Super Smash Bros. Melee

Samus (SSBM)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssbm=y}}
==Overview==
==Overview==
[[File:Samus Neutral Aerial Hitbox Melee.gif|thumb|Hitbox of Samus's nair.]]
[[File:Samus Neutral Aerial Hitbox Melee.gif|thumb|Hitbox of Samus's nair.]]
Samus performs a flying [[sex kick]]. This attack deals 14% with good knockback. This attack, due to Samus's long legs, has a great amount of [[reach]] compared to other sex kicks. Therefore, not only is it good at KO`ing foes under 150%, but it's a great defensive maneuver, usable for [[spacing]] and the like. It is rather good at [[combo]]ing opponents (if they [[DI]] wrong), despite being a sex kick (which normally lack combo ability). This, due to it having very high scaling, but very low base knockback, making it an efficient combo finisher. This sex kick is one of the best, if not the best, sex kicks in the game.
Samus performs a flying [[sex kick]]. This attack deals 14% with good [[knockback]]. This attack, due to Samus's long legs, has great [[reach]] compared to other sex kicks. Therefore, not only is it good at [[KO]]'ing foes under 150%, but it is a great defensive maneuver, usable for [[spacing]] and the like. It is rather good at [[combo]]ing opponents if they [[DI]] wrong, despite being a sex kick, which normally lacks combo ability. It has excellent knockback scaling, but very low base knockback, making it an efficient combo finisher. It is also quite safe on block when [[SHFFL]]d (at best +1), but due to Samus's high short hop it is generally difficult to employ it in this manner. This sex kick is one of the best, if not the best, sex kicks in the game.
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|-
|-
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c=15}}
{{FrameStrip|t=Autocancel|c=4}}{{FrameStrip|t=Blank|c=30}}{{FrameStrip|t=Autocancel|c=15}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Blank|c=8}}
|L-cancelled {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Blank|c=8}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 08:37, January 12, 2022

Overview[edit]

Hitbox of Samus's nair.

Samus performs a flying sex kick. This attack deals 14% with good knockback. This attack, due to Samus's long legs, has great reach compared to other sex kicks. Therefore, not only is it good at KO'ing foes under 150%, but it is a great defensive maneuver, usable for spacing and the like. It is rather good at comboing opponents if they DI wrong, despite being a sex kick, which normally lacks combo ability. It has excellent knockback scaling, but very low base knockback, making it an efficient combo finisher. It is also quite safe on block when SHFFLd (at best +1), but due to Samus's high short hop it is generally difficult to employ it in this manner. This sex kick is one of the best, if not the best, sex kicks in the game.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 14% 0 Sakurai angle 10 100 0 3.991932 6 -0.99603 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 14% 0 Sakurai angle 10 100 0 4.655952 14 1.663956 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 10% 0 Sakurai angle 10 100 0 3.991932 6 -0.99603 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 Sakurai angle 10 100 0 4.655952 14 1.663956 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-4
Clean hit 5-8
Late hit 9-29
Ending autocancel 35-
Interruptible 40
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 15
L-cancelled animation length 7
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible