Octopus: Difference between revisions
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{{ArticleIcons|ssbb=y|ssb4=y | {{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}} | ||
{{Infobox Special Move | |||
{{Infobox | |image=[[File:Mr Game & Watch Final Smash SSBU.gif|300px]] | ||
|image= | |caption= Octopus in ''Ultimate''. | ||
| | |user=[[Mr. Game & Watch]] | ||
|caption= Octopus in '' | |universe={{uv|Game & Watch}} | ||
|user=Mr. Game & Watch | |interwiki=supermariowiki | ||
| | |interwikiname=Super Mario Wiki | ||
| | |interwikipage=Octopus (Game & Watch) | ||
}} | }} | ||
'''Octopus''' ({{ja|オクトパス|Okutopasu}}, ''Octopus'') is [[Mr. Game & Watch]]'s [[Final Smash]] which is based on the [[nintendowiki:Octopus|''Game & Watch'' game of the same name]]. | |||
==Overview== | |||
In the attack, Mr. Game & Watch grows itself and transforms into a large octopus, the same color as the Mr. Game & Watch being played. It slowly float-crawls freely through the stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and quickly drags players offscreen in a predefined path in ''[[Super Smash Bros. Ultimate]]''. | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
The Octopus makes its first appearance in ''Brawl''. Even though the Octopus appears to float, it still requires terrain in order to move, which results in a [[self-destruct]] if it falls off the stage, although it can jump and double-jump a small bit. The Octopus has unlimited [[swim]] time | The Octopus makes its first appearance in ''Brawl''. Even though the Octopus appears to float, it still requires terrain in order to move, which results in a [[self-destruct]] if it falls off the stage, although it can jump and double-jump a small bit. The Octopus has unlimited [[swim]] time and is unaffected by the current of moving water in stages such as [[Jungle Japes]]. The Octopus is also unaffected by stage hazards such as Klaptraps (on Jungle Japes) and the Fish (on Summit). Out of its eight legs (one of which cannot be seen), four of them can extend to about 7 times their length. Normally, only the body will damage the opponents, but if the tentacles are extended then the tips of the tentacles will damage opponents until they withdraw. The tentacles in the back deal less damage than the ones in the front, which can be a problem since the Octopus can't turn around. Touching the G&W Octopus causes 16% of damage. The Final Smash lasts about 17 seconds. Whilst activated, most of the screen fades slightly (causing the screen to somewhat resemble a Game & Watch's white background) and a strange noise is heard. It is interesting to note that the Octopus is not affected by [[slow motion]] effects. | ||
==In ''[[Super Smash Bros. 4]]''== | |||
Octopus returns as {{SSB4|Mr. Game & Watch}}'s Final Smash in ''Super Smash Bros. 4''. It appears to act similarly to its appearance in ''Brawl'', but its damage output has been nerfed. Its appearance is mostly unchanged from ''Brawl'', though the outline has changed color, matching the fluctuating colors of the [[Smash Ball]]. | |||
==In ''[[Super Smash Bros. Ultimate]]''== | |||
Octopus returns again as {{SSBU|Mr. Game & Watch}}'s Final Smash in ''Super Smash Bros. Ultimate'', but is no longer a fully controllable transformation. Once activated, it will automatically charge towards the direction Mr. Game & Watch was facing, passing through all obstacles. The player can control the Octopus vertically, but cannot affect its horizontal speed at all. Like in previous versions, mashing A or B will cause its tentacles to rapidly extend. Other players being hit by any part of the Octopus' body (barring its tentacle) will receive 15% and knockback. Players touching the tentacles will be caught as the Octopus charges forward, dealing a small amount of damage. They will be KOed if forced outside of the blast zones by the Final Smash. If a captured player ends up outside a certain region around the tentacle, due to an obstruction like a wall or floor, 30% damage and moderate knockback will be dealt to the player, with the launch direction being perpendicular to the surface they are touching. This can also be triggered by the Octopus moving too quickly after traveling a long distance on very large stages; the captured fighter will fall behind of the Octopus and be launched straight up. Players are only trapped for a certain amount of time before escaping depending on their percent and this time can be shortened by [[mashing]]. It ends as soon as the Octopus is beyond the blast line, and Mr. Game & Watch is taken back to the location where the Final Smash was activated. While its great speed increase raises its KO potential compared to earlier incarnations, it has reduced range, being limited to a predefined path once it's activated. | |||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbuchar=Mr. Game & Watch | |||
|ssbudesc=Mr. Game & Watch turns into a giant octopus, grabbing anyone he touches and dragging them off-screen. Button inputs control his four tentacles, which stretch and shrink. The octopus can also be moved up and down with the stick. | |||
}} | |||
==Trophies== | |||
===In ''Super Smash Bros. Brawl''=== | |||
{{Trophy | |||
|name=Octopus | |||
|image=Octopus - Brawl Trophy.png | |||
|desc=Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea. | |||
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
=== | ===In ''Super Smash Bros. for Wii U''=== | ||
{{Trophy | |||
|name=Octopus | |||
|image=OctopusTrophyWiiU.png | |||
|desc-ntsc=The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform him into that octopus! Ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change the direction you're facing. | |||
|desc-pal=The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform him into that octopus! Then ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change direction. | |||
|game=ssb4-wiiu | |||
}} | |||
{{clrl}} | {{clrl}} | ||
== | ==Spirit== | ||
The Octopus appears in ''[[Super Smash Bros. Ultimate]]'' as a Legend-class [[primary spirit]]. It can be [[summon]]ed using the cores of {{h2|List of spirits (F-Zero series)|Octoman}}, {{h2|List of spirits (The Legend of Zelda series)|Octorok}}, {{h2|List of spirits (Game & Watch series)|Oil Panic}}, and two Shield types. | |||
{|class="wikitable" | |||
! No. !! Image !! Name !! Type !! Class !! Slots | |||
! Base [[File:Equipment Icon Power Badge.png|20px|Power]] | |||
! Max [[File:Equipment Icon Power Badge.png|20px|Power]] | |||
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]] | |||
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]] | |||
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]] | |||
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]] | |||
! Ability !! Series | |||
|- | |||
| 698 || {{SpiritTableName|Octopus}} || {{SpiritType|Shield}} || ★★★★ || 3 || 4031 || 10079 || 1749 || 4374 || 2054 || 5135 || Strong Throw || ''Game & Watch'' Series | |||
|} | |||
{{clrl}} | |||
==Origin== | ==Origin== | ||
''Octopus'' | [[File:OctopusOrigin.jpg|thumb|An image of the ''Octopus'' Game & Watch.]] | ||
''Octopus'' is a ''[[Game & Watch]]'' game, released on July 16, 1981 as part of the Wide Screen series, where three treasure hunting divers avoid a giant octopus guarding a sunken pirate ship and collect its sunken treasure. The octopus's limbs would erratically expand and retract, like in the Final Smash, forcing the divers to move with precise timing. If one of the divers got caught by the octopus, the next diver would come down and substitute. The octopus would keep watch over the ship until all of the divers were caught. Mr. Game & Watch's [[up smash]] also originates from ''Octopus'', where he uses his diver's helmet to headbutt his opponents. | |||
In ''Ultimate'', the octopus drags the opponents to the blast zone, similar to how the octopus would grab ahold of the diver if they ran into a tentacle. | |||
{{clr}} | |||
==Gallery== | |||
<gallery> | |||
Octopus.jpg|Octopus in ''Brawl''. | |||
Octopus SSB4.png|Octopus in {{for3ds}}. | |||
SSB4_-_Mr._Game_&_Watch_Screen-8.jpg|Octopus in {{forwiiu}}. | |||
Mr Game & Watch SSBU Skill Preview Final Smash.png|Octopus as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | |||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|オクトパス|Okutopasu}}, ''Octopus'' | |||
|en=Octopus | |||
|fr=Octopus | |||
|es=Pulpo | |||
|de=Octopus | |||
|it=Octopus | |||
|nl=Octopus | |||
|ru={{rollover|Осьмиог|Osmiog|?}} | |||
|ko={{rollover|옥토퍼스|Oktopeoseu|?}}, ''Octopus'' | |||
|zh_cn={{rollover|章鱼|Zhāngyú|?}}, ''Octopus'' | |||
|zh_tw={{rollover|章魚|Zhāngyú|?}}, ''Octopus'' | |||
}} | |||
==Trivia== | ==Trivia== | ||
* | *Very strangely, if Octopus is used on [[Ice Climbers]], one of them will take an extremely high amount of damage. This is probably because the grab only works on the first one Mr. Game & Watch comes into contact with, and the second one keeps repeatedly taking damage very quickly. | ||
*Octopus was Mr. Game & Watch's only move that changed his appearance prior to ''Ultimate''. | |||
*Characters that get KO'd by Octopus in ''Ultimate'' will occasionally have a grey-colored explosion, the same color that CPUs use, even if they are human players. It is unknown what causes this issue to happen. | |||
{{Special Moves|char=Mr. Game & Watch}} | {{Special Moves|char=Mr. Game & Watch}} | ||
Line 35: | Line 108: | ||
[[Category:Game & Watch universe]] | [[Category:Game & Watch universe]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | |||
[[Category:Stickers]] | |||
[[Category:Spirits]] | |||
[[Category:Mr. Game & Watch]] | [[Category:Mr. Game & Watch]] | ||
[[Category:Mr. Game & Watch (SSBB)]] | |||
[[Category:Mr. Game & Watch (SSB4)]] | |||
[[Category:Mr. Game & Watch (SSBU)]] | |||
[[Category:Final Smashes (SSBB)]] | [[Category:Final Smashes (SSBB)]] | ||
[[Category:Final Smashes (SSB4)]] | [[Category:Final Smashes (SSB4)]] | ||
[[Category:Final Smashes (SSBU)]] | |||
[[es:Pulpo]] |
Latest revision as of 17:45, August 3, 2024
Octopus | |
---|---|
Octopus in Ultimate. | |
User | Mr. Game & Watch |
Universe | Game & Watch |
Article on Super Mario Wiki | Octopus (Game & Watch) |
Octopus (オクトパス, Octopus) is Mr. Game & Watch's Final Smash which is based on the Game & Watch game of the same name.
Overview[edit]
In the attack, Mr. Game & Watch grows itself and transforms into a large octopus, the same color as the Mr. Game & Watch being played. It slowly float-crawls freely through the stage in Super Smash Bros. Brawl and Super Smash Bros. 4, and quickly drags players offscreen in a predefined path in Super Smash Bros. Ultimate.
In Super Smash Bros. Brawl[edit]
The Octopus makes its first appearance in Brawl. Even though the Octopus appears to float, it still requires terrain in order to move, which results in a self-destruct if it falls off the stage, although it can jump and double-jump a small bit. The Octopus has unlimited swim time and is unaffected by the current of moving water in stages such as Jungle Japes. The Octopus is also unaffected by stage hazards such as Klaptraps (on Jungle Japes) and the Fish (on Summit). Out of its eight legs (one of which cannot be seen), four of them can extend to about 7 times their length. Normally, only the body will damage the opponents, but if the tentacles are extended then the tips of the tentacles will damage opponents until they withdraw. The tentacles in the back deal less damage than the ones in the front, which can be a problem since the Octopus can't turn around. Touching the G&W Octopus causes 16% of damage. The Final Smash lasts about 17 seconds. Whilst activated, most of the screen fades slightly (causing the screen to somewhat resemble a Game & Watch's white background) and a strange noise is heard. It is interesting to note that the Octopus is not affected by slow motion effects.
