Super Smash Bros. Brawl

Falco (SSBB)/Neutral attack/Hit 1

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Hitbox visualization showing Falco's first jab.

Overview[edit]

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A knifehand strike. The first hit deals 4% damage and comes out on frame 2. The attack is very versatile in general, having high priority and range. Falco players can jab cancel into his grab, opening up many opportunities, from racking up damage to keeping opponents away. However, the first hit is also -13 on shield, rendering it susceptible to other grabs if Falco players aren’t careful.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon80.png 0 100 5 4.0 29 6.0 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 4% 0 AngleIcon80.png 0 100 5 4.0 29 2.0 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 4% 0 AngleIcon80.png 0 100 5 4.0 28 0.0 0.0 0.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png

Timing[edit]

Hitboxes 2-5
Earliest continuable 7
Interruptible 17
Animation length 17
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible