Metal Primid: Difference between revisions
m (Text replacement - "class=("?)invert\b([^-])" to "class=$1invert-dark$2") |
|||
(21 intermediate revisions by 15 users not shown) | |||
Line 3: | Line 3: | ||
|name = Metal Primid | |name = Metal Primid | ||
|image = [[File:MetalPrimid.JPG|175px|]] | |image = [[File:MetalPrimid.JPG|175px|]] | ||
|caption = A Metal Primid punching. | |caption = [[File:SubspaceSymbol.svg|50px|class=invert-dark]] | ||
|universe = | A Metal Primid punching. | ||
|universe = {{uv|Super Smash Bros.}} | |||
|level = [[Research Facility (Part I)|Research Facility I]]<br>[[The Ruins]]<br>[[Outside the Ancient Ruins]]<br>[[The Glacial Peak]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Battleship Halberd Interior]]<br>[[Entrance to Subspace]]<br>[[The Great Maze]] | |level = [[Research Facility (Part I)|Research Facility I]]<br>[[The Ruins]]<br>[[Outside the Ancient Ruins]]<br>[[The Glacial Peak]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Battleship Halberd Interior]]<br>[[Entrance to Subspace]]<br>[[The Great Maze]] | ||
|ehp = | |ehp = | ||
Line 13: | Line 14: | ||
|points = 500 | |points = 500 | ||
}} | }} | ||
A '''Metal Primid''' ({{ja|メタルプリム|Metaru Purimu}}, ''Metal Prim'') is a [[Primid]] made of metal. They have the same moveset as regular Primids, but have more health with poorer mobility. The most distinguishing feature of the Metal Primid is their immunity to [[flinch]]ing and [[knockback]] from all attacks but throws. | |||
Metal Primids often appear in groups of two, and pose a much larger threat than regular Primids. While their attacks aren't any stronger, and they are slower with less mobility, they have more health, enough to regularly sustain multiple blows before being KO'd, and they are effectively immune to flinching from all non-grabbing attacks. Their immunity to flinching makes it difficult to fight Metal Primids without getting damaged, as they will attack the player through their attacks. Metal Primids can also reflect [[projectile]]s, which renders pelting them from far distances with projectiles ineffective. However, Metal Primids are vulnerable to being grabbed, and throws will produce the same hitstun and knockback to them as they would to normal Primids. Exploiting this is generally ideal to safely fight a Metal Primid without sustaining damage from them. Metal Primids are technically not immune to knockback from direct attacks, but were instead given such strong [[armor]] that, under realistic scenarios, they would never take knockback. Modding the game to increase the knockback of direct attacks reveals that this armor is not infinite, despite the ability to program [[Armor#Super_Armor|infinite armor]] existing. | |||
Metal Primids often appear in groups of two, and pose a much larger threat than regular Primids. While their attacks aren't any stronger, and they are slower with less mobility, they have more health, enough to regularly sustain multiple blows before being KO'd, and they are immune to flinching from all non-grabbing attacks. Their immunity to flinching makes it difficult to fight Metal Primids without getting damaged, as they will attack the player through their attacks. Metal Primids can also reflect | |||
==Moveset== | ==Moveset== | ||
*Rapid | *Rapid Punch - Similar to [[Kirby]]'s Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties. | ||
*Triple | *Triple Combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages. | ||
*Faceplant - Similar to [[Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback. | *Faceplant - Similar to [[King Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback. | ||
*Smash | *Smash Punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage. | ||
*Spear | *Spear Jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction. | ||
*Stomp - If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses. | *Stomp - If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses. | ||
A reflected projectile will deal 1.1x damage. | |||
==Damage taken== | ==Damage taken== | ||
Line 32: | Line 34: | ||
}} | }} | ||
==Trophy | ==Trophy== | ||
{{Trophy | |||
|name=Metal Primid | |||
|image=Metal Primid - Brawl Trophy.png | |||
== | |desc=A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat. | ||
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MetalPrimidVulcan.jpg|Punching rapidly. | |||
MetalPrimidPush.jpg|Pushing attack. | |||
MetalPrimidJump.jpg|Jumping. | |||
MetalPrimidCharge.jpg|Charging a punch. | |||
MetalPrimidRoundhouse.jpg|Doing a roundhouse kick. | |||
MetalPrimidFall.jpg|Falling. | |||
MetalPrimidTrip.jpg|Tripping attack. | |||
MetalPrimidKick.jpg|Midair kick. | |||
MetalPrimidKick1.jpg|Another Midair kick. | |||
MetalPrimidPunch.jpg|Punching. | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{Langtable | |||
|ja = {{ja|メタルプリム|Metaru Purimu}} | |||
|jaM = Metal Prim | |||
|en = Metal Primid | |||
|fr = Primide métal | |||
|frM = Metal Primid | |||
|de = Metall-Primide | |||
|deM = Metal Primid | |||
|it = Primacciaio | |||
|itM = Steel Primid | |||
|es = Prímido metálico | |||
|esM = Metal primid | |||
|ko={{rollover|메탈프림병|metalpeulimbyeong|?}} | |||
}} | |||
==Trivia== | |||
*These and [[Fire Primid]]s are the only [[Primid]]s that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them. | |||
*Metal Primid's reflection has a damage limit, like other reflectors in the game. Projectiles with damages that exceed that limit will simply pass through the Metal Primid, without damaging it or being reflected. | |||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Common enemies]] | [[Category:Common enemies]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] |
Latest revision as of 13:34, May 20, 2024
Metal Primid | |
---|---|
A Metal Primid punching. | |
Universe | Super Smash Bros. |
Level(s) appears in | Research Facility I The Ruins Outside the Ancient Ruins The Glacial Peak Subspace Bomb Factory II Battleship Halberd Interior Entrance to Subspace The Great Maze |
Point worth | 500 |
A Metal Primid (メタルプリム, Metal Prim) is a Primid made of metal. They have the same moveset as regular Primids, but have more health with poorer mobility. The most distinguishing feature of the Metal Primid is their immunity to flinching and knockback from all attacks but throws.
Metal Primids often appear in groups of two, and pose a much larger threat than regular Primids. While their attacks aren't any stronger, and they are slower with less mobility, they have more health, enough to regularly sustain multiple blows before being KO'd, and they are effectively immune to flinching from all non-grabbing attacks. Their immunity to flinching makes it difficult to fight Metal Primids without getting damaged, as they will attack the player through their attacks. Metal Primids can also reflect projectiles, which renders pelting them from far distances with projectiles ineffective. However, Metal Primids are vulnerable to being grabbed, and throws will produce the same hitstun and knockback to them as they would to normal Primids. Exploiting this is generally ideal to safely fight a Metal Primid without sustaining damage from them. Metal Primids are technically not immune to knockback from direct attacks, but were instead given such strong armor that, under realistic scenarios, they would never take knockback. Modding the game to increase the knockback of direct attacks reveals that this armor is not infinite, despite the ability to program infinite armor existing.
Moveset[edit]
- Rapid Punch - Similar to Kirby's Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties.
- Triple Combo - Similar to Mario's combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
- Faceplant - Similar to King Dedede's dash attack, the Metal Primid trips and slides forwards, with average damage and knockback.
- Smash Punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage.
- Spear Jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
- Stomp - If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses.
A reflected projectile will deal 1.1x damage.
Damage taken[edit]
Damage taken | ×1.0 | ×1.3 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.5 |
Trophy[edit]
- Metal Primid
- A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.
- : Super Smash Bros. Brawl
Gallery[edit]
Names in other languages[edit]
Trivia[edit]
- These and Fire Primids are the only Primids that don't have the traditional light green color scheme. Coincidentally, they both have an elemental power to them.
- Metal Primid's reflection has a damage limit, like other reflectors in the game. Projectiles with damages that exceed that limit will simply pass through the Metal Primid, without damaging it or being reflected.