Falco (SSBB)/Forward smash: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:FalcoFSmashSSBB.gif|thumb|400px|Hitbox visualization showing Falco's forward smash.]] | |||
==Overview== | ==Overview== | ||
Falco brings his arms down in a chopping manner. The move deals | Falco brings his arms down in a chopping manner. The move deals 15% clean and 10% late. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a [[hard read]] to be used effectively and as such, players often turn to {{mvsub|Falco|SSBB|up smash|poss=y}} for more guaranteed [[punish]]es. | ||
==Hitboxes== | |||
{{brawlHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean hit|24}} | |||
{{brawlHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBB|15}} | |||
|angle=361 | |||
|bk=40 | |||
|ks=88 | |||
|fkv=0 | |||
|r=132000 | |||
|bn=28 | |||
|ff=30000 | |||
|ypos=60000 | |||
|zpos=90000 | |||
|rawflags=XX10000100XXXX11XX00011X10X00010 | |||
}} | |||
{{brawlHitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSBB|15}} | |||
|angle=361 | |||
|bk=40 | |||
|ks=88 | |||
|fkv=0 | |||
|r=180000 | |||
|bn=28 | |||
|ff=30000 | |||
|xpos=192000 | |||
|ypos=60000 | |||
|zpos=90000 | |||
|rawflags=XX10000100XXXX11XX00011X10X00010 | |||
}} | |||
{{brawlHitboxTableRow | |||
|id=2 | |||
|damage={{ChargedSmashDmgSSBB|15}} | |||
|angle=361 | |||
|bk=40 | |||
|ks=88 | |||
|fkv=0 | |||
|r=240000 | |||
|bn=28 | |||
|xpos=39000 | |||
|ypos=60000 | |||
|zpos=90000 | |||
|ff=30000 | |||
|rawflags=XX10000100XXXX11XX00011X10X00010 | |||
}} | |||
{{HitboxTableTitle|Late hit|24}} | |||
{{brawlHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBB|10}} | |||
|angle=361 | |||
|bk=10 | |||
|ks=90 | |||
|fkv=0 | |||
|r=540000 | |||
|bn=0 | |||
|ypos=300000 | |||
|zpos=780000 | |||
|rawflags=XX11100100XXXX11XX00011X01X00010 | |||
}} | |||
|} | |||
{{ | ==Timing== | ||
{|class="wikitable" | |||
!Charges between | |||
|12-13 | |||
|- | |||
!Clean hit | |||
|16-20 | |||
|- | |||
!Late hit | |||
|21 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=12|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
{{MvSubNavFalco|g=SSBB}} | {{MvSubNavFalco|g=SSBB}} |
Latest revision as of 22:12, May 27, 2024
Overview[edit]
Falco brings his arms down in a chopping manner. The move deals 15% clean and 10% late. The move is Falco's strongest attack knockback wise, KOing at around 130%, but despite its power, the move is very sluggish, hitting on frame 16, and must be sweetspotted for efficient KOs. The move thus often necessitates a hard read to be used effectively and as such, players often turn to Falco's up smash for more guaranteed punishes.
Hitboxes[edit]
Timing[edit]
Charges between | 12-13 |
---|---|
Clean hit | 16-20 |
Late hit | 21 |
Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
Interruptible |