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{{ArticleIcons|ssbm=y}}
<!--Note: Mewtwo being considered a villain is questionable so please don't add it in without discussing it first-->
{{disambig2|Mewtwo's appearance in [[Super Smash Bros. Melee]]|the Pokémon in other contexts|Mewtwo}}
{{ArticleIcons|melee=y}}
{{disambig2|Mewtwo's appearance in ''Super Smash Bros. Melee''|the character in other contexts|Mewtwo}}
{{Infobox Character
{{Infobox Character
|name         = Mewtwo
|name = Mewtwo
|image       = [[File:Mewtwo SSBM.jpg|Mewtwo]]
|image = [[File:Mewtwo SSBM.jpg]]
|symbol       = preBrawl
|symbol = preBrawl
|game         = Melee
|game = SSBM
|ssbgame1 = SSB4
|ssbgame2 = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier         = B
|tier = D
|ranking     = 21
|tierPAL = G
|ranking = 20
|rankingPAL = 21
}}
}}
'''Mewtwo''' ({{ja|ミュウツー|Myūtsū}}, ''Mewtwo'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of the eleven playable characters that can be unlocked in the game.


{{cquote|''Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong.''|cite=Description from Mewtwo's trophy.}}
Mewtwo is voiced in all regions by {{s|wikipedia|Masachika Ichimura}}, who first voiced the Mewtwo from the Japanese version of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''.


'''Mewtwo''' ({{ja|ミュウツー}}, ''Myūtsū'') is an unlockable [[character]] in ''[[Super Smash Bros. Melee]]''. It is one of eleven playable characters that can be unlocked in the game.
Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.


Mewtwo is ranked 21st on the current tier list, in the B tier. While initially deemed the worst character in the game, the changing metagame of ''Melee'' caused Mewtwo to experience a rise of five places. Mewtwo's good attributes include a long, safe, and difficult-to-counter recovery, a rather good chaingrabbing ability, a large variance of mix-up options, a decent combo ability, and among the best throws in the game. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, make it easy to KO. Additionally, Mewtwo has limited KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.
==How to unlock==
Mewtwo must be defeated in battle before it can be unlocked. There are two ways the player can encounter Mewtwo:
*One way is by playing 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed. If this method is used and certain other fighters' VS. match quotas are met, then they must be defeated before Mewtwo can be fought.
*Another way is by playing 700 VS. matches to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Mewtwo can be fought.
When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing. If either encounter method was used and the player fails to defeat Mewtwo, the player can re-fight it by playing another VS. match to completion.


==How to Unlock==
==Attributes==
To unlock Mewtwo, the player has to play 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 hours. Alternatively, the player can play 700 VS. matches to completion to get a chance to fight Mewtwo.
Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has the third longest wavedash in the game, but a very poor [[SHFFL]], despite its low lag and high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game.


When fought, Mewtwo appears on {{SSBM|Final Destination}}, with the music from [[Poké Floats]] playing.
Among Mewtwo's primary strengths is its versatile grab game. Despite possessing a merely average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damage or starting combos, while its down throw can potentially start chainthrows or be used as potential combo starters in tandem with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).
 
==Attributes==
Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has among the longest wavedashes in the game, but a very poor [[SHFFL]], despite its low lag, high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game.


Among Mewtwo's primary strengths is its varied grab game. Despite an only average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damages or starting combos and its down throw can potentially start chainthrows or be used as potential combo starters when compounded with one of its tilts. Mewtwo's back and up throws are also the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).
Mewtwo also has interesting approach and combo options. Despite having among the worse SHFFLs, Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against many characters. Mewtwo can also perform double-jump cancels, which, when combined with L-Cancelling, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a Forward Aerial and follow up with another option. Mewtwo also has a very long wavedash (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo.


Mewtwo also has very good approach and combo options. Despite a poor SHFFL (among the worst in the game), Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against a slew of characters. Mewtwo also has a very long wavedash (the third longest in the game), making tactics such as wavesmashing and wavegrabbing considerably more useful and deadly tactics for Mewtwo.
Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s strongest projectiles in [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.


Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo is also owner of one of the strongest projectile in the game, its [[Shadow Ball]]. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.  
Mewtwo also has an outstanding recovery. While it cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Additionally, its neutral aerial slightly slows down its movement in the air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its [[Confusion]] attack can act as a second jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent.


Mewtwo also has possibly the best recovery in the game. While it cannot harm edgehoggers, Mewtwo has many traits that makes it good at recovery. A combination of a low falling speed, a high air speed, among the best jumping prowess in the game, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Additionally, its neutral air slightly slows down its movement in air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, [[Confusion]] attack can act as a second jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent.
Mewtwo's biggest flaw is its frailty. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, and its spot dodge is also rather poor. Mewtwo also has possibly the worst [[tech]] ability in the game; although its rolling tech covers a long range, it is very slow compared to that of other characters, and as a consequence, Mewtwo is particularly easy to [[tech-chase]].


Mewtwo's biggest flaw, however, is that its varied attributes hinder it in terms of survivability. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO; while other large characters such as {{SSBM|Donkey Kong}} have added weight to make them resilient to some KOs, Mewtwo has no such advantage. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, with its sidestep dodge also being rather poor. Mewtwo also has possibly the worst [[tech]] ability in the game; although its rolling tech covers a long range, it is very slow compared to that of other characters, and as a consequence, Mewtwo is particularly easy to [[tech chase]].
Mewtwo also suffers from a lack of reliable KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, {{SSBM|Fox}} and {{SSBM|Falco}} would survive the longest despite having the third highest vertical endurance). While having a wide variety of other KO potential attacks, most of its attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's (meaning they won't hurt whoever it came from). [[Disable]] only works in close ranges, and cannot combo effectively into other attacks.


Mewtwo also suffers from bad KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, {{SSBM|Falco}} would survive the longest despite having the ''third'' highest vertical endurance). While having a wide variety of other KO potential attacks, most of his attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's. [[Disable]] only works in close ranges, and cannot combo effectively into other attacks.
==Version history==
'''NTSC 1.01'''
*{{bugfix|Fixed the [[Shadow glitch]].}}


==Moveset==
==Moveset==
''For a gallery of Mewtwo's hitboxes, see [[Mewtwo (SSBM)/Hitboxes|here]].''
''For a gallery of Mewtwo's hitboxes, see [[Mewtwo (SSBM)/Hitboxes|here]].''
====[[Ground attack]]s====
[[File:MewtwoAerialAttacksSSBM.png|thumb|Mewtwo's aerial attacks]]
=====Normal=====
{{MovesetTable
*[[Neutral attack]]: Dark Flash->Dark Flame - 6%, then 2% or 1% randomly. Mewtwo reaches its arm out, blasting out a bit of shadow energy. Mewtwo will then blast out a stream of shadow energy. The blasts are somewhat awkward to combo with.
|game=SSBM
*[[Dash attack]]: Dark Torch - Mewtwo holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag. 9% when it comes out, 6% during the rest of the attack.
|neutralname=Dark Flash ({{ja|ダークフラッシュ|Dāku Furasshu}}) / Dark Flame ({{ja|ダークフレイム|Dāku Fureimu}})
*[[Forward tilt]]: Tail Slap - 10%. Mewtwo flicks its tail forward. Quick, decent range, with a disjointed hitbox.
|neutralcount=1
*[[Up tilt]]: Tail Flip - 5%-10%, depending on where it hits. Mewtwo flips upward, hitting with its tail. Good combo starter.
|neutralinf=y
*[[Down tilt]]: Tail Sweep - 9%. Mewtwo spins around, sweeping its tail low. Has a disjointed hitbox.
|neutral1dmg=6%
=====Smash=====
|neutralinfdmg=2% (loop)
*[[Forward smash]]: Shadow Blast - Mewtwo shoves forward, releasing a pulse of shadow. Similar to Mario's [[Forward Smash]] in that it is most powerful the farther away the enemy is. Fairly good range and damage, but rather low knockback. The close-up non-sweet spotted hit does {{ChargedSmashDmgSSBM|12}}. Sweet spot does a stronger {{ChargedSmashDmgSSBM|20}} uncharged.
|neutraldesc=Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
*[[Up smash]]: Galaxy Force - Mewtwo holds its palm up, releasing a storm of shadow energy above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. Last hit of the attack can KO around 120%, but can be difficult to land. {{ChargedSmashDmgSSBM|15}} if all hits connect.
|ftiltname=Tail Whip ({{ja|テイルウィップ|Teiru Wippu}})
*[[Down smash]]: Shadow Bomb - Mewtwo hits downward with shadow energy. Good knockback and speed, with moderate range; however, it has the unusual property of being unable to hit both sides of it. {{ChargedSmashDmgSSBM|15}}.
|ftiltdmg=10% (near), 8% (mid), 5% (far)
|ftiltdesc=Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
|utiltname=Flip ({{ja|クイックワイパー|Kuikku Waipā}}, ''Quick Wiper'')
|utiltdmg=10% (near), 8% (mid), 6% (far), 5% (tip)
|utiltdesc=Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
|dtiltname=Tail Sweep ({{ja|アンダースラップ|Andā Surappu}}, ''Under Slap'')
|dtiltdmg=9% (near), 8% (mid), 5% (far)
|dtiltdesc=Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.
|dashname=Dark Torch ({{ja|ダークトーチ|Dāku Tōchi}})
|dashdmg=9% (clean), 6% (late)
|dashdesc=Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.
|fsmashname=Shadow Blast ({{ja|シャドーブラスト|Shadō Burasuto}})
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (blast), {{ChargedSmashDmgSSBM|12}} (arms)
|fsmashdesc=Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, with the sweetspot being the blast itself. Fairly good range and damage, but rather low knockback. The sweetspot has [[Priority#Transcendent_priority|transcendent priority]].
|usmashname=Galaxy Force ({{ja|ギャラクシーフォース|Gyarakushī Fōsu}})
|usmashdmg={{ChargedSmashDmgSSBM|1}} (hits 1-6), {{ChargedSmashDmgSSBM|10}} (hit 7)
|usmashdesc=Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
|dsmashname=Shadow Bomb ({{ja|シャドーボム|Shadō Bomu}})
|dsmashdmg={{ChargedSmashDmgSSBM|15}}
|dsmashdesc=Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
|nairname=Body Spark ({{ja|ボディスパーク|Bodi Supāku}})
|nairdmg=1-2% (hits 1-8), 4% (hit 9 & landing)
|nairdesc=Releases a long lasting shock out of its body. Good punishing option and great [[OoS]] option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery.
|fairname=Shadow Scratch ({{ja|シャドースクラッチ|Shadō Sukuracchi}})
|fairdmg=14%
|fairdesc=Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if [[DJC]]'d, depending on the character. Can KO at 120%.
|bairname=Tail Flick ({{ja|エアテイル|Ea Teiru}}, ''Air Tail'')
|bairdmg=13% (near), 11% (mid), 9% (far)
|bairdesc=Whips its tail behind itself. Decent range and is a decent [[wall of pain]] technique. Deals more damage if the opponent is closer to Mewtwo's body.
|uairname=Somersault Kick ({{ja|サマーソルトアタック|Samāsoruto Atakku}})
|uairdmg=10% (near), 12% (mid), 14% (far)
|uairdesc=Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
|dairname=Meteor Kick ({{ja|メテオキック|Meteo Kikku}})
|dairdmg=14-16%
|dairdesc=Flips backward and stomps downwards. Acts as a [[meteor smash]], albeit a very weak one. However, due to its low ending lag and Mewtwo's stellar recovery, it is a low-risk option offstage.
|grabname=Psychic ({{ja|サイコキネシス|Saikokineshisu}}, ''Psychokinesis'')
|grabdesc=&nbsp;
|pummelname=Dark Shock ({{ja|エレキショック|Ereki Shokku}}, ''Electric Shock'')
|pummeldmg=3%
|pummeldesc=Mewtwo zaps the opponent in its grasp. Moderately slow.
|fthrowname=Shadow Cannon ({{ja|シャドーマシンガン|Shadō Mashin Gan}}, ''Shadow Machine Gun'')
|fthrowdmg=3% (throw), 2% (Shadow Balls)
|fthrowdesc=Mewtwo throws its foe diagonally forward and then shoots five small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
|bthrowname=Telekinesis ({{ja|サイコスロー|Saiku Surō}}, ''Psycho Throw'')
|bthrowdmg=8% (collateral), 11% (throw)
|bthrowdesc=Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to {{SSBM|Dr. Mario}} and {{SSBM|Ness}})
|uthrowname=Psychic Whirlwind ({{ja|ワールスロー|Wāru Surō}}, ''Whirl Throw'')
|uthrowdmg=12%
|uthrowdesc=Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in ''Melee'' overall (being even stronger than {{SSBM|Ness}}'s back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
|dthrowname=Tail Slap ({{ja|テイルビート|Tēru Bīto}}, ''Tail Beat'')
|dthrowdmg=5% (hit 1), 6% (throw)
|dthrowdesc=Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. The tail can hit nearby opponents.
|floorfname=&nbsp;
|floorfdmg=7% (tail), 5% (sides)
|floorfdesc=Mewtwo telekinetically gets itself up and spins around with its tail extended. Anyone who comes in contact with Mewtwo's body will be [[electric|shocked]].
|floorbname=&nbsp;
|floorbdmg=6% (tail), 5% (sides)
|floorbdesc=Mewtwo telekinetically gets itself up and spins around with its tail extended. Anyone who comes in contact with Mewtwo's body will be shocked.
|edgefname=&nbsp;
|edgefdmg=6% (body), 8% (tail)
|edgefdesc=Mewtwo flips onto the stage, using its tail to attack.
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdesc=Mewtwo telekinetically walks on the side of the stage, then jumps on the stage and swipes its hand forward.
|nsname=Shadow Ball
|nsdmg=3-25%, 2% (charge hits)
|nsdesc=Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the [[L button|L]] or the [[R button]]. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.
|ssname=Confusion
|ssdmg=10%
|ssdesc=A command grab that spins foes around, flipping them. This is very punishable, as its hitstun is so low that every character in the game can connect with a back aerial before Mewtwo can act. The attack also reflects projectiles, but this has a fatal flaw: the projectile's ownership does not change. This means that only projectiles that would normally hurt the user would feel any effects of this.
|usname=Teleport
|usdmg=-
|usdesc=Mewtwo quickly vanishes and reappears in a different location. Can be directed with the [[control stick]]. Mewtwo is completely invulnerable during the move.
|dsname=Disable
|dsdmg=1%
|dsdesc=Mewtwo shoots out a short beam from its eyes forward, [[stun]]ning any opponents who make eye contact with Mewtwo. If the move is performed whilst the character is already dazed, he or she will be launched. If the move hits an opponent in the air, they will take no knockback, but will be put in their [[tumbling]] state. This attack can be reflected and has transcendent priority.
}}
 
===Battering item special moves===
For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a [[Lip's Stick]] does not produce any of the "magic dust" that [[Flower]]s the opponent.
 
===Stats===
{{technical data|Needs double jump height}}
'''NTSC'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 17-19
|dash = 1.4
|rdash = 14-18
|run = 1.4
|rrun = 16-20
|walk = 1.0
|rwalk = 16-17
|trac = 0.04
|rtrac = 24
|airfric = 0.016
|rairfric = 10-13
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.082
|rgravity = 20
|fall = 1.5
|rfall = 22-23
|ff = 2.3
|rff = 14-18
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 33.408
|rjumpheight = 11
|shorthop = 12.654
|rshorthop = 15
|djump = ?
|rdjump = ?
|ellag = 4
|rellag = 2-23
}}
 
'''PAL'''
{{Attributes
|cast = 26
|weight = 85
|rweight = 16-19
|dash = 1.4
|rdash = 14-18
|run = 1.4
|rrun = 16-20
|walk = 1.0
|rwalk = 16-17
|trac = 0.04
|rtrac = 24
|airfric = 0.016
|rairfric = 10-13
|air = 1.2
|rair = 2-3
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 12-19
|gravity = 0.082
|rgravity = 20
|fall = 1.5
|rfall = 22-23
|ff = 2.3
|rff = 14-18
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 33.408
|rjumpheight = 11
|shorthop = 12.654
|rshorthop = 15
|djump = ?
|rdjump = ?
|ellag = 4
|rellag = 2-23
}}


=====Other=====
===[[Announcer]] call===
*[[Ledge attack]] - Mewtwo flips onto the stage, using its tail to attack. 8%.
[[File: Mewtwo Announcer SSBM.wav]]
*100% ledge attack - Mewtwo telekinetically walks on the side of the stage, then suddenly jumps on the stage and swipes with a claw. 10%.
*[[Floor attack]] - Mewtwo telekinetically gets itself up and spins around with its tail extended. 5%-7%, depending on how close the enemy is.


====[[Aerial attack]]s====
===[[Taunt]]===
[[File:MewtwoAerialAttacksSSBM.png|thumb|Mewtwo's aerial attacks]]
{{Taunt/SSBM|char=Mewtwo|desc=Crosses its arms and spins in midair, laughing sinisterly.}}
*[[Neutral aerial]]: Body Spark: Mewtwo releases a long lasting shock out of its body. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery. 3-20% damage depending on the number of hits.
*[[Forward aerial]]: Shadow Claw/Shadow Slash: Mewtwo slashes forward with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. 14%. Can KO at 120%
*[[Up aerial]]: Somersault Kick: Mewtwo flips upward, hitting with its tail. Good juggling move. 14% when sweetspotted.
*[[Back aerial]]: Tail Flail: Mewtwo hits behind itself with its tail. 13% when sweetspotted.
*[[Down aerial]]: Flip Stomp/Meteor Kick: Mewtwo flips backward and hits with its foot downward. Acts as a meteor smash, albeit a very weak one; however, due to its low ending lag and Mewtwo's stellar recovery, it is of low-risk to use. 16% when sweetspotted.


====[[Throw]]s====
===[[Idle pose]]s===
*[[Pummel]]: Dark Shock: Mewtwo electrocutes the opponent in its grasp. 3%.
{{Idle|desc-1=Slowly rises its hand towards the face, clenching its fist.|desc-2=Crosses both its arms, then moves them outward.
*[[Forward throw]]: Multi-Shadow Shot/Shadow Cannon: Mewtwo throws its foe diagonally forward and shoots with multiple small [[Shadow Ball]]s (which can be [[absorb]]ed and [[reflect]]ed). Can be SDI'd. 9-18% depending on number of hits.
|image-1=Mewtwo Idle Pose Melee 1.gif
*[[Back throw]]: Telekinesis: Mewtwo uses Psychic to throw its enemy backward powerfully. One of the strongest back throws in the game, among its best KO moves, being the second strongest. 11%.
|image-2=Mewtwo Idle Pose Melee 2.gif}}
*[[Down throw]]: Tail Slam: Mewtwo throws its enemy down and hits with its tail. Can be used to [[chaingrab]] large characters like {{SSBM|Bowser}}. 11% and can hit nearby opponents as well.
*[[Up throw]]: Psychic Whirlwind: Mewtwo uses Psychic to throw its foe upward, spinning. Strongest throw in the game, one of Mewtwo's best KO moves, KOing at 105%. At low percentages, it can chaingrab fast fallers. 12%.


===[[Special move]]s===
===[[Crowd cheer]]===
{{Special Moves|char=Mewtwo|game=SSBM}}
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (International)
!Cheer (Japanese)
|-
! scope="row"|Cheer
|[[File:Mewtwo Cheer International SSBM.ogg|center]]||[[File:Mewtwo Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Mewwww - two! || Mewwww - two!
|}


===[[Victory pose]]s===
{{Victory/SSBM
|victory-theme=PokemonThemeMelee.ogg
|victory-desc=An excerpt from the main theme of ''Pokémon''.
|desc-1=Thrusts its hand forward, radiating dark energy, and groans.
|desc-2=Crosses its arms then turns its back to the screen, looking over its shoulder laughing. "{{ja|私はなぜ ここにいるのか...?|Watashi wa naze koko ni iru no ka...?}}", which translates to "Why am I here...?" or "{{ja|愚かな!|Orokana!}}", which translates to "Foolish!"
|desc-3=Spins around and ascends, laughing.; "{{ja|私はまけるわけにはいかない!|Watashi wa makeru wake ni wa ikanai!}}", which translates to "I cannot lose!"
|char=Mewtwo}}


=== [[Taunt]] ===
==In [[competitive play]]==
Crosses its arms and spins in mid-air, laughing.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
:''See also: [[:Category:Mewtwo players (SSBM)]]''


==In [[Competitive play]]==
*{{Sm|iori|USA}} - A player with many secondaries, with Mewtwo being one of his most notable. He won {{Trn|Intimikill 2}} using exclusively Mewtwo, being the one of the few times the character has won a somewhat notable tournament in ''Melee'''s history. He also placed 33rd at {{Trn|GENESIS}} with solo Mewtwo.
===[[Character matchups (SSBM)|Matchups]]===
*{{Sm|Taj|USA}} - Considered to be the best Mewtwo player of all time, created the influental [[Shadowclaw]] combo video. He holds some of the best Mewtwo results with 13th at {{Trn|EVO 2013}} and 17th at {{Trn|Apex 2010}}, as well as 33rd at {{Trn|GENESIS 9}} which is the best Mewtwo result seen in the Post-Slippi era.
{{SSBMMatchupTable|mewtwo=yes}}
*{{Sm|Zoma|Japan}} - Best Mewtwo player in Japan and among the best in the world, though is currently inactive. Regionally has shown good results with the character with 7th at {{Trn|KSB 2016}} and wins over players such as {{Sm|Shippu}} and has travelled internationally with 33rd at {{Trn|Super Smash Con 2016}}, beating {{Sm|Cyrain}} and {{Sm|TheSWOOPER}} in his path.
===Notable players===
:''See also: [[:Category:Mewtwo professionals (SSBM)]]''
*{{Sm|Mew2King|USA}}
*{{Sm|Taj|USA}}
*{{Sm|V3ctorman|USA}}
*{{Sm|UmbreonMow|USA}}


===Tier placement and history===
===Tier placement and history===
Mewtwo has traditionally placed very low in tier lists, with a very small playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place position (eighth tier list; July 2006). Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who is widely considered to be the best Mewtwo player in the world, though it still ranks quite low, cashing in at 21st place in the B tier in the present day.
Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place (eighth tier list; July 2006). Many competitive players immediately noticed its unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state, and simply wrote Mewtwo off.


==In Single Player modes==
Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who would not only eventually be considered the best Mewtwo player of all time, but become one of the best players in the world in his prime. However, Taj's success as a player was not anchored on Mewtwo alone - he relied almost exclusively on his co-main {{SSBM|Marth}} late into brackets unless he knew his opponent to be very unfamiliar with the Mewtwo matchup. This indicated that even back then, Mewtwo was not viable as a solo main and faltered at the highest level.


===In [[Classic Mode]]===
Eventually, Taj would become far less active, leaving the character without good representation for several years. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have recently represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. Mewtwo still sits at 20th place on the most recent tier list; with these two players innovating with the character, the competitive ''Melee'' community recognizes that Mewtwo has some potential despite its tier placement. However, it is unlikely that this will carry Mewtwo much higher than it currently is.
Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}.
 
==In 1-P Mode==
===In {{SSBM|Classic Mode}}===
Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on [[Pokémon Stadium]] or {{SSBM|Final Destination}}, with the ''Poké Floats'' theme playing; when fighting alongside {{SSBM|Ness}}, however, it appears in [[Fourside]], and when fighting alongside {{SSBM|Bowser}}, it appears on {{SSBM|Battlefield}}.


===In [[Adventure Mode]]===
===In [[Adventure Mode]]===
Adventure Mode makes no concessions to Mewtwo when it is unlocked.
Adventure Mode makes no concessions to Mewtwo when it is unlocked, making it the only {{uv|Pokémon}} character that does not appear alongside the many Pikachus in Stage 7.


===In [[All-Star Mode]]===
===In [[All-Star Mode]]===
Line 108: Line 285:
*'''[[Event 51: The Showdown]]''': In the game's final event match, the player must fight against a team consisting of Mewtwo, {{SSBM|Ganondorf}} and [[Giga Bowser]]. All characters have three lives, with no time limit.
*'''[[Event 51: The Showdown]]''': In the game's final event match, the player must fight against a team consisting of Mewtwo, {{SSBM|Ganondorf}} and [[Giga Bowser]]. All characters have three lives, with no time limit.


===Ending images===
===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
<center><gallery>
<center><gallery>
File:MewtwoClassicMode.jpg|Classic Mode.
MewtwoClassicMode.jpg|Classic Mode
File:MewtwoAdventureMode.jpg|Adventure Mode.
MewtwoAdventureMode.jpg|Adventure Mode
File:MewtwoAllStarMode.jpg|All-Star Mode.
MewtwoAllStarMode.jpg|All-Star Mode
</gallery></centeR>
</gallery></center>


==Trophies ==
==[[Trophies]]==
In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star Mode]]s respectively with Mewtwo on any difficulty:
In addition to the normal trophy about Mewtwo as a character unlocked by completing {{SSBM|Classic Mode}} as Mewtwo on any difficulty, there are two trophies about it as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Mewtwo on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Mewtwo:
[[File:Mewtwo Trophy Melee.png|100x110px|right]]
'''Mewtwo''' (Classic Mode, Trophy #52))<br>
''A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.''
:*''Game: Pokémon Red & Blue''


[[File:Mewtwo Trophy (Smash).png|100x110px|right]]
{{Trophy/Fighter
'''Mewtwo Smash''' (Adventure Mode, Trophy #53)<br>
|name=Mewtwo
''As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released; the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.''
|image=Mewtwo Trophy Melee.png
:*B: [[Shadow Ball]]
|mode=Classic
:*Smash B: [[Confusion]])
|desc-ntsc=(1.0/1.01) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
:(1.02) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was bio-engineerd from a fossil of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
|desc-pal=A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was born from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
|gamelist={{Trophy games|game1=Pokémon Red & Blue|release1=9/98}}
|game=Melee
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Mewtwo
|image=Mewtwo Trophy (Smash).png
|mode=Adventure
|desc=As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released: the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.
|gamelist=:B: Shadow Ball
:Smash B: Confusion
|game=Melee
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Mewtwo
|image=Mewtwo Trophy (Smash 2).png
|mode=All Star
|desc=Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.
|gamelist=:Up & B: Teleport
:Down & B: Disable
|game=Melee
}}
{{clrl}}


[[File:Mewtwo Trophy (Smash 2).png|100x110px|right]]
==[[Alternate costume (SSBM)#Mewtwo|Alternate costumes]]==
'''Mewtwo Smash''' (All-Star Mode, Trophy #54)<br>
{|style="margin:1em auto 1em auto;text-align:center"
''Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.''
|-
:*Up & B: [[Teleport]]
|colspan=4|[[File:Mewtwo Palette (SSBM).png]]
:*Down & B: [[Disable]])
|-
|{{Head|Mewtwo|g=SSBM|s=25px}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Red}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Blue}}
|{{Head|Mewtwo|g=SSBM|s=25px|cl=Green}}
|}


==[[Palette swap (SSBM)#Mewtwo|Costumes]]==
==Gallery==
[[File:Mewtwo Palette (SSBM).png|frame|center|Mewtwo's changeable palette swaps in SSBM]]
<center>
<gallery>
SSBMWebsiteMewtwo1.jpg|Posing on [[Pokémon Stadium]].
SSBMWebsiteMewtwo2.jpg|[[Reflect]]ing {{SSBM|Link}}'s [[Hero's Bow|arrow]] on [[Yoshi's Story]].
Mewtwo's Shadow Ball.jpg|Using [[Shadow Ball]] on [[Brinstar Depths]].
SSBMWebsiteMewtwo4.jpg|Using its [[neutral aerial]] on {{SSBM|Ness}} on [[Onett]].
Disable.jpg|Using [[Disable]] on {{SSBM|Sheik}} on [[Jungle Japes]].
SSBMWebsiteMewtwo6.jpg|Carrying a [[crate]] with {{SSBM|Yoshi}} on [[Corneria]].
</gallery>
</center>


==Trivia==
==Trivia==
*Mewtwo picks up and uses items via its telekinetic power, never actually touching them outside grasping the [[Parasol]] while falling. One of its idle poses involves it spinning its held item around.
**This results in Mewtwo having poor usage of the {{b|Hammer|item}}; unlike all other characters, it spins the Hammer sideways around itself, and so is vulnerable from above while using it.
**Oddly, when [[air dodging]] with an item, the item is visible while Mewtwo is not, spinning in a tight, flickering circle once every 4 frames.
*When hit, shooting a charged [[Super Scope]] blast, or using [[Disable]], Mewtwo's irises turn yellow, similar to how {{SSBM|Mr. Game & Watch}}'s body turns yellow when shooting charged Super Scope shots.
*When hit, shooting a charged [[Super Scope]] blast, or using [[Disable]], Mewtwo's irises turn yellow, similar to how {{SSBM|Mr. Game & Watch}}'s body turns yellow when shooting charged Super Scope shots.
*If the game language is switched to Japanese, Mewtwo will speak in full sentences for some of its victory poses. In English, Mewtwo only laughs during its victory poses and its taunt.
*Mewtwo being of light weight (85 units) contradicts its Pokédex information, where it is supposed to outweigh any non-overweight human. In fact, it is outweighed by every human character in ''Melee'' (excluding {{SSBM|Roy}}, {{SSBM|Young Link}}, and {{SSBM|Marth}} in PAL regions). This is explained in one of its trophies as a result of it constantly using its psychic powers to stay afloat.
*According to the Pokédex, Mewtwo is supposed to weigh 269 pounds. Despite this, it has a light weight value of 85 in ''Melee'', which is lighter than much smaller characters like {{SSBM|Peach}}, {{SSBM|Zelda}}, and the {{SSBM|Ice Climbers}}, while being equivalent to the much smaller {{SSBM|Young Link}} in weight. With ''Brawl'' factored, Mewtwo weighs less in ''Melee'' than {{SSBB|Charizard}}, {{SSBB|Lucario}}, and {{SSBB|Ivysaur}} do in ''Brawl'' (who have a weight value of 110, 100, and 100 respectively), despite the former two Pokemon weighing less than 200 pounds, while Ivysaur is supposed to weigh a mere 28.7 pounds.
*Mewtwo's fully charged [[Shadow Ball]] is seen hitting {{SSBM|Donkey Kong}} in the introduction to ''Melee'', making it one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, Young Link, and {{SSBM|Pichu}}, to have some kind of involvement in the intro.
**Also, in the Pokémon RPGs, Mewtwo is tied for being the sixth fastest Pokémon as of Generation V with a base speed of 130, being much faster than {{SSBM|Pikachu}}. Despite this, Mewtwo has a slow walking and dashing speed in ''Melee''.
*Mewtwo, like Marth and Roy, when faced in Classic or All-Star mode, is fought on a stage that does not match its universe (either {{SSBM|Battlefield}} or {{SSBM|Final Destination}}). However, the music that plays when fighting it is from [[Poké Floats]].
*Mewtwo's taunt is the third longest in the game, the second being {{SSBM|Mario}}, and the longest being {{SSBM|Young Link}}'s.
*Mewtwo is also the only character in ''Melee'' whose down smash only hits on one side; this concept has been used by several characters in later games.
*Mewtwo's fully charged [[Shadow Ball]] is seen hitting {{SSBM|Donkey Kong}} in the introduction to ''Melee'', making it one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Jigglypuff}}, {{SSBM|Young Link}}, and {{SSBM|Pichu}}, to have some kind of involvement in the intro.
*Mewtwo is the only Legendary Pokémon that existed at the time of the release of ''Melee'' that wasn't a Poké Ball Pokémon in that game.
*Mewtwo, like {{SSBM|Marth}} and {{SSBM|Roy}}, when faced in Classic or All-Star mode, is fought on a stage that doesn't match its universe (either {{SSBM|Battlefield}} or {{SSBM|Final Destination}}). However, the music that plays when fighting it is from [[Poké Floats]].
*Mewtwo's design in this game looks quite different than in later games from ''SSB4'' onwards; it's design lines up more with Ken Sugimori's original art for Mewtwo from ''Pokémon Red and Green'', with a larger head and bulging eyes, smaller and thinner body, shorter tail and a slightly hunchbacked appearance, while later appearances portrayed it as being more humanoid in appearance, with a slightly smaller head and eyes, a taller, muscular, and more upright body, with a longer tail as it appears in ''Pokémon: The First Movie''.
*Mewtwo is the only character in the entire Smash series whose strongest smash attack is their down smash.
*Mewtwo is the first playable ''Pokémon'' character whose alternate costumes merely change its color altogether, rather than giving it an accessory for it to wear.
**Mewtwo is also the only Melee character whose down smash only hits on one side.
*Mewtwo's All-Star congratulations image is likely a reference to Giygas in ''EarthBound Beginnings'' (known as "Giegue" in the North American localization), due to it bearing a strong resemblance to Giygas's appearance in that game.
*Mewtwo is the only legendary Pokémon to be playable in Super Smash Bros.
*One of Mewtwo's Japanese quotes, "Why am I here?", is a well-known one among Japanese ''Pokémon'' fans, as throughout the Japanese version of the first ''Pokémon'' movie, ''Mewtwo Strikes Back'', it asks this question and others regarding its own existence.
*Strangely, when Mewtwo [[Air dodge|air dodges]] while holding an item, that item will very rapidly spin in a circle (fast enough so that four flickering copies of the item can be seen at the same time) wherever Mewtwo is for the duration of the air dodge.
*Despite its light weight in ''Melee'', Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of [[Lucario]], [[Ivysaur]] and [[Charizard]] in ''Brawl''.
**Furthermore, Mewtwo actually weighs more in ''Melee'' than it does in its later ''Smash'' appearances.
*''Melee''{{'}}s Mewtwo is the first ''Pokémon'' character in ''Smash'' to speak a human language; it speaks Japanese in the game's Japanese version.


==Mewtwo Videos==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/0108/index.html Mewtwo's page at Smabura-Ken]


==={{Sm|Azen}}===
*[[smashwiki:26TP/Mewtwo|Translation]]  
*[http://youtube.com/watch?v=d-nv1c9flnU Azen vs. Chu Dat(Samus)]: This video, made in 2003, is outdated; however, it's still a showcase of good Mewtwo play.
 
==={{Sm|Germ}}===
*[http://files.filefront.com/GERMMewt...;/fileinfo.html Germ vs. Zelgadis(Falcon)] <!-- And who the heck is "Falcon"? -->
==={{Sm|MookieRah}}===
*[http://video.google.com/videoplay?docid=-1863641131540556217 MookieRah: Believe in Yourself]
==={{Sm|Taj}}===
*[[Shadowclaw]]
 
==={{Sm|UmbreonMow}}===
*[http://www.youtube.com/watch?v=oRpvBYMemjA&search=mewtwo%20vs UmbreonMow vs. Cape (Bowser) part 1]
*[http://www.youtube.com/watch?v=p73BkyGPGo8&search=mewtwo%20vs UmbreonMow vs. Cape (Bowser) part 2]
 
==External links==
*[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data]
*[http://www.angelfire.com/games5/superdoodleman/frames.html SuperDoodleMan's frame data]
*[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium]
*[http://smashboards.com/showthread.php?t=75646 DARKFORCE's Mewtwo video Compendium]
Line 173: Line 380:
{{SSBMCharacters}}
{{SSBMCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Pokémon universe]]
[[Category:Pokémon (SSBM)]]
[[Category:Pokémon (SSBM)]]
[[Category:Mewtwo (SSBM)]]
[[Category:Mewtwo (SSBM)| ]]
[[Category:Trophies (SSBM)]]
[[es:Mewtwo (SSBM)]]

Latest revision as of 20:31, December 18, 2024

This article is about Mewtwo's appearance in Super Smash Bros. Melee. For the character in other contexts, see Mewtwo.
Mewtwo
in Super Smash Bros. Melee
Mewtwo SSBM.jpg
PokemonSymbol(preBrawl).svg
Universe Pokémon
Other playable appearances in SSB4
in Ultimate

Availability Unlockable
Tier D (20) (North America)
G (21) (Europe)
Mewtwo (SSBM)

Mewtwo (ミュウツー, Mewtwo) is an unlockable character in Super Smash Bros. Melee. It is one of the eleven playable characters that can be unlocked in the game.

Mewtwo is voiced in all regions by Masachika Ichimura, who first voiced the Mewtwo from the Japanese version of Pokémon: The First Movie - Mewtwo Strikes Back.

Mewtwo currently ranks 20th on the Melee tier list, in the D tier, which is its worst placement in the whole series. Its positives include a long and safe recovery, potent chaingrabbing abilities, a large pool of mixup options, decent combo abilities, and among the best throws in the game. This gives it a decent advantage state to utilize and threatening once it begins to combo foes. However, Mewtwo suffers from an unusual combination of being a large target and a lightweight; this, combined with its floatiness, makes it vulnerable to early KOs. Additionally, Mewtwo lacks safe and reliable KOing options, with most of them having little reach, and many weak attacks, giving it relatively fewer approach and offensive options as other characters.

How to unlock[edit]

Mewtwo must be defeated in battle before it can be unlocked. There are two ways the player can encounter Mewtwo:

  • One way is by playing 20 hours of VS. matches. The time is reduced by the number of human players in said matches; 1 player requires 20 total hours, 2 players require 10 total hours, 3 players require 6 hours and 40 minutes, and 4 players require 5 total hours. The time can be further reduced to 4 hours by playing Lightning Melee, which speeds up the in-game timer to 125% of normal speed. If this method is used and certain other fighters' VS. match quotas are met, then they must be defeated before Mewtwo can be fought.
  • Another way is by playing 700 VS. matches to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Mewtwo can be fought.

When fought, Mewtwo appears on Final Destination, with the music from Poké Floats playing. If either encounter method was used and the player fails to defeat Mewtwo, the player can re-fight it by playing another VS. match to completion.

Attributes[edit]

Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has the third longest wavedash in the game, but a very poor SHFFL, despite its low lag and high speed aerials. Mewtwo also can effectively moonwalk, potentially aiding its edgeguard game.

Among Mewtwo's primary strengths is its versatile grab game. Despite possessing a merely average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is good for racking up damage or starting combos, while its down throw can potentially start chainthrows or be used as potential combo starters in tandem with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former).

Mewtwo also has interesting approach and combo options. Despite having among the worse SHFFLs, Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, easily and effectively comboing against many characters. Mewtwo can also perform double-jump cancels, which, when combined with L-Cancelling, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a Forward Aerial and follow up with another option. Mewtwo also has a very long wavedash (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo.

Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of Melee's strongest projectiles in Shadow Ball. When fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge, and its recoil can potentially extend Mewtwo's recovery.

Mewtwo also has an outstanding recovery. While it cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its Teleport give Mewtwo a very long and safe recovery. Additionally, its neutral aerial slightly slows down its movement in the air, and slightly charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its Confusion attack can act as a second jump (when used in the opposite direction of its momentum) and Disable can be used to stall its descent.

Mewtwo's biggest flaw is its frailty. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents cannot guess where it will appear and its rolling dodges are fast and cover much distance, but Mewtwo's large frame makes it prone to shield stabbing, and its spot dodge is also rather poor. Mewtwo also has possibly the worst tech ability in the game; although its rolling tech covers a long range, it is very slow compared to that of other characters, and as a consequence, Mewtwo is particularly easy to tech-chase.

Mewtwo also suffers from a lack of reliable KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, Fox and Falco would survive the longest despite having the third highest vertical endurance). While having a wide variety of other KO potential attacks, most of its attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While Confusion can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's (meaning they won't hurt whoever it came from). Disable only works in close ranges, and cannot combo effectively into other attacks.

Version history[edit]

NTSC 1.01

Moveset[edit]

For a gallery of Mewtwo's hitboxes, see here.

Mewtwo's aerial attacks
  Name Damage Description
Neutral attack Dark Flash (ダークフラッシュ) / Dark Flame (ダークフレイム) 6% Mewtwo emits a pulse of dark energy out of its hand, which can be followed up by repeated blasts of shadow energy. The first hit can both be canceled, and can lock opponents.
2% (loop)
Forward tilt Tail Whip (テイルウィップ) 10% (near), 8% (mid), 5% (far) Mewtwo flicks its tail forward. It has rather low startup and good disjointed range, making it a good spacing tool. Can be aimed up or down.
Up tilt Flip (クイックワイパー, Quick Wiper) 10% (near), 8% (mid), 6% (far), 5% (tip) Mewtwo backflips and swings its tail. It deals more damage to opponents near Mewtwo. It is a good combo starter, great for juggling.
Down tilt Tail Sweep (アンダースラップ, Under Slap) 9% (near), 8% (mid), 5% (far) Mewtwo spins once, sweeping its tail in a low profile. Has a disjointed hitbox. It is a reliable combo starter that can lead into many of its moves.
Dash attack Dark Torch (ダークトーチ) 9% (clean), 6% (late) Holds its arms out while sliding, inflicting damage with shadow energy. Rather long ending lag.
Forward smash Shadow Blast (シャドーブラスト) 20% (blast), 12% (arms) Thrusts both arms forward, releasing a pulse of shadow energy. Similar to Mario's forward smash, with the sweetspot being the blast itself. Fairly good range and damage, but rather low knockback. The sweetspot has transcendent priority.
Up smash Galaxy Force (ギャラクシーフォース) 1% (hits 1-6), 10% (hit 7) Holds its palm up, summoning a large, dark vortex above itself that hits multiple times. Can easily be SDI'd out of, and deals rather low knockback. The last hit of the attack can KO around 120%, but can be difficult to land.
Down smash Shadow Bomb (シャドーボム) 15% Extends its arm downwards and summons an explosion of shadow energy at its feet. Good knockback and speed, with moderate range and a good edgeguard and or combo finisher; however, it has the unusual property of only hitting in front of Mewtwo. This attack has transcendent priority. In terms of starting lag, it is the slowest down smash in the game (hits on frame 20), though its ending lag is very low.
Neutral aerial Body Spark (ボディスパーク) 1-2% (hits 1-8), 4% (hit 9 & landing) Releases a long lasting shock out of its body. Good punishing option and great OoS option. Good damage if the entire attack hits, as well as good combo extender. Also slows down Mewtwo's falling speed slightly, making it useful for recovery.
Forward aerial Shadow Scratch (シャドースクラッチ) 14% Swipes its left arm forward, engulfed with shadow energy. High vertical knockback, useful for combos, juggling, and KOs, but mediocre range. Can lead into an up tilt if DJC'd, depending on the character. Can KO at 120%.
Back aerial Tail Flick (エアテイル, Air Tail) 13% (near), 11% (mid), 9% (far) Whips its tail behind itself. Decent range and is a decent wall of pain technique. Deals more damage if the opponent is closer to Mewtwo's body.
Up aerial Somersault Kick (サマーソルトアタック) 10% (near), 12% (mid), 14% (far) Flips upward, hitting with its tail. A good juggling move. Deals more damage if the opponent hits the tip of Mewtwo's tail.
Down aerial Meteor Kick (メテオキック) 14-16% Flips backward and stomps downwards. Acts as a meteor smash, albeit a very weak one. However, due to its low ending lag and Mewtwo's stellar recovery, it is a low-risk option offstage.
Grab Psychic (サイコキネシス, Psychokinesis)  
Pummel Dark Shock (エレキショック, Electric Shock) 3% Mewtwo zaps the opponent in its grasp. Moderately slow.
Forward throw Shadow Cannon (シャドーマシンガン, Shadow Machine Gun) 3% (throw), 2% (Shadow Balls) Mewtwo throws its foe diagonally forward and then shoots five small Shadow Balls (which can be absorbed and reflected). Great damage racker if used against a wall or overhang but can be SDI'd out of. The speed which the Shadow Balls are fired is dependent on the opponent's weight.
Back throw Telekinesis (サイコスロー, Psycho Throw) 8% (collateral), 11% (throw) Mewtwo telekinetically tosses its opponent behind itself. One of the strongest back throws in the game, among its best KO moves, being the third strongest back throw (only losing out to Dr. Mario and Ness)
Up throw Psychic Whirlwind (ワールスロー, Whirl Throw) 12% Mewtwo uses Psychic to swirl the opponent around its body before launching them upwards. The strongest up throw in the game and the strongest throw in Melee overall (being even stronger than Ness's back throw), being one of Mewtwo's best KO moves, which begins KO'ing at around 120%. At low percentages, it can chaingrab fast fallers and can lead into forward aerial to regrab on Fox/Falco.
Down throw Tail Slap (テイルビート, Tail Beat) 5% (hit 1), 6% (throw) Mewtwo throws the enemy down and strikes them with its tail. Can reliably lead into follow-ups, usually forward aerial. Can be used to chaingrab large characters like Bowser. The tail can hit nearby opponents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% (tail), 5% (sides) Mewtwo telekinetically gets itself up and spins around with its tail extended. Anyone who comes in contact with Mewtwo's body will be shocked.
Floor attack (back)
Floor getups (back)
  6% (tail), 5% (sides) Mewtwo telekinetically gets itself up and spins around with its tail extended. Anyone who comes in contact with Mewtwo's body will be shocked.
Edge attack (fast)
Edge getups (fast)
  6% (body), 8% (tail) Mewtwo flips onto the stage, using its tail to attack.
Edge attack (slow)
Edge getups (slow)
  10% Mewtwo telekinetically walks on the side of the stage, then jumps on the stage and swipes its hand forward.
Neutral special Shadow Ball 3-25%, 2% (charge hits) Mewtwo concentrates shadow energy into a large sphere, which can be canceled partway by pressing either the L or the R button. The attack itself is a powerful projectile that travels in a wavy path, exploding when it comes to contact with a surface (though the explosion doesn't do anything). If used in the air, Mewtwo will recoil backwards a great amount, which can help or hinder its recovery.
Side special Confusion 10% A command grab that spins foes around, flipping them. This is very punishable, as its hitstun is so low that every character in the game can connect with a back aerial before Mewtwo can act. The attack also reflects projectiles, but this has a fatal flaw: the projectile's ownership does not change. This means that only projectiles that would normally hurt the user would feel any effects of this.
Up special Teleport - Mewtwo quickly vanishes and reappears in a different location. Can be directed with the control stick. Mewtwo is completely invulnerable during the move.
Down special Disable 1% Mewtwo shoots out a short beam from its eyes forward, stunning any opponents who make eye contact with Mewtwo. If the move is performed whilst the character is already dazed, he or she will be launched. If the move hits an opponent in the air, they will take no knockback, but will be put in their tumbling state. This attack can be reflected and has transcendent priority.

Battering item special moves[edit]

For its dash attack while holding a battering item, Mewtwo spins the item in front of itself for a total of 20 possible hits, overall dealing more damage but much less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a Lip's Stick does not produce any of the "magic dust" that Flowers the opponent.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs double jump height
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NTSC

Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump height Double jump height Empty landing Lag
Value 85 1.4 – Initial dash
1.4 – Run
1.0 0.04 0.016 1.2 0.02 – Base
0.03 – Additional
0.082 1.5 – Base
2.3Fast-fall
5 33.408 - Base
12.654 - Short hop
? 4

PAL

Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump height Double jump height Empty landing Lag
Value 85 1.4 – Initial dash
1.4 – Run
1.0 0.04 0.016 1.2 0.02 – Base
0.03 – Additional
0.082 1.5 – Base
2.3Fast-fall
5 33.408 - Base
12.654 - Short hop
? 4

Announcer call[edit]

Taunt[edit]

  • Crosses its arms and spins in midair, laughing sinisterly.
Mewtwo-Taunt-SSBM.gif

Idle poses[edit]

  • Slowly rises its hand towards the face, clenching its fist.
  • Crosses both its arms, then moves them outward.
Mewtwo Idle Pose Melee 1.gif Mewtwo Idle Pose Melee 2.gif

Crowd cheer[edit]

Cheer (International) Cheer (Japanese)
Cheer
Description Mewwww - two! Mewwww - two!

Victory poses[edit]

An excerpt from the main theme of Pokémon.
  • Thrusts its hand forward, radiating dark energy, and groans.
  • Crosses its arms then turns its back to the screen, looking over its shoulder laughing. "私はなぜ ここにいるのか...?", which translates to "Why am I here...?" or "愚かな!", which translates to "Foolish!"
  • Spins around and ascends, laughing.; "私はまけるわけにはいかない!", which translates to "I cannot lose!"
Mewtwo-Victory1-SSBM.gif Mewtwo-Victory2-SSBM.gif Mewtwo-Victory3-SSBM.gif

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Mewtwo players (SSBM)
  • USA iori - A player with many secondaries, with Mewtwo being one of his most notable. He won Intimikill 2 using exclusively Mewtwo, being the one of the few times the character has won a somewhat notable tournament in Melee's history. He also placed 33rd at GENESIS with solo Mewtwo.
  • USA Taj - Considered to be the best Mewtwo player of all time, created the influental Shadowclaw combo video. He holds some of the best Mewtwo results with 13th at EVO 2013 and 17th at Apex 2010, as well as 33rd at GENESIS 9 which is the best Mewtwo result seen in the Post-Slippi era.
  • Japan Zoma - Best Mewtwo player in Japan and among the best in the world, though is currently inactive. Regionally has shown good results with the character with 7th at KSB 2016 and wins over players such as Shippu and has travelled internationally with 33rd at Super Smash Con 2016, beating Cyrain and TheSWOOPER in his path.

Tier placement and history[edit]

Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place (eighth tier list; July 2006). Many competitive players immediately noticed its unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state, and simply wrote Mewtwo off.

Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by Taj, who would not only eventually be considered the best Mewtwo player of all time, but become one of the best players in the world in his prime. However, Taj's success as a player was not anchored on Mewtwo alone - he relied almost exclusively on his co-main Marth late into brackets unless he knew his opponent to be very unfamiliar with the Mewtwo matchup. This indicated that even back then, Mewtwo was not viable as a solo main and faltered at the highest level.

Eventually, Taj would become far less active, leaving the character without good representation for several years. However, players such as Zoma and Leffen have recently represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. Mewtwo still sits at 20th place on the most recent tier list; with these two players innovating with the character, the competitive Melee community recognizes that Mewtwo has some potential despite its tier placement. However, it is unlikely that this will carry Mewtwo much higher than it currently is.

In 1-P Mode[edit]

In Classic Mode[edit]

Mewtwo can appear in Classic Mode as an ordinary opponent, as an ally or in a team with Ness or Bowser in team battles or as a metal character in the penultimate stage. In Mewtwo's appearances, it either appears on Pokémon Stadium or Final Destination, with the Poké Floats theme playing; when fighting alongside Ness, however, it appears in Fourside, and when fighting alongside Bowser, it appears on Battlefield.

In Adventure Mode[edit]

Adventure Mode makes no concessions to Mewtwo when it is unlocked, making it the only Pokémon character that does not appear alongside the many Pikachus in Stage 7.

In All-Star Mode[edit]

In All Star Mode, Mewtwo and its allies are fought on Battlefield, as all other Pokémon stages are already used by Pikachu and Jigglypuff. On the stage, the music from Poké Floats plays.

In Event Matches[edit]

Mewtwo appears in the following Event Matches:

  • Event 40: All-Star Match 4: Mewtwo is the fourth opponent fought in this series of staged battles. The selected character battles it on the Final Destination stage with a stock of 2 while Mewtwo has 1. With a timer of four minutes, the player must defeat it and the other four characters one-by-one with the overall time and damage: Marth, Luigi, Jigglypuff, and Mr. Game & Watch.
  • Event 44: Mewtwo Strikes!: In this event, the player is initially placed on Battlefield, against Zelda. After fifteen seconds, however, Mewtwo appears on stage and will fight the player. The player's goal is to KO Mewtwo; while Zelda can be attacked, KOing her will result in failure.
  • Event 51: The Showdown: In the game's final event match, the player must fight against a team consisting of Mewtwo, Ganondorf and Giga Bowser. All characters have three lives, with no time limit.

Congratulations Screens[edit]

Trophies[edit]

In addition to the normal trophy about Mewtwo as a character unlocked by completing Classic Mode as Mewtwo on any difficulty, there are two trophies about it as a fighter, unlocked by completing Adventure Mode and All-Star Mode respectively as Mewtwo on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Mewtwo:

Classic Mode trophy
Mewtwo
NTSC (1.0/1.01) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
(1.02) A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was bio-engineerd from a fossil of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
PAL A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was born from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
Pokémon Red & Blue (9/98)
Adventure Mode SMASH trophy
Mewtwo SMASH
As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released: the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.
B: Shadow Ball
Smash B: Confusion
All-Star Mode SMASH trophy
Mewtwo SMASH
Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.
Up & B: Teleport
Down & B: Disable

Alternate costumes[edit]

Mewtwo Palette (SSBM).png
Mewtwo (SSBM) Mewtwo (SSBM) Mewtwo (SSBM) Mewtwo (SSBM)

Gallery[edit]

Trivia[edit]

  • Mewtwo picks up and uses items via its telekinetic power, never actually touching them outside grasping the Parasol while falling. One of its idle poses involves it spinning its held item around.
    • This results in Mewtwo having poor usage of the Hammer; unlike all other characters, it spins the Hammer sideways around itself, and so is vulnerable from above while using it.
    • Oddly, when air dodging with an item, the item is visible while Mewtwo is not, spinning in a tight, flickering circle once every 4 frames.
  • When hit, shooting a charged Super Scope blast, or using Disable, Mewtwo's irises turn yellow, similar to how Mr. Game & Watch's body turns yellow when shooting charged Super Scope shots.
  • Mewtwo being of light weight (85 units) contradicts its Pokédex information, where it is supposed to outweigh any non-overweight human. In fact, it is outweighed by every human character in Melee (excluding Roy, Young Link, and Marth in PAL regions). This is explained in one of its trophies as a result of it constantly using its psychic powers to stay afloat.
  • Mewtwo's fully charged Shadow Ball is seen hitting Donkey Kong in the introduction to Melee, making it one of the five hidden characters, along with Ganondorf, Jigglypuff, Young Link, and Pichu, to have some kind of involvement in the intro.
  • Mewtwo, like Marth and Roy, when faced in Classic or All-Star mode, is fought on a stage that does not match its universe (either Battlefield or Final Destination). However, the music that plays when fighting it is from Poké Floats.
  • Mewtwo is also the only character in Melee whose down smash only hits on one side; this concept has been used by several characters in later games.
  • Mewtwo is the only Legendary Pokémon that existed at the time of the release of Melee that wasn't a Poké Ball Pokémon in that game.
  • Mewtwo's design in this game looks quite different than in later games from SSB4 onwards; it's design lines up more with Ken Sugimori's original art for Mewtwo from Pokémon Red and Green, with a larger head and bulging eyes, smaller and thinner body, shorter tail and a slightly hunchbacked appearance, while later appearances portrayed it as being more humanoid in appearance, with a slightly smaller head and eyes, a taller, muscular, and more upright body, with a longer tail as it appears in Pokémon: The First Movie.
  • Mewtwo is the first playable Pokémon character whose alternate costumes merely change its color altogether, rather than giving it an accessory for it to wear.
  • Mewtwo's All-Star congratulations image is likely a reference to Giygas in EarthBound Beginnings (known as "Giegue" in the North American localization), due to it bearing a strong resemblance to Giygas's appearance in that game.
  • One of Mewtwo's Japanese quotes, "Why am I here?", is a well-known one among Japanese Pokémon fans, as throughout the Japanese version of the first Pokémon movie, Mewtwo Strikes Back, it asks this question and others regarding its own existence.
  • Despite its light weight in Melee, Mewtwo is still the heaviest Pokémon fighter in the game. This would change with the additions of Lucario, Ivysaur and Charizard in Brawl.
    • Furthermore, Mewtwo actually weighs more in Melee than it does in its later Smash appearances.
  • Melee's Mewtwo is the first Pokémon character in Smash to speak a human language; it speaks Japanese in the game's Japanese version.

External links[edit]