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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
{{Title|''Kirby'' (universe)}}
[[Image:KirbyTitle.png|300px|center]]
{{ArticleIcons|allgames=y}}
{{art-wikirby|Kirby (series)}}
{{Infobox Series
[[Image:KirbySymbol.png|50px|left]]The '''''Kirby'' universe''' refers to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series']] collection of characters, stages, and properties that hail from Nintendo's ''Kirby'' series of multi-genre video games. It was developed by [[HAL Laboratory, Inc.]], the same company that started the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], and it revolves around the titular spherical, pink entity [[Kirby]] and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent.  
|title            = Kirby (universe)
|image            = [[File:KirbyTitle.png|250px]]
|caption          = [[File:KirbySymbol.svg|50px|class=invert-dark]]
|developer        = [[HAL Laboratory]]<br>Various
|publisher        = [[Nintendo]]
|distributor      =
|designer          = [[Masahiro Sakurai]]
|genres            = Platformer
|originconsole    = Game Boy
|firstinstallment  = ''{{s|wikirby|Kirby's Dream Land}}'' (1992)
|latestinstallment = ''{{s|wikirby|Kirby's Return to Dream Land Deluxe}}'' (2023)
|interwiki        = wikirby
|interwikiname    = Wikirby
|interwikipage    = Kirby (series)
}}
The '''''Kirby'' universe''' ({{ja|星のカービィ|Hoshi no Kābi}}, ''Kirby of the Stars'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from Nintendo's ''Kirby'' series of multi-genre video games. It was developed by [[HAL Laboratory, Inc.]], the same company that started the ''Super Smash Bros.'' series, and it revolves around the titular spherical, pink entity [[Kirby]] and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent.


==Franchise description==
==Franchise description==
[[Masahiro Sakurai]], working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was ''Twinkle Popopo'', that he intended to be a comparatively simple game that could be played by beginning gamers. During development, the staff had not settled on a final design for the player-character "Popopo", and used a dummy placeholder sprite resembling a round blob with a simple face so that a more sophisticated image could be put in later. But the designers grew endeared to the round placeholder sprite and ended up using that as their design for "Popopo", who was renamed [[Kirby]]. Sakurai and Nintendo, meanwhile, agreed on a pinkscale color scheme for Kirby (though [[Shigeru Miyamoto]] had felt that Kirby should be yellow). The game was retitled ''Hoshi no Kirby'' (literally ''Kirby of the Stars'') for its Japanese release, and ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'' for its Western release. The game was released in the West in August 1992 to modestly positive reviews which primarily focused some criticism on the particularly basic gameplay structure and short game-length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels.
[[Masahiro Sakurai]], working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was ''Twinkle Popopo'', that he intended to be a comparatively simple game that could be played by fledgling gamers. During development, the staff had not settled on a final design for the player character "Popopo", and used a placeholder sprite resembling a round blob with a simple face, intending to replace it with a more detailed design later on. However, the designers grew endeared to the placeholder and ended up using that as their design for "Popopo", who was renamed [[Kirby]]. With the game's monochrome graphics, there was some initial confusion about Kirby's color scheme. Sakurai had intended him to be pink, which was reflected by the Japanese promotional artwork, but [[Shigeru Miyamoto]] initially thought that Kirby was yellow until seeing the color illustrations. The international marketing depicted Kirby as white, similar to the in-game graphics.  


''Kirby's Dream Land'' introduced several trademark elements present for the rest of the ''Kirby'' series, including Kirby's ability to inflate his spherical body to fly the full height of a stage, inhale enemies into his mouth, and effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''[[wikirby:Kirby's Adventure|Kirby's Adventure]]'' for the NES, added a much more expansive variety and depth to the basic formula and design - in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "Copy Power" to adopt something else. It was released to widespread critical acclaim in early 1993 - nearly two years after the next-generation Super Nintendo launched - and is regarded as one of the best late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES - to put this into perspective, the original ''[[Mega Man (universe)|Mega Man]]'' for the NES famously occupies one megabit, or one eighth of a megabyte.
The game was retitled ''Hoshi no Kirby'', literally ''Kirby of the Stars'', for its Japanese release, and ''{{s|wikirby|Kirby's Dream Land}}'' for its Western release. It was released in April of 1992 in Japan, and in the West in August 1992; it received modestly positive reviews, with criticism primarily focused on the particularly basic gameplay structure and short game length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels.


''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and covering every one of Nintendo's consoles and handhelds at least once. ''Kirby'' games have made occasional forays into certain other genres besides platforming on two-dimensional planes, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his setting were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games. Sakurai expressed that for the original game and ''[[Super Smash Bros. Melee|Melee]]'', he aimed for a humble approach to representing his own franchise in relation to the other series in his fighting game, and cut out ''Kirby'' side-characters in favor of more-famous secondary characters representing other franchises. But starting with ''[[Super Smash Bros. Brawl|Brawl]]'', Sakurai allowed more liberal representation of the ''Kirby'' series in the collective ''Smash Bros.'' roster.
''Kirby's Dream Land'' introduced several trademark elements of Kirby's ability, including his ability to inflate his spherical body to fly upwards, the ability to inhale enemies into his mouth, and being able to effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design; in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "[[Copy Ability]]" to adopt something else.


In a given ''Kirby'' game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. But following ''Kirby's Adventure'', every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of multiple animal companions in ''[[wikirby:Kirby's Dream Land 2|Kirby's Dream Land 2]]'' and getting his current copy power modified by the animal being ridden; ''[[wikirby:Kirby Super Star|Kirby Super Star]]'' being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy-abilities into one of several dozen advanced powers in ''[[wikirby:Kirby 64: The Crystal Shards|Kirby 64: The Crystal Shards]]''. The most recent original ''Kirby'' game is ''[[wikirby:Kirby: Return to Dream Land|Kirby: Return to Dream Land]]'' for the Wii in late 2011. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers.  
''Adventure'' was released to widespread critical acclaim in early 1993—nearly two years after the next-generation Super Nintendo launched—and is regarded as one of the most successful late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES; to put this into perspective, the original {{uv|Mega Man}} for the NES famously occupies one megabit, or one-eighth of a megabyte.


The ''Kirby'' universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-(20.3 cm)tall lifeform with almost no demonstrable speaking capacity, lives on [[wikirby:Pop Star|Pop Star]], a planet structured like a glowing yellow five-sided star. (The "[[wikirby:Dream Land|Dream Land]]" mentioned in some titles and narratives is a kingdom on Pop Star.) Each game is typically a self-contained adventure with little carry-over between installments, not unlike the ''[[Mario (universe)|Super Mario]]'' series, though in comparison each ''Kirby'' game's narrative tends to be a little more involved. The recurring setup initially appears to be a parallel to the [[Mario]]/[[Bowser]] relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, [[Dedede]], back in his place. (An alternate-universe [[wikirby:Kirby: Right Back at Ya!|''Kirby'' anime series]] that ran for over 100 episodes adheres to this pattern fairly strictly.) But many of the games pit Kirby against some kind of greater menace and threat to Pop Star or the galaxy, revealed either from the outset or over the course of the game, and in addition to Dedede is another recurring character Kirby encounters that shifts between antagonist and ally, [[Meta Knight]]. Kirby's adventures regularly take him through not just Dream Land and Pop Star itself, but other planets.
''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and, other than the Virtual Boy, covering every Nintendo console and handheld since its debut. ''Kirby'' games have made occasional forays into certain other genres besides 2D platformers, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his series were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games.


==In ''Super Smash Bros.''==
Sakurai expressed that for the original game and ''[[Super Smash Bros. Melee|Melee]]'', he aimed for a humble approach to representing his own franchise in relation to other universes in his fighting game, and cut out ''Kirby'' side-characters in favor of more-famous secondary characters representing other franchises. But starting with ''[[Super Smash Bros. Brawl|Brawl]]'', Sakurai allowed more liberal representation of the ''Kirby'' series in the collective ''Smash Bros.'' roster, primarily with the additions of Kirby's rivals/allies [[King Dedede]] and [[Meta Knight]].
The ''Kirby'' franchise is represented as one of several "standard universes" found in ''[[Super Smash Bros.]]'', with one character, one stage, and two items. HAL Laboratory wanted to add King Dedede as a playable character alongside Kirby himself, but memory limitations caused his removal.


===Character===
In any given ''Kirby'' game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. Following ''Kirby's Adventure'', however, every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of his Animal Friends in ''{{s|wikirby|Kirby's Dream Land 2}}'' and getting his current copy power modified by the animal being ridden; ''{{s|wikirby|Kirby Super Star}}'' being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy abilities into one of several dozen advanced powers in ''{{s|wikirby|Kirby 64: The Crystal Shards}}''.


*[[Image:KirbyIcon(SSB).png|50px|right]]'''{{SSB|Kirby}}''': Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In the games and anime, he is the main protagonist and is characterized as a baby (as mentioned in the anime) and being roughly eight inches in height; his dimensions are obviously increased in size for his appearances in the ''Smash Bros.'' series of games. He resides on a star-shaped planet named Popstar in the galaxy of Dream Land, and whenever some form of evil or danger threatens Dream Land, Kirby does not hesitate to go out on a journey to defeat it. Kirby in his ''Smash'' appearance demonstrates his ability to float through the air, as well as his trademark power to inhale opponents and copy and use their special moves as his own special moves. His [[up special]] and [[down special move]]s resemble powers he gains when he inhales enemies in his games. He is a high-tier character in the original ''Smash Bros'' with his devastating recovery and combo ability being 2nd on the tier list only below {{SSB|Pikachu}}.
The most recent mainline ''Kirby'' game is ''{{s|wikirby|Kirby and the Forgotten Land}}'', released for the Nintendo Switch in 2022, and the first main installment with fully 3D gameplay. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers, typically as part of the postgame and the lore of the series.  


===Stages===
The ''Kirby'' universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-tall lifeform with almost no demonstrable speaking capacity, lives on {{s|wikirby|Popstar}}, a planet structured like a glowing yellow five-pointed star. "{{s|wikirby|Dream Land}}" itself is a kingdom on Popstar. Each game is typically a self-contained adventure with little carry-over between installments, not unlike the ''[[Mario (universe)|Super Mario]]'' series, though in comparison each ''Kirby'' game's narrative tends to be a little more involved.
''Super Smash Bros.'' features one Kirby-themed stage that is normally available, but hidden in the game's code is several other versions of the stage that must be hacked open to be played:
 
*'''[[Dream Land]]''': This stage is a small area of colorful grassland where a common boss in ''Kirby'' games, an air-spouting tree called [[Whispy Woods]], resides in the background and slowly blows fighters off to one side of the stage from time to time.
The recurring setup initially appears to be parallel to the [[Mario]]/[[Bowser]] relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, Dedede, back in his place. (An alternate-universe [[wikirby:Kirby: Right Back at Ya!|''Kirby'' anime series]] that ran for 100 episodes adheres to this pattern fairly strictly.) However, Dedede is only very rarely a villain, with fights against him frequently being due to a misunderstanding or him being controlled by another entity. Kirby is usually pitted against some kind of greater threat to Popstar or the galaxy, revealed either from the outset or over the course of the game. In addition to Dedede, another recurring character Kirby encounters is Meta Knight, a rival who similarly shifts between ally and occasional antagonist, while similarly usually being the latter against his will or due to miscommunication. In many games, one or both of Dedede and Meta Knight ally with Kirby against the greater threat at hand, and Kirby also receives assistance from other characters, such as the {{s|wikirby|Animal Friends}} or {{s|wikirby|Bandana Waddle Dee}}. Kirby's adventures regularly take him through not just Dream Land and the planet Popstar itself, but other planets as well.
 
Additionally, details scattered throughout each entry in the series establish a consistent setting and connection between games; for example, the recurring presence of the corruptive {{s|wikirby|Dark Matter}}, or the existence of a parallel {{s|wikirby|Mirror World}} to Dream Land that includes its own counterparts to the land's traditional inhabitants. Because of this, a highly intricate backstory is present in the overall ''Kirby'' universe that, while superseded by the main plot of each game, creates ongoing themes that influence the overarching universe of the series.
 
==In ''[[Super Smash Bros.]]''==
With ten games in the ''Kirby'' franchise being released worldwide before ''Smash 64'', this game chooses to focus on the three games directed by the creator [[Masahiro Sakurai]], being ''Kirby's Dream Land'', ''Kirby's Adventure'', and ''Kirby Super Star''. The ''Kirby'' franchise is represented as one of several "standard universes" found in ''Smash 64'', with one character, one stage, and two items.
 
===Fighter===
*[[File:KirbyIcon(SSB).png|50px|right|link=Kirby (SSB)]]'''{{SSB|Kirby}}''' ([[Starter character|Starter]]): Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In his series, he is the main protagonist, often portrayed with a cheerful, child-like personality. He is canonically about eight inches in height; his size is greatly increased for his appearance in ''Smash 64''. In most of his games, Kirby can also {{iw|wikirby|Hover}} indefinitely; but for his appearance in ''Smash'', Kirby can jump up to five times in midair. Kirby's [[neutral special move]] is {{b|Inhale|Kirby}}, his trademark ability since ''Kirby's Dream Land''. Kirby swallows an opponent, and can either copy and use their special move, or spit them out as a star. His [[up special move]] is [[Final Cutter]], a move from the {{iw|wikirby|Cutter}} copy ability from ''Kirby Super Star'' where Kirby swoops up and down while attacking with a blade. His [[down special move]] is the [[Stone]] ability from ''[[Kirby's Adventure]]'', transforming Kirby into heavy objects and making him invulnerable for a brief period.{{clr}}


*[[Tutorial Stage 64]]: Seen in the How to Play segment of the game, this environment is Dream Land with all the tree-background and the top and right platforms removed.
===Stage===
*[[Kirby Beta Stage 1]]: An early form of the above stage. For unknown reasons, it remains in the code of the game as a separate level, and includes an original tree graphic in the background seen nowhere else.
*[[File:DreamLandIconSSB.png|right|link=Dream Land (SSB)]]'''{{SSB|Dream Land}}''' ([[Starter stage|Starter]]): This stage is a small area of colorful grassland based on the generic look for many grass levels in the ''Kirby'' franchise. The stage has a very basic layout; three static, floating soft platforms above the main solid platform. In the background of the stage resides [[Whispy Woods]], a recurring boss who first appeared in ''Kirby's Dream Land''. Whispy Woods slowly blows fighters off to one side of the stage from time to time. [[Bronto Burt]]s and [[King Dedede]] can also be seen flying in the far background as cameo appearances.{{clr}}
*[[Kirby Beta Stage 2]]: A modification of Beta Stage 1 that is wider and includes a lot of odd objects and features used by the developers to test game physics.


===Items===
===Items===
*'''[[Maxim Tomato]]''': One of the powerups Kirby often collects to replenish depleted health in ''Kirby'' games is this tomato-like item which restores Kirby to full health. It is normally harder to find than the other, less-effective health-replenishers. In ''Smash'', the Maxim Tomato, perhaps contrary to its name, restores the health of the character who picks it up by 100 % rather than restoring all accumulated damage which the [[Heart Container]] from the ''[[The Legend of Zelda (universe)|Zelda]]'' series can do. It is still a powerful healing item, however.
{{main|Item}}
*'''[[Star Rod]]''': A central plot element to ''Kirby's Adventure'' is this powerful artifact, which when inserted into the [[Fountain of Dreams]] ensure peace and good dreams for Dream Land and its denizens, and Kirby must use it to combat Nightmare in the final battle. In both that game and the ''Smash Bros.'' series, the Star Rod can be used as a bludgeoning weapon, and can also launch a star as a projectile when swung with force.
*'''[[Maxim Tomato]]''': A red tomato with a capital M on it is an item Kirby often collects to replenish all depleted health in the ''Kirby'' franchise since ''Kirby's Dream Land''. In ''Smash Bros.'', the Maxim Tomato, perhaps contrary to its name, restores the health of the character who picks it up by 100 % rather than restoring all accumulated damage. It is still a powerful healing item, however.
*'''[[Star Rod]]''': A powerful artifact that acts as the central plot element in ''Kirby's Adventure''. When inserted into the [[Fountain of Dreams]], it ensures peace and good dreams for Dream Land, and Kirby must use it in combat during the final battle. In ''Smash Bros.'', the Star Rod can be used as a bludgeoning weapon, and can also launch a star as a projectile when swung with force.


