Yoshi's double jump to B-reverse Egg Throw, which will have the same result as normal. This technique is riskier that the standard version, as failure more often than not leads to a self-destruct, though it has improved edgeguarding potential by being able to throw an egg at an opponent trying to recover. This technique is only possible in SSB and Melee, as Yoshi lost the ability to B-reverse Egg Throw in that game.
Origin[edit]
Starting in Super Mario World 2: Yoshi's Island, Yoshi would eat enemies to turn them into eggs and then aim and throw the eggs at other enemies. The eggs would fly straight, bouncing off walls and skimming across water. In Yoshi's Story, eggs stopped bouncing and instead exploded upon reaching the point of the aiming cursor; the size of the explosion was based on the Yoshi's happiness and color. Yoshi can carry six eggs at a time, though objects such as keys count towards the six slots.
In the Smash Bros. series, thrown eggs arc due to gravity. The only time this occurs in a non-spinoff game is the final battle against Giant Baby Bowser in Super Mario World 2: Yoshi's Island, where Yoshi throws giant eggs into the background; in all other instances eggs fly in straight lines, ignoring gravity.
The rainbow trail used in SSB4 and Ultimate may be a reference to Yoshi's "Rainbow Swing" Star Swing in addition to his "Rainbow Ball" Star Pitch in Mario Super Sluggers, which both feature a similar rainbow trail.
Gallery[edit]
Egg Throw in Super Smash Bros. for Wii U.
Egg Throw as shown by the Move List in Ultimate.
Names in other languages[edit]
Language | Name |
---|---|
Japanese | たまご投げ |
English | Egg Throw |
French | Jet d'œuf |
German | Eierwurf |
Spanish | Lanzamiento de huevo |
Italian | Lancio uovo |
Chinese | 扔蛋 |
Korean | 알 던지기 |
Dutch | Ei Gooien |
Russian | Бросок яйца |