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Back aerial: Difference between revisions

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[[File:Wolf Bair.jpg|thumb|150px|Wolf's back aerial in ''Super Smash Bros. Brawl''.]]
[[File:SSB4 - Diddy Kong Screen-7.jpg|thumb|250px|{{SSB4|Diddy Kong}}, {{SSB4|Lucario}} and {{SSB4|Samus}}’s back aerial in {{forwiiu}}.]]
[[File:SSB4 - Olimar Screen-4.jpg|thumb|150px|Olimar's back aerial in [[Super Smash Bros. for Wii U]].]]
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
The '''back aerial''' attack (abbreviated as "bair", "BAir", or "ABA", and referred to as '''AttackAirB''' in internal Brawl files) is an [[aerial attack]] that is performed in midair by pressing the attack button and tilting the [[control stick]] or [[d-pad]] in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a "back midair attack" in ''[[Super Smash Bros. Melee]]'', and a "back air attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. The majority of these attacks are kicks.
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]]. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.


==List of back aerials in ''[[Super Smash Bros.]]''==
==List of back aerials==
In general, back aerial attacks in ''Super Smash Bros.'' are slow but with good [[range]] and good [[knockback]]. All except Link's are one-hit moves:
Unless stated otherwise, all back aerials are aimed behind the user.


{| class="wikitable sortable"
{| class="wikitable"
|-
|-
! Character name || Description|| Damage
! Character !! Description
|-
|-
|[[Mario (SSB)|Mario]]||Kicks with both feet. Good KOing move, similar to Luigi's but with less range and more speed.|| 16%
|[[Banjo]] & [[Kazooie]]||Kazooie performs an aerial Rat-a-Tat Rap 3 times.
|-
|-
|[[Luigi (SSB)|Luigi]]||Kicks opponent with both feet. Good range but slow, similar to Mario's but with more range and less speed. || 16%
|[[Bayonetta]]||Performs a back kick at a high angle.
|-
|-
|[[Donkey Kong (SSB)|Donkey Kong]]|| Kicks opponent with both feet. Too slow to be overly useful, but good for comboing against wall.|| 15%
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans back and thrusts his shell spikes.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick.
|-
|-
|[[Yoshi (SSB)|Yoshi]]||Kicks opponent with both feet. Yoshi's overall slowest DJC aerial, good after up tilts, leads into other DJC aerials.|| 16%
|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and swings it in a straight line.
|-
|-
|[[Link (SSB)|Link]]||Kicks feet behind him one at a time. Very quick move usually used for combos, more of a backwards double kick. Good in almost all circumstances and overall Link's most useful aerial for comboing.|| 15% if both hits connect.
|[[Byleth]]||Stabs Areadbhar behind himself.
|-
|-
|[[Pikachu (SSB)|Pikachu]]||Kicks the opponent behind it. The move is usually used either to start or finish a combo or to [[edgeguard]].|| 16%
|[[Captain Falcon]]||Performs a backwards facing back-fist.
|-
|-
|[[Jigglypuff (SSB)|Jigglypuff]]||Kicks opponent with one foot. An overall good move if it had more range, very quick, low power, virtually useless at low percents, can combo into itself at mid-percents.|| 13%
|[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc.
|-
|-
|[[Kirby (SSB)|Kirby]]||Kicks opponent with both feet. The best example of a wall of pain move of ''SSB'', good damage + good for combos, great edgeguard tool.|| 16%
|[[Chrom]]||Slashes in an upward arc, turning Chrom around after its use.
|-
|-
|[[Samus (SSB)|Samus]]||Raises her foot and then thrusts it behind her. Samus' overall best move. Huge range and power and Samus' main KOing/spacing move.|| 14%
|[[Cloud]]||Slashes horizontally with the Buster Sword.
|-
|-
|[[Fox (SSB)|Fox]]||Kicks opponent with one foot. Yet another good aerial for Fox, good for edgeguarding Falcon's and Samus's among others.|| 12%
|[[Corrin]]||Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
|-
|-
|[[Captain Falcon (SSB)|Captain Falcon]]||Punches backward with one hand. More of an advanced comboing move compared to his other aerials, more difficult to use in combos but overall better than up aerial against floaty characters.|| 16%
|[[Daisy]]||Thrusts her rear, generating a flower particle from it.
|-
|-
|[[Ness (SSB)|Ness]]||Kicks opponent with both feet. ||16%
|[[Dark Pit]]||Separates the Silver Bow and stabs with both blades simultaneously.
|-
|-
|[[Fox (SSB)|Fox]]||Kicks opponent with one foot. Yet another good aerial for Fox, good for edgeguarding Falcon's and Samus's among others.|| 12%
|[[Dark Samus]]||Performs a back kick.
|-
|-
|}
|[[Diddy Kong]]||Performs a roundhouse kick.
 
|-
==List of back aerials in ''[[Super Smash Bros. Melee]]''==
|[[Donkey Kong]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a back kick.
{| class="wikitable sortable"
|-
|[[Dr. Mario]]||{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|-
|[[Duck Hunt]]||The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
|-
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick back kick.
|-
|[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick.
|-
|[[Ganondorf]]||Performs a backwards facing back-fist.
|-
|[[Greninja]]||Performs three consecutive kicks at different angles.
|-
|[[Hero]]||Slashes in a delayed heavy upward arc.
|-
|[[Ice Climbers]]||Swing their hammers horizontally.
|-
|-
! Character name || Description|| Damage
|[[Ike]]||Slashes horizontally with Ragnell.
|-
|-
|{{SSBM|Bowser}}||Throws his back out, extending the spikes on his shell. Can semi-spike. A good bit of ending lag if not l-canceled. This attack may be used as a edge-guard, though risky.||13% clean, 8% late.
|[[Incineroar]]||Performs a roundhouse kick.
|-
|-
|{{SSBM|Captain Falcon}}||A backhand behind him.||14%
|[[Inkling]]||Jabs with the Splattershot.
|-
|-
|{{SSBM|Donkey Kong}}||Does a back kick like Mario, except with one foot.||13% clean, 9% late.
|[[Isabelle]]||Fires a pellet from a slingshot.
|-
|-
|{{SSBM|Dr. Mario}}||A short-duration back kick. Can semi-spike.||7-8%
|[[Ivysaur]]||Swings one vine after the other in a downward arc.
|-
|-
|{{SSBM|Falco}}||A back kick, similar in appearance to Donkey Kong's. A sex kick.||15% clean, 9% late.
|[[Jigglypuff]]||Performs a roundhouse kick. Turns Jigglypuff around in ''Ultimate''.
|-
|-
|{{SSBM|Fox}}||A back kick similar to Falco's.||15% clean, 9% late.
|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
|-
|-
|{{SSBM|Ganondorf}}||A backwards punch similar to Captain Falcon's except it has consistent power throughout.||16%
|[[Kazuya]]||Performs a roundhouse kick.
|-
|-
|{{SSBM|Ice Climbers}}||Both climbers swing their hammers behind them.||Leader, 12%, partner, 10%, up to 22-23%.
|[[Ken]]||Performs a roundhouse kick.
|-
|-
|{{SSBM|Jigglypuff}}||A spinning back kick, similar to Samus. Can be used for [[Wall of Pain]] techniques.||12%
|[[King Dedede]]||{{GameIcon|SSBB}} Performs a back kick.<br/>{{GameIcon|SSB4}} Swings his hammer in an upward arc.<br/>{{GameIcon|SSBU}} Swings his hammer horizontally.
|-
|-
|{{SSBM|Kirby}}||A backwards kick. Can be used for [[Fence of Pain]] techniques.||14% clean, 10% late.
|[[King K. Rool]]||Punches in a downward arc from a turnaround.
|-
|-
|{{SSBM|Link}}||Does a spinning double kick.||13% if both kicks connect.
|[[Kirby]]||Performs a dropkick.
|-
|-
|{{SSBM|Luigi}}||A short-duration back kick that has consistent power throughout.||6-11%
|[[Link]]||Kicks twice with one leg after the other.
|-
|-
|{{SSBM|Mario}}||A backwards kick.||10%
|[[Little Mac]]||Weakly throws out a spinning backhanded punch.
|-
|-
|{{SSBM|Marth}}||A reverse aerial sword swipe. This move turns Marth around in the air.||10% untipped, 13% tipped.
|[[Lucario]]||Extends one arm and unleashes a blast of aura.
|-
|-
|{{SSBM|Mewtwo}}||Lashes its tail behind it.||Up to 13%, depending on the distance from the opponent.
|[[Lucas]]||Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
|-
|-
|{{SSBM|Mr. Game & Watch}}||Holds out a turtle behind him, hitting several times. This attack cannot be L-canceled.||18% if all hits connect.
|[[Lucina]]||Slashes in an upward arc, turning Lucina around after its use.
|-
|-
|{{SSBM|Ness}}||A back kick dealing electricity damage. The initial frames inflict powerful knockback, and later frames deal less damage and knockback.||16% clean, 10% late.
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|-
|-
|{{SSBM|Peach}}||Swings out her hip for 14% damage at the start. Can be used as a KO move.||14% clean, 5% late.
|[[Mario]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|-
|{{SSBM|Pichu}}||Spins with its entire body horizontal. Only one hit.||9%
|-
|-
|{{SSBM|Pikachu}}||Spins like a frisbee. Only one hit. Some landing lag if not L-canceled.||12%
|[[Marth]]||Slashes in an upward arc, turning Marth around after its use.
|-
|-
|{{SSBM|Roy}}||Similar to Marth's, except weaker. This attack turns Roy around in midair.||8% sourspotted, 9% at center of blade.
|[[Mega Man]]||Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
|-
|-
|{{SSBM|Samus}}||Does a spinning back kick. If the attack lands at her foot, it has good power, otherwise, it deals less damage and knockback.||14% at foot, 10% sourspotted.
|[[Meta Knight]]||Performs three consecutive horizontal slashes at different angles.
|-
|-
|{{SSBM|Sheik}}||A simple back kick.||Landing the foot hit-box deals 14%; closer to the body does 8-10%.
|[[Mewtwo]]||Swings its tail in an upward arc.
|-
|-
|{{SSBM|Yoshi}}||Wags his tail several times behind him.||20% if all hits connect.
|[[Mii Brawler]]||Performs a back kick.
|-
|-
|{{SSBM|Young Link}}||Similar to Link's, where he does a double spin kick, though like Link's version it's also a weak air attack.||13% if both kicks connect.
|[[Mii Gunner]]||Unleashes a fiery blast from their arm cannon.
|-
|-
|{{SSBM|Zelda}}||Does the powerful [[Lightning Kick]] behind her. Powerful knockback and damage when sweetspotted.||20% sweetspotted, 10% sourspotted.
|[[Mii Swordfighter]]||Slashes horizontally.
|-
|-
|}
|[[Min Min]]||Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
 
==List of back air attacks in ''[[Super Smash Bros. Brawl]]''==
 
{| class="wikitable sortable"
|-
|-
! Character name || Description|| Damage
|[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
|-
|-
|[[Mario (SSBB)|Mario]]||A twizzle-kick of sorts, he kicks behind himself with both feet and spins.||12% clean, 7% late.
|[[Mythra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|-
|-
|[[Luigi (SSBB)|Luigi]]||The same as Mario's with longer range.||12% clean, 8% late.
|[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet.
|-
|-
|[[Peach (SSBB)|Peach]]||Bashes her bottom backwards. One of her few KO moves.||13-14% clean, 7% late. Deals 20-21% damage if she performs [[Float double aerial]], but it is difficult to land both hits at high percentage.
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|-
|-
|[[Bowser (SSBB)|Bowser]]||Forces his shell backwards.||15% clean, 7% late.
|[[Pac-Man]]||Performs a dropkick.
|-
|-
|[[Donkey Kong (SSBB)|Donkey Kong]]||A simple backwards kick. Moderately long duration, great range and powerful.||13% clean, 8% late.
|[[Palutena]]||Bashes with her shield.
|-
|-
|[[Diddy Kong (SSBB)|Diddy Kong]]||A fast turnaround motion with his leg stuck out.||9%
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
|-
|-
|[[Yoshi (SSBB)|Yoshi]]||Flips his tail up and down multiple times.||14% damage if all hits connect.
|[[Pichu]]||{{GameIcon|SSBM}} Performs a series of belly turns.<br/>{{GameIcon|SSBU}} Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causes [[recoil damage]] to Pichu.
|-
|-
|[[Wario (SSBB)|Wario]]||Falls over in the air. Can be used to fly as [[Wario-Man]].||10%
|[[Pikachu]]||{{GameIcon|SSB}} Performs a back kick.<br/>{{GameIcon|SSBM}} Performs a series of belly turns. Possesses a landing hitbox.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
|-
|-
|[[Link (SSBB)|Link]]||Two backward kicks. Very fast. Relatively weak, but can combo into other moves if Link lands immediately after landing the first hit.||11% if both hits connect.
|[[Piranha Plant]]||Spits out a fiery blast.
|-
|-
|[[Zelda (SSBB)|Zelda]]||[[Lightning Kick]]. She jabs her heel behind her giving an extremely powerful initial, electricity-imbued attack for the first hitbox is sweetspotted. The second hitbox is very weak.||20% if sweetspotted. 4% when sourspotted.
|[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously.
|-
|-
|[[Sheik (SSBB)|Sheik]]||Extends her leg backward very fast, the hitbox stays out long. The sweetspot is on her foot. Not a reliable KO'r.||11% clean, 6% late.
|[[Pyra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|-
|-
|[[Ganondorf (SSBB)|Ganondorf]]||Punches backward. Very similar to Captain Falcon's, but instead of having a long duration it has a large hitbox with a large sweetspot but fairly long landing lag.||16%
|[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward.
|-
|-
|[[Toon Link (SSBB)|Toon Link]]||Slashes backwards with his sword. Can chain into itself at low percents and can also KO at higher percents.||10%
|[[Richter]]||Whips horizontally with the Vampire Killer. Can be [[Angling|angle]]d diagonally up or down, and function as a [[tether recovery]].
|-
|-
|[[Samus (SSBB)|Samus]]||A backward kick. The sweetspot is on her foot, otherwise it's weak.||14% if sweetspotted. 10% if sourspotted.
|[[Ridley]]||Performs a roundhouse kick.
|-
|-
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||Identical to Samus', but slightly faster and stronger in terms of knockback.||13%
|[[Robin]]||Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
|-
|-
|[[Pit (SSBB)|Pit]]||Jabs his swords backwards. Good knockback, but hard to sweetspot.||15% damage.
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Performs a dropkick, releasing a miniature spiral galaxy from her feet.<br/>''Luma:'' Performs a dropkick.
|-
|-
|[[Ice Climbers (SSBB)|Ice Climbers]]||Spin around with hammers slightly extended. Deceptively powerful.||Leader, 11%. Partner, 8%. Total, 8-19%
|[[Roy]]||Slashes in an upward arc, turning Roy around after its use.
|-
|-
|[[R.O.B. (SSBB)|R.O.B.]]||Pushes boosters behind himself. Propels him forward and deals decent knockback.||11%
|[[Ryu]]||Performs a roundhouse kick.
|-
|-
|[[Kirby (SSBB)|Kirby]]||Extends both feet backwards. Used for [[Fence of Pain]]. Often considered the best move in Kirby's arsenal.||12% first frames. 9% later frames.
|[[Samus]]||Performs a back kick.
|-
|-
|[[King Dedede (SSBB)|King Dedede]]||Similar to Kirby's, but with one foot. It has a large hitbox, with disjoint during the first frames of the move. Generally considered on of the best back aerials in the game.||13% first frames, 9% later frames.
|[[Sephiroth]]||Performs a horizontal slash with Masamune.
|-
|-
