Falco (SSBM)/Dash attack: Difference between revisions
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[[File:Falco Dash Attack Hitbox Melee.gif|thumb|Hitbox duration of Falco's dash attack.]] | [[File:Falco Dash Attack Hitbox Melee.gif|thumb|Hitbox duration of Falco's dash attack.]] | ||
Falco leaps forward and sticks his foot out. This move has a fairly long duration, with moderate [[startup]] and [[ending lag]], and the damage and knockback it deals are stronger when it first comes out: 9% for the clean hit and 6% damage for the late hit. The move knocks opponents vertically, and is a good combo move at mid to high percentages, being able to combo into an {{mvsub|Falco|SSBM|up tilt}} or [[short hop]]ped {{mvsub|Falco|SSBM|down aerial}}. It can also cover options from the opponent and lead into [[punish]]es. | Falco leaps forward and sticks his foot out. This move has a fairly long duration, with moderate [[startup]] and [[ending lag]], and the damage and knockback it deals are stronger when it first comes out: 9% for the clean hit and 6% damage for the late hit. The move knocks opponents vertically, and is a good combo move at mid to high percentages, being able to combo into an {{mvsub|Falco|SSBM|up tilt}} or [[short hop]]ped {{mvsub|Falco|SSBM|down aerial}}. It can also cover options from the opponent and lead into [[punish]]es. | ||
==Hitboxes== | |||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean|19}} | |||
{{MeleeHitboxTableRow | |||
|char=Falco | |||
|id=1 | |||
|damage=9% | |||
|sd=1 | |||
|angle=72 | |||
|bk=35 | |||
|ks=90 | |||
|fkv=0 | |||
|r=1100 | |||
|bn=7 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Late|19}} | |||
{{MeleeHitboxTableRow | |||
|char=Falco | |||
|id=1 | |||
|damage=6% | |||
|sd=1 | |||
|angle=72 | |||
|bk=20 | |||
|ks=90 | |||
|fkv=0 | |||
|r=900 | |||
|bn=7 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
Line 25: | Line 61: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Similar moves== | ==Similar moves== |
Latest revision as of 02:08, January 21, 2016
Overview[edit]
Falco leaps forward and sticks his foot out. This move has a fairly long duration, with moderate startup and ending lag, and the damage and knockback it deals are stronger when it first comes out: 9% for the clean hit and 6% damage for the late hit. The move knocks opponents vertically, and is a good combo move at mid to high percentages, being able to combo into an up tilt or short hopped down aerial. It can also cover options from the opponent and lead into punishes.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clean | ||||||||||||||||||
1 | 0 | 9% | 1 | 35 | 90 | 0 | 4.2966 | 7 | 0.0 | 0.0 | 0.0 | Kick | ||||||
Late | ||||||||||||||||||
1 | 0 | 6% | 1 | 20 | 90 | 0 | 3.5154 | 7 | 0.0 | 0.0 | 0.0 | Kick |
Timing[edit]
Clean hit | 4-7 |
---|---|
Late hit | 8-17 |
Interruptible | 36 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Similar moves[edit]
|