===Music===
===Music===
*'''{{SSBMusicLink|10: Pupupu Land|10: Pupupu Land}}''': A fast-paced remix of the music featured in ''Gourmet Race'' from ''[[Kirby Super Star]]''. It is heard on the stage {{SSB|Dream Land}}.


*'''10''': This "track" made its first SSB appearance in ''[[Super Smash Bros.]]''. It is a fast-paced remix of the music featured in "Gourmet Race" in ''[[Kirby Super Star]]'' for the SNES. It is heard on [[Dream Land]]. Both the music and the stage were reused in ''Melee''.
*'''[[Victory theme#Kirby Victory Theme|20: Kirby Wins]]''': The victory theme of [[Kirby]] in an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games when a level is completed.
 
*'''20''': The victory fanfare of [[Dream Land]] in a orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games when a level is completed.
 
==In ''Super Smash Bros. Melee''==
While ''[[Super Smash Bros. Melee]]'' features much more content than the original game, [[Kirby]] remains the sole representative of the franchise. New content includes two new [[stage]]s with a third returning from ''[[Super Smash Bros.]]'', two new [[item]]s, two returning items, and a set of [[Trophy|Trophies]].


===Character===
==In ''[[Super Smash Bros. Melee]]''==
While ''Super Smash Bros. Melee'' features much more content than the original game, [[Kirby]] remains the sole fighter from the franchise. New content includes two new [[stage]]s with a third returning from ''[[Super Smash Bros.]]'', two new [[item]]s, two returning items, and a set of [[Trophy|Trophies]].


*[[Image:KirbyIcon(SSBM).png|50px|right]]'''{{SSBM|Kirby}}''': Kirby is still the only playable ''Kirby'' series character. Kirby returns swinging a [[Hammer (move)|hammer]] (a power he can absorb in ''Kirby'' games from a simian enemy called Bonkers) as his new [[side special move]]; however, due to a combination of minor alterations to Kirby's design and the redesigned ''Melee'' gameplay engine, Kirby suddenly becomes the worst character in the game, ranked 26th.{{clear}}
===Fighter===
*[[File:KirbyIcon(SSBM).png|50px|right|link=Kirby (SSBM)]]'''{{SSBM|Kirby}}''' ([[Starter character|Starter]]): Kirby is still the only playable ''Kirby'' series character. Kirby returns swinging a {{b|hammer|move}} (based on the {{iw|wikirby|Hammer}} ability he can obtain in various ''Kirby'' games from the simian miniboss {{iw|wikirby|Bonkers}}) as his new [[side special move]], and the move works differently depending on whether it is used in the air or on the ground.{{clr}}


===Stages===
===Stages===
''Super Smash Bros. Melee'' features three ''Kirby''-themed stages:
''Super Smash Bros. Melee'' features three ''Kirby''-themed stages:
*[[File:PastDreamLandIconSSBM.png|right|link=Dream Land (SSB)]]{{GameIcon|SSB}}'''[[Past Stages]]: {{SSB|Dream Land}}''' ([[Unlockable stage|Unlockable]]): This is the original {{SSB|Dream Land}} stage from ''[[Super Smash Bros.]]'', returning in ''Melee'' completely unaltered.{{clr}}
*[[File:FountainOfDreamsIconSSBM.png|right|link=Fountain of Dreams]]'''Dream Land: [[Fountain of Dreams]]''' ([[Starter stage|Starter]]): A stage with a layout similar to {{SSBM|Battlefield}}, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in ''Kirby: Nightmare in Dream Land'', when Kirby battles King Dedede at this location.{{clr}}
*[[File:GreenGreensIconSSBM.png|right|link=Green Greens]]'''Dream Land: [[Green Greens]]''' ([[Starter stage|Starter]]): This stage is thematically similar to the {{SSB|Dream Land}} stage, with Whispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up into three platforms by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature, denoted by the bombs on their sides. {{clr}}


*'''Dream Land: [[Green Greens]]''': This stage is thematically similar to the [[Dream Land]] stage, with Wispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up in three by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature.
''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the {{uv|Mario}} series (which itself has four stages from the main series, while the {{uv|Donkey Kong}} and {{uv|Yoshi}} universes, while each having three stages, are considered sub-universes of ''Mario'').
*'''Dream Land: [[Fountain of Dreams]]''': A stage with a layout similar to {{SSBM|Battlefield}}, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in ''Kirby: Nightmare in Dream Land'' when Kirby battles King Dedede at this location.
*'''[[Past Stages]]: [[Dream Land|Dream Land 64]]''': This is the original [[Dream Land]] stage from ''[[Super Smash Bros.]]'', returning in ''Melee'' totally unaltered.
 
''Kirby'' is the only universe in ''Melee'' to have three stages and yet not be related to the ''[[Mario (universe)|Mario]]'' series (which itself has four stages from the main series, while the ''[[Donkey Kong (universe)|Donkey Kong]]'' and ''[[Yoshi (universe)|Yoshi]]'' universes, while each having three stages, are considered sub-universes of ''Mario'').


The [[All-Star Teleporter]] also borrows many elements from the Kirby series, such as the background music, but is still a part of the [[Smash Bros. universe]].
The [[All-Star Teleporter]] also borrows many elements from the ''Kirby'' series, such as the music, but is still a part of the [[Smash Bros. universe|''Smash Bros.'' universe]].


===Items===
===Items===
{{main|Item}}
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small><br>
The ''Kirby'' universe features four separate items that can be used in battle in ''Melee'':
The ''Kirby'' universe features four separate items that can be used in battle in ''Melee'':
*'''[[Maxim Tomato]]''': Returns from ''Super Smash Bros.'' unchanged in function, but its healing power has been nerfed down to only 50% damage.
*'''[[Maxim Tomato]]''': Returns from ''Super Smash Bros.'' unchanged in function, but its healing power has been nerfed down to only 50% damage.
*'''[[Parasol]]''': A new item which often manifests as a copyable power for Kirby in his games, allowing him to attack enemies and also float down to earth slowly. In ''Melee'', this can be used as a bludgeoning weapon, but this item's peculiar nature is revealed when the character holding it jumps up and falls down; the parasol opens up and the character floats down to earth slowly, like [[Peach]]'s up special move move, though the Parasol doesn't damage while opened.
*'''[[Star Rod]]''': Returns from ''Super Smash Bros.'' essentially unaltered.
*'''[[Star Rod]]''': Returns from ''Super Smash Bros.'' essentially unaltered.
*'''[[Warp Star]]''': A new item which is essentially Kirby's mode of long-distance transportation in his games. This is one of the most destructive items in ''Melee''; when picked up, the character will ride and hover on it for a moment, launch straight up, and crash back down with lightning speed and explosive force, dealing major damage and knockback to opponents in the area of the landing zone. Warp Stars in flight can be steered either left or right to a limited degree before crashing down.
*'''''[[Warp Star]]''''': A new item which is essentially Kirby's mode of long-distance transportation in his games. This is one of the most destructive items in ''Melee''; when picked up, the character will ride and hover on it for a moment, launch straight up, and crash back down with lightning speed and explosive force, dealing major damage and knockback to opponents in the area of the landing zone. Warp Stars in flight can be steered either left or right to a limited degree before crashing down.
*'''''[[Parasol]]''''': A new item which often manifests as a copyable power for Kirby in his games, allowing him to attack enemies and also float down to earth slowly. In ''Melee'', this can be used as a bludgeoning weapon, but this item's peculiar nature is revealed when the character holding it jumps up and falls down; the parasol opens up and the character floats down to earth slowly, like [[Peach]]'s up special move move, though the Parasol doesn't damage while opened.


===Music===
===Music===
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of "Gourmet Race" from ''Kirby Super Star''. This music was later reused in the boss fight at Fountain of Dreams in ''Kirby: Nightmare in Dreamland''.
*'''{{SSBMMusicLink|Fountain of Dreams}}''': An orchestrated version of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. This music was later reused during the boss fight against King Dedede at the Fountain of Dreams in ''Kirby: Nightmare in Dream Land''. It is Song 11 in the [[Sound Test]].
*'''12: Green Greens''': An orchestration of Level 1: ''Green Greens'' stage music from ''Kirby's Dreamland'', heard in [[Green Greens]].
*'''{{SSBMMusicLink|Green Greens}}''': An orchestration of Green Greens's music from ''Kirby's Dream Land'', heard on [[Green Greens]]. It is Song 12 in the Sound Test.
*'''29: Dream Land N64''': The music for the Dream Land stage in ''Super Smash Bros.'', which is also a re-recording of the main "Gourmet Race" theme, is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]].
*'''{{SSBMMusicLink|Dream Land N64}}''': The music for the Dream Land stage in ''Super Smash Bros.'', which is also a re-recording of the music heard in the ''Gourmet Race'' sub-game from ''Kirby Super Star'', is brought back unaltered along with the stage itself as [[Past Stages: Dream Land]]. It is Song 29 in the Sound Test.
*'''43: Kirby's Victory''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games.
*'''[[Victory theme#Kirby Victory Theme|Kirby's Victory]]''': The victory theme of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in ''Kirby'' games. It is Song 43 in the Sound Test.
*'''60: All-Star Intro''': Remix of quiet music heard in ''Kirby Super Star'' for SNES, heard at the [[All-Star Teleporter]].
*'''{{SSBMMusicLink|All-Star Intro}}''': A remix of the music that plays in the Save Cottages during ''The Great Cave Offensive'' from ''Kirby Super Star''. It is heard at the [[All-Star Teleporter]]. It is Song 60 in the Sound Test.
 
===Full Trophy List===
*[[Kirby#Trophies|Kirby]]'s three game trophies
*[[Maxim Tomato]]
*[[Warp Star]]
*[[Star Rod]]
*[[Parasol]]
*[[Whispy Woods]]
*[[Fountain of Dreams]]
*[[Fire Kirby]]
*[[Fighter Kirby]]
*[[Ball Kirby]]
*[[Waddle Dee]]
*[[King Dedede]]
*[[Rick]]
*[[Gooey]]
*[[Meta Knight|Meta-Knight]]
 
==In ''Super Smash Bros. Brawl''==
in ''Super Smash Bros. Brawl'', even more ''Kirby'' content was added, including the addition of two more characters from the series.


===Characters===
===Trophies===
On the final character select screen (after all characters are unlocked), the ''Kirby'' characters, joined by Olimar, occupy the fifth column.
{{main|List of SSBM trophies (Kirby series)}}


*[[Image:KirbyIcon(SSBB).png|50px|right]]'''{{SSBB|Kirby}}''': The pink puff reappears to reprise his role and traits from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' as a small character who can float in the air with a long series of multiple jumps, with his [[Final Cutter]] and Hammer intact. Like other returning characters, Kirby is given a [[Final Smash]] attack called [[Cook Kirby]], which appears to consist of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear.
==In ''[[Super Smash Bros. Brawl]]''==
*[[Image:MetaKnightIcon(SSBB).png|50px|right]]'''{{SSBB|Meta Knight}}''': A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and facial features in white that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in ''Kirby'' games and the anime have ranged from ally to villain. In his appearance in ''Brawl'', his cape transforms into wings which he uses to float in midair much like Kirby and [[Jigglypuff]], and he demonstrate a new gliding ability. Meta Knight is sometimes considered "broken" (no big disadvantages or weaknesses) by the competitive Smash community and is 1st on the current Tier List.
In ''Super Smash Bros. Brawl'', even more ''Kirby'' content was added, including the addition of two more fighters from the series.
*[[Image:KingDededeIcon(SSBB).png|50px|right]]'''{{SSBB|King Dedede}}''': The first main foe Kirby ever faced, King Dedede has appeared in all but one  game since ''[[Kirby's Dream Land]]'' for the Game Boy (that being Amazing Mirror). In his ''Brawl '' debut he is considered a heavy character like [[Bowser]] and [[Donkey Kong]]. He brings several qualities he had in the Kirby platforming games with him, such as his [[Super Dedede Jump]], and some of his various servants in the form of the [[Waddle Dee Toss]]. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the [[Jet Hammer]] move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game in particular is fast and powerful, and his recovery is decent.


====Assist Trophy====
===Fighters===
*'''[[Knuckle Joe]]''': Hailing from ''Kirby Super Star'', and also a minor character in the Kirby anime, Knuckle Joe makes an appearance as an [[Assist Trophy]] in ''Brawl''. When summoned, he hits the nearest opponent with a barrage of attacks, then randomly ends the attack with one of two finishing moves. These two moves are either Smash Punch which sends the opponent flying to the side or Rising Break which sends the opponent upward.
On the final character select screen (after all characters are unlocked), the ''Kirby'' characters, joined by Olimar, occupy the fifth column. These characters have ''Gourmet Race'' playing when their dark forms are fought in [[The Great Maze]], and they also come from other planets.
*[[File:KirbyIcon(SSBB).png|50px|right|link=Kirby (SSBB)]]'''{{SSBB|Kirby}}''' ([[Starter character|Starter]]): The pink puff reappears and reprise his role and traits from ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' as a small character who can float in the air with a long series of multiple jumps, with his [[Final Cutter]] and Hammer intact. Kirby has a new dash attack; it is based on his Yo-Yo Copy Ability from ''Kirby Super Star''. Like other returning characters, Kirby is given a [[Final Smash]] attack called [[Cook Kirby]], which consists of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear.{{clr}}
*[[File:MetaKnightIcon(SSBB).png|50px|right|link=Meta Knight (SSBB)]]'''{{SSBB|Meta Knight}}''' ([[Starter character|Starter]]): A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and white facial features that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in the ''Kirby'' games and the anime have ranged from ally to villain. In his appearance in ''Brawl'', his cape transforms into wings which he uses to float in midair, much like Kirby and [[Jigglypuff]], and he demonstrates  the new gliding ability. Meta Knight is particularly infamous in ''Brawl'' for being considered "[[broken]]," being undoubtedly the best character in the game.{{clr}}
*[[File:KingDededeIcon(SSBB).png|50px|right|link=King Dedede (SSBB)]]'''{{SSBB|King Dedede}}''' ([[Starter character|Starter]]): The first main foe Kirby ever faced, King Dedede had appeared in all but one game in the series since ''[[Kirby's Dream Land]]'' for the Game Boy (that being ''Kirby & The Amazing Mirror'') as of ''Brawl''{{'}}s release. In his fighter debut, he is a super heavyweight akin to [[Bowser]] and [[Donkey Kong]]. He brings several qualities he had in the ''Kirby'' platforming games with him, such as his [[Super Dedede Jump]], and some of his various servants in the form of the [[Waddle Dee Toss]]. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the [[Jet Hammer]] move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game, in particular, is fast and powerful, and his recovery is decent.{{clr}}


===Stages===
===Stages===
*[[Image:Icon-halberd.gif|right]]'''[[Halberd]]''': The Halberd has been seen in several incarnations throughout the ''Kirby'' franchise; it is where the portion of ''Kirby Super Star'' concerning Meta Knight's villainous role takes place. The stage starts off in a hangar located on the high seas, and as the match goes on the warehouse opens up, the Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons.
*[[File:Icon-greengreensmelee.gif|right|link=Green Greens]]{{gameIcon|SSBM}}'''[[Melee Stages]]: [[Green Greens]]''' ([[Unlockable stage|Unlockable]]): A returning stage from ''[[Melee]]''. The bombs now have more knockback.{{clr}}
*[[Image:Icon-greengreensmelee.gif|right]]'''[[Green Greens]]''': A returning stage from ''[[Melee]]''. The bombs now have more knockback.{{clear}}
*[[File:Icon-halberd.gif|right|link=Halberd]]'''[[Halberd]]''' ([[Starter stage|Starter]]): The Halberd has been seen in several incarnations throughout the ''Kirby'' franchise; in Smash, it is based on the ''Revenge of Meta Knight'' portion of ''Kirby Super Star''. The stage starts off in a hangar located on the high seas, which opens up not long afterwards. The Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons.{{clr}}


===Items===
===Items===
{{main|Item}}
<small>'''''Bold italics''''' denote an item new to the ''Smash Bros.'' series.</small>
*'''[[Maxim Tomato]]''': A returning item which still recovers 50% of damage.
*'''[[Maxim Tomato]]''': A returning item which still recovers 50% of damage.
*'''[[Star Rod]]''': A returning item which function is relatively unchanged.
*'''[[Star Rod]]''': A returning item which function is relatively unchanged.
*'''[[Warp Star]]''': A returning item which does the same thing it did in Melee.
*'''[[Warp Star]]''': A returning item which does the same thing it did in ''Melee''.
*'''[[Superspicy Curry]]''': An item that made its first (and until Brawl, only) appearance in the original ''[[Kirby's Dream Land]]'' for the Game Boy, which temporarily gave Kirby the ability to spew fire. It has a similar - though not really the same - function in Brawl, igniting the user in flames and allowing them to cause fire damage to anyone they touch.
*'''''[[Superspicy Curry]]''''': An item that made its first (and until ''Brawl'', only) appearance in ''[[Kirby's Dream Land]]'' for the Game Boy, which temporarily gave Kirby the ability to spew fire. It has a similar function in ''Brawl'', igniting the user in flames and allowing them to cause fire damage to anyone they touch.
*'''[[Dragoon]]''': The legendary air machine from [[Kirby Air Ride]] that makes its first appearance in [[Super Smash Bros. Brawl|Brawl]], Dragoon is actually three separate items that one must obtain in order to use its power. When all three pieces are obtained, the user that obtains them can ride the machine and attack opponents by locking on - the knockback from the Dragoon is so great that it is almost always a [[One-hit KO]].
*'''''[[Dragoon]]''''': The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' that makes its first ''Smash'' appearance in ''[[Brawl]]'', Dragoon is actually three separate items that one must obtain in order to use its power. When all three pieces are obtained, the user that obtains them can ride the machine and attack opponents by locking on - the knockback from the Dragoon is so great that it is almost always a [[one-hit KO]].
 
====Assist Trophy====
*'''[[Knuckle Joe]]''': Hailing from ''Kirby Super Star'', and also a minor character in the ''Kirby'' anime, Knuckle Joe makes an appearance as an [[Assist Trophy]] in ''Brawl''. When summoned, he hits the nearest opponent with a barrage of attacks, then randomly ends the attack with one of two finishing moves. These two moves are either Smash Punch, which sends the opponent flying to the side, or Rising Break, which sends the opponent upward.


===Music===
===Music===
''See [[List of SSBB Music (Kirby series)]].''
{{main|List of SSBB Music (Kirby series)}}
*'''Meta Knight's Revenge''' - A jazz remix/medley of the different music tracks from the "Revenge of Meta Knight" segment of ''Kirby Super Star''. It is the theme of the Halberd stage. This song is also played during Meta Knight's Classic Mode credits.
====Original Tracks====
*'''Legendary Air Ride Machine''' - A redone version of the theme played in ''Kirby's Air Ride'' when one has successfully completed either the Dragoon or Hydra. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Meta Knight's Revenge}}''': A jazz remix/medley of the different music tracks from the "Revenge of Meta Knight" sub-game of ''Kirby Super Star''. It is the theme of the Halberd stage. This song is also played during Meta Knight's Classic Mode credits.
*'''Gourmet Race''' - This is a heavy metal remix of song played in the first & third rounds of the Gourmet Race mini-game from Kirby Super Star, with a few parts of the them being second round theme. The theme has been featured in most ''Kirby'' games since ''Kirby Super Star'', as well as in both previous ''Super Smash Bros.'' games. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Legendary Air Ride Machine}}''': A redone version of the theme played in ''Kirby Air Ride'' when one has successfully completed either the Dragoon or Hydra. It is used on the Halberd stage.
*'''Butter Building''' - A techno styled medley of various Kirby themes, including the Butter Building level theme from ''Kirby's Adventure'' and the ''Kirby's Dream Land'' theme. It is used on the Halberd stage. This song is also played during Kirby's Classic Mode credits.
*'''{{SSBBMusicLink|Kirby|Gourmet Race}}''': This is a heavy metal remix of the song played in the first and third rounds of the ''Gourmet Race'' sub-game from ''Kirby Super Star'', with a few parts of the theme being the second round theme. The theme has been featured in most ''Kirby'' games since ''Kirby Super Star'', as well as in both previous ''Super Smash Bros.'' games. It is used on the Halberd stage.
*'''King Dedede's Theme''' - A song featured in most ''Kirby'' games when Kirby battles King Dedede, including the series' first game, ''Kirby's Dream Land''. This song is completely redone. It is used on the Halberd stage. This song is also played during King Dedede's Classic Mode credits.
*'''{{SSBBMusicLink|Kirby|Butter Building}}''': A techno-styled medley of various ''Kirby'' themes, including the Butter Building level theme from ''Kirby's Adventure'' and the ''Kirby's Dream Land'' theme. It is used on the Halberd stage. This song is also played during Kirby's Classic Mode credits.
*'''Squeak Squad Theme''' - A remix from the DS title ''Kirby Squeak Squad'', this was the song used when battling the members of the Squeak Squad. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|King Dedede's Theme}}''': A song featured in most ''Kirby'' games when Kirby battles King Dedede, including the series' first game, ''Kirby's Dream Land''. This song is completely redone. It is used on the Halberd stage. This song is also played during King Dedede's Classic Mode credits.
*'''Vs. Marx''' - An epic sounding remix of both the Vs. Marx theme from the Milky Way Wishes segment of ''Kirby Super Star'' as well as the song played during the scene right after defeating Marx. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Squeak Squad Theme}}''': A remix from the Nintendo DS title ''Kirby: Squeak Squad'', this was the song used when battling the members of the Squeak Squad. It is used on the Halberd stage.
*'''0² Battle''' - A complete remix of the final boss theme from ''Kirby 64: The Crystal Shards''. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Vs. Marx}}''': An epic-sounding remix of both the Vs. Marx theme from the ''Milky Way Wishes'' sub-game of ''Kirby Super Star'' as well as the song played during the scene right after defeating Marx. It is used on the Halberd stage.
*'''Boss Theme Medley''' - Featuring many songs from the entire series, this is a medley of many different boss battle themes from across the ''Kirby'' series. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|0² Battle}}''': A complete remix of the final boss theme from ''Kirby 64: The Crystal Shards''. It is used on the Halberd stage.
*'''Checker Knights''' - Taken directly from ''Kirby's Air Ride'', this was the song played on the Checker Knights track, as well during various minigames. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Boss Theme Medley}}''': Featuring many songs from the entire series, this is a medley of many different boss battle themes from across the ''Kirby'' series. It is used on the Halberd stage.
*'''Forest/Nature Area''' - Taken directly from the Game Boy Advance game ''Kirby & The Amazing Mirror'', this was the song of the Forest & Nature area of the maze. It is used on the Halberd stage.
 
*'''Frozen Hillside''' - Another song taken directly from ''Kirby's Air Ride'', this was the music track played on the Frozen Hillside racetrack. It is used on the Halberd stage.
====Returning Tracks====
*'''Green Greens (Melee)''' - Taken directly from ''Melee''. It is used on the Green Greens stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Green Greens (Melee)}}''':  Taken directly from ''Melee''. It is used on the Green Greens stage.
*'''Fountain of Dreams (Melee)''' - Taken directly from ''Melee''. It is used on the Green Greens stage.
*{{GameIcon|SSBM}}'''{{SSBBMusicLink|Super Smash Bros.|Fountain of Dreams (Melee)}}''': Taken directly from ''Melee''. It is used on the Green Greens stage.
*'''Kirby and King Dedede's victory theme''' - A whimsical orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
 
*'''Meta Knight's victory theme''' - A "rock remix" of Kirby's victory theme.
====Source Tracks====
*'''{{SSBBMusicLink|Kirby|Checker Knights}}''': Taken directly from ''Kirby Air Ride'', this was the song played on the Checker Knights racetrack, as well during various minigames. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Forest/Nature Area}}''': Taken directly from the Game Boy Advance game ''Kirby & The Amazing Mirror'', this was the song for the forest areas of Rainbow Route. It is used on the Halberd stage.
*'''{{SSBBMusicLink|Kirby|Frozen Hillside}}''': Another song taken directly from ''Kirby Air Ride'', this was the music track played on the Frozen Hillside racetrack. It is used on the Halberd stage.
 
====Victory Themes====
*'''[[Victory theme#Kirby Victory Theme|Victory! Kirby Series]]''': A whimsical orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games. Used by Kirby and King Dedede.
*'''[[Victory theme#Meta Knight Victory Theme|Victory! Meta Knight]]''': A "rock remix" of Kirby's victory theme.


===Trophy===
===Trophies===
*{{SSBB|Kirby}}
{{main|List of SSBB trophies (Kirby series)}}
*[[Cook Kirby]]
*{{SSBB|Meta Knight}}
*[[Galaxia Darkness]] 
*{{SSBB|King Dedede}}
*[[Waddle Dee Army]] 
*[[Maxim Tomato]]
*[[Dragoon]] 
*[[Warpstar]] 
*[[Superspicy Curry]]   
*[[Star Rod]]   
*[[Knuckle Joe]]   
*[[Beam Kirby]]   
*[[Needle Kirby]]   
*[[Sword Kirby]]   
*[[Sleep Kirby]]   
*[[Wing Kirby]]   
*[[Fighter Kirby]]   
*[[Fire Kirby]]   
*[[Ice Kirby]]   
*[[Plasma Kirby]]   
*[[Tornado Kirby]]   
*[[Waddle Dee]]   
*[[Waddle Doo]]   
*[[Gordo]]   
*[[Dyna Blade]]   
*[[Blade Knight]]   
*[[Bonkers]]   
*[[Bronto Burt]]   
*[[Cappy]]   
*[[Golem]]   
*[[Kracko]]   
*[[Scarfies]]   
*[[Sir Kibble]]   
*[[Walky]]   
*[[Wheelie]]   
*[[Hydra]]   
*[[Bomber]]   
*[[Bugzzy]]   
*[[Combo Cannon]]   
*[[Halberd]]   
*[[Apples]]


===Stickers===
===Stickers===
*Kirby (Kirby & The Amazing Mirror)
{{main|List of stickers (Kirby series)}}
*Kirby (Kirby 64)
 
*Kirby (Kirby Air Ride)
===Masterpiece===
*Cook Kirby
{{main|Masterpieces}}
*Cupid Kirby
*''[[Kirby's Adventure]]''
*Needle Kirby
{{clr}}
*Acro
*Big Switch
*Blipper
*Bonkers
*Box Boxer
*Boxy
*Bronto Burt
*Candy
*Cell Phone
*Chef Kawasaki
*Daroach
*Dyna Blade
*Gordo
*Hot Head
*King Dedede & Kirby
*King Dedede (Kirby: Squeak Squad)
*Kind Dedede (Kirby Super Star)
*Maxim Tomato
*Meta Knight
*Meta Knight Ball
*Nruff
*Perara
*Squeaker
*Starman (Kirby: Squeak Squad)
*Treasure Chest
*Waddle Dee
*Waddle Dee Ball
*Whispy Woods


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
===Characters===
===Fighters===
*[[File:KirbyIcon(SSB4-U).png|50px|right]]'''{{SSB4|Kirby}}''': Kirby is confirmed to be a playable character in the upcoming game, ''Super Smash Bros. 4''. He now appears to be a bit more brighter than the previous games.
All veterans of the ''Kirby'' series have returned for ''Super Smash Bros. 4''.
{{clear}}
*[[File:KirbyIcon(SSB4-U).png|50px|right|link=Kirby (SSB4)]]'''{{SSB4|Kirby}}''' ([[Starter character|Starter]]): Kirby returns as a playable character in ''Super Smash Bros. 4''. He now appears to be a bit brighter than the previous games. In addition, he returns with a new Final Smash, [[Ultra Sword]].{{clr}}
*[[File:MetaKnightIcon(SSB4-U).png|50px|right|link=Meta Knight (SSB4)]]'''{{SSB4|Meta Knight}}''' ([[Starter character|Starter]]): Meta Knight returns as a playable character in ''Super Smash Bros. 4''. The universal removal of gliding has nerfed his recovery, but to compensate, his [[Shuttle Loop]] is now a more powerful attack. He now has armored gauntlets over his gloves.{{clr}}
*[[File:KingDededeIcon(SSB4-U).png|50px|right|link=King Dedede (SSB4)]]'''{{SSB4|King Dedede}}''' ([[Starter character|Starter]]): King Dedede returns in ''Super Smash Bros. 4'' as a playable character. He now has a more cartoonish look and his side special has been modified to consistently throw out [[Gordo]]s. As with Kirby, he has a new Final Smash, [[Dedede Burst]].{{clr}}
 
===Stages===
*[[File:DreamLand64IconSSB4-U.png|75px|right|link=Dream Land (SSB)]]{{GameIcon|SSB}}'''[[Dream Land (64)]]''' ([[DLC]]): A floating [[Battlefield]]-like arena staged in {{s|wikirby|Green Greens}} from ''{{s|wikirby|Kirby's Dream Land}}''. The tree [[Whispy Woods]] is centered in the background of the main platform and periodically blows powerful winds from his mouth, pushing fighters towards the stage's bottomless pits. [[King Dedede]] and [[Bronto Burt]]s fly far out in the distance, though Dedede is absent if involved in the match. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Its [[Ω form]] is a floating platform like [[Final Destination]]. Dream Land was released as downloadable content on June 14, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being {{SSB|Kongo Jungle}}, [[Peach's Castle]], and [[Hyrule Castle]].{{clr}}
 
====''for Nintendo 3DS''====
*[[File:DreamLandIconSSB4-3.png|75px|right|link=Dream Land (SSB4)]]'''{{SSB4|Dream Land}}''' ([[Unlockable stage|Unlockable]]): Staged within a {{s|wikipedia|Game Boy}} containing ''Kirby's Dream Land'', the aptly-named Dream Land is a transforming and transitionary stage that cycles through various locations faithfully recreated for ''Smash Bros.'', including the original Green Greens, {{s|wikirby|Float Islands}}, {{s|wikirby|Bubbly Clouds}}, {{s|wikirby|Castle Lololo}}, and {{s|wikirby|Mt. Dedede}}. It is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Its [[Ω form]] is columnar. This stage was originally going to be based on ''{{s|mariowiki|Super Mario Land}}''.{{clr}}
 
====''for Wii U''====
*[[File:HalberdIconSSB4-U.png|75px|right|link=Halberd]]{{GameIcon|SSBB}}'''[[Halberd]]''' ([[Starter stage|Starter]]): Staged on the main deck of Meta Knight's flying fortress from "{{s|wikirby|Meta Knight’s Revenge}}", one of the sub-games from ''Kirby Super Star''. The stage is somewhat transitionary: it begins on a flying platform that flies from the ''Halberd''{{'}}s launch bay before landing on its deck. During a match, the ship fires powerful projectiles and uses its protractible arm to attack fighters. It is one of the possible stages to appear in Level 4 of [[All-Star Mode]] as a [[home stage]] for Kirby, King Dedede, and Meta Knight. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is a [[Final Destination]]-like platform.{{clr}}
*[[File:TheGreatCaveOffensiveIconSSB4-U.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): An expansive labyrinth based on the [[wikirby:The Great Cave Offensive|eponymous sub-game]] from ''{{s|wikirby|Kirby Super Star}}''. It is an elaborate stage and the second largest in the game. It contains rideable minecarts, rotating cannons, and magma-covered walls called Danger Zones capable of KOing opponents at high damage percentage. This stage is large enough to accommodate [[8-Player Smash]]. Its [[Ω form]] is staged on a [[Final Destination]]-like platform. This stage was originally going to be based on ''{{s|wikirby|Kirby's Epic Yarn}}''.{{clr}}


==Games with elements from or in the ''Super Smash Bros.'' series==
===Items===
''Super Smash Bros.'' games generally adopt many aspects from other Kirby games, notably games released before ''Melee'', due to the fact that both series are made and supervised under the same team.
{{main|Item}}
===Kirby's Dream Land===
*'''[[Maxim Tomato]]''' (healing): A red fruit from ''{{s|wikirby|Kirby's Dream Land}}'' that recovers 50% damage when consumed.
[[Kirby]] and [[King Dedede]], both of whom made their debut in this game, are playable [[character]]s in the ''Super Smash Bros.'' games, Kirby having appeared in all three of the games. In addition, the character [[Whispy Woods]], as well as the area known as [[Green Greens]], also appear in the series. Whispy Woods, along with Kirby, was also featured in all three games, though he was in the background of the ''Dream Land'' and ''Green Greens'' stages. Other characters like [[List of SSBM trophies (Kirby series)|Waddle Dee]] and [[List of SSBM trophies (Kirby series)|King Dedede]] are [[trophy|trophies]] in ''[[Super Smash Bros. Melee]]''. Kirby's white costume and King Dedede's black costume are also based on how they appeared in this game. King Dedede's theme music is featured in ''Brawl''.
*'''[[Star Rod]]''' (battering/shooting): A magic wand from ''{{s|wikirby|Kirby's Adventure}}''. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star.
===Kirby's Adventure===
*'''[[Warp Star]]''' (special): A rideable shooting star from ''Kirby's Dream Land''. The user soars skyward and slams back down, colliding with the highest platform in its downward trajectory.
The [[Fountain of Dreams]] is a stage in ''[[Super Smash Bros. Melee]]'', and the [[Star Rod]] weapon from the end of the game appears as an item in all three games. [[Meta Knight]], a playable character in ''[[Super Smash Bros. Brawl]]'', first appeared in this game (although his Melee trophy erroneously states that he debuted in ''[[Kirby Super Star]]''). It appears as a [[Masterpiece]] in Brawl, lasting two minutes. Kirby's blue costume comes from Ice and Freeze Kirby. In [[Melee]], Kirby's [[dash attack]] comes from the 'Burning' ability (then called 'Fireball') from this game. Kirby's [[neutral special move]] and [[down special move]], [[Inhale]] and [[Stone]] respectively, also originate from this game. The [[List of SSBB Music (Kirby series)#Butter Building|Butter Building track]] from the game was featured in ''Brawl''.
*'''[[Superspicy Curry]]''' (status/shooting): A spicy food item from ''Kirby's Dream Land'' that sets the user's mouth ablaze. The fire expelled from their mouth causes damage to opponents.
*'''[[Dragoon]]''' (combining): The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}''. Like the [[Daybreak]], it is composed of three different pieces that must be collected to use. Assembling all three pieces forces the collector onto the Dragoon's back, lock-on, and fly into opponents. The [[knockback]] from the impact is so great that it is almost always a [[one-hit KO]].


===Kirby Super Star===
====Assist Trophies====
There are many aspects in the Smash series that come from this game, as it is the most famous game in the Kirby series.
<small>'''''Bold italics''''' denote an Assist Trophy new to the ''Smash Bros.'' series.</small>
*'''[[Knuckle Joe]]''': A martial artist from ''{{s|wikirby|Kirby Super Star}}''. He hopes after opponents and bombards them with a flurry of Vulcan Jabs before finishing them off with a Rising Break uppercut. Knuckle Joe does not attack the summoner. He also appears as an enemy in Smash Run.
*'''''[[Nightmare]]''''': The dark, cloaked antagonist of ''Kirby's Adventure'' and a mutual adversary of Kirby and King Dedede. He travels to the background of the stage and cloaks the field in darkness for a brief period of time, similar to [[Togepi]], forcing all combatants to fight blindly. The darkness affects all players, including the summoner.


*The [[Halberd]] is a [[stage]] in ''[[Super Smash Bros. Brawl]]'', with the [[Combo Cannon]] boss from the game an aspect of the Brawl stage.
===Enemies===
{{main|Enemies}}
Enemies that appear in both Smash Run in the 3DS version and [[Smash Tour]] in the Wii U version.
*'''[[Tac]]''': A feline burglar from ''Kirby Super Star''. In Smash Run, it steals stat boosts from opponents. In Smash Tour, Tac's sack is filled with stat boosts. Players that catch up with it are rewarded with its loot.


*The music played in Save Rooms was remixed for ''[[Super Smash Bros. Melee]]'''s [[All-Star Mode]], which is similar to The Arena. Also, one of the Gourmet Race songs, as well as the Green Greens theme, is used for Kirby's levels in the Smash Bros. series, either in original and orchestrated versions.
====[[Smash Run]] enemies====
Enemies exclusive to the 3DS version. They appear in Smash Run.
*'''[[Waddle Dee]]''': A docile, orange creature from ''{{s|wikirby|Kirby's Dream Land}}''. It idly walks around and hops into opponents. Waddle Dees only appear when Parasol Waddle Dees are struck, causing their parasols to fall out of their hands.
*'''[[Bronto Burt]]''': An insectile, pink creature from ''Kirby's Dream Land'' that flies up-and-down. Contact causes damage, and it occasionally spins into opponents.
*'''[[Shotzo]]''': A stationary mini-cannon from ''Kirby's Dream Land'' that fires round bullets. Unlike [[Bill Blaster]]s, it is an indestructible obstacle.
*'''[[Gordo]]''': A metallic, spiked sphere from ''Kirby's Dream Land''. It is an indestructible obstacle that either remains stationary or moves along a fixed path. It is also part of King Dedede's side special, [[Gordo Throw]].
*'''[[Waddle Doo]]''': An orange cyclops from ''Kirby's Dream Land'' that shoots beams from its eye. It is related to Waddle Dee.
*'''[[Parasol Waddle Dee]]''': A parasol-wielding Waddle Dee from ''Kirby's Dream Land''. It daintily descends from platform to platform and attacks opponents with its parasol.
*'''[[Bonkers]]''': A purple {{s|wikipedia|ape}} from ''Kirby's Adventure'' that attacks opponents with an enormous mallet. It is one of the strongest enemies in Smash Run and does not flinch from most attacks.
*'''[[Plasma Wisp]]''': Living {{iw|wikipedia|plasma|physics}} from ''Kirby Super Star'' that shoots beams and projectiles of plasma from its gloved hands.


*Also, the final boss of the ''Great Cave Offensive'', Wham Bam Rock, uses a stone hand to attack Kirby. The hand's patterns may be the inspiration for [[Master Hand]] and [[Crazy Hand]]. In the game's remake, ''Kirby Super Star Ultra'', a crystalline version of Wham Bam Rock called Wham Bam Jewel appears, with some new additional moves, likely inspired by Master Hand's moves.
===[[Mii Costume]]===
*'''[[Meta Knight| Meta Knight Mask]]'''


*Most of Kirby's special moves in the ''Super Smash Bros.'' series originated here, such as his [[Final Cutter]], [[Stone|Stone/Heavy Object transformation]], and the [[Hammer (move)|Hammer moves]].  
===Music===
{{main|List of SSB4 Music (Kirby series)}}
====Original Tracks====
Arrangements and remixes unique to ''SSB4''.
*'''{{SSB4MusicLink|Kirby|Green Greens Ver. 2}}''': An arrangement of "Green Greens" from ''{{s|wikirby|Kirby's Dream Land}}''. It plays on Dream Land (3DS) and The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|King Dedede's Theme Ver. 2}}''': A {{s|wikipedia|shamisen}}-based arrangement of "King Dedede's Theme" from ''{{s|wikirby|Kirby Super Star}}'', which itself is a rendition of "Mt. Dedede" from ''Kirby's Dream Land''. It plays in The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Ice Cream Island}}''' ([[DLC]]): A medley of pieces from ''{{s|wikirby|Kirby's Adventure}}''. While it most prominently contains "Ice Cream Island", it also transitions into "Boss" and "Stage Complete". It plays on Dream Land (64).
*'''{{SSB4MusicLink|Kirby|Butter Building Ver. 2}}''': A remix of "Butter Building" from ''Kirby's Adventure''. It plays in The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|The Great Cave Offensive}}''': A medley of pieces associated with "{{s|wikirby|The Great Cave Offensive}}", one of the sub-games in ''{{s|wikirby|Kirby Super Star}}''. It includes "Crystal Field and Mystery Paradise" and "Trees in the Depths of Earth". It plays in The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Forest/Nature Area}}''': An orchestral remix of "Forest / Nature Area" from ''{{s|wikirby|Kirby & The Amazing Mirror}}''. It plays on The Great Cave Offensive.


*Kirby's [[Cook Kirby|Final Smash]] is derived from the Cook ability, which originated in this game.
====Returning Tracks====
Arrangements and remixes from previous ''Smash Bros.'' titles.
*{{GameIcon|SSB}}'''{{SSB4MusicLink|Kirby|Dream Land}}''' ([[DLC]]): A remix of "Gourmet Race" from ''Kirby Super Star''. It plays on Dream Land (64).
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Kirby|Green Greens (Melee)}}''': An arrangement of "Green Greens" from ''Kirby's Dream Land''. It plays in The Great Cave Offensive.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Kirby|Fountain of Dreams}}''' ([[DLC]]): An orchestral arrangement of "Gourmet Race" from ''Kirby Super Star''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|King Dedede's Theme}}''': An arrangement of "King Dedede's Theme" from ''{{s|wikirby|Kirby Super Star}}'', which itself is a rendition of "Mt. Dedede" from ''Kirby's Dream Land''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Meta Knight's Revenge}}''': A medley of pieces associated with "{{s|wikirby|Meta Knight's Revenge}}", one of the sub-games in ''Kirby Super Star''. It includes arrangements of "The Battleship Halberd: On Deck" and "The Battleship Halberd: Interior". It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Gourmet Race}}''': A guitar-heavy remix of "Gourmet Race" from ''Kirby Super Star''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Butter Building}}''': An arrangement of "Butter Building" from ''Kirby's Adventure'' and "Title" from ''Kirby's Dream Land''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Vs. Marx}}''': An arrangement of "Vs. Marx" from ''Kirby Super Star''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|0² Battle}}''': An arrangement of "0² Battle" from ''Kirby 64: The Crystal Shards''. It plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|The Legendary Air Ride Machine}}''': A remix of "The Legendary Air Ride Machine" from ''{{s|wikirby|Kirby Air Ride}}''. It is a playable option in Smash Run and plays on Halberd.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Squeak Squad Theme}}''': An arrangement of "Here Come the Squeaks!" from ''{{s|wikirby|Kirby Squeak Squad}}''. It plays in The Great Cave Offensive.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kirby|Boss Theme Medley}}''': A medley of boss themes from multiple ''Kirby'' titles. It includes "Boss" from ''Kirby's Adventure'', "Boss" from ''{{s|wikirby|Kirby's Dream Land 2}}'', "Boss Battle" from ''Kirby Super Star'', "Boss" from ''Kirby 64: The Crystal Shards'', "The Arena" from ''Kirby's Adventure'', and "Boss Battle" from ''Kirby Squeak Squad''. It plays on Halberd.


*Several people have compared [[The Subspace Emissary]] of ''Super Smash Bros. Brawl'' to being similar to ''Kirby Super Star''. One of the most obvious similarities is the camera's focus on the first player and the ability for the second player to teleport to the first either at will or if they end up too far off screen.
====Source Tracks====
Compositions and arrangements directly sourced from the ''Kirby'' series with no alterations.
*'''{{SSB4MusicLink|Kirby|Green Greens}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Castle Lololo}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Float Islands}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Bubbly Clouds}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Mt. Dedede}}''': From ''Kirby's Dream Land''. It plays on Dream Land (3DS).
*'''{{SSB4MusicLink|Kirby|Planet Popstar}}''' ([[DLC]]): From ''Kirby 64: The Crystal Shards''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Kirby|Forest Stage}}''' ([[DLC]]): Though sourced from ''Kirby Air Ride'', the piece itself is a remix of "Forest Area" from ''Kirby's Adventure''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.
*'''{{SSB4MusicLink|Kirby|Celestial Valley}}''': From ''Kirby Air Ride''. It plays in The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Frozen Hillside}}''': From ''Kirby Air Ride''. It plays in The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|The Adventure Begins}}''': From ''Kirby's Return to Dream Land''. It plays in The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Through the Forest}}''': From ''Kirby's Return to Dream Land''. It plays in The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|Floral Fields}}''': From ''{{s|wikirby|Kirby: Triple Deluxe}}'', which is taken directly from that game. It plays on The Great Cave Offensive.
*'''{{SSB4MusicLink|Kirby|The World to Win}}''' ([[DLC]]): From ''Kirby: Triple Deluxe''. It plays on Dream Land (64)<sup>(<span style="color:#004DFF">Wii U</span>)</sup>.


*It is believed that the combat mechanics of ''[[Super Smash Bros. (universe)|Super Smash Bros.]]'' are based off that of ''Kirby Super Star''.
====Victory Themes====
*'''[[Victory theme#Kirby Victory Theme|Victory! Kirby Series]]''': A whimsical orchestration of "Stage Complete" from ''Kirby's Dream Land''. Used by Kirby and King Dedede.
*'''[[Victory theme#Meta Knight Victory Theme|Victory! Meta Knight]]''': An arrangement of "Stage Complete" from ''Kirby's Dream Land'' on electric guitar.


*[[Knuckle Joe]] first appears in this game.
====Other====
"'''Opening'''" from ''Kirby Air Ride'' was used in "Comet Observatory", the reveal trailer for {{SSB4|Rosalina & Luma}}. It does not appear in the final games.


*Several songs originated from this game, such as Meta Knight's Revenge and Vs. Marx.
===Trophies===
{{main|List of SSB4 trophies (Kirby series)}}


*This game was directed by [[Masahiro Sakurai]], which explains many of the design and gameplay similarities to the [[Super Smash Bros. series]]. In many ways, ''Kirby Super Star'' may be considered a prototypical ''Smash''.
===Masterpieces===
{{main|Masterpieces}}
*''[[Kirby's Dream Land]]''
*''[[Kirby's Adventure]]''
*''[[Kirby Super Star]]''
{{clr}}


*[[Ridley]], in [[Super Smash Bros. Brawl|Brawl]]'s [[Subspace Emissary]] mode, has very similar moves to [[Dyna Blade]] from this game.
==In ''[[Super Smash Bros. Ultimate]]''==
The ''Kirby'' universe returns in ''Ultimate'' with every character and stage from previous entries returning. Additionally, a new Assist Trophy, item, and boss are featured. Modern ''Kirby'' games receive greater representation as well, through [[spirit]]s and tracks sourced directly from them. This is the first title to have unlockable ''Kirby'' fighters.  


*[[Galleom]], in [[Super Smash Bros. Brawl|Brawl]]'s [[Subspace Emissary]] mode, has a few similar moves to [[wikirby:Heavy Lobster|Heavy Lobster]] from this game.
===Fighters===
*06. [[File:KirbyIcon(SSBU).png|50px|right|link=Kirby (SSBU)]]'''{{SSBU|Kirby}}''' ([[Starter character|Starter]]): The pink puffball returns as a starter fighter. While he appears mostly unchanged from ''Smash 4'', his dash attack was reverted back to its iteration from ''Melee'', and his colors are more subdued. Kirby is the starter fighter in ''Ultimate's'' story mode, [[World of Light]], being the only fighter who survived [[Galeem]]'s attack.{{clr}}
*27. [[File:MetaKnightIcon(SSBU).png|50px|right|link=Meta Knight (SSBU)]]'''{{SSBU|Meta Knight}}''' ([[Unlockable character|Unlockable]]): The lone swordsman returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. His design was tweaked to look more detailed, and he has a new [[Final Smash]], [[Darkness Illusion]].{{clr}}
*39. [[File:KingDededeIcon(SSBU).png|50px|right|link=King Dedede (SSBU)]]'''{{SSBU|King Dedede}}''' ([[Unlockable character|Unlockable]]): The King of Dream Land returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. He appears even more cartoonish, and his biggest changes are the ability to {{b|Inhale|King Dedede}} projectiles and his new cinematic [[Final Smash]], [[Dede-Rush]].{{clr}}


*[[Tabuu]], the final boss of Super Smash Bros. Brawl's [[Subspace Emmisary]] mode, has a similar fighting style to [[wikirby:Marx|Marx]], having a few similar move and both having generally very predictable, but very powerful attacks. Brawl also has a song (Vs. Marx) associated with him.
===Boss===
*[[File:Marx.png|right|120px|link=Marx]]'''[[Marx]]''': Marx from ''Kirby Super Star'' makes his debut in the series as a boss in ''Super Smash Bros. Ultimate''. He appears at the end of {{SSBU|Kirby}}'s, {{SSBU|Rosalina & Luma}}'s, and {{SSBU|Inkling}}'s {{SSBU|Classic Mode}} run, as well as being the boss of the [[Mysterious Dimension]] in World of Light. His appearance and attacks are similar to his fight in ''Kirby Super Star''.{{clr}}


*The [[Boss Battles]] mode is similar to Super Star's [[wikirby:The Arena|"The Arena"]] in many ways.
===Stages===
All ''Kirby'' stages from previous games return in ''Super Smash Bros. Ultimate'' and are unlocked from the start, like the rest of the stages. ''Ultimate'' is the first game to not introduce a new ''Kirby'' stage.
*{{gameIcon|SSB}}[[File:DreamLandIconSSBU.png|75px|right|link=Dream Land (SSB)]]'''{{SSB|Dream Land}}''' ([[Starter stage|Starter]]): After returning as a DLC stage in ''SSB4'', this classic stage reappears as a retro stage. Like the rest of the ''SSB'' stages, the stage looks and functions the same as in ''SSB''.{{clr}}
*{{gameIcon|SSBM}}[[File:FountainofDreamsIconSSBU.png|75px|right|link=Fountain of Dreams]]'''[[Fountain of Dreams]]''' ([[Starter stage|Starter]]): The beloved and iconic stage from ''Melee'', based off of [[wikirby:Fountain of Dreams|the location with the same name]] from ''Kirby's Adventure''. It returns in ''Ultimate'' after being absent from the ''Smash'' series for 17 years. While functioning the same as in ''Melee'', the stage was rebuilt in HD quality, receiving major upgrades such as higher quality water. {{clr}}
*{{gameIcon|SSBM}}[[File:GreenGreensIconSSBU.png|75px|right|link=Green Greens]]'''[[Green Greens]]''' ([[Starter stage|Starter]]): A stage based on {{s|Wikirby|Green Greens}}, the first world from ''Kirby's Dream Land'', first appearing in ''Melee''. It returns with visual upgrades after being absent from ''SSB4''.{{clr}}
*{{gameIcon|SSBB}}[[File:HalberdIconSSBU.png|75px|right|link=Halberd]]'''[[Halberd]]''' ([[Starter stage|Starter]]): The stage from ''Brawl'', based on Meta Knight's [[wikirby:Halberd|battleship of the same name]] from ''Kirby Super Star'', the Halberd returns as a retro stage, functioning identically to previous games. {{clr}}
*{{gameIcon|SSB4-3DS}}[[File:DreamLandGBIconSSBU.png|75px|right|link=Dream Land GB]]'''[[Dream Land GB]]''' ([[Starter stage|Starter]]): The scrolling stage based on ''Kirby's Dream Land'' returns from ''Smash for 3DS''. The stage happens inside of a {{s|wikipedia|Game Boy}} and covers the various areas of the game.{{clr}}
*{{gameIcon|SSB4-WiiU}}[[File:TheGreatCaveOffensiveIconSSBU.png|75px|right|link=The Great Cave Offensive]]'''[[The Great Cave Offensive]]''' ([[Starter stage|Starter]]): This stage returns from ''Smash for Wii U''. It is based on {{s|wikirby|The Great Cave Offensive}} from ''Kirby Super Star''.{{clr}}


===Kirby Air Ride===
===[[World of Light]] Sub-World===
''Kirby Air Ride'' was a racing game for the Nintendo GameCube released in 2003. Produced by Hal Laboratories, the game is notable for including a multitude of mechanics from ''Melee'', as well as mechanics that were later introduced in ''Brawl''.
*[[File:GRaceKirb.jpg|100px|right|link=Gourmet Race]]'''[[Gourmet Race]]''': Based on the sub-game from ''[[Kirby Super Star]]'', Gourmet Race appears as a sub-world in [[The Light Realm]]. The player goes down a series of paths, collecting as much food as they can. Upon reaching the finish line, the player will be rewarded depending on how much food they collected. Collecting 3-6 pieces of food will open the [[Waddle Dee]] spirit battle, collecting 7-10 pieces of food will open the [[Chef Kawasaki]] spirit battle, and collecting 11 pieces of food will allow the player to unlock {{SSBU|King Dedede}}.{{clr}}


A lot of mechanics for the game are similar to ''Melee'''s as well, such as a star count to let the player know how many times he's destroyed another player's machine, similar to how there is a star counter to tell a player how many KOs he or she has gotten.
===Items===
{{main|Item}}
<small>'''''Bold italics''''' denote an item or Assist Trophy new to the ''Smash Bros.'' series.</small>
*'''[[Maxim Tomato]]''' (recovery): The red fruit from ''{{s|wikirby|Kirby's Dream Land}}'' returns in ''Ultimate'' with the same functionality as before, healing damage to injured fighters.
*'''[[Star Rod]]''' (battering/shooting): The magic wand from ''{{s|wikirby|Kirby's Adventure}}'' returns and retains the same functionality as before. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star.
*'''[[Warp Star]]''' (transforming): The rideable shooting star from ''Kirby's Dream Land'' returns in ''Ultimate'' with the same usage as before. The user soars skyward and slams back down, colliding with the highest platform in its downward trajectory.
*'''[[Superspicy Curry]]''' (transforming): The spicy food item from ''Kirby's Dream Land'' returns once again. When eaten, the user will uncontrollably shoot fire out of its mouth for a period of time.
*'''[[Dragoon]]''' (combining): The legendary air machine from ''{{s|wikirby|Kirby Air Ride}}'' appears one again. Like in the previous game, it is composed of three different pieces that must be collected to use. Assembling all three pieces rides the user onto the Dragoon's back, lock-on, and fly into opponents. The [[knockback]] from the impact is so great that it is almost always a [[one-hit KO]].
*'''''[[Bomber]]''''' (exploding): An enemy from ''Kirby's Adventure''. When held for a short period of time, it creates a huge explosion that hits everyone in sight, much like the Crash ability, the copy ability given by Bomber when inhaled in the ''Kirby'' series.


The sound effect heard when one selects something from the menu is a deeper version of Melee's sound effect for the same thing.
====Assist Trophies====
All past Assist Trophies return.
*'''[[Knuckle Joe]]''': The recurring martial artist from the ''Kirby'' series returns once again as an Assist Trophy in ''Ultimate''. When summoned, Knuckle Joe will lock on to an opponent and bombards them with a flurry of Vulcan Jabs before finishing them off with a Rising Break uppercut.
*'''[[Nightmare]]''': The wizard antagonist of ''Kirby's Adventure'' reappears in ''Ultimate'' as an Assist Trophy. When summoned, Nightmare will fade into the background and darken the stage, forcing all fighters to fight blind, including the summoner.
*'''''[[Chef Kawasaki]]''''': The chef from ''Kirby Super Star'' make his Assist Trophy debut in ''Ultimate'', functioning much like Kirby's ''Brawl'' Final Smash. He uses his ladle to grab faraway opponents and put them into a giant boiling pot, which launches them away and creates [[food]].


Players can unlock and choose colors for Kirby, Meta Knight, and King Dedede, which is similar to the [[palette swap]]s from the ''Super Smash Bros.'' games.
===Mii Costumes===
*'''[[Meta Knight|Meta Knight Mask]]'''
*'''[[Marx|Marx's Hat]]


The tracks that play in ''Melee'''s [[Green Greens]] and [[Fountain of Dreams]] play in ''Kirby Air Ride'', with slight modifications.
===Music===
{{main|List of SSBU Music (Kirby series)}}
====Original Tracks====
Arrangements and remixes unique to ''Ultimate''.
* '''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}''': A new pop-based remix of the credits themes from ''[[Kirby's Dream Land]]'' and ''[[Kirby Super Star]]''. The Sparkling Star, 1-Up, and Warp Star sound effects are also incorporated into the mix.
*'''{{SSBUMusicLink|Kirby|City Trial}}''': A new arrangement of the theme played on the {{s|wikirby|City Trial}} mode from ''{{s|wikirby|Kirby Air Ride}}''.


In ''Brawl'', [[Dragoon]], one of the legendary machines in the game, appears as an [[item]]. Much like it was in this game, the player has to collect all 3 of Dragoon's parts before they are able to use it. In addition, the [[Cracker Launcher]] seems to be based off a similar item in this game. The songs for the racetracks 'Frozen Hillside' and 'Checker Knights' are in ''Brawl'', as well as the track 'The Legendary Air Ride Machine', which plays after Kirby completes a Dragoon or a Hydra. All three songs play in the [[Halberd]] stage.
====Returning Tracks====
Arrangements and remixes from previous ''Smash'' titles.
*{{GameIcon|SSB}}'''{{SSBUMusicLink|Kirby|Gourmet Race (64)}}''': An arrangement of the music played in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Smash 64''.
*{{gameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Green Greens (Melee)}}''': An arrangement of the music that plays in the first stage of ''Kirby's Dream Land'', Green Greens. It is heard in Kirby's character trailer.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}}''': An orchestral arrangement of the music played in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSBUMusicLink|Super Smash Bros.|All Star Intro}}''': The [[All-Star Rest Area]] music from ''Melee'', which is an arrangement of the Float Islands theme from the original ''Kirby’s Dream Land'', though based in particular on the version played in save cottages in the Great Cave Offensive in ''Kirby Super Star''. It is sorted in the {{uv|Super Smash Bros.}} series music section and its origin is not acknowledged in the track information.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''': An arrangement of King Dedede's battle theme, a recurring theme in the ''Kirby'' series. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}}''': A medley of the boss themes from various ''Kirby'' games, including the standard battle theme and "The Arena" theme from ''[[Kirby's Adventure]]'', the boss theme from ''{{iw|wikirby|Kirby's Dream Land 2}}'', the boss theme from ''Kirby Super Star'', the mini-boss theme from ''{{iw|wikirby|Kirby 64: The Crystal Shards}}'', and the boss theme from ''{{iw|wikirby|Kirby Squeak Squad}}''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Butter Building (Brawl)}}''': An arrangement of the music played in the Butter Building stages in ''Kirby's Adventure'', which also contains the title theme from ''Kirby's Dream Land''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Gourmet Race (Brawl)}}''': A heavy-metal remix of the songs that play in the ''Gourmet Race'' sub-game from ''Kirby Super Star''. Returns from ''Brawl''.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''': A jazz-based arrangement of of various themes various themes played in Kirby Super Star's "{{s|wikirby|Revenge of Meta Knight}}" sub-game. Return from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Vs. Marx}}''': [[Marx]]'s battle theme from ''Kirby Super Star''. Returns from ''Brawl'' and is now also used when fighting Marx as a boss.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|0² Battle}}''': An arrangement of {{iw|wikirby|0²}}'s battle theme from ''Kirby 64: The Crystal Shards''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|The Legendary Air Ride Machine}}''': An arrangement of the music that plays while riding on the [[Dragoon]] or the {{iw|wikirby|Hydra}} in ''Kirby Air Ride''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kirby|Squeak Squad Theme}}''': An arrangement of the theme of the Squeaks from ''Kirby Squeak Squad''. Returns from ''Brawl''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Kirby|Green Greens (for 3DS / Wii U)}}''': Another arrangement of Green Greens's music from ''Kirby's Dream Land''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Kirby|Ice Cream Island}}''': A medley of various songs from ''Kirby's Adventure'', including the theme of {{iw|wikirby|Ice Cream Island}}, the boss theme, the {{iw|wikirby|Sparkling Star}} theme, and the Kirby dance theme. Returns from ''Smash 4''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|King Dedede's Theme (for 3DS / Wii U)}}''': A Feudal Japan-themed arrangement of King Dedede's recurring theme. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|Butter Building (for 3DS / Wii U)}}''': Another arrangement of the music that plays in the Butter Building levels from ''Kirby's Adventure''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|The Great Cave Offensive}}''': A medley of various themes that play in "{{iw|wikirby|The Great Cave Offensive}}" sub-game from ''Kirby Super Star'', including "Crystal Field and Mystery Paradise" and "Trees in the Depths of the Earth". Returns from "Smash for Wii U''.
*{{GameIcon|SSB4-WiiU}}'''{{SSBUMusicLink|Kirby|Forest/Nature Area}}''': An orchestral remix of the music that plays in forest areas in ''{{iw|wikirby|Kirby & The Amazing Mirror}}'', with an intro based on the City theme from ''Kirby Air Ride'', then "Forest/Nature Area" plays, changing to "Flame/Lava". Returns from ''Smash for Wii U''.


===Kirby & the Amazing Mirror===
====Source Tracks====
[[Master Hand]] and [[Crazy Hand]] appear as the final bosses in Candy Constellation. A solo Master Hand also appears occasionally as a mini-boss. When Kirby inhales a defeated Master Hand, he gains the Smash ability - a scaled-down version of Kirby's [[Kirby (SSBM)|moveset]] from ''[[Super Smash Bros. Melee]]''.
Compositions and arrangements directly sourced from the ''Kirby'' series with no alterations.
*'''{{SSBUMusicLink|Kirby|Kirby Retro Medley}}''': A medley of various level songs sourced directly from ''Kirby's Dream Land'', consisting of ''Green Greens'', ''Castle Lololo'', ''Float Islands'', ''Bubbly Clouds'', and ''Mt. Dedede''.
*'''{{SSBUMusicLink|Kirby|Planet Popstar}}''': "The music for the first stage of the first level in ''Kirby 64: The Crystal Shards'', Pop Star. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Forest Stage}}''': Ripped directly from ''Kirby Air Ride'' where it is an alternate track for the {{iw|wikirby|Celestial Valley}} race course. This music is a remix of the one that plays in the forest areas in ''Kirby's Adventure''.
*'''{{SSBUMusicLink|Kirby|Celestial Valley}}''': The music for the Celestial Valley race course from ''Kirby Air Ride''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Frozen Hillside}}''': The music for the {{iw|wikirby|Frozen Hillside}} race course from ''Kirby Air Ride''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|The Adventure Begins}}''': A direct port of the music that plays in the first stage of the first level in ''{{iw|wikirby|Kirby's Return to Dream Land}}'', Cookie Country.
*'''{{SSBUMusicLink|Kirby|Through the Forest}}''': The music that plays in a forest area, the second stage of {{iw|wikirby|Cookie Country}}, sourced from ''Kirby's Return to Dream Land''.
*'''{{SSBUMusicLink|Kirby|Sky Tower}}''': The music for Stage 2 of {{iw|wikirby|Nutty Noon}}, the fifth level of ''Kirby's Return to Dream Land''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Dangerous Dinner}}''': The map theme for the seventh level of ''Kirby's Return to Dream Land'', {{iw|wikirby|Dangerous Dinner}}, ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|CROWNED}}''': {{iw|wikirby|Magolor Soul}}'s [[wikirby:CROWNED|battle theme]] from ''Kirby's Return to Dream Land''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Floral Fields}}''': The music that plays in the first stage of the first level in ''{{iw|wikirby|Kirby: Triple Deluxe}}'', {{iw|wikirby|Fine Fields}}. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Fatal Blooms in Moonlight}}''': {{iw|wikirby|Queen Sectonia}}'s battle theme from ''Kirby: Triple Deluxe'', played during the second phase. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|The World to Win}}''': Queen Sectonia's battle theme from ''Kirby: Triple Deluxe'', specifically during the last part of the fight. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|CROWNED: Ver. 2}}''': Ripped directly from ''{{iw|wikirby|Dedede's Drum Dash Deluxe}}'' where it plays in the final level. This music is a remix of "CROWNED" from ''Kirby's Return to Dream Land''.
*'''{{SSBUMusicLink|Kirby|Venturing Into the Mechanized World}}''': The music that plays in Stage 1 of {{iw|wikirby|Patched Plains}}, the first world of ''{{iw|wikirby|Kirby: Planet Robobot}}''.
*'''{{SSBUMusicLink|Kirby|Pink Ball Activate!}}''': The theme of the {{iw|wikirby|Robobot Armor}} in ''Kirby: Planet Robobot''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|Kirby Battle Royale: Main Theme}}''': The main theme of ''{{iw|wikirby|Kirby: Battle Royale}}''. Ripped directly from that game.
*'''{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}}''': The second boss theme from ''{{iw|wikirby|Kirby Star Allies}}''. Ripped directly from that game.


In ''Brawl'', the music [[List of SSBB Music (Kirby series)#Forest / Nature Area|Forest / Nature Area]] plays on [[Halberd]] and is the only GBA music to be unchanged. In addition, the Golem enemy appears as a trophy.
====Victory Themes====
*'''[[Victory theme#Kirby Victory Theme|Victory! Kirby Series]]''': A whimsical orchestration of "Stage Complete" from ''Kirby's Dream Land'', unchanged from ''Brawl'' and ''Smash 4''. Used by Kirby and King Dedede.
*'''[[Victory theme#Kirby Victory Theme|Victory! Meta Knight]]''': An arrangement of "Stage Complete" from ''Kirby's Dream Land'' on electric guitar. Unchanged from ''Brawl'' and ''Smash 4''.


===Others===
===Spirits===
There exist stickers and trophies of enemies from an array of ''Kirby'' series games. Stickers use artwork for characters from ''Kirby Squeak Squad'' to ''Kirby 64: The Crystal Shards''.
{{main|List of spirits (Kirby series)}}
 
==Media with elements appearing in the ''Super Smash Bros.'' series==
{{main|Kirby (universe)/Elements appearing in the Super Smash Bros. series}}
The ''Kirby'' universe has media represented throughout the ''Super Smash Bros.'' series with a total of 25 games and media. The latest game represented in this universe is ''{{s|wikirby|Kirby Star Allies}}'', released on March 16, 2018.


==Trivia==
==Trivia==
*It seems that the characters in the Kirby series makes a bigger difference in the story of the Subspace Emissary than most of the other characters in ''Brawl''. For example, Kirby is the one who instantly destroys the Subspace Gunship. The Subspace Army stole Meta Knight's ship, which is heavily used throughout the story. Also, King Dedede is the one who revives trophified characters with his brooches.
*A large amount of mechanics present in the ''Super Smash Bros.'' series come from ''Kirby'', such as the system of dash attacks, grabs, aerials, and even glancing blows.
*In ''Brawl'', the Kirby series has the highest average tier ranking of any series with more than one character.
*Every ''Kirby'' stage and item that has appeared in the series so far has been based on ''Kirby'' games that were directed by Masahiro Sakurai before he left HAL Laboratory.
*A large amount of mechanics present in the ''Super Smash Bros.'' series come from Kirby such as the system of dash attacks, grabs, aerials, and even glancing blows.
**Furthermore, the only ''Kirby'' universe elements in ''Smash Bros.'' so far (during gameplay) that are not from a Sakurai-directed ''Kirby'' game are the Ultra Sword, Kirby's Final Smash in ''SSB4'' and ''Ultimate'' from ''Kirby's Return to Dream Land'', and Dede-Rush, King Dedede's Final Smash from ''Ultimate'' in which he turns into Masked Dedede from ''Kirby Super Star Ultra''.
**Incidentally, a stage based on ''Kirby's Epic Yarn'' was initially planned for {{forwiiu}}, but this was rejected in favor of [[Woolly World]].
*All the playable characters from the ''Kirby'' universe have:
**more than four midair jumps.
**changed their [[Final Smash]] at least once: Kirby in ''Smash 4'', Meta Knight in ''Ultimate'', and King Dedede in both games.
*{{uv|F-Zero}}, ''Kirby'', {{uv|The Legend of Zelda}} and {{uv|Super Smash Bros.}} itself are the only four series to use the same series symbol throughout the entire series.
*In ''Brawl'', the ''Kirby'' series has the highest average tier ranking of any series with more than one character.
*When sorting trophies by series in ''Brawl'', the ''Kirby'' series is mistakenly referred to as "''Kirby Super Star''".
*The ''Kirby'' universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being {{uv|Donkey Kong}} and {{uv|Final Fantasy}}.
*While every single ''Smash'' game to date shares the same platform with at least one ''Kirby'' game, more than half of the installments in the ''Super Smash Bros.'' series mark Kirby's first appearance on their platforms, with ''for Nintendo 3DS'' and ''Ultimate'' (Switch) being the only exceptions.


==External links==
*[[wikirby:Main Page|WiKirby]]


{{Universe}}
{{Universe}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Universes]]
 
[[Category:Kirby universe]]
[[Category:Kirby universe| ]]
[[es:Kirby (universo)]]

Latest revision as of 10:22, November 30, 2024

Kirby (universe)
KirbyTitle.png
KirbySymbol.svg
Developer(s) HAL Laboratory
Various
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Genre(s) Platformer
Console/platform of origin Game Boy
First installment Kirby's Dream Land (1992)
Latest installment Kirby's Return to Dream Land Deluxe (2023)
Article on Wikirby Kirby (universe)

The Kirby universe (星のカービィ, Kirby of the Stars) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's Kirby series of multi-genre video games. It was developed by HAL Laboratory, Inc., the same company that started the Super Smash Bros. series, and it revolves around the titular spherical, pink entity Kirby and his adventures around his home planet, Popstar, among other planets. The series has had many games of several different genres, with side-scrolling platformers being the most prominent.

Franchise description[edit]

Masahiro Sakurai, working at HAL Laboratory as a game developer, developed an original side-scrolling platformer for the Game Boy, the working title of which was Twinkle Popopo, that he intended to be a comparatively simple game that could be played by fledgling gamers. During development, the staff had not settled on a final design for the player character "Popopo", and used a placeholder sprite resembling a round blob with a simple face, intending to replace it with a more detailed design later on. However, the designers grew endeared to the placeholder and ended up using that as their design for "Popopo", who was renamed Kirby. With the game's monochrome graphics, there was some initial confusion about Kirby's color scheme. Sakurai had intended him to be pink, which was reflected by the Japanese promotional artwork, but Shigeru Miyamoto initially thought that Kirby was yellow until seeing the color illustrations. The international marketing depicted Kirby as white, similar to the in-game graphics.

The game was retitled Hoshi no Kirby, literally Kirby of the Stars, for its Japanese release, and Kirby's Dream Land for its Western release. It was released in April of 1992 in Japan, and in the West in August 1992; it received modestly positive reviews, with criticism primarily focused on the particularly basic gameplay structure and short game length, but the game was also a very large sales success and gave Nintendo the impetus to allow and encourage HAL Laboratory to develop sequels.

Kirby's Dream Land introduced several trademark elements of Kirby's ability, including his ability to inflate his spherical body to fly upwards, the ability to inhale enemies into his mouth, and being able to effectively erase enemies out of existence within his own tiny body by swallowing. But the first Kirby sequel Sakurai developed, Kirby's Adventure for the NES, added a much more expansive variety and depth to the basic formula and design; in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "Copy Ability" to adopt something else.

Adventure was released to widespread critical acclaim in early 1993—nearly two years after the next-generation Super Nintendo launched—and is regarded as one of the most successful late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES; to put this into perspective, the original Mega Man for the NES famously occupies one megabit, or one-eighth of a megabyte.

Kirby was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and, other than the Virtual Boy, covering every Nintendo console and handheld since its debut. Kirby games have made occasional forays into certain other genres besides 2D platformers, and while almost none of the Kirby follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his series were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the Super Smash Bros. series of Nintendo-centered crossover fighting games.

Sakurai expressed that for the original game and Melee, he aimed for a humble approach to representing his own franchise in relation to other universes in his fighting game, and cut out Kirby side-characters in favor of more-famous secondary characters representing other franchises. But starting with Brawl, Sakurai allowed more liberal representation of the Kirby series in the collective Smash Bros. roster, primarily with the additions of Kirby's rivals/allies King Dedede and Meta Knight.

In any given Kirby game that adheres to a traditional side-scrolling structure, Kirby is controlled by the player through levels that are less about reflex-demanding obstacles and linear point-A-to-point-B stage layout and more about using a variety of copied powers to defeat enemies without incurring damage. Following Kirby's Adventure, however, every "main" game features some kind of twist that governs the overall gameplay. Early examples include Kirby riding one of his Animal Friends in Kirby's Dream Land 2 and getting his current copy power modified by the animal being ridden; Kirby Super Star being presented as a "compilation package" where several level sets are presented as their own short "games" with their own rules and mechanics; and Kirby being able to combine any two basic enemy copy abilities into one of several dozen advanced powers in Kirby 64: The Crystal Shards.

The most recent mainline Kirby game is Kirby and the Forgotten Land, released for the Nintendo Switch in 2022, and the first main installment with fully 3D gameplay. The series places a general emphasis on being comparatively easy and accessible to less experienced gamers, while also allowing content that appeals to advanced gamers, typically as part of the postgame and the lore of the series.

The Kirby universe is set in a galaxy populated by highly abstract, colorful planets and lifeforms with a very simple and basic design aesthetic, and Kirby himself, an 8-inch-tall lifeform with almost no demonstrable speaking capacity, lives on Popstar, a planet structured like a glowing yellow five-pointed star. "Dream Land" itself is a kingdom on Popstar. Each game is typically a self-contained adventure with little carry-over between installments, not unlike the Super Mario series, though in comparison each Kirby game's narrative tends to be a little more involved.

The recurring setup initially appears to be parallel to the Mario/Bowser relationship, where Kirby has to go out on a quest to put a mischievous, troublemaking, self-styled "king" of Dream Land, Dedede, back in his place. (An alternate-universe Kirby anime series that ran for 100 episodes adheres to this pattern fairly strictly.) However, Dedede is only very rarely a villain, with fights against him frequently being due to a misunderstanding or him being controlled by another entity. Kirby is usually pitted against some kind of greater threat to Popstar or the galaxy, revealed either from the outset or over the course of the game. In addition to Dedede, another recurring character Kirby encounters is Meta Knight, a rival who similarly shifts between ally and occasional antagonist, while similarly usually being the latter against his will or due to miscommunication. In many games, one or both of Dedede and Meta Knight ally with Kirby against the greater threat at hand, and Kirby also receives assistance from other characters, such as the Animal Friends or Bandana Waddle Dee. Kirby's adventures regularly take him through not just Dream Land and the planet Popstar itself, but other planets as well.

Additionally, details scattered throughout each entry in the series establish a consistent setting and connection between games; for example, the recurring presence of the corruptive Dark Matter, or the existence of a parallel Mirror World to Dream Land that includes its own counterparts to the land's traditional inhabitants. Because of this, a highly intricate backstory is present in the overall Kirby universe that, while superseded by the main plot of each game, creates ongoing themes that influence the overarching universe of the series.

In Super Smash Bros.[edit]

With ten games in the Kirby franchise being released worldwide before Smash 64, this game chooses to focus on the three games directed by the creator Masahiro Sakurai, being Kirby's Dream Land, Kirby's Adventure, and Kirby Super Star. The Kirby franchise is represented as one of several "standard universes" found in Smash 64, with one character, one stage, and two items.

Fighter[edit]

  • Kirby (SSB)
    Kirby (Starter): Kirby is a small, pink, spherical creature with a positive disposition and several abilities and powers that are almost magical in nature. In his series, he is the main protagonist, often portrayed with a cheerful, child-like personality. He is canonically about eight inches in height; his size is greatly increased for his appearance in Smash 64. In most of his games, Kirby can also Hover indefinitely; but for his appearance in Smash, Kirby can jump up to five times in midair. Kirby's neutral special move is Inhale, his trademark ability since Kirby's Dream Land. Kirby swallows an opponent, and can either copy and use their special move, or spit them out as a star. His up special move is Final Cutter, a move from the Cutter copy ability from Kirby Super Star where Kirby swoops up and down while attacking with a blade. His down special move is the Stone ability from Kirby's Adventure, transforming Kirby into heavy objects and making him invulnerable for a brief period.

Stage[edit]

  • Dream Land (SSB)
    Dream Land (Starter): This stage is a small area of colorful grassland based on the generic look for many grass levels in the Kirby franchise. The stage has a very basic layout; three static, floating soft platforms above the main solid platform. In the background of the stage resides Whispy Woods, a recurring boss who first appeared in Kirby's Dream Land. Whispy Woods slowly blows fighters off to one side of the stage from time to time. Bronto Burts and King Dedede can also be seen flying in the far background as cameo appearances.

Items[edit]

Main article: Item
  • Maxim Tomato: A red tomato with a capital M on it is an item Kirby often collects to replenish all depleted health in the Kirby franchise since Kirby's Dream Land. In Smash Bros., the Maxim Tomato, perhaps contrary to its name, restores the health of the character who picks it up by 100 % rather than restoring all accumulated damage. It is still a powerful healing item, however.
  • Star Rod: A powerful artifact that acts as the central plot element in Kirby's Adventure. When inserted into the Fountain of Dreams, it ensures peace and good dreams for Dream Land, and Kirby must use it in combat during the final battle. In Smash Bros., the Star Rod can be used as a bludgeoning weapon, and can also launch a star as a projectile when swung with force.

Music[edit]

  • 20: Kirby Wins: The victory theme of Kirby in an orchestration of the shortened "Stage Complete" theme heard in Kirby games when a level is completed.

In Super Smash Bros. Melee[edit]

While Super Smash Bros. Melee features much more content than the original game, Kirby remains the sole fighter from the franchise. New content includes two new stages with a third returning from Super Smash Bros., two new items, two returning items, and a set of Trophies.

Fighter[edit]

  • Kirby (SSBM)
    Kirby (Starter): Kirby is still the only playable Kirby series character. Kirby returns swinging a hammer (based on the Hammer ability he can obtain in various Kirby games from the simian miniboss Bonkers) as his new side special move, and the move works differently depending on whether it is used in the air or on the ground.

Stages[edit]

Super Smash Bros. Melee features three Kirby-themed stages:

  • Dream Land (SSB)
    Super Smash Bros.Past Stages: Dream Land (Unlockable): This is the original Dream Land stage from Super Smash Bros., returning in Melee completely unaltered.
  • Fountain of Dreams
    Dream Land: Fountain of Dreams (Starter): A stage with a layout similar to Battlefield, this is the Fountain of Dreams that safeguards the Dream Land galaxy so long as the Star Rod is inserted into the fountain's shaft. The dreamy music heard here was reused in Kirby: Nightmare in Dream Land, when Kirby battles King Dedede at this location.
  • Green Greens
    Dream Land: Green Greens (Starter): This stage is thematically similar to the Dream Land stage, with Whispy Woods blowing toward either end of the stage, but the layout is rather different, consisting of the ground being divided up into three platforms by two sets of building blocks that fall from the sky to build up walls that can be broken. Some of these boxes are explosive in nature, denoted by the bombs on their sides.

Kirby is the only universe in Melee to have three stages and yet not be related to the Mario series (which itself has four stages from the main series, while the Donkey Kong and Yoshi universes, while each having three stages, are considered sub-universes of Mario).

The All-Star Teleporter also borrows many elements from the Kirby series, such as the music, but is still a part of the Smash Bros. universe.

Items[edit]

Main article: Item

Bold italics denote an item new to the Smash Bros. series.
The Kirby universe features four separate items that can be used in battle in Melee:

  • Maxim Tomato: Returns from Super Smash Bros. unchanged in function, but its healing power has been nerfed down to only 50% damage.
  • Star Rod: Returns from Super Smash Bros. essentially unaltered.
  • Warp Star: A new item which is essentially Kirby's mode of long-distance transportation in his games. This is one of the most destructive items in Melee; when picked up, the character will ride and hover on it for a moment, launch straight up, and crash back down with lightning speed and explosive force, dealing major damage and knockback to opponents in the area of the landing zone. Warp Stars in flight can be steered either left or right to a limited degree before crashing down.
  • Parasol: A new item which often manifests as a copyable power for Kirby in his games, allowing him to attack enemies and also float down to earth slowly. In Melee, this can be used as a bludgeoning weapon, but this item's peculiar nature is revealed when the character holding it jumps up and falls down; the parasol opens up and the character floats down to earth slowly, like Peach's up special move move, though the Parasol doesn't damage while opened.

Music[edit]

  • Fountain of Dreams: An orchestrated version of the music heard in the Gourmet Race sub-game from Kirby Super Star. This music was later reused during the boss fight against King Dedede at the Fountain of Dreams in Kirby: Nightmare in Dream Land. It is Song 11 in the Sound Test.
  • Green Greens: An orchestration of Green Greens's music from Kirby's Dream Land, heard on Green Greens. It is Song 12 in the Sound Test.
  • Dream Land N64: The music for the Dream Land stage in Super Smash Bros., which is also a re-recording of the music heard in the Gourmet Race sub-game from Kirby Super Star, is brought back unaltered along with the stage itself as Past Stages: Dream Land. It is Song 29 in the Sound Test.
  • Kirby's Victory: The victory theme of Kirby is an orchestration of the shortened "Stage Complete" theme heard in Kirby games. It is Song 43 in the Sound Test.
  • All-Star Intro: A remix of the music that plays in the Save Cottages during The Great Cave Offensive from Kirby Super Star. It is heard at the All-Star Teleporter. It is Song 60 in the Sound Test.

Trophies[edit]

In Super Smash Bros. Brawl[edit]

In Super Smash Bros. Brawl, even more Kirby content was added, including the addition of two more fighters from the series.

Fighters[edit]

On the final character select screen (after all characters are unlocked), the Kirby characters, joined by Olimar, occupy the fifth column. These characters have Gourmet Race playing when their dark forms are fought in The Great Maze, and they also come from other planets.

  • Kirby (SSBB)
    Kirby (Starter): The pink puff reappears and reprise his role and traits from Super Smash Bros. and Super Smash Bros. Melee as a small character who can float in the air with a long series of multiple jumps, with his Final Cutter and Hammer intact. Kirby has a new dash attack; it is based on his Yo-Yo Copy Ability from Kirby Super Star. Like other returning characters, Kirby is given a Final Smash attack called Cook Kirby, which consists of dunking his opponent into a boiling pot, and then spitting them out. When they come out of the pot, random items appear.
  • Meta Knight (SSBB)
    Meta Knight (Starter): A sensational new character addition, Meta Knight is a masked-swordsman character ostensibly of the same species as Kirby, but with a dark blue body, thumbs, and white facial features that can be seen whenever he takes his mask off. Meta Knight's roles in his various appearances in the Kirby games and the anime have ranged from ally to villain. In his appearance in Brawl, his cape transforms into wings which he uses to float in midair, much like Kirby and Jigglypuff, and he demonstrates the new gliding ability. Meta Knight is particularly infamous in Brawl for being considered "broken," being undoubtedly the best character in the game.
  • King Dedede (SSBB)
    King Dedede (Starter): The first main foe Kirby ever faced, King Dedede had appeared in all but one game in the series since Kirby's Dream Land for the Game Boy (that being Kirby & The Amazing Mirror) as of Brawl's release. In his fighter debut, he is a super heavyweight akin to Bowser and Donkey Kong. He brings several qualities he had in the Kirby platforming games with him, such as his Super Dedede Jump, and some of his various servants in the form of the Waddle Dee Toss. He also brings his hammer with him and uses it in regular combat, but it has also been upgraded to have machine-like qualities, as evidenced by the Jet Hammer move. He can Inhale just like Kirby, but can't copy enemies' abilities. His grab game, in particular, is fast and powerful, and his recovery is decent.

Stages[edit]

  • Green Greens
    Super Smash Bros. MeleeMelee Stages: Green Greens (Unlockable): A returning stage from Melee. The bombs now have more knockback.
  • Halberd
    Halberd (Starter): The Halberd has been seen in several incarnations throughout the Kirby franchise; in Smash, it is based on the Revenge of Meta Knight portion of Kirby Super Star. The stage starts off in a hangar located on the high seas, which opens up not long afterwards. The Halberd takes off into the air along with the platform the players fight upon, and the Halberd flies around the backdrop of the now-floating stage. During the fight, the platform will land on the ship itself, which draws heavy fire from nearby cannons.

Items[edit]

Main article: Item

Bold italics denote an item new to the Smash Bros. series.

  • Maxim Tomato: A returning item which still recovers 50% of damage.
  • Star Rod: A returning item which function is relatively unchanged.
  • Warp Star: A returning item which does the same thing it did in Melee.
  • Superspicy Curry: An item that made its first (and until Brawl, only) appearance in Kirby's Dream Land for the Game Boy, which temporarily gave Kirby the ability to spew fire. It has a similar function in Brawl, igniting the user in flames and allowing them to cause fire damage to anyone they touch.
  • Dragoon: The legendary air machine from Kirby Air Ride that makes its first Smash appearance in Brawl, Dragoon is actually three separate items that one must obtain in order to use its power. When all three pieces are obtained, the user that obtains them can ride the machine and attack opponents by locking on - the knockback from the Dragoon is so great that it is almost always a one-hit KO.

Assist Trophy[edit]

  • Knuckle Joe: Hailing from Kirby Super Star, and also a minor character in the Kirby anime, Knuckle Joe makes an appearance as an Assist Trophy in Brawl. When summoned, he hits the nearest opponent with a barrage of attacks, then randomly ends the attack with one of two finishing moves. These two moves are either Smash Punch, which sends the opponent flying to the side, or Rising Break, which sends the opponent upward.

Music[edit]

Original Tracks[edit]

  • Meta Knight's Revenge: A jazz remix/medley of the different music tracks from the "Revenge of Meta Knight" sub-game of Kirby Super Star. It is the theme of the Halberd stage. This song is also played during Meta Knight's Classic Mode credits.
  • Legendary Air Ride Machine: A redone version of the theme played in Kirby Air Ride when one has successfully completed either the Dragoon or Hydra. It is used on the Halberd stage.
  • Gourmet Race: This is a heavy metal remix of the song played in the first and third rounds of the Gourmet Race sub-game from Kirby Super Star, with a few parts of the theme being the second round theme. The theme has been featured in most Kirby games since Kirby Super Star, as well as in both previous Super Smash Bros. games. It is used on the Halberd stage.
  • Butter Building: A techno-styled medley of various Kirby themes, including the Butter Building level theme from Kirby's Adventure and the Kirby's Dream Land theme. It is used on the Halberd stage. This song is also played during Kirby's Classic Mode credits.
  • King Dedede's Theme: A song featured in most Kirby games when Kirby battles King Dedede, including the series' first game, Kirby's Dream Land. This song is completely redone. It is used on the Halberd stage. This song is also played during King Dedede's Classic Mode credits.
  • Squeak Squad Theme: A remix from the Nintendo DS title Kirby: Squeak Squad, this was the song used when battling the members of the Squeak Squad. It is used on the Halberd stage.
  • Vs. Marx: An epic-sounding remix of both the Vs. Marx theme from the Milky Way Wishes sub-game of Kirby Super Star as well as the song played during the scene right after defeating Marx. It is used on the Halberd stage.
  • 0² Battle: A complete remix of the final boss theme from Kirby 64: The Crystal Shards. It is used on the Halberd stage.
  • Boss Theme Medley: Featuring many songs from the entire series, this is a medley of many different boss battle themes from across the Kirby series. It is used on the Halberd stage.

Returning Tracks[edit]

Source Tracks[edit]

  • Checker Knights: Taken directly from Kirby Air Ride, this was the song played on the Checker Knights racetrack, as well during various minigames. It is used on the Halberd stage.
  • Forest/Nature Area: Taken directly from the Game Boy Advance game Kirby & The Amazing Mirror, this was the song for the forest areas of Rainbow Route. It is used on the Halberd stage.
  • Frozen Hillside: Another song taken directly from Kirby Air Ride, this was the music track played on the Frozen Hillside racetrack. It is used on the Halberd stage.

Victory Themes[edit]

  • Victory! Kirby Series: A whimsical orchestration of the shortened "Stage Complete" theme heard in general Kirby games. Used by Kirby and King Dedede.
  • Victory! Meta Knight: A "rock remix" of Kirby's victory theme.

Trophies[edit]

Stickers[edit]

Masterpiece[edit]

Main article: Masterpieces

In Super Smash Bros. 4[edit]

Fighters[edit]

All veterans of the Kirby series have returned for Super Smash Bros. 4.

  • Kirby (SSB4)
    Kirby (Starter): Kirby returns as a playable character in Super Smash Bros. 4. He now appears to be a bit brighter than the previous games. In addition, he returns with a new Final Smash, Ultra Sword.
  • Meta Knight (SSB4)
    Meta Knight (Starter): Meta Knight returns as a playable character in Super Smash Bros. 4. The universal removal of gliding has nerfed his recovery, but to compensate, his Shuttle Loop is now a more powerful attack. He now has armored gauntlets over his gloves.
  • King Dedede (SSB4)
    King Dedede (Starter): King Dedede returns in Super Smash Bros. 4 as a playable character. He now has a more cartoonish look and his side special has been modified to consistently throw out Gordos. As with Kirby, he has a new Final Smash, Dedede Burst.

Stages[edit]

for Nintendo 3DS[edit]

for Wii U[edit]

  • Halberd
    Super Smash Bros. BrawlHalberd (Starter): Staged on the main deck of Meta Knight's flying fortress from "Meta Knight’s Revenge", one of the sub-games from Kirby Super Star. The stage is somewhat transitionary: it begins on a flying platform that flies from the Halberd's launch bay before landing on its deck. During a match, the ship fires powerful projectiles and uses its protractible arm to attack fighters. It is one of the possible stages to appear in Level 4 of All-Star Mode as a home stage for Kirby, King Dedede, and Meta Knight. Only its Ω form can accommodate 8-Player Smash, which is a Final Destination-like platform.
  • The Great Cave Offensive
    The Great Cave Offensive (Starter): An expansive labyrinth based on the eponymous sub-game from Kirby Super Star. It is an elaborate stage and the second largest in the game. It contains rideable minecarts, rotating cannons, and magma-covered walls called Danger Zones capable of KOing opponents at high damage percentage. This stage is large enough to accommodate 8-Player Smash. Its Ω form is staged on a Final Destination-like platform. This stage was originally going to be based on Kirby's Epic Yarn.

Items[edit]

Main article: Item
  • Maxim Tomato (healing): A red fruit from Kirby's Dream Land that recovers 50% damage when consumed.
  • Star Rod (battering/shooting): A magic wand from Kirby's Adventure. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star.
  • Warp Star (special): A rideable shooting star from Kirby's Dream Land. The user soars skyward and slams back down, colliding with the highest platform in its downward trajectory.
  • Superspicy Curry (status/shooting): A spicy food item from Kirby's Dream Land that sets the user's mouth ablaze. The fire expelled from their mouth causes damage to opponents.
  • Dragoon (combining): The legendary air machine from Kirby Air Ride. Like the Daybreak, it is composed of three different pieces that must be collected to use. Assembling all three pieces forces the collector onto the Dragoon's back, lock-on, and fly into opponents. The knockback from the impact is so great that it is almost always a one-hit KO.

Assist Trophies[edit]

Bold italics denote an Assist Trophy new to the Smash Bros. series.

  • Knuckle Joe: A martial artist from Kirby Super Star. He hopes after opponents and bombards them with a flurry of Vulcan Jabs before finishing them off with a Rising Break uppercut. Knuckle Joe does not attack the summoner. He also appears as an enemy in Smash Run.
  • Nightmare: The dark, cloaked antagonist of Kirby's Adventure and a mutual adversary of Kirby and King Dedede. He travels to the background of the stage and cloaks the field in darkness for a brief period of time, similar to Togepi, forcing all combatants to fight blindly. The darkness affects all players, including the summoner.

Enemies[edit]

Main article: Enemies

Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.

  • Tac: A feline burglar from Kirby Super Star. In Smash Run, it steals stat boosts from opponents. In Smash Tour, Tac's sack is filled with stat boosts. Players that catch up with it are rewarded with its loot.

Smash Run enemies[edit]

Enemies exclusive to the 3DS version. They appear in Smash Run.

  • Waddle Dee: A docile, orange creature from Kirby's Dream Land. It idly walks around and hops into opponents. Waddle Dees only appear when Parasol Waddle Dees are struck, causing their parasols to fall out of their hands.
  • Bronto Burt: An insectile, pink creature from Kirby's Dream Land that flies up-and-down. Contact causes damage, and it occasionally spins into opponents.
  • Shotzo: A stationary mini-cannon from Kirby's Dream Land that fires round bullets. Unlike Bill Blasters, it is an indestructible obstacle.
  • Gordo: A metallic, spiked sphere from Kirby's Dream Land. It is an indestructible obstacle that either remains stationary or moves along a fixed path. It is also part of King Dedede's side special, Gordo Throw.
  • Waddle Doo: An orange cyclops from Kirby's Dream Land that shoots beams from its eye. It is related to Waddle Dee.
  • Parasol Waddle Dee: A parasol-wielding Waddle Dee from Kirby's Dream Land. It daintily descends from platform to platform and attacks opponents with its parasol.
  • Bonkers: A purple ape from Kirby's Adventure that attacks opponents with an enormous mallet. It is one of the strongest enemies in Smash Run and does not flinch from most attacks.
  • Plasma Wisp: Living plasma from Kirby Super Star that shoots beams and projectiles of plasma from its gloved hands.

Mii Costume[edit]

Music[edit]

Original Tracks[edit]

Arrangements and remixes unique to SSB4.

Returning Tracks[edit]

Arrangements and remixes from previous Smash Bros. titles.

  • Super Smash Bros.Dream Land (DLC): A remix of "Gourmet Race" from Kirby Super Star. It plays on Dream Land (64).
  • Super Smash Bros. MeleeGreen Greens (Melee): An arrangement of "Green Greens" from Kirby's Dream Land. It plays in The Great Cave Offensive.
  • Super Smash Bros. MeleeFountain of Dreams (DLC): An orchestral arrangement of "Gourmet Race" from Kirby Super Star. It plays on Dream Land (64)(Wii U).
  • Super Smash Bros. BrawlKing Dedede's Theme: An arrangement of "King Dedede's Theme" from Kirby Super Star, which itself is a rendition of "Mt. Dedede" from Kirby's Dream Land. It plays on Halberd.
  • Super Smash Bros. BrawlMeta Knight's Revenge: A medley of pieces associated with "Meta Knight's Revenge", one of the sub-games in Kirby Super Star. It includes arrangements of "The Battleship Halberd: On Deck" and "The Battleship Halberd: Interior". It plays on Halberd.
  • Super Smash Bros. BrawlGourmet Race: A guitar-heavy remix of "Gourmet Race" from Kirby Super Star. It plays on Halberd.
  • Super Smash Bros. BrawlButter Building: An arrangement of "Butter Building" from Kirby's Adventure and "Title" from Kirby's Dream Land. It plays on Halberd.
  • Super Smash Bros. BrawlVs. Marx: An arrangement of "Vs. Marx" from Kirby Super Star. It plays on Halberd.
  • Super Smash Bros. Brawl0² Battle: An arrangement of "0² Battle" from Kirby 64: The Crystal Shards. It plays on Halberd.
  • Super Smash Bros. BrawlThe Legendary Air Ride Machine: A remix of "The Legendary Air Ride Machine" from Kirby Air Ride. It is a playable option in Smash Run and plays on Halberd.
  • Super Smash Bros. BrawlSqueak Squad Theme: An arrangement of "Here Come the Squeaks!" from Kirby Squeak Squad. It plays in The Great Cave Offensive.
  • Super Smash Bros. BrawlBoss Theme Medley: A medley of boss themes from multiple Kirby titles. It includes "Boss" from Kirby's Adventure, "Boss" from Kirby's Dream Land 2, "Boss Battle" from Kirby Super Star, "Boss" from Kirby 64: The Crystal Shards, "The Arena" from Kirby's Adventure, and "Boss Battle" from Kirby Squeak Squad. It plays on Halberd.

Source Tracks[edit]

Compositions and arrangements directly sourced from the Kirby series with no alterations.

  • Green Greens: From Kirby's Dream Land. It plays on Dream Land (3DS).
  • Castle Lololo: From Kirby's Dream Land. It plays on Dream Land (3DS).
  • Float Islands: From Kirby's Dream Land. It plays on Dream Land (3DS).
  • Bubbly Clouds: From Kirby's Dream Land. It plays on Dream Land (3DS).
  • Mt. Dedede: From Kirby's Dream Land. It plays on Dream Land (3DS).
  • Planet Popstar (DLC): From Kirby 64: The Crystal Shards. It plays on Dream Land (64)(Wii U).
  • Forest Stage (DLC): Though sourced from Kirby Air Ride, the piece itself is a remix of "Forest Area" from Kirby's Adventure. It plays on Dream Land (64)(Wii U).
  • Celestial Valley: From Kirby Air Ride. It plays in The Great Cave Offensive.
  • Frozen Hillside: From Kirby Air Ride. It plays in The Great Cave Offensive.
  • The Adventure Begins: From Kirby's Return to Dream Land. It plays in The Great Cave Offensive.
  • Through the Forest: From Kirby's Return to Dream Land. It plays in The Great Cave Offensive.
  • Floral Fields: From Kirby: Triple Deluxe, which is taken directly from that game. It plays on The Great Cave Offensive.
  • The World to Win (DLC): From Kirby: Triple Deluxe. It plays on Dream Land (64)(Wii U).

Victory Themes[edit]

  • Victory! Kirby Series: A whimsical orchestration of "Stage Complete" from Kirby's Dream Land. Used by Kirby and King Dedede.
  • Victory! Meta Knight: An arrangement of "Stage Complete" from Kirby's Dream Land on electric guitar.

Other[edit]

"Opening" from Kirby Air Ride was used in "Comet Observatory", the reveal trailer for Rosalina & Luma. It does not appear in the final games.

Trophies[edit]

Masterpieces[edit]

Main article: Masterpieces

In Super Smash Bros. Ultimate[edit]

The Kirby universe returns in Ultimate with every character and stage from previous entries returning. Additionally, a new Assist Trophy, item, and boss are featured. Modern Kirby games receive greater representation as well, through spirits and tracks sourced directly from them. This is the first title to have unlockable Kirby fighters.

Fighters[edit]

  • 06.
    Kirby (SSBU)
    Kirby (Starter): The pink puffball returns as a starter fighter. While he appears mostly unchanged from Smash 4, his dash attack was reverted back to its iteration from Melee, and his colors are more subdued. Kirby is the starter fighter in Ultimate's story mode, World of Light, being the only fighter who survived Galeem's attack.
  • 27.
    Meta Knight (SSBU)
    Meta Knight (Unlockable): The lone swordsman returns as an unlockable fighter after being a starter in Brawl and Smash 4. His design was tweaked to look more detailed, and he has a new Final Smash, Darkness Illusion.
  • 39.
    King Dedede (SSBU)
    King Dedede (Unlockable): The King of Dream Land returns as an unlockable fighter after being a starter in Brawl and Smash 4. He appears even more cartoonish, and his biggest changes are the ability to Inhale projectiles and his new cinematic Final Smash, Dede-Rush.

Boss[edit]

  • Marx
    Marx: Marx from Kirby Super Star makes his debut in the series as a boss in Super Smash Bros. Ultimate. He appears at the end of Kirby's, Rosalina & Luma's, and Inkling's Classic Mode run, as well as being the boss of the Mysterious Dimension in World of Light. His appearance and attacks are similar to his fight in Kirby Super Star.

Stages[edit]

All Kirby stages from previous games return in Super Smash Bros. Ultimate and are unlocked from the start, like the rest of the stages. Ultimate is the first game to not introduce a new Kirby stage.

  • Super Smash Bros.
    Dream Land (SSB)
    Dream Land (Starter): After returning as a DLC stage in SSB4, this classic stage reappears as a retro stage. Like the rest of the SSB stages, the stage looks and functions the same as in SSB.
  • Super Smash Bros. Melee
    Fountain of Dreams
    Fountain of Dreams (Starter): The beloved and iconic stage from Melee, based off of the location with the same name from Kirby's Adventure. It returns in Ultimate after being absent from the Smash series for 17 years. While functioning the same as in Melee, the stage was rebuilt in HD quality, receiving major upgrades such as higher quality water.
  • Super Smash Bros. Melee
    Green Greens
    Green Greens (Starter): A stage based on Green Greens, the first world from Kirby's Dream Land, first appearing in Melee. It returns with visual upgrades after being absent from SSB4.
  • Super Smash Bros. Brawl
    Halberd
    Halberd (Starter): The stage from Brawl, based on Meta Knight's battleship of the same name from Kirby Super Star, the Halberd returns as a retro stage, functioning identically to previous games.
  • Super Smash Bros. for Nintendo 3DS
    Dream Land GB
    Dream Land GB (Starter): The scrolling stage based on Kirby's Dream Land returns from Smash for 3DS. The stage happens inside of a Game Boy and covers the various areas of the game.
  • Super Smash Bros. for Wii U
    The Great Cave Offensive
    The Great Cave Offensive (Starter): This stage returns from Smash for Wii U. It is based on The Great Cave Offensive from Kirby Super Star.

World of Light Sub-World[edit]

  • Gourmet Race
    Gourmet Race: Based on the sub-game from Kirby Super Star, Gourmet Race appears as a sub-world in The Light Realm. The player goes down a series of paths, collecting as much food as they can. Upon reaching the finish line, the player will be rewarded depending on how much food they collected. Collecting 3-6 pieces of food will open the Waddle Dee spirit battle, collecting 7-10 pieces of food will open the Chef Kawasaki spirit battle, and collecting 11 pieces of food will allow the player to unlock King Dedede.

Items[edit]

Main article: Item

Bold italics denote an item or Assist Trophy new to the Smash Bros. series.

  • Maxim Tomato (recovery): The red fruit from Kirby's Dream Land returns in Ultimate with the same functionality as before, healing damage to injured fighters.
  • Star Rod (battering/shooting): The magic wand from Kirby's Adventure returns and retains the same functionality as before. It can be used to bludgeon nearby opponents. A fully-charged swing of the Star Rod expels a projectile star.
  • Warp Star (transforming): The rideable shooting star from Kirby's Dream Land returns in Ultimate with the same usage as before. The user soars skyward and slams back down, colliding with the highest platform in its downward trajectory.
  • Superspicy Curry (transforming): The spicy food item from Kirby's Dream Land returns once again. When eaten, the user will uncontrollably shoot fire out of its mouth for a period of time.
  • Dragoon (combining): The legendary air machine from Kirby Air Ride appears one again. Like in the previous game, it is composed of three different pieces that must be collected to use. Assembling all three pieces rides the user onto the Dragoon's back, lock-on, and fly into opponents. The knockback from the impact is so great that it is almost always a one-hit KO.
  • Bomber (exploding): An enemy from Kirby's Adventure. When held for a short period of time, it creates a huge explosion that hits everyone in sight, much like the Crash ability, the copy ability given by Bomber when inhaled in the Kirby series.

Assist Trophies[edit]

All past Assist Trophies return.

  • Knuckle Joe: The recurring martial artist from the Kirby series returns once again as an Assist Trophy in Ultimate. When summoned, Knuckle Joe will lock on to an opponent and bombards them with a flurry of Vulcan Jabs before finishing them off with a Rising Break uppercut.
  • Nightmare: The wizard antagonist of Kirby's Adventure reappears in Ultimate as an Assist Trophy. When summoned, Nightmare will fade into the background and darken the stage, forcing all fighters to fight blind, including the summoner.
  • Chef Kawasaki: The chef from Kirby Super Star make his Assist Trophy debut in Ultimate, functioning much like Kirby's Brawl Final Smash. He uses his ladle to grab faraway opponents and put them into a giant boiling pot, which launches them away and creates food.

Mii Costumes[edit]

Music[edit]

Original Tracks[edit]

Arrangements and remixes unique to Ultimate.

Returning Tracks[edit]

Arrangements and remixes from previous Smash titles.

  • Super Smash Bros.Gourmet Race (64): An arrangement of the music played in the Gourmet Race sub-game from Kirby Super Star. Returns from Smash 64.
  • Super Smash Bros. MeleeGreen Greens (Melee): An arrangement of the music that plays in the first stage of Kirby's Dream Land, Green Greens. It is heard in Kirby's character trailer.
  • Super Smash Bros. MeleeGourmet Race (Melee): An orchestral arrangement of the music played in the Gourmet Race sub-game from Kirby Super Star. Returns from Melee.
  • Super Smash Bros. MeleeAll Star Intro: The All-Star Rest Area music from Melee, which is an arrangement of the Float Islands theme from the original Kirby’s Dream Land, though based in particular on the version played in save cottages in the Great Cave Offensive in Kirby Super Star. It is sorted in the Super Smash Bros. series music section and its origin is not acknowledged in the track information.
  • Super Smash Bros. BrawlKing Dedede's Theme (Brawl): An arrangement of King Dedede's battle theme, a recurring theme in the Kirby series. Returns from Brawl.
  • Super Smash Bros. BrawlBoss Theme Medley - Kirby Series: A medley of the boss themes from various Kirby games, including the standard battle theme and "The Arena" theme from Kirby's Adventure, the boss theme from Kirby's Dream Land 2, the boss theme from Kirby Super Star, the mini-boss theme from Kirby 64: The Crystal Shards, and the boss theme from Kirby Squeak Squad. Returns from Brawl.
  • Super Smash Bros. BrawlButter Building (Brawl): An arrangement of the music played in the Butter Building stages in Kirby's Adventure, which also contains the title theme from Kirby's Dream Land. Returns from Brawl.
  • Super Smash Bros. BrawlGourmet Race (Brawl): A heavy-metal remix of the songs that play in the Gourmet Race sub-game from Kirby Super Star. Returns from Brawl.
  • Super Smash Bros. BrawlMeta Knight's Revenge: A jazz-based arrangement of of various themes various themes played in Kirby Super Star's "Revenge of Meta Knight" sub-game. Return from Brawl.
  • Super Smash Bros. BrawlVs. Marx: Marx's battle theme from Kirby Super Star. Returns from Brawl and is now also used when fighting Marx as a boss.
  • Super Smash Bros. Brawl0² Battle: An arrangement of 's battle theme from Kirby 64: The Crystal Shards. Returns from Brawl.
  • Super Smash Bros. BrawlThe Legendary Air Ride Machine: An arrangement of the music that plays while riding on the Dragoon or the Hydra in Kirby Air Ride. Returns from Brawl.
  • Super Smash Bros. BrawlSqueak Squad Theme: An arrangement of the theme of the Squeaks from Kirby Squeak Squad. Returns from Brawl.
  • Super Smash Bros. 4Green Greens (for 3DS / Wii U): Another arrangement of Green Greens's music from Kirby's Dream Land.
  • Super Smash Bros. 4Ice Cream Island: A medley of various songs from Kirby's Adventure, including the theme of Ice Cream Island, the boss theme, the Sparkling Star theme, and the Kirby dance theme. Returns from Smash 4.
  • Super Smash Bros. for Wii UKing Dedede's Theme (for 3DS / Wii U): A Feudal Japan-themed arrangement of King Dedede's recurring theme. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UButter Building (for 3DS / Wii U): Another arrangement of the music that plays in the Butter Building levels from Kirby's Adventure. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UThe Great Cave Offensive: A medley of various themes that play in "The Great Cave Offensive" sub-game from Kirby Super Star, including "Crystal Field and Mystery Paradise" and "Trees in the Depths of the Earth". Returns from "Smash for Wii U.
  • Super Smash Bros. for Wii UForest/Nature Area: An orchestral remix of the music that plays in forest areas in Kirby & The Amazing Mirror, with an intro based on the City theme from Kirby Air Ride, then "Forest/Nature Area" plays, changing to "Flame/Lava". Returns from Smash for Wii U.

Source Tracks[edit]

Compositions and arrangements directly sourced from the Kirby series with no alterations.

Victory Themes[edit]

  • Victory! Kirby Series: A whimsical orchestration of "Stage Complete" from Kirby's Dream Land, unchanged from Brawl and Smash 4. Used by Kirby and King Dedede.
  • Victory! Meta Knight: An arrangement of "Stage Complete" from Kirby's Dream Land on electric guitar. Unchanged from Brawl and Smash 4.

Spirits[edit]

Media with elements appearing in the Super Smash Bros. series[edit]

The Kirby universe has media represented throughout the Super Smash Bros. series with a total of 25 games and media. The latest game represented in this universe is Kirby Star Allies, released on March 16, 2018.

Trivia[edit]

  • A large amount of mechanics present in the Super Smash Bros. series come from Kirby, such as the system of dash attacks, grabs, aerials, and even glancing blows.
  • Every Kirby stage and item that has appeared in the series so far has been based on Kirby games that were directed by Masahiro Sakurai before he left HAL Laboratory.
    • Furthermore, the only Kirby universe elements in Smash Bros. so far (during gameplay) that are not from a Sakurai-directed Kirby game are the Ultra Sword, Kirby's Final Smash in SSB4 and Ultimate from Kirby's Return to Dream Land, and Dede-Rush, King Dedede's Final Smash from Ultimate in which he turns into Masked Dedede from Kirby Super Star Ultra.
    • Incidentally, a stage based on Kirby's Epic Yarn was initially planned for Super Smash Bros. for Wii U, but this was rejected in favor of Woolly World.
  • All the playable characters from the Kirby universe have:
    • more than four midair jumps.
    • changed their Final Smash at least once: Kirby in Smash 4, Meta Knight in Ultimate, and King Dedede in both games.
  • F-Zero, Kirby, The Legend of Zelda and Super Smash Bros. itself are the only four series to use the same series symbol throughout the entire series.
  • In Brawl, the Kirby series has the highest average tier ranking of any series with more than one character.
  • When sorting trophies by series in Brawl, the Kirby series is mistakenly referred to as "Kirby Super Star".
  • The Kirby universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being Donkey Kong and Final Fantasy.
  • While every single Smash game to date shares the same platform with at least one Kirby game, more than half of the installments in the Super Smash Bros. series mark Kirby's first appearance on their platforms, with for Nintendo 3DS and Ultimate (Switch) being the only exceptions.

External links[edit]