Peach (SSBM)/Dash attack: Difference between revisions
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Mariogeek2 (talk | contribs) m (→Overview: Minor improvements, links added, a couple new phrases/rewordings.) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:PeachDashAttackSSBM.gif|thumb|300px|Hitbox visualization of Peach's dash attack.]] | |||
==Overview== | ==Overview== | ||
Peach lunges forward quickly. Because of its speed, power and long-lasting [[hitbox]]es, this is Peach's most solid option for [[tech chase|techchasing]] on the main platform, especially against [[fastfaller]]s. The move is officially named '''Lady Push''', usually known as just "the push". It has little start-up and ending lag compared to other dash attacks, which, when its other traits are taken into consideration, is why it's in contention for best dash attack in the game. | |||
==Hitboxes== | ==Hitboxes== | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=12 | |damage=12% | ||
|angle=80 | |angle=80 | ||
|bk=70 | |bk=70 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=9 | |damage=9% | ||
|angle=361 | |angle=361 | ||
|bk=50 | |bk=50 | ||
Line 41: | Line 42: | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8 | |damage=8% | ||
|angle=80 | |angle=80 | ||
|bk=20 | |bk=20 | ||
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{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=7 | |damage=7% | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 |
Latest revision as of 13:39, November 28, 2024
Overview[edit]
Peach lunges forward quickly. Because of its speed, power and long-lasting hitboxes, this is Peach's most solid option for techchasing on the main platform, especially against fastfallers. The move is officially named Lady Push, usually known as just "the push". It has little start-up and ending lag compared to other dash attacks, which, when its other traits are taken into consideration, is why it's in contention for best dash attack in the game.
Hitboxes[edit]
Timing[edit]
Clean hit | 6-8 |
---|---|
Late hit | 9-20 |
Interruptible | 36 |
Animation length | 37 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |