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Character customization: Difference between revisions

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[[File:Character customization interface.png|thumb|The beta character customization interface on an amiibo in {{forwiiu}}.]]
[[File:Character customization interface.png|thumb|The character customization interface on an amiibo]]
[[File:3ds custom fighter.jpg|thumb|Customizing a Mii Fighter in {{for3ds}}]]
'''Character customization''', officially '''character creation''' (キャラ作り, ''character creation''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in ''[[Super Smash Bros. 4]]''. It appears to allow players to alter several fundamental properties of characters' [[special move]]s. All characters have 1 standard and 2 variations of each special move to choose from, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials. Certain characters, such as {{SSB4|Mega Man}}, have moves that appear to function significantly differently as well.
'''Character customization''', officially '''character creation''' ({{ja|キャラ作り|Kyara Tsukuri}}, ''character building''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ|Kasutamaizu Hissatsuwaza}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in ''[[Super Smash Bros. 4]]''. It allows players to alter several fundamental properties of playable characters and [[amiibo]], particularly their [[special move]]s. All non-[[DLC]] characters can replace each of their default special moves with one of two variations unlockable through gameplay, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials, which are all available from the start. Certain characters, such as {{SSB4|Mega Man}}, have moves that appear to function significantly differently as well. In ''Smash 4'', the height and weight of Mii Fighters are customizable as well, affecting their speed and other attributes.


Before the [[Super Smash Bros. Direct]] where the feature was officially announced, in June 2013, [[Masahiro Sakurai]] had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations will not be alternate costumes (Mii Fighters are, apparently, an exception), and that they would not have to be unlocked through repeated tasks.<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>
In ''[[Super Smash Bros. Ultimate]]'', only {{SSBU|Mii Fighter}}s can be [[Alternate_costume_(SSBU)/Mii_Fighter|customized]], with custom equipment and custom moves for other characters removed. Mii Fighters can still be customized with special moves and outfits, and additionally can have their voices adjusted as well, but their height and weight are not customizable. Effects similar to those of custom equipment are present in ''Ultimate'''s [[Spirits (menu)|Spirits]] mode.


Character customization will be available when playing locally or when playing online [[with friends]], but not when playing online [[with anyone]].
Before the [[Super Smash Bros. Direct]] where the feature was officially announced, in June 2013, [[Masahiro Sakurai]] had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations would not be alternate costumes, with exception of the Mii Fighters, and that they would not have to be unlocked through repeated tasks.<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>
 
It is possible to save up to 10 custom versions of each character and 99 Mii Fighters per game file. If custom fighters are allowed via the option button on the [[character selection screen]], then upon selecting a character, all customized versions of that character will show up, and the player can choose which version to play as or against. The same goes for Mii Fighters, with which every Mii Fighter ever created by the player will appear in a list for the player to choose from. Character customization can be enabled when playing locally or when playing online [[with friends]] or in certain [[Tourney (SSB4-Wii U)|tournaments]], but not when playing online [[with anyone]]. Also, some game modes do not allow customizations to be used at all, which includes all the [[Stadium]] game modes ([[Target Blast]] allowed them prior to version [[1.0.8]], and still do via [[Master Orders]]), [[All-Star Mode]], [[Trophy Rush]] (''Smash 3DS'' only), [[Stage Builder]], and certain event matches in [[Event match|Events]].
 
Custom characters and Mii Fighters can also be copied between the 3DS and Wii U versions, and the latter can also be submitted or downloaded online. However, copied customizations cannot be modified at all, requiring the player to have to go back to the customization's game origin to make any changes. Aside from Miis, customizations cannot be shared between identical versions.
 
As with custom [[controls]], character customizations can be tested on the fly with the [[controls test stage|customization test stage]], allowing the player to try out their special moves on a [[Sandbag]].


==General==
==General==
The options for customizing movesets appear in the form of "Custom parts", which come in multiple types<ref> [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlkTJ1LNQ Miiverse Directors Room Post August 28th]</ref>:
The options for customizing movesets appear in the form of "Custom parts", which come in multiple types:
 
*'''[[Equipment]]:''' Collected through the games' numerous game modes, these items can be equipped to characters to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game.
*'''Specials:''' Players can change the special attacks of fighters (except downloadable characters, who have no alternate specials); up to three options are available for each directional input.
*'''[[Alternate costume (SSB4)/Mii Fighter#Headgear|Headgear]]:''' Head accessories for Miis that behave similarly to outfits.
*'''[[Alternate costume (SSB4)/Mii Fighter|Outfits]]:''' Can be used to customize the outfits and accessories of Mii Fighters. Costume parts can be earned from Classic Mode and, in the 3DS game, Smash Run. Some costumes also alter the appearance of the weapon held by Swordfighters and Gunners (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). Most costumes are exclusive to a particular class of Mii Fighter.
*'''[[Power]]s:''' Assorted powers that only take effect in [[Smash Run]]. A similar system was earlier used in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. All powers have multiple levels; higher levels grant a greater number and/or more effective uses, but take up more of the total weight limit. The total weight limit is determined by a character's weight and speed, including equipment affecting their speed; the faster and lighter they are, the lower the weight limit. However, all downloadable characters can carry a total weight of 25. That gives {{SSB4|Roy}} an advantage over {{SSB4|Marth}} and {{SSB4|Lucina}}, who can carry only 23 for example.


*'''Equipment:''' Collected through the games' numerous game modes, these items can be equipped to characters as to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game. Equipment appears to correlate with items that each fighter is known for; for example, Mario uses gloves, shoes, and overalls. Currently, only a few pieces of equipment are known:
==In competitive play==
**'''Max-Power Gloves:''' Boost attack power, and according to the name, are assumed to be the most powerful power-increasing item.
:''Main article: [[Official Custom Moveset Project]]''
**'''High-Power Gloves:''' Boost attack power by a lot, but still lose to the above item.
**'''Air Pinata Gloves'''
**'''High-Speed Dash Shoes:''' Boost walking/running speed.
**'''Ultra-Lightweight Shoes:''' Same as above, but difference in stat boost is currently unknown.
**'''Easy Split-Second Shield Overalls:''' Increases defense, making characters who equip it harder to launch and lowers the damage they take.
**'''Rare Agility Badge'''
**'''Hard Breaker Agility Badge'''
**'''Quick Batter Protection Badge'''
**Unknown equipment with negative (red) effect of removing respawn invincibility.
**Unknown equipment with effect of increasing attack in a crisis.
*'''Specials:''' Lets players change the special attacks of various characters. Details are shown in a later section.
*'''Headgear:''' Head accessories for Miis that behave similar to outfits. The available headgear shown so far are:
**A top hat.
**A hibiscus barrette.
**A sun hat.
**A helmet from ''Mii Force''.
**[[Samus]]'s helmet
**[[Meta Knight]]'s mask
**[[Mario]]'s Hat
**A [[Slippy Toad]] based Hat
**[[Peach]]'s hair, earrings, and crown
**An American football helmet.
*'''Outfits:''' Can be used to customize the outfits and accessories of Mii Fighters. It is currently unknown how they will be unlocked, or whether the user can change the colors of these outfits. However, it has been shown that certain outfits will alter the appearance of a Mii's weapons, depending on its type (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). The available outfits shown so far are:
**'''Standard Outfit:''' The default clothing worn by Miis.
**A suit and tie.
**An American football outfit.
**A leather bodysuit with glowing accents on it, (including one that resembles the Smash logo).
**An Old-English style outfit.
**A bulky armor suit that also has glowing accents on it.
**A tight shirt and black leather pants covered in bling.
**A cowboy costume. There is a female variant of this that includes a skirt.
**'''Fighter Uniform:''' An outfit resembling a martial arts uniform.
*'''Powers:''' Assorted powers implied to only take effect in [[Smash Run]]. A similar system was earlier used in {{s|icaruspedia|Kid Icarus: Uprising}}. Most if not all powers have multiple levels; higher levels grant a greater number and\or more effective uses, but take up more of the total weight limit <ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoEaGj7jw Miiverse Director's Room Post August 15th]</ref>:
** '''Back Shield'''
** '''Power Bomb'''
** '''Launch Ring'''
** '''Strong Kick'''
** '''Auto-Recovery'''


==List of Custom Specials==
Custom movesets are banned in ''Smash 4'', though a number of tournaments allow their use in side-events. Custom movesets were temporarily legal from March 2015 to July 2015, as part of the [[Official Custom Moveset Project]] on [[SmashBoards]], but concerns regarding gameplay balance and logistics issues caused custom movesets to be banned after the conclusion of [[EVO 2015]].


{| class="wikitable"
With the removal of custom moves for every fighter besides the [[Mii Fighter|Mii Fighters]], custom moves in ''Ultimate'' tournaments only apply to those characters. For their legality, many tournaments allow both Mii Fighters and custom moves unlike ''Smash 4''. If the Mii Fighter created for tournament is customized with different moves, their name will typically be placed with numbers for which custom move is used for each of the four specials (Examples: 1111 or 1332).
! Character !!colspan="2"| Custom [[Neutral special|neutral specials]] !!colspan="2"| Custom [[Side special|side specials]] !!colspan="2"| Custom [[Up special|up specials]] !!colspan="2"| Custom [[Down special|down specials]] !! Unknown
|-
| {{SSB4|Mario}} ||'''Fast Fireball''': Travels much faster and moves straight, but causes minimal knockback. ||'''Fire Orb''': A larger [[Fireball]] with a vortex-like appearance which moves significantly slower and hits multiple times. ||'''Shocking Cape''': Added electric effect. No other information is known about it. || '''Gust Cape''': Added wind effect. No other information is known about it. ||'''Super Jump''': Leaves a trail behind Mario, sacrificing damage for recovery distance. No other information is known about it. ||'''Explosive Punch''': Produces fire and [[explosive]] damage. ||'''Scalding F.L.U.D.D.''': Appears to deal rapid fire damage and keep enemies held in place. ||'''High-Pressure F.L.U.D.D''': A more powerful and thicker spray of water. No other information is known about it. ||
|-
| {{SSB4|Luigi}} ||'''Bounding Fireball''': Bounces identically to Mario's standard Fireball. ||'''Ice Ball''': Slower and travels a further distance. Freezes opponents at higher percentages. ||'''Straight Missile''': [[Green Missile]] variant that travels perfectly horizontally, neither rising nor falling. ||'''High-speed Missile''': Increased speed and range. ||'''Easy Fire Jump Punch''': Reduces the vertical recovery of Luigi's [[Super Jump Punch]] but makes it easier to sweet-spot the move. || '''Burying Head Attack''': Removes Super Jump Punch's sweet spot, but Luigi quickly plummets downwards during his descent, burying grounded opponents. ||'''Blowout Mach Tornado''': [[Luigi Cyclone]] does no damage until the end, where it has high knockback and pops Luigi into the air. Reduced horizontal movement ||'''Cyclone Lariat''': Cyclone does not trap opponents, instead causing increased knockback. ||
|-
| {{SSB4|Dr. Mario}} || || || || || || || || ||
|-
| {{SSB4|Peach}} ||'''???''': [[Toad]] automatically shoots spores instead of countering an attack. || ||'''???''': [[Peach Bomber]] causes Peach to go farther forward as well as upwards, and is stronger if it connects. || ||'''???''': [[Peach Parasol]] causes the initial jump to be much higher, though Peach immediately closes her parasol and is [[helpless]] afterwards. || ||'''Heavy [[Vegetable]]''': Vegetables take much longer to pull, but do much more damage. || ||
|-
| {{SSB4|Bowser}} ||'''Fireball''': A large fireball with noticeable startup lag that appears to go through enemies. || '''Flash Fire''': Stronger than Bowser's [[Fire Breath]] but loses range quickly.||'''Dash Slam''': Dash forward and slam someone with less vertical distance. ||'''[[Koopa Klaw]]''': Same as Melee counterpart without the grab. ||'''Rocket Fortress''': Increased vertical distance at cost of horizontal.||'''Fast Fortress''': Increased horizontal distance.||'''Vortex Slam''': Pushes away anyone next to your landing spot.||'''Quake Slam''': Makes those standing near you slip when you land.||
|-
| {{SSB4|Bowser Jr.}} || || ||'''???''': Buries opponents Bowser Jr. runs over. || ||'''???''': Launches Bowser Jr. up very high. || || || ||
|-
| {{SSB4|Rosalina}} ||'''Luma Warp''': Luma does little damage but teleports out faster. ||'''Strong Shot''': Luma moves slower but deals multiple strong hits. ||'''Drifting Star Bit''': A large projectile that moves slow and deals multiple hits. ||'''Speedy Star Bit''': Projectiles fly faster. ||'''High Star Jump''': More vertical recovery.||'''Jump Star Attack''': Deal damage at the end of your jump.||'''Catch & Release''': Similar to Gravitational Pull, but fighters are drawn in instead of items. ||'''Guardian Luma''': Luma acts as a shield. ||
|-
| {{SSB4|Yoshi}} ||'''Lick''': Yoshi jumps forward and attacks with its tongue. ||'''Egg Launch''': Launches the egg farther behind Yoshi, but makes it easier to break. ||'''Heavy Egg Roll''': Slower but deals more damage. || || || ||'''Crushing Bomb''': More powerful, but no stars appear on impact. || ||
|-
| {{SSB4|Wario}} || || || || || || || || ||
|-
| {{SSB4|Donkey Kong}} ||'''[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlZHyi3Og Storm Punch]''': Creates a large gust of wind. || ||'''Strong Kong''': A [[Headbutt]] with significant startup [[lag]], but [[knockback resistance]]. || ||'''Giant Slam''': No other information is known about it. ||'''Giant Blow''': No other information is known about it. ||'''???''': A [[Hand Slap]] that deals [[electric]] damage, only shown in midair.|| ||
|-
| {{SSB4|Diddy Kong}} || || || || || || ||'''Shocking Banana Peel''': Paralyzes those who step on it. || ||
|-
| {{SSB4|Link}} || || ||'''???''': Removes the gale effect and deals more damage, akin to the pre-Brawl Boomerang. ||'''???''': Adds an electric effect to the Boomerang.|| || ||'''???''': A much larger [[Bomb]]. || ||
|-
| {{SSB4|Toon Link}} || || || || || || || || ||
|-
| {{SSB4|Zelda}} ||'''Nayru's Pulse''': Less duration, damage and knockback, but adds a "flip" effect akin to Mario's [[Cape]].||'''Nayru's Explosion''': Draws in opponents before creating an explosion around Zelda. ||'''Fast Din's Fire''': A faster [[Din's Fire]] with no vertical movement.||'''Heavy Din's Fire''': Much more vertical movement and a delayed explosion that grows based on distance travelled. ||'''Farore's Vortex''': Less damage but more range, pushes enemies away at the beginning and end, and carries them along with Zelda. ||'''Farore's Meteor''': Can only teleport straight up, but deals meteor damage on reappearance. ||'''Phantom Push''': Changes hitbox locations and pushes players away. ||'''Phantom CQC''': The Phantom appears next to Zelda regardless of charge, rather than flying forward. ||
|-
| {{SSB4|Sheik}} ||'''Penetrating Needle''': Needle goes through multiple opponents, but can only charge up to three. Electric effect. ||'''Drugged Needle''': Longer hitstun. Can only hold one and attack animation is much longer, leaving Sheik vulnerable. ||'''Inviting Grenade''': No draw in effect before explosion, but enemies hit by the blast are knocked towards Sheik. ||'''Rolling Grenade''': Grenade bounces on the ground away from Sheik with a controllable timed delay before exploding. ||'''Instant Warp''': Larger movement range but no explosion or damage potential. ||'''Abyss''': Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion.||'''Jellyfish''': Arcs much more vertically; easier to follow-up attack after initial hit. ||'''The Fish''': Arcs much closer to the ground and faster, but will not attack unless the button is pressed again; harder to time. ||
|-
| {{SSB4|Ganondorf}} ||'''???''': Ganondorf pulls out his sword and plunges it forward in a stabbing motion, adding range at the cost of power. || || || || '''???''': Ganondorf spins upward, but does not grab his opponent. || || || ||
|-
| {{SSB4|Samus}} ||'''Slow Beam''': Takes longer to charge and deals less knockback, but fires a larger, much slower-moving projectile. ||'''Shotgun Beam''': Releases a short-range "shotgun blast" of energy rather than a projectile ball. ||'''Slow Missile''': Missiles move much slower, granting homing Missiles more control. ||'''Delayed Missile''': Missiles move faster, but "stall" for a moment before flying forward. ||'''Boost Ball'''*: Deals more damage and moves more diagonally/horizontally. ||'''Shinespark''': A purely vertical leap that only damages at the beginning and end. ||'''Slippy Bomb''': Bombs cause opponents to trip but deal very little damage. ||'''Power Bomb'''*: Explodes in a much larger blast after several seconds, limited to one on the stage at a time. ||
|-
| {{SSB4|Zero Suit Samus}} ||'''Blaster Shot''': Range and speed increase, but power decreases and loses paralyzing effect ||'''Spreading Paralyzer''': Shot explodes in front of ZSS like a flare, travels a short distance, but hits a wide range || ||'''Snare Whip''': Ensnares opponent and draws them in, does not connect if you are too close to the opponent ||'''Impact Kick''': Launches opponents skyward with a jump kick, spinning finisher is extremely powerful ||'''Slide Booster''': Lowers the boost on her heels and performs a low jump kick, uses extra strength to boost forward ||'''Comet Kick''': Press the button while airborne to deliver a sharp falling kick, does not drive opponents into the ground while flipping || ||
|-
| {{SSB4|Kirby}} ||'''Ice Breath''': Ice Kirby's ice breath attack, disables Kirby's [[Copy ability (SSB4)|copy abilities]]. ||'''Jump Inhale''': Kirby jumps and moves a significant distance forwards as he inhales. ||'''Launching Hammer''': No other information is known about it. ||'''Giant Hammer''': No other information is known about it. ||'''Ground Wave''': Does not appear to give Kirby the recovery that Final Cutter does. ||'''Rising Cutter''': No other information is known about it. ||'''Burying Stone''': [[Buries]] grounded foes that it hits. ||'''Meteor Stone''': No other information is known about it. ||A custom Down Special called '''Hammer Bash''' was reported to be in the game; however, all of Kirby's customizable specials have been confirmed since. It is unknown if its name was changed, if it was removed entirely, or if something else happened to it.
|-
| {{SSB4|Meta Knight}} || || ||'''Speed Drill''': A longer ranged [[Drill Rush]] that cannot be controlled. ||'''Breaker Drill''': Less range and power, but deals high [[shield damage]]. || || || || ||
|-
| {{SSB4|King Dedede}} || || || || || || || || ||
|-
| {{SSB4|Fox}} ||'''Hyper Laser''': Shots that sacrifice fire rate for damage. ||'''Charge [[Blaster]]''': Takes longer to fire but is larger with more damage and hitstun.||'''Fox Explosion''': Move less distance but explodes on contact. ||'''Fox Flash''': Works just like the [[Wolf Flash]]. ||'''Jet Boots''': Move can be used faster but deals no damage.||'''Barrel Roll''': Replaces the flames of [[Fire Fox]] with a drill-shaped wind pattern. Nothing else is known about it. ||'''Large Reflector''': Increased [[Reflector]] size. ||'''Pulse Reflector''': Reflected projectiles deal more damage. ||
|-
| {{SSB4|Falco}} || || || || || || || || ||
|-
| {{SSB4|Pikachu}} || || || || || || ||'''Self-Generation''': Unleashes an electric attack originating from Pikachu itself. ||'''Great Thunder''': Extended reach, as well as a [[Sweet spot (hitbox)|sweet spot]] where it begins and a sour spot where it ends. ||
|-
| {{SSB4|Jigglypuff}} ||'''???''': [[Rollout]] passes through foes rather than bouncing off. ||'''???''': A much longer charge time, but high damage and hits shields hard. ||'''???''': Cancels Jigglypuff's momentum, deals less damage and knocks enemies horizontally. || '''Double Slap'''*: Pounds multiple times, dealing more damage and moving Jigglypuff further forward. || '''Hyper Voice'''*: Damages rather than putting foes to sleep. ||'''???''': Flips opponents around rather than putting them to sleep. ||'''???''': Launches Jigglypuff upwards before falling asleep, knocking away foes. ||'''???''': Sleeps for less time and explodes on wake, dealing 5% damage to Jigglypuff itself. ||
|-
| {{SSB4|Charizard}} || || || || || || || || ||
|-
| {{SSB4|Lucario}} ||'''Draw-in Aura Sphere''': [[Aura Sphere]] travels slowly and draws in opponents. ||'''Piercing Aura Sphere''': A low power, fast-moving piercing Aura Sphere that can be fired rapidly. ||'''Full Body [[Force Palm]]''': Advances a large distance and released Aura. The Aura itself only travels a short distance.||'''Long Range Force Palm''': Increased range at the cost of power. Pushes the opponent away. ||'''Ride the Wind''': Increases distance but removes damage. ||'''[[Extreme Speed]] Attack''': Increases knockback, but also startup. ||'''Glancing Counter''': Lucario parries and drives his fist into the opponent. ||'''Paralyzing [[Double Team]]''': Counter-attack that causes paralysis. ||
|-
| {{SSB4|Greninja}} ||'''Stagnant Shuriken''': No other information is known about it. || || || || || || || ||
|-
| {{SSB4|Captain Falcon}} ||'''???''': Increases the height of the fiery wing in [[Falcon Punch]] which "squishes" the rest of the bird. || '''???''': Greatly increases the horizontal distance traveled, but deals less damage. || || || || ||'''???''': A faster, electric [[Falcon Kick]] that sends opponents upward at a slight angle. || ||
|-
| {{SSB4|Ness}} ||'''Rising PK Flash''': [[PK Flash]] mostly goes straight up with minimal control. Less damage, but larger hitbox. ||'''[[PK Freeze]]''': Operates as {{SSBB|Lucas}}' did, freezing opponents at the cost of damage. ||'''PK Flame Pillar''': [[PK Fire]] has a significantly reduced range, but the result flame is larger, lasts longer, and does more damage on contact. ||'''Flying PK Fire''': Increased range, but only hits once on contact, similar to Lucas. ||'''Piercing [[PK Thunder]]''': Functions identically to Lucas' counterpart, with tighter turning and both the projectile and Ness piercing enemies. ||'''Big PK Thunder''': Slower, larger PK Thunder. Both the projectile and Ness do more damage and knockback. ||'''Attraction PSI Attack''': Pulls opponents towards Ness, exploding when the button is released. Lacks absorption capabilities. ||'''Frontal PSI Magnet''': Ness holds [[PSI Magnet]] in front of him, also doing damage when the button is released, similarly to Lucas. Longer ending lag.||
|-
| {{SSB4|Marth}} ||'''Storm Thrust''': [[Shield Breaker]] produces a gust of wind that pushes opponents back. The longer the charge, the larger the gust. ||'''Assault Dash''': Propels Marth forward a significant distance on use. ||'''Easy Combination''': Will perform the entire [[Dancing Blade]] combo no matter what speed the B button is pressed, but is weaker and will do the same attack type every time||'''Heavy Combination''': The spacing between all four hits is wider and has reduced knockback, but deals greater damage. ||'''Crescent Slash''': Performs [[Dolphin Slash]] at a diagonal angle, doing more damage on the way up. ||'''Dolphin High Jump''': Increased height, but does no damage. ||'''Easy Counter''': The "ready" time for the counter is longer, but has reduced damage. ||'''Iai Counter''': Upon countering, Marth will slide past the opponent while slashing, sending the opponent flying behind him. ||
|-
| {{SSB4|Lucina}} ||'''Storm Thrust''': Functions identically to Marth's. || || || || || ||'''Easy Counter''': Also functions identically to Marth's. || ||
|-
| {{SSB4|Ike}} || || || || ||'''???''': Ike throws his sword at approximately a 45 degree angle upwards, then rushes forward to catch it. Much better horizontal recovery. || || || ||
|-
| {{SSB4|Robin}} ||'''Concentrated Thunder''': The tome can charge up to 5 seconds with increased damage and knockback, but has less uses before being discarded.||'''Speed-Reading Thunder''': The tome charges much more quickly, but does less damage and knockback. ||'''???''': Longer range and hits once with a powerful explosion. ||'''Fire Wall''': Shorter range, hits twice with heavy knockback. || '''Staggered Elwind''': Short delay between Elwind pulses. || '''Slant Elwind''': First Elwind pulse fired 45 degrees behind Robin, adding horizontal recovery. ||'''Long-Range Nosferatu''': Fires at about the range of regular Arcfire.||'''Goetia''': Draws enemies in but does not heal. ||
|-
| {{SSB4|Mr. Game & Watch}} || || || || || || || || ||
|-
| {{SSB4|Pit}} ||'''???''': Arrows move slower and deal less damage, but are more controllable. ||'''???''': Arrows can not be controlled, but pierce opponents. ||'''???''': Slides Pit farther forward. || || || || || ||
|-
| {{SSB4|Dark Pit}} ||'''Great Silverbow''': Bigger shot at cost of charge time.||'''Control Arrow''': Arrows move slower and deal less damage, but are more controllable. ||'''Electroshock Uppercut''': No dash, but lots of knockback on upwards swing.||'''Electroshock Dash''': Farther dash but easier for enemies to avoid.||'''Explosive Flight''': Deals damage on takeoff. ||'''Tornado Flight''': Push enemies away on takeoff.||'''Explosive Guardian Orbitars''': Knocks enemies away instead of projectiles. ||'''Fragile Guardian Orbitars''': Increase damage from reflected projectiles but Orbitars shatter when hit physically. They won't be usable again till a few seconds pass.||
|-
| {{SSB4|Olimar}} ||'''Strong Pikmin''': Pikmin take longer to pull but can soak more damage.||'''Exploding Pluck''': Pikmin create an explosion when plucked.||'''Speedy Pikmin''': Thrown Pikmin deal less damage but attack faster.||'''Butterfinger Pikmin''': Pikmin don't latch on targets but deal stronger damage.||'''Weak Flying Pikmin''': Flying Pikmin carry Olimar farther for less air time.||'''Hard-Working Pikmin''': Not much is known about this move. ||'''Crash Whistle''': Pikmin deal one final hit before jumping back to Olimar. ||'''Shrill Whistle''': While whistling, Olimar shoots a small projectile that deals minor damage. ||
|-
| {{SSB4|R.O.B.}} || || || || || || || || ||
|-
| {{SSB4|Little Mac}} ||'''Fire Spin Lunge''': A [[flame|flaming]]  [[Straight Lunge]] with less charge time but less damage. ||'''Shock Lunge''': Travels further and [[Paralyze]]s opponents, but deals less damage and lacks [[knockback resistance]]. ||'''Bury Blow''': A [[Jolt Haymaker]] variant that buries opponents but removes Mac's projectile immunity. ||'''Guard Break''': Both the speed and range of the attack is reduced, but has knockback resistance and ignores shields, damaging the opponent directly. ||'''Tornado Blow''': Increased recovery height at the cost of reduced damage. ||'''Rising Smash''': Further sacrifices Mac's vertical recovery in exchange for greatly increased power and knockback. ||'''Compact Counter''': Very low knockback but greatly reduces startup and increases speed, allowing for better follow-ups. ||'''Dash Counter''': Mac lunges very far forward when counter-attacking, but can't hit opponents directly next to him. Can be used as a recovery when countered against [[gimping]]. ||
|-
| {{SSB4|Duck Hunt}} ||'''One Shot Burst''': Can is only kicked once upon initial activation. Greater distance and speed. Pressing B again at any time will make it explode immediately.||'''Zig-Zag Shot''': The can alternates direction in the air for each press. Getting hit by the explosion sends the opponent straight upwards.||'''Rising Clay Pigeon''': Dog throws a clay pigeon that rises into the air slowly. No additional effects. ||'''Clay Pigeon Smash''': The pigeon can be shot at up to three times with varying accuracy, but the third shot definitely hits. Each shot is much stronger than the default move.||'''Biting Duck Jump''': Dog bites repeatedly as the duck carries him upward. Covers about the same vertical distance as the default up-special. ||'''Duck High Jump''': Short lag, then the duck and dog go up very quickly. Covers more vertical distance than the default up-special. ||'''Fast-Firing Gunman''': Start-up lag before firing is reduced, but both power and shot distance is decreased.||'''Tough Gunman''': Large gunman acts as a shield. Fires after considerable delay if nothing hits it. ||
|-
| {{SSB4|Villager}} || || || || || || || || ||
|-
| {{SSB4|Wii Fit Trainer}} ||'''???''': Projectiles move slower, but [[push]] opponents. ||'''???''': Shots are more "concentrated". <!--The old tables were so unclear on this, it hurt.--> || || || || || || ||
|-
| {{SSB4|Shulk}} ||'''Decisive Monado Arts''': The ability's time is extended, but it is impossible to change. ||'''Extreme Monado Arts''': The abilities' benefits and drawbacks are both amplified. The abilities' time is also descreased. ||'''Jumping Back Slash''': Shulk jumps high in the air to slice the opponent. ||'''Enduring Back Slash: Shulk leaps lower and longer and will not receive knockback while in the air. However, the attack deals less damage. ||'''Forward Air Slash''': Shulk goes upward in the first slash, then sideways in the second one. ||'''Strong Air Slash''': Shulk strikes the enemy with a powerful slash. However, the reach is short and the move is hard to control when falling down. ||'''Dash Vision''': Shulk takes a big step forward and the counter's range is extended. The counter is faster, but lacks power. ||'''Powerful Vision''': Shulk foresees the future for a longer time and counters with greater power. However, if used too much, the counter will become less and less effective. ||
|-
| {{SSB4|Sonic}} || || ||'''???''': The height of [[Spin Dash]]'s initial "hop" is increased. Players that are hit on the hop's descent are buried.|| ||'''???''': Sonic's [[Spring Jump]] doesn't send him as high, but can be performed twice before landing. || || ||'''???''': [[Spin Charge]] variant, opponents are pulled towards Sonic as his charges ||
|-
| {{SSB4|Mega Man}} ||'''Hyper Bomb''': Bomb Man's weapon. Explodes upon contact with the ground, walls, or opponents. ||'''Shadow Blade''': Shadow Man's weapon. Returns to Mega Man like a boomerang, but vanishes on hitting the stage.  ||'''Ice Slasher''': Ice Man's weapon. Freezes opponents at high enough percents. ||'''Danger Wrap''': Burst Man's weapon. A bubble-encased bomb that floats upwards and explodes on contact. ||'''Tornado Hold''': Tengu Man's weapon. Drops an upwards-facing fan that creates an uplifting cyclone. ||'''Beat''': Carries Mega Man, granting more horizontal control but moving slower than [[Rush Coil]]'s bounce. ||'''Skull Barrier''': Skull Man's weapon. Does no damage when circling Mega Man, but reflects projectiles and pushes away close enemies. ||'''Plant Barrier''': Plant Man's weapon. Petals don't disappear when hit, but moves slower and has less range when thrown. ||
|-
|{{SSB4|Pac-Man}} ||'''Crazy Fruit''': Gives all fruits different functions; cherries bounce and strawberries hit enemies towards Pac-Man. ||'''Lazy Fruit''': Fruits take slower to cycle. ||'''???''': The pellet trail takes a longer time to deploy, but can extend to much farther lengths. ||'''???''': Adds a [[pulling]] effect as the move starts up. ||'''???''': The trampoline [[meteor smash]]es players when red, rather than putting them into [[helpless]]. || ||'''Erupting Plug''': The hydrant spews short-ranged fire, causing damage to anyone including Pac-Man himself. ||'''Exploding Plug''': The hydrant explodes after hitting the ground, or a certain amount of time. ||
|}


==Trivia==
==Trivia==
*Taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
*While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to custom versions after transforming via their [[Final Smash]], [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura.
*When copying a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.<ref>[https://www.youtube.com/watch?v=vrqVGNpBB3M GameXplain: "Can Kirby Copy Custom Moves?"]</ref>
*When [[Inhale (Kirby)|copying]] a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.<ref>[https://www.youtube.com/watch?v=vrqVGNpBB3M GameXplain: "Can Kirby Copy Custom Moves?"]</ref>
**However, when copying {{SSB4|Olimar}} with customs enabled, Kirby's side special variant will actually affect the variant of [[Pikmin Throw]] used.
*When all special moves are collected, the game shows a [[notice|message]] that says "Collected every custom special move! Show me your moves!", which references [[Captain Falcon]]'s [[taunt]].
*In the 3DS version, taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
*When all outfits and headgear items are collected in the PAL version of ''SSB4'', the game shows a message that says "Collected every outfit! Your body is ready!", which references [https://www.youtube.com/watch?v=2Gc5cuekQto Reggie Fils-Aimé's famous line] from the E3 2007 Nintendo press conference.
*Though {{SSB4|Mewtwo}}, being downloadable, doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
*If a player were to copy a character with a custom move they only have on one version (e.g., copying a {{SSB4|Peach}} from {{forwiiu}} that had [[Sleepy Toad]], but the player didn't have that move unlocked on {{for3ds}}), the move will show up as the default version.
*In the character customization menu, [[Mr. Game & Watch]] cannot be rotated with the [[C-Stick]].
*In an early proposal for ''Super Smash Bros. for Nintendo 3DS / Wii U'', custom moves would have four options to choose from with one default option and three variants.<ref>{{Cite web|url=https://sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|title=Image Transcriptions of Project Proposal for Smash for Wii U/3DS|accessdate=2024-12-14|author=Source Gaming|date=2015-07-04}}</ref>
 
==See also==
*[[List of custom moves (SSB4)]]
*[[List of custom moves (SSBU)]]


==References==
==References==
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==External links==
==External links==
*[http://www.smashbros.com/us/howto/entry2.html Page on official website]
*[http://www.smashbros.com/us/howto/entry2.html Page on official website]
{{SSB4-3Menus}}
{{SSB4-UMenus}}
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Options]]
[[Category:Options]]

Latest revision as of 08:22, December 14, 2024

The beta character customization interface on an amiibo in Super Smash Bros. for Wii U.
Customizing a Mii Fighter in Super Smash Bros. for Nintendo 3DS

Character customization, officially character creation (キャラ作り, character building), referred to as Custom Move Sets (カスタマイズ必殺ワザ, Customize Special Techniques) in the Smash Direct, is a feature in Super Smash Bros. 4. It allows players to alter several fundamental properties of playable characters and amiibo, particularly their special moves. All non-DLC characters can replace each of their default special moves with one of two variations unlockable through gameplay, with the exception of Palutena and the Mii Fighters, who instead have a selection of completely different specials, which are all available from the start. Certain characters, such as Mega Man, have moves that appear to function significantly differently as well. In Smash 4, the height and weight of Mii Fighters are customizable as well, affecting their speed and other attributes.

In Super Smash Bros. Ultimate, only Mii Fighters can be customized, with custom equipment and custom moves for other characters removed. Mii Fighters can still be customized with special moves and outfits, and additionally can have their voices adjusted as well, but their height and weight are not customizable. Effects similar to those of custom equipment are present in Ultimate's Spirits mode.

Before the Super Smash Bros. Direct where the feature was officially announced, in June 2013, Masahiro Sakurai had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations would not be alternate costumes, with exception of the Mii Fighters, and that they would not have to be unlocked through repeated tasks.[1]

It is possible to save up to 10 custom versions of each character and 99 Mii Fighters per game file. If custom fighters are allowed via the option button on the character selection screen, then upon selecting a character, all customized versions of that character will show up, and the player can choose which version to play as or against. The same goes for Mii Fighters, with which every Mii Fighter ever created by the player will appear in a list for the player to choose from. Character customization can be enabled when playing locally or when playing online with friends or in certain tournaments, but not when playing online with anyone. Also, some game modes do not allow customizations to be used at all, which includes all the Stadium game modes (Target Blast allowed them prior to version 1.0.8, and still do via Master Orders), All-Star Mode, Trophy Rush (Smash 3DS only), Stage Builder, and certain event matches in Events.

Custom characters and Mii Fighters can also be copied between the 3DS and Wii U versions, and the latter can also be submitted or downloaded online. However, copied customizations cannot be modified at all, requiring the player to have to go back to the customization's game origin to make any changes. Aside from Miis, customizations cannot be shared between identical versions.

As with custom controls, character customizations can be tested on the fly with the customization test stage, allowing the player to try out their special moves on a Sandbag.

General[edit]

The options for customizing movesets appear in the form of "Custom parts", which come in multiple types:

  • Equipment: Collected through the games' numerous game modes, these items can be equipped to characters to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game.
  • Specials: Players can change the special attacks of fighters (except downloadable characters, who have no alternate specials); up to three options are available for each directional input.
  • Headgear: Head accessories for Miis that behave similarly to outfits.
  • Outfits: Can be used to customize the outfits and accessories of Mii Fighters. Costume parts can be earned from Classic Mode and, in the 3DS game, Smash Run. Some costumes also alter the appearance of the weapon held by Swordfighters and Gunners (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). Most costumes are exclusive to a particular class of Mii Fighter.
  • Powers: Assorted powers that only take effect in Smash Run. A similar system was earlier used in Kid Icarus: Uprising. All powers have multiple levels; higher levels grant a greater number and/or more effective uses, but take up more of the total weight limit. The total weight limit is determined by a character's weight and speed, including equipment affecting their speed; the faster and lighter they are, the lower the weight limit. However, all downloadable characters can carry a total weight of 25. That gives Roy an advantage over Marth and Lucina, who can carry only 23 for example.

In competitive play[edit]

Main article: Official Custom Moveset Project

Custom movesets are banned in Smash 4, though a number of tournaments allow their use in side-events. Custom movesets were temporarily legal from March 2015 to July 2015, as part of the Official Custom Moveset Project on SmashBoards, but concerns regarding gameplay balance and logistics issues caused custom movesets to be banned after the conclusion of EVO 2015.

With the removal of custom moves for every fighter besides the Mii Fighters, custom moves in Ultimate tournaments only apply to those characters. For their legality, many tournaments allow both Mii Fighters and custom moves unlike Smash 4. If the Mii Fighter created for tournament is customized with different moves, their name will typically be placed with numbers for which custom move is used for each of the four specials (Examples: 1111 or 1332).

Trivia[edit]

  • While Bowser, Little Mac, and Wario use mirrored versions of their regular special moves as opposed to custom versions after transforming via their Final Smash, Lucario is still able to use its custom special moves, further enhanced by the boosted Aura.
  • When copying a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.[2]
    • However, when copying Olimar with customs enabled, Kirby's side special variant will actually affect the variant of Pikmin Throw used.
  • When all special moves are collected, the game shows a message that says "Collected every custom special move! Show me your moves!", which references Captain Falcon's taunt.
  • In the 3DS version, taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
  • When all outfits and headgear items are collected in the PAL version of SSB4, the game shows a message that says "Collected every outfit! Your body is ready!", which references Reggie Fils-Aimé's famous line from the E3 2007 Nintendo press conference.
  • Though Mewtwo, being downloadable, doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
  • If a player were to copy a character with a custom move they only have on one version (e.g., copying a Peach from Super Smash Bros. for Wii U that had Sleepy Toad, but the player didn't have that move unlocked on Super Smash Bros. for Nintendo 3DS), the move will show up as the default version.
  • In the character customization menu, Mr. Game & Watch cannot be rotated with the C-Stick.
  • In an early proposal for Super Smash Bros. for Nintendo 3DS / Wii U, custom moves would have four options to choose from with one default option and three variants.[3]

See also[edit]

References[edit]

External links[edit]