|[[Meta Knight (SSBB)|Meta Knight]]||Slashes three times behind himself very quickly, slightly slower/more powerful than his forward aerial, which has the same properties.||10% if all hit connects.
|[[Sheik]]||Performs a back kick.
|-
|-
|[[Olimar (SSBB)|Olimar]]||Swings a Pikmin backward.||Red: 13%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 13%.
|[[Shulk]]||Stabs at a slight upward angle with a double grip.
|-
|[[Fox (SSBB)|Fox]]||A standard kick, Fox spins with his leg outstretched. It has some ending lag in the air that but can be used as a KO move.||15%
|-
|-
|[[Falco (SSBB)|Falco]]||Kicks backwards similar to Fox but with less knockback and is a [[sex kick]].||13% first frames, 9% later frames.
|[[Simon]]||Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
|-
|-
|[[Wolf (SSBB)|Wolf]]||Jams his leg backwards with deceiving range. Short duration but very fast and powerful.||13% when sweetspotted, 11% when the middle hitbox connects, and 9% when sourspotted.
|[[Snake]]||Performs a dropkick.
|-
|-
|[[Captain Falcon (SSBB)|Captain Falcon]]||Punches behind himself.||14%
|[[Sonic]]||Performs a roundhouse kick.
|-
|-
|[[Pikachu (SSBB)|Pikachu]]||Spins around for multiple hits. Has high ending lag.||11% if all hits connect.
|[[Sora]]||Performs a horizontal swing with his Keyblade.
|-
|-
|[[Squirtle (SSBB)|Squirtle]]||Sticks its tail behind it, similar to Mario's back aerial.||10% first frame, 6% later frames.
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
|-
|-
|[[Ivysaur (SSBB)|Ivysaur]]||Spins around with vines extended. Low damage and very low knockback, but excellent range.||5% damage if both hits connect.
|[[Steve]]||Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker swing with a sword instead.
|-
|-
|[[Charizard (SSBB)|Charizard]]||Spins around surprisingly quickly with tail extended and wings slightly extended. 2 possible hits, one with wings and one with tail. Decent knockback on tail hit, wing hit will always link into tail hit. Wing hit meteor smashes, but this is only to lead into the second hit. Has a sweetspot on the fire, but it's hard to sweetspot as it has a small size.||16% when all hits connect and sweetspotted.
|[[Terry]]||Spins around and kicks behind himself.
|-
|-
|[[Lucario (SSBB)|Lucario]]||Punches backwards. Aura extends from palm.||8% at minimum power and 16% at maximum power.  
|[[Toon Link]]||Slashes in an upward arc.
|-
|-
|[[Jigglypuff (SSBB)|Jigglypuff]]||Spins around with foot extended to about twice its regular size. Used for the [[wall of pain]].||12%
|[[Villager]]||Fires a pellet from a slingshot.
|-
|-
|[[Marth (SSBB)|Marth]]||Similar to Toon Link's in animation, Marth thrusts his sword upwards. However, this attack is notable because it turns him around. When tipped, this attack can KO around 150%.||11% untipped, 14% tipped.
|[[Wario]]||Leans his full body back, hitting with his head and arms.
|-
|-
|[[Ike (SSBB)|Ike]]||A quick spin with sword extended. Powerful, can be auto canceled in short hops (it misses against smaller characters) and very fast start-up but it has a very long cooldown like all of his aerials and moveset in general.||14%
|[[Wii Fit Trainer]]||Assumes the Cobra pose to perform a dropkick.
|-
|-
|[[Ness (SSBB)|Ness]]||Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. It is a very powerful move.||15% sweetspotted, 8% sourspotted.
|[[Wolf]]||Performs a back kick.
|-
|-
|[[Lucas (SSBB)|Lucas]]||Flips and hooks his foot downward. Can meteor smash at a certain angle (on the tip of Lucas's foot). Can KO at low percentages.||12% if sweetspotted, 10% if sourspotted, 7% during last frames.
|[[Yoshi]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his tail repeatedly in vertical arcs.
|-
|-
|[[Mr. Game and Watch (SSBB)|Mr. Game and Watch]]||Snapping turtle, hits multiple times with good range, however it can be S[[DI]]ed out of and be punished before the move has ended. Eats through shields. Last hit can be powershielded, but is very difficult to perform.||15% if all hits connect.
|[[Young Link]]||Kicks twice with one leg after the other.
|-
|-
|[[Snake (SSBB)|Snake]]||Kicks backward with both feet, body becomes horizontal. Large duration and high knockback (although it deals the same damage, his body has slightly more knockback than his legs), but has a fairly long cooldown and 30 frames landing lag. Doesn't auto cancel in short hops. Large range and disjointed hitbox.||Does 16% when sweetspotted, 14% sourspotted, 10% if the later hitbox is landed.  
|[[Zelda]]||Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the [[Lightning Kick]].
|-
|-
|[[Sonic (SSBB)|Sonic]]||Similar to Diddy Kong's, he spins around with his foot extended. One of his few KO moves, but is slow for a back air.||13%
|[[Zero Suit Samus]]||Performs a roundhouse kick.
|}
|}


==Notable back aerials==
==Notable back aerials==
[[File:DrMarioBairSSBM.gif|thumb|right|{{SSBM|Dr. Mario}}'s back aerial attack in ''Melee''. It is a semi-spike.]]
{{ImageCaption|File:MarioBairSSBM.gif|File:DrMarioBairSSBM.gif |width1=175px|width2=175px|caption={{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.}}
*[[Jigglypuff]]'s back aerial in ''Super Smash Bros. Melee'' and ''Brawl'', used for the highly effective "[[wall of pain]]".
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[R.O.B. (SSBB)|R.O.B.]]'s back aerial propels him forward, and forward while traveling diagonally upward when using [[Robo Burner]].
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
*[[Peach]]'s back aerial has almost no landing lag if not in the midair.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s back aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[forward aerial]]s also have these properties.
*[[Kirby (SSBM)|Kirby]]'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has almost no start-up [[lag]]. The move is dubbed the "fence of pain".
*The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed.
*[[Marth]] and [[Roy (SSBM)|Roy]]'s back aerials allow them to turn around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. (universe)|''Super Smash Bros'' series]].
*{{SSBU|Pikachu}}'s back aerial in ''Ultimate'' is infamous for being able to combo into itself multiple times at low percentages.
*[[Dr. Mario (SSBM)|Dr. Mario]]'s back aerial is a semi-spike with high base knockback, making it effective for edgeguarding.  
*[[Lucas]] and [[King K. Rool]]'s back aerials are the only ones in the series that can [[meteor smash]].
*[[Ness (SSBM)|Ness]] and [[Zelda (SSBM)|Zelda]]'s back aerials in ''Melee'', are powerful [[semi-spike]]s. Zelda's back aerial semi-spike can only be achieved from a hit with the [[sweetspot]] at her toe, while Ness's has to be hit in the intial frames to be powerful.
*{{SSBB|Bowser}}'s back aerial in ''Brawl'' and [[Palutena]]'s back aerial are the only two in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in ''Ultimate'' is particularly effective due to its solid power and difficulty to punish.
*[[Toon Link (SSBB)|Toon Link]]'s quick back aerial, with minimal [[knockback]] in ''Brawl''. The move is effective for positioning the opponent for an immediate [[down aerial]].  
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Pikachu]]'s back aerial has extremely short range but the [[hitbox]] surrounds Pikachu.
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.
*[[Mr. Game & Watch]]'s back aerial is the feared Turtle, a disjointed five-hit combo.
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
*{{SSBB|Lucas}}'s back aerial is the only one in the entire series to [[meteor smash]].
*[[Jigglypuff]]'s back aerial in ''Melee'' is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective [[wall of pain]] combos, which continues to a lesser extent in ''Brawl''. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*[[Samus]]'s back aerial in ''Melee'', one of her combo moves, which, when sweetspotted, is a very powerful low-percent killer, and when not sweetspotted, is a wall of pain on some fast and medium fallers.
*{{SSBB|King Dedede}}'s back aerial in ''Brawl'' is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In ''Smash 4'' and ''Ultimate'', he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.  
 
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
==Reverse Aerial Rush==
*[[Charizard]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
The '''[[Reverse Aerial Rush]]''', often abbreviated the '''RAR''', is a technique in ''Brawl'' that allows a character to use a back aerial in front of him or her. This is often used because the character has an inferior [[forward aerial]] or that a back air is simply more efficient than a normal attack at the time. It can also be used as an [[approach]] option. Many characters, such as {{SSBB|King Dedede}} can benefit from this technique.
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
*[[Kirby]]'s back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in ''Smash 64'' and ''Smash 4'') and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to ''Smash 4''.  
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.
*[[Wolf]]'s back aerial in ''Brawl'' is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In ''Ultimate'', the move is much slower, having more than twice the startup (frame 13) it did in ''Brawl'' along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains,  giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
*{{SSBU|Steve}}'s back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[forward aerial]]. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
*In ''Ultimate'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}} and {{SSBU|Kazuya}} have all a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
{{Attacks}}
{{Attacks}}
 
[[Category:Game controls]]
[[Category:Game Controls]]
[[es:Ataque aéreo hacia atrás]]

Latest revision as of 05:50, August 21, 2024

Wolf's back aerial in Super Smash Bros. Brawl.

A back aerial attack (後空中攻撃, Rear/back midair attack; commonly abbreviated as bair or B-Air, and referred to as AttackAirB internally) is an aerial attack that can be performed in midair by pressing the attack button and tilting the control stick in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a back midair attack in Super Smash Bros. Melee, and a back air attack from Super Smash Bros. Brawl onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of Ike and Zero Suit Samus, and can be used to approach with a technique known as a reverse aerial rush. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.

List of back aerials[edit]

Unless stated otherwise, all back aerials are aimed behind the user.

Character Description
Banjo & Kazooie Kazooie performs an aerial Rat-a-Tat Rap 3 times.
Bayonetta Performs a back kick at a high angle.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Leans back and thrusts his shell spikes.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick.
Bowser Jr. Deploys a wrecking ball from the Koopa Clown Car and swings it in a straight line.
Byleth Stabs Areadbhar behind himself.
Captain Falcon Performs a backwards facing back-fist.
Charizard Super Smash Bros. Brawl Swings one wing horizontally, followed by its tail.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings its tail in an upward arc.
Chrom Slashes in an upward arc, turning Chrom around after its use.
Cloud Slashes horizontally with the Buster Sword.
Corrin Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
Daisy Thrusts her rear, generating a flower particle from it.
Dark Pit Separates the Silver Bow and stabs with both blades simultaneously.
Dark Samus Performs a back kick.
Diddy Kong Performs a roundhouse kick.
Donkey Kong Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a back kick.
Dr. Mario Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Duck Hunt The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a quick back kick.
Fox Super Smash Bros.Super Smash Bros. Melee Performs an outstretched back kick, hitting to both sides.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a roundhouse kick.
Ganondorf Performs a backwards facing back-fist.
Greninja Performs three consecutive kicks at different angles.
Hero Slashes in a delayed heavy upward arc.
Ice Climbers Swing their hammers horizontally.
Ike Slashes horizontally with Ragnell.
Incineroar Performs a roundhouse kick.
Inkling Jabs with the Splattershot.
Isabelle Fires a pellet from a slingshot.
Ivysaur Swings one vine after the other in a downward arc.
Jigglypuff Performs a roundhouse kick. Turns Jigglypuff around in Ultimate.
Joker Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
Kazuya Performs a roundhouse kick.
Ken Performs a roundhouse kick.
King Dedede Super Smash Bros. Brawl Performs a back kick.
Super Smash Bros. 4 Swings his hammer in an upward arc.
Super Smash Bros. Ultimate Swings his hammer horizontally.
King K. Rool Punches in a downward arc from a turnaround.
Kirby Performs a dropkick.
Link Kicks twice with one leg after the other.
Little Mac Weakly throws out a spinning backhanded punch.
Lucario Extends one arm and unleashes a blast of aura.
Lucas Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
Lucina Slashes in an upward arc, turning Lucina around after its use.
Luigi Super Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Mario Super Smash Bros.Super Smash Bros. Melee Performs a dropkick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a spinning dropkick.
Marth Slashes in an upward arc, turning Marth around after its use.
Mega Man Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
Meta Knight Performs three consecutive horizontal slashes at different angles.
Mewtwo Swings its tail in an upward arc.
Mii Brawler Performs a back kick.
Mii Gunner Unleashes a fiery blast from their arm cannon.
Mii Swordfighter Slashes horizontally.
Min Min Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
Mr. Game & Watch Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
Mythra Swings the Aegis Sword behind herself in a wide arc starting below herself.
Ness Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a dropkick, releasing a PSI spark from his feet.
Olimar Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
Pac-Man Performs a dropkick.
Palutena Bashes with her shield.
Peach Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Thrusts her rear.
Super Smash Bros. Ultimate Thrusts her rear, generating a heart particle from it.
Pichu Super Smash Bros. Melee Performs a series of belly turns.
Super Smash Bros. Ultimate Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causes recoil damage to Pichu.
Pikachu Super Smash Bros. Performs a back kick.
Super Smash Bros. Melee Performs a series of belly turns. Possesses a landing hitbox.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
Piranha Plant Spits out a fiery blast.
Pit Separates the Palutena Bow and stabs with both blades simultaneously.
Pyra Swings the Aegis Sword behind herself in a wide arc starting below herself.
R.O.B. Points his base behind himself and activates his thrusters, propelling himself forward.
Richter Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Ridley Performs a roundhouse kick.
Robin Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Performs a dropkick, releasing a miniature spiral galaxy from her feet.
Luma: Performs a dropkick.
Roy Slashes in an upward arc, turning Roy around after its use.
Ryu Performs a roundhouse kick.
Samus Performs a back kick.
Sephiroth Performs a horizontal slash with Masamune.
Sheik Performs a back kick.
Shulk Stabs at a slight upward angle with a double grip.
Simon Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Snake Performs a dropkick.
Sonic Performs a roundhouse kick.
Sora Performs a horizontal swing with his Keyblade.
Squirtle Super Smash Bros. Brawl Jabs with its tail.
Super Smash Bros. Ultimate Jabs with its tail and spins horizontally, hitting multiple times.
Steve Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in Ultimate, becomes a quicker swing with a sword instead.
Terry Spins around and kicks behind himself.
Toon Link Slashes in an upward arc.
Villager Fires a pellet from a slingshot.
Wario Leans his full body back, hitting with his head and arms.
Wii Fit Trainer Assumes the Cobra pose to perform a dropkick.
Wolf Performs a back kick.
Yoshi Super Smash Bros. Performs a dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings his tail repeatedly in vertical arcs.
Young Link Kicks twice with one leg after the other.
Zelda Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick.
Zero Suit Samus Performs a roundhouse kick.

Notable back aerials[edit]

MarioBairSSBM.gifDrMarioBairSSBM.gif
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Dr. Mario's back aerial in Melee can semi-spike, while Mario's cannot.
  • Marth, Lucina, Roy, and Chrom's back aerials turn them around in midair, unlike any other aerial attack in the series. In Ultimate, Jigglypuff's back aerial also has this property.
  • R.O.B. and Corrin's back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
  • Simon and Richter's back aerials have two unique distinctions from every other in the series: they can be angled up or down much like forward tilts and forward smashes, and function as tether recoveries. Their forward aerials also have these properties.
  • The back aerials of Villager and Isabelle are projectiles, and as such, can be reflected and Pocketed.
  • Pikachu's back aerial in Ultimate is infamous for being able to combo into itself multiple times at low percentages.
  • Lucas and King K. Rool's back aerials are the only ones in the series that can meteor smash.
  • Bowser's back aerial in Brawl and Palutena's back aerial are the only two in the series that provides invincibility (as opposed to intangibility), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in Ultimate is particularly effective due to its solid power and difficulty to punish.
  • Zelda's back aerial is one of her Lightning Kicks, and deals very high damage and knockback at high percents when sweetspotted, but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in Melee, but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable auto-cancel window starting in Smash 4.
  • Samus's back aerial is the strongest in Smash 64 due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.
    • Falco's back aerial in Smash 4 and Ultimate is similar to Samus' in Smash 64 (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in Smash 4 coming out on frame 4 although in Ultimate, it does not come out until frame 9.
  • Jigglypuff's back aerial in Melee is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective wall of pain combos, which continues to a lesser extent in Brawl. In Smash 4, it has increased lag and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
  • King Dedede's back aerial in Brawl is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In Smash 4 and Ultimate, he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.
  • Ganondorf's back aerial is one of the strongest in all its appearances. In Melee, it is the second strongest back aerial, surpassed only by Zelda's.
  • Charizard's back aerial in Smash 4 and Ultimate deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
  • Mr. Game & Watch has the only back aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his neutral aerial and up aerial.
  • Kirby's back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in Smash 64 and Smash 4) and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to Smash 4.
  • Dr. Mario's back aerial in Melee is a semi-spike with high base knockback, making it effective for edgeguarding.
  • Fox's back aerial in Brawl is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate auto-cancel window after its hitboxes cease. From Smash 4 onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in Brawl. It also gained a worse auto-cancel window in Ultimate.
  • Wolf's back aerial in Brawl is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In Ultimate, the move is much slower, having more than twice the startup (frame 13) it did in Brawl along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains, giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
  • Bowser's back aerial in Smash 4 and Ultimate deals a tremendous 19% damage and is one of the strongest in both games.
  • Steve's back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in Ultimate or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to neutral aerial if performed with the short hop aerial shortcut. This property is shared with forward aerial. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
  • In Ultimate, Ryu, Ken, Terry and Kazuya have all a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.