In Super Smash Bros. 4[edit]
Octopus returns as Mr. Game & Watch's Final Smash in Super Smash Bros. 4. It appears to act similarly to its appearance in Brawl, but its damage output has been nerfed. Its appearance is mostly unchanged from Brawl, though the outline has changed color, matching the fluctuating colors of the Smash Ball.
In Super Smash Bros. Ultimate[edit]
Octopus returns again as Mr. Game & Watch's Final Smash in Super Smash Bros. Ultimate, but is no longer a fully controllable transformation. Once activated, it will automatically charge towards the direction Mr. Game & Watch was facing, passing through all obstacles. The player can control the Octopus vertically, but cannot affect its horizontal speed at all. Like in previous versions, mashing A or B will cause its tentacles to rapidly extend. Other players being hit by any part of the Octopus' body (barring its tentacle) will receive 15% and knockback. Players touching the tentacles will be caught as the Octopus charges forward, dealing a small amount of damage. They will be KOed if forced outside of the blast zones by the Final Smash. If a captured player ends up outside a certain region around the tentacle, due to an obstruction like a wall or floor, 30% damage and moderate knockback will be dealt to the player, with the launch direction being perpendicular to the surface they are touching. This can also be triggered by the Octopus moving too quickly after traveling a long distance on very large stages; the captured fighter will fall behind of the Octopus and be launched straight up. Players are only trapped for a certain amount of time before escaping depending on their percent and this time can be shortened by mashing. It ends as soon as the Octopus is beyond the blast line, and Mr. Game & Watch is taken back to the location where the Final Smash was activated. While its great speed increase raises its KO potential compared to earlier incarnations, it has reduced range, being limited to a predefined path once it's activated.
Instructional quotes[edit]
Move List | Mr. Game & Watch turns into a giant octopus, grabbing anyone he touches and dragging them off-screen. Button inputs control his four tentacles, which stretch and shrink. The octopus can also be moved up and down with the stick. |
Trophies[edit]
In Super Smash Bros. Brawl[edit]
- Octopus
- Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.
- : Super Smash Bros. Brawl
In Super Smash Bros. for Wii U[edit]
- Octopus
- The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform him into that octopus! Ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change the direction you're facing.
- The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform him into that octopus! Then ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change direction.
Spirit[edit]
The Octopus appears in Super Smash Bros. Ultimate as a Legend-class primary spirit. It can be summoned using the cores of Octoman, Octorok, Oil Panic, and two Shield types.
No. | Image | Name | Type | Class | Slots | Base | Max | Base | Max | Base | Max | Ability | Series |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
698 | Octopus | ★★★★ | 3 | 4031 | 10079 | 1749 | 4374 | 2054 | 5135 | Strong Throw | Game & Watch Series |
Origin[edit]
Octopus is a Game & Watch game, released on July 16, 1981 as part of the Wide Screen series, where three treasure hunting divers avoid a giant octopus guarding a sunken pirate ship and collect its sunken treasure. The octopus's limbs would erratically expand and retract, like in the Final Smash, forcing the divers to move with precise timing. If one of the divers got caught by the octopus, the next diver would come down and substitute. The octopus would keep watch over the ship until all of the divers were caught. Mr. Game & Watch's up smash also originates from Octopus, where he uses his diver's helmet to headbutt his opponents.
In Ultimate, the octopus drags the opponents to the blast zone, similar to how the octopus would grab ahold of the diver if they ran into a tentacle.
Gallery[edit]
Octopus in Super Smash Bros. for Nintendo 3DS.
Octopus in Super Smash Bros. for Wii U.
Octopus as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- Very strangely, if Octopus is used on Ice Climbers, one of them will take an extremely high amount of damage. This is probably because the grab only works on the first one Mr. Game & Watch comes into contact with, and the second one keeps repeatedly taking damage very quickly.
- Octopus was Mr. Game & Watch's only move that changed his appearance prior to Ultimate.
- Characters that get KO'd by Octopus in Ultimate will occasionally have a grey-colored explosion, the same color that CPUs use, even if they are human players. It is unknown what causes this issue to happen.