Hideo Kojima: Difference between revisions

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#REDIRECT [[List of developers significant to Super Smash Bros.#Hideo Kojima]]
{{wikipedia|Hideo Kojima}}
{{Infobox Person
| name          = Hideo Kojima
| image          = [[File:Hideo Kojima.jpg|200px]]
| caption        = Kojima in 2007
| date_of_birth  = August 24, 1963
| place_of_birth = {{Flag|Japan}} Setagaya, Tokyo, Japan
| date_of_death  =
| place_of_death =
| education      =
| occupation    = Vice President of Konami Digital Entertainment, director of Kojima Productions, video game designer
| title          =
| spouse        =
| parents        =
| children      =
| nationality    =
| website        = http://www.konami.jp/kojima_pro/index.html
}}
'''Hideo Kojima''' ({{ja|小島 秀夫}} Kojima Hideo, August 24, 1963) is the creator of the ''{{uv|Metal Gear}}''. His involvement was instrumental in bringing [[Solid Snake]] to ''[[Super Smash Bros. Brawl]]''. He originally requested Snake to be in ''[[Super Smash Bros. Melee]]'', but according to Sakurai, the game was too far in development for any additional characters.
 
He developed {{SSBB|Snake}}'s [[stage]], [[Shadow Moses Island]]. Kojima had a test play against [[Masahiro Sakurai]], where he played as Snake and Sakurai played as Mario. Kojima lost, but stated that Nintendo could have put ''Brawl'' out on the shelves then and it would sell millions of copies. When asked about the inclusion of Snake in ''Super Smash Bros. Brawl'', Kojima remarked that he enjoys playing ''Super Smash Bros.'' with his son who asked Kojima to put Snake in ''Super Smash Bros.'' Kojima also cited the lack of ''Metal Gear'' games on Nintendo consoles as a reason to include Snake in ''Super Smash Bros. Brawl''.<ref>{{cite web|url=http://www.joystiq.com/2012/03/19/thank-kojimas-son-for-getting-snake-into-smash-bros-brawl/|title=Thank Kojima's son for getting Snake into Smash Bros. Brawl}}</ref> During an interview with Geoff Keighley for Twitch on March 2014, Kojima was asked about the possibility of Snake reappearing in ''[[Super Smash Bros. 4]]'' to which Kojima replied that he had no input on the game and felt Snake's return was unlikely although he was open to the idea of Snake returning in the game.<ref>[http://www.escapistmagazine.com/news/view/132950-Solid-Snake-Unlikely-to-Return-in-Super-Smash-Bros-4-Says-Kojima Solid Snake Unlikely to Return in Super Smash Bros. 4, Says Kojima] March 14, 2014 The Escapist</ref> Kojima later confirmed that Snake would not appear in ''Super Smash Bros. 4'' after the release of the 3DS version in Japan and that Snake was "‘not on Masahiro’s mind" when development began in 2012.<ref>[http://www.foxweekly.com/2014/09/15/buzz/solid-snake-will-not-be-returning-to-super-smash-bros.html Solid Snake ‘Will Not Be Returning’ To Smash Bros.] September 16, 2014 FoxWeekly</ref>
 
==References==
{{reflist}}
 
[[Category: Game developers|Kojima]]
[[Category: Metal Gear universe]]

Latest revision as of 06:28, April 28, 2022