Super Smash Bros.

Fox (SSB)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
:''For an overview of the overall natural combo, see [[Fox (SSB)/Neutral attack|here]].''
:''For an overview of the overall natural combo, see [[Fox (SSB)/Neutral attack|here]].''
{{technical data}}
{{competitive expertise}}
 
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=4%
|angle=70
|bk=0
|ks=100
|fkv=0
|r=100
|bn=14
|xpos=140
|effect=Normal
|slvl=S
|sfx=Punch
}}
{{SSB64HitboxTableRow
|id=1
|damage=4%
|angle=70
|bk=0
|ks=100
|fkv=0
|r=100
|bn=14
|effect=Normal
|slvl=S
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|4-6
|-
!Earliest continuable
|10
|-
!Animation length
|19
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y}}


{{MvSubNavFox|g=SSB}}
{{MvSubNavFox|g=SSB}}

Latest revision as of 07:20, June 14, 2020

For an overview of the overall natural combo, see here.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 4% 0 AngleIcon70.png 0 100 0 100 14 140 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 4% 0 AngleIcon70.png 0 100 0 100 14 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Hitbox 4-6
Earliest continuable 10
Animation length 19
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point