Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Bomb (Samus): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Consistency with other special move pages and saving bytes; per proposal.)
 
(70 intermediate revisions by 44 users not shown)
Line 1: Line 1:
{{ArticleIcons|allgames=yes}}
{{ArticleIcons|allgames=y}}
{{disambig2|Samus' Morph Ball Bombs|other types of bombs|Bomb}}
{{disambig2|Samus' down special attack|other types of bombs|Bomb}}
{{Infobox Special Move
{{Infobox Special Move
|name=Bomb
|name=Bomb
|image=[[File:Samus Link Bomb.jpg|250x215px]]
|image={{tabber|title1=Samus|content1=[[File:Samus Down B SSBU.gif|300px]]|title2=Dark Samus|content2=[[File:Dark Samus Down B SSBU.gif|300px]]}}
|caption=Samus drops a bomb (left) in [[Super Smash Bros. 4|''SSB4'']].
|caption=Samus and Dark Samus using their Bombs in ''Ultimate''.
|user=[[Samus Aran|Samus]]
|user=[[Samus]]
|universe=[[Metroid (universe)|''Metroid'']]
|user2=[[Dark Samus]]
|universe={{uv|Metroid}}
|interwiki=metroidwiki
|interwiki=metroidwiki
|interwikiname=Metroid Wiki
|interwikiname=Metroid Wiki
|interwikipage=Morph Ball Bomb
|interwikipage=Morph Ball Bomb
}}
}}
'''Bomb''' ({{ja|ボム}} ''Bomu'') is [[Samus Aran|Samus]]'s [[down special move]] in all four installations of [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]].
'''Bomb''' ({{ja|ボム|Bomu}}, ''Bomb'') is [[Samus]] and [[Dark Samus]]'s [[down special move]].
Samus shifts into Morph Ball mode and lays a bomb, which will explode either after a set time period or upon contact with a character, shield, or breakable [[hitbox]]. If Samus is on top of a bomb when it explodes, she will enter Morph Ball mode and bounce up; thus, if Samus uses Bomb while touching an opponent, she will hit the opponent or their shield with the bomb and be popped up into the air. The mechanics behind the Morph Ball result in the [[Super Wavedash]] in ''[[Super Smash Bros. Melee|Melee]]''.  


In ''Super Smash Bros'', bombs deal 9% fresh and 7% [[Stale-move negation|stale]].  
==Overview==
[[File:Samus Link Bomb.jpg|thumb|Samus drops a bomb in {{forwiiu}}.]]
Samus shifts into Morph Ball mode and lays a bomb, which will explode either after a set time period or upon contact with a character, shield, or breakable [[hitbox]]. If Samus is on top of a bomb when it explodes, she will enter Morph Ball mode and bounce up; thus, if Samus uses Bomb while touching an opponent, she will hit the opponent or their shield with the bomb and be popped up into the air. The mechanics behind the Morph Ball result in the [[Super Wavedash]] in ''[[Melee]]''.
 
In ''Super Smash Bros'', bombs deal 9% fresh and 7% [[stale]].  


In ''Melee'', bombs almost always hit twice, although the two hits are essentially indistinguishable; if a bomb drops onto an opponent from above, it may hit them once and bounce off without exploding. They may do between 2% and 7% damage.
In ''Melee'', bombs almost always hit twice, although the two hits are essentially indistinguishable; if a bomb drops onto an opponent from above, it may hit them once and bounce off without exploding. They may do between 2% and 7% damage.
Line 20: Line 24:
In ''Brawl'', bombs also hit twice, and deal up to 9% fresh.  
In ''Brawl'', bombs also hit twice, and deal up to 9% fresh.  


Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, Samus can use the [[bomb recovery]] technique, which consists of repeatedly bomb while holding towards the stage to increase the distance of her recovery, although this takes away her midair jump if she still has not used it. In ''Melee'', bombing twice consecutively in the air will cause Samus to pop upward from the first bomb, giving her near-infinite horizontal recovery. This is reputedly possible in ''[[Super Smash Bros. Brawl]]'', but is less efficient.
Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the ''{{b|Super Smash Bros.|series}}'' series, Samus can use the [[bomb recovery]] technique, which consists of repeatedly using bomb while holding towards the stage to increase the distance of her recovery, although in ''Smash 64'' this takes away her midair jump if she has not already used it. In ''Melee'', bombing twice consecutively in the air will cause Samus to pop upward from the first bomb, giving her near-infinite horizontal recovery. This is reputedly possible in ''[[Super Smash Bros. Brawl]]'', but is less efficient.


Bombs may be used as part of Samus's approach in ''Melee''. They can be used to pressure an opponent's [[shield]] and combo into other moves.  '''Wavebombing''' is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations.
Bombs may be used as part of Samus's approach in ''Melee''. They can be used to pressure an opponent's [[shield]] and combo into other moves.  '''Wavebombing''' is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations.


In ''Brawl'', however, Samus is capable of also using her bombs to perform the Spider Ball technique. To perform, run off the edge of the stage or platform and immediately activate the bomb, then direct Samus back onto solid ground as she hops into the air. This will drop the bomb directly against the ledge of the stage, which may be used in edgeguarding.  
In ''Brawl'', however, Samus is capable of also using her bombs to perform the Spider Ball technique. To perform, run off the edge of the stage or platform and immediately activate the bomb, then direct Samus back onto solid ground as she hops into the air. This will drop the bomb directly against the ledge of the stage, which may be used in edgeguarding.
 
In ''Ultimate'' there is a single frame window the frame after the bomb first explodes where if Samus is hit by a hitbox and the Bomb's jump takes effect, she will continue the bomb jump animation, while also taking the full knockback with no [[hitstun]]. The momentum from the knockback stacks with that of the Bomb jump.
 
==Instructional quotes==
{{InstructionalQuotes
|ssbmchar=Samus
|ssbmdesc=Drop bombs that explode after a few moments. Use the explosions to jump higher.
|ssbbchar=Samus
|ssbbdesc=Drop a small timed bomb.
|ssb4-3char=Samus
|ssb4-3desc=Drop a small timed bomb. The bomb blast can propel you upward.
|ssbucount=2
|ssbuchar=Samus
|ssbudesc=Drops a bomb in Morph Ball form. Flies upwards if hit by the explosion.
|ssbuchar2=Dark Samus
|ssbudesc2=Drops a bomb in Morph Ball form. Flies upwards if hit by the explosion.
}}


==Customization==
==Customization==
{{incomplete}}
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet|Samus|Down|name1=Bomb|desc1=Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.|name2=Slip Bomb|desc2=Drop a bomb that can knock foes over but does less damage.|name3=Mega Bomb|desc3=Drop a stronger bomb with a longer fuse. Only one can exist at a time.|altlink1=Bomb (Samus)|altlink2=Slip Bomb (Samus)}}
# '''Slippy Bomb''': Bombs cause opponents to trip but deal very little damage.
# '''Bomb''': Default.
# '''Power Bomb''': Explodes in a much larger blast after several seconds, limited to one on the stage at a time.
# '''Slip Bomb''': Bombs cause opponents to trip but deal very little damage. Samus also falls slightly slower when used in the air and re-emerges closer to the bomb on the ground. Meteor smashes airborne opponents. {{Main|Samus (SSB4)/Down special/Custom 1}}
# '''Mega Bomb''': Explodes in a much larger blast after several seconds, limited to one on the stage at a time. Samus also falls slightly faster when used in the air. The bombs bounce on the ground when used in the air. Very little utility. {{Main|Samus (SSB4)/Down special/Custom 1}}


==Origin==
==Origin==
Morph Ball bombs have been standard in all [[Metroid (universe)|''Metroid'' games]], with the Morph Ball Bomb Jump, a common tool for puzzle solving and a weapon of last resort (due to its low attack power). The appearance of the Morph Ball in all three Smash Bros. games is derived from the original Metroid, due to its lack of spiral patterns. In Brawl, it is also more detailed. Unlike ''Metroid'' games, the bombs are affected by gravity, that is they fall to the ground rather than staying in the air. In terms of the aforementioned bomb recovery, Samus in many Metroid games can use the explosion from a laid bomb to launch herself up, if she happens to be in Morph Ball mode that is. This usually is required for certain jumps into tight spaces only the Morph Ball mode can traverse through.
===Samus===
[[File:Bomb explode.gif|thumb|left|Animation of a Bomb exploding from ''Metroid Fusion''.]]
[[File:Morph Ball MP.gif|thumb|Samus using the Morph Ball in ''Metroid Prime''.]]
Bombs have been standard in all {{uv|Metroid}} games and are a common tool for puzzle solving. In many ''Metroid'' games, Samus can use the explosion from a laid bomb to launch herself up if she is in Morph Ball mode. This is usually required for certain jumps into tight spaces only the Morph Ball mode can traverse through. Due to their low damage output, bombs are a weapon of last resort. Unlike their appearance in the ''Metroid'' games, bombs are affected by gravity in the ''Super Smash Bros.'' games, in that they fall to the ground rather than staying stationary if laid in the air.


The Power Bomb customization is based off the Power Bombs that have appeared starting in ''Super Metroid''. Unlike the regular Morph Ball Bombs, they are capable of inflicting significant damage to anything in the blast radius, but have a limited ammunition supply and can only be placed one at a time.
In the first three ''Super Smash Bros.'' games, the appearance of the Morph Ball is derived from the original ''Metroid'' due to its lack of spiral patterns, although it gains a more detailed design in ''Brawl''. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', its design is based on its appearance in ''Metroid: Other M'', thus keeping in line with Samus's overall design from that same game.


==Description from the ''[[Melee]]'' Instruction Booklet==
The Mega Bomb customization is based off the Power Bomb that debuted in ''Super Metroid''. Unlike the regular bombs, the Power Bomb is capable of inflicting significant damage to anything in its blast radius, but at the cost of having a limited ammunition supply and forcing Samus to use one at a time.
''Drop bombs that explode after a few moments. Use the explosions to jump higher.''
{{clr}}


==Description from the ''Brawl'' Instruction Booklet==
===Dark Samus===
''Drop a small timed bomb.''
[[File:Dark Samus Original Morph Ball.png|thumb|Dark Samus' Morph Ball in ''Metroid Prime 2: Echoes''.]]
Dark Samus' Morph Ball first appears in ''Metroid Prime 2: Echoes'' and later reappears in its sequel. In both appearances, she uses the Boost Ball and is able to generate massive amounts of kinetic energy at once, that propels her around the area at shocking speeds. However, because Dark Samus is an [[Clone|echo fighter]] of Samus, the Morph Ball will instead lay bombs, something that Dark Samus has not been shown to achieve.


==Description from the {{for3ds}} Foldout==
The appearance of Dark Samus' Morph Ball is also different from the original. In ''Echoes'', the Morph Ball has a more organic design and a jagged surface, and the center is an eye.
''Drop a small timed bomb. The bomb blast can propel you upward.''
{{clr}}


==Gallery==
==Gallery==
<gallery>File:Bomb explode.gif|Animation of a Bomb exploding from ''Metroid Fusion''
<gallery>
File:Samus Bomb SSB.png|A Bomb in ''SSB64''
Samus Bomb SSB.png|A Bomb in ''SSB64''.
File:64 Samus Bomb.jpg|Another image of a bomb in ''SSB64''
64 Samus Bomb.jpg|Another image of a bomb in ''SSB64''.
File:Melee morph ball.jpg|Bomb in ''Melee''
Melee morph ball.jpg|A Bomb in ''Melee''
File:Samus Trophy (Smash 2).png|Bombs as shown in Samus's All-Star Mode trophy
Morph Ball Bomb.jpg|Bomb in ''Brawl''.
File:Morph Ball Bomb.jpg|Bomb in ''Brawl''.
SamusBomb.jpg|A Bomb in ''Super Smash Bros. for Nintendo 3DS''.
File:SamusBomb.jpg|Bomb in ''Super Smash Bros. for Nintendo 3DS''.
Samus SSBU Skill Preview Down Special.png|Samus using Bomb as shown by the Move List in ''Ultimate''.
Dark Samus SSBU Skill Preview Down Special.png|Dark Samus using Bomb as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>


{{Special Moves|char=Samus}}
==Names in other languages==
{{langtable
|ja={{ja|ボム|Bomu}}, ''Bomb''
|en=Bomb
|fr=Bombe
|es=Bomba
|de=Bombe
|it=Bomba
|nl=Bom
|ru={{rollover|Бомба|Bomba|?}}
|ko={{rollover|봄|Bom|?}}, ''Bomb''
|zh_cn={{rollover|炸弹|Zhàdàn|?}}
|zh_tw={{rollover|炸彈|Zhàdàn|?}}
}}
 
==Trivia==
*Bomb's 1st custom special, Slip Bomb, shares the same name with the 2nd custom special of {{SSB4|Bowser}}'s [[Bowser Bomb#Slip Bomb|down special]].
 
==Technical details==
Samus:
*[[Samus (SSB)/Down special]]
*[[Samus (SSBM)/Down special]]
*[[Samus (SSBB)/Down special]]
*[[Samus (SSB4)/Down special]]
*[[Samus (SSBU)/Down special]]
Dark Samus:
*[[Dark Samus (SSBU)/Down special]]
{{clr}}


{{Multiple Special Moves|Samus|Dark Samus}}


[[Category:Metroid universe]]
[[Category:Metroid universe]]
Line 63: Line 118:
[[Category:Projectiles]]
[[Category:Projectiles]]
[[Category:Samus]]
[[Category:Samus]]
[[Category:Samus (SSB)]]
[[Category:Samus (SSBM)]]
[[Category:Samus (SSBB)]]
[[Category:Samus (SSB4)]]
[[Category:Samus (SSBU)]]
[[Category:Dark Samus]]
[[Category:Dark Samus (SSBU)]]
[[es:Bomba (Samus)]]

Latest revision as of 19:24, March 26, 2024

This article is about Samus' down special attack. For other types of bombs, see Bomb.
Bomb
Samus Down B SSBU.gif
Dark Samus Down B SSBU.gif

Samus and Dark Samus using their Bombs in Ultimate.
Users Samus
Dark Samus
Universe Metroid
Article on Metroid Wiki Morph Ball Bomb

Bomb (ボム, Bomb) is Samus and Dark Samus's down special move.

Overview[edit]

Samus drops a bomb in Super Smash Bros. for Wii U.

Samus shifts into Morph Ball mode and lays a bomb, which will explode either after a set time period or upon contact with a character, shield, or breakable hitbox. If Samus is on top of a bomb when it explodes, she will enter Morph Ball mode and bounce up; thus, if Samus uses Bomb while touching an opponent, she will hit the opponent or their shield with the bomb and be popped up into the air. The mechanics behind the Morph Ball result in the Super Wavedash in Melee.

In Super Smash Bros, bombs deal 9% fresh and 7% stale.

In Melee, bombs almost always hit twice, although the two hits are essentially indistinguishable; if a bomb drops onto an opponent from above, it may hit them once and bounce off without exploding. They may do between 2% and 7% damage.

In Brawl, bombs also hit twice, and deal up to 9% fresh.

Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the Super Smash Bros. series, Samus can use the bomb recovery technique, which consists of repeatedly using bomb while holding towards the stage to increase the distance of her recovery, although in Smash 64 this takes away her midair jump if she has not already used it. In Melee, bombing twice consecutively in the air will cause Samus to pop upward from the first bomb, giving her near-infinite horizontal recovery. This is reputedly possible in Super Smash Bros. Brawl, but is less efficient.

Bombs may be used as part of Samus's approach in Melee. They can be used to pressure an opponent's shield and combo into other moves. Wavebombing is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations.

In Brawl, however, Samus is capable of also using her bombs to perform the Spider Ball technique. To perform, run off the edge of the stage or platform and immediately activate the bomb, then direct Samus back onto solid ground as she hops into the air. This will drop the bomb directly against the ledge of the stage, which may be used in edgeguarding.

In Ultimate there is a single frame window the frame after the bomb first explodes where if Samus is hit by a hitbox and the Bomb's jump takes effect, she will continue the bomb jump animation, while also taking the full knockback with no hitstun. The momentum from the knockback stacks with that of the Bomb jump.

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet Samus (SSBM) Drop bombs that explode after a few moments. Use the explosions to jump higher.
Super Smash Bros. Brawl instruction booklet Samus (SSBB) Drop a small timed bomb.
Super Smash Bros. for Nintendo 3DS case foldout Samus (SSB4) Drop a small timed bomb. The bomb blast can propel you upward.
Super Smash Bros. Ultimate Move List Samus (SSBU) Drops a bomb in Morph Ball form. Flies upwards if hit by the explosion.
Dark Samus (SSBU) Drops a bomb in Morph Ball form. Flies upwards if hit by the explosion.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Bomb 2. Slip Bomb 3. Mega Bomb
Bomb (Samus)
Slip Bomb (Samus)
Mega Bomb
"Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion." "Drop a bomb that can knock foes over but does less damage." "Drop a stronger bomb with a longer fuse. Only one can exist at a time."
  1. Bomb: Default.
  2. Slip Bomb: Bombs cause opponents to trip but deal very little damage. Samus also falls slightly slower when used in the air and re-emerges closer to the bomb on the ground. Meteor smashes airborne opponents.
  3. Mega Bomb: Explodes in a much larger blast after several seconds, limited to one on the stage at a time. Samus also falls slightly faster when used in the air. The bombs bounce on the ground when used in the air. Very little utility.

Origin[edit]

Samus[edit]

Animation of a Bomb exploding from Metroid Fusion.
Samus using the Morph Ball in Metroid Prime.

Bombs have been standard in all Metroid games and are a common tool for puzzle solving. In many Metroid games, Samus can use the explosion from a laid bomb to launch herself up if she is in Morph Ball mode. This is usually required for certain jumps into tight spaces only the Morph Ball mode can traverse through. Due to their low damage output, bombs are a weapon of last resort. Unlike their appearance in the Metroid games, bombs are affected by gravity in the Super Smash Bros. games, in that they fall to the ground rather than staying stationary if laid in the air.

In the first three Super Smash Bros. games, the appearance of the Morph Ball is derived from the original Metroid due to its lack of spiral patterns, although it gains a more detailed design in Brawl. In Super Smash Bros. 4 and Super Smash Bros. Ultimate, its design is based on its appearance in Metroid: Other M, thus keeping in line with Samus's overall design from that same game.

The Mega Bomb customization is based off the Power Bomb that debuted in Super Metroid. Unlike the regular bombs, the Power Bomb is capable of inflicting significant damage to anything in its blast radius, but at the cost of having a limited ammunition supply and forcing Samus to use one at a time.

Dark Samus[edit]

Dark Samus' Morph Ball in Metroid Prime 2: Echoes.

Dark Samus' Morph Ball first appears in Metroid Prime 2: Echoes and later reappears in its sequel. In both appearances, she uses the Boost Ball and is able to generate massive amounts of kinetic energy at once, that propels her around the area at shocking speeds. However, because Dark Samus is an echo fighter of Samus, the Morph Ball will instead lay bombs, something that Dark Samus has not been shown to achieve.

The appearance of Dark Samus' Morph Ball is also different from the original. In Echoes, the Morph Ball has a more organic design and a jagged surface, and the center is an eye.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ボム, Bomb
UK English Bomb
France French Bombe
Germany German Bombe
Spain Spanish Bomba
Italy Italian Bomba
China Chinese (Simplified) 炸弹
Taiwan Chinese (Traditional) 炸彈
South Korea Korean , Bomb
Netherlands Dutch Bom
Russia Russian Бомба

Trivia[edit]

  • Bomb's 1st custom special, Slip Bomb, shares the same name with the 2nd custom special of Bowser's down special.

Technical details[edit]

Samus:

Dark Samus: