Super Smash Bros. Melee

Falco (SSBM)/Back aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Falco Back Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's bair.]]
[[File:Falco Back Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's bair.]]
Falco looks behind himself and kicks. This attack is a [[sex kick]], like his {{mvsub|Falco|SSBM|neutral aerial}}, and it has relatively high KO power and quick [[startup]]. It is also a great move to use for [[edgeguarding]]. It slightly hits opponents upwards, meaning that at high percentages, it can [[Star KO]] on stages with lower ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. A jump-canceled {{mvsub|Falco|SSBM|down special|alt=shine}} can be used to combo into this move, for either an edgeguard or the aformentioned situational Star KO.
Falco does a kick behind himself. This attack is a [[sex kick]], like his {{mvsub|Falco|SSBM|neutral aerial}}, and it has relatively high KO power and quick [[startup]]. These advantages make it a staple [[edgeguarding]] move in Falco's metagame, and it can reliably KO off of either the side or top of the screen at realistic KO percentages on smaller stages. It is also a basic followup to a jump-cancelled {{mvsub|Falco|SSBM|down special|alt=shine}}, and can be used in combos with {{mvsub|Falco|SSBM|up tilt}}s and other moves to great effect. The weaker second hitbox is also quite effective against crouch cancel at low percent due to its [[Sakurai Angle]] properties, letting Falco combo into Shine.
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.748
|r=937
|bn=4
|bn=4
|effect=Normal
|effect=Normal
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=5.112
|r=1278
|bn=13
|bn=13
|xpos=4.088
|xpos=1022
|effect=Normal
|effect=Normal
|slvl=L
|slvl=L
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.408
|r=852
|bn=7
|bn=7
|xpos=2.044
|xpos=511
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.408
|r=852
|bn=4
|bn=4
|effect=Normal
|effect=Normal
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=4.088
|r=1022
|bn=13
|bn=13
|xpos=4.088
|xpos=1022
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|ks=100
|ks=100
|fkv=0
|fkv=0
|r=3.408
|r=852
|bn=7
|bn=7
|xpos=2.044
|xpos=511
|effect=Normal
|effect=Normal
|slvl=M
|slvl=M
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|8-19
|8-19
|-
|-
!Ending atocancel
!Ending autocancel
|23-
|23-
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=12|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
|-
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=17}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=17}}
|}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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|-
|-
|L-cancelled {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Blank|c=10}}
|L-cancelled {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Blank|c=10}}
|}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
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[[Category:Falco (SSBM)]]
[[Category:Falco (SSBM)]]
[[Category:Back aerials]]
[[Category:Back aerials (SSBM)]]
[[Category:Sex kicks]]
[[Category:Sex kicks (SSBM)]]

Latest revision as of 10:28, January 12, 2022

Overview[edit]

Hitbox duration of Falco's bair.

Falco does a kick behind himself. This attack is a sex kick, like his neutral aerial, and it has relatively high KO power and quick startup. These advantages make it a staple edgeguarding move in Falco's metagame, and it can reliably KO off of either the side or top of the screen at realistic KO percentages on smaller stages. It is also a basic followup to a jump-cancelled shine, and can be used in combos with up tilts and other moves to great effect. The weaker second hitbox is also quite effective against crouch cancel at low percent due to its Sakurai Angle properties, letting Falco combo into Shine.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 15% 0 Sakurai angle 0 100 0 3.659922 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 15% 0 Sakurai angle 0 100 0 4.991868 13 3.991932 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
2 0 9% 0 Sakurai angle 0 100 0 3.327912 7 1.995966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Late
0 0 9% 0 Sakurai angle 0 100 0 3.327912 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 0 100 0 3.991932 13 3.991932 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 9% 0 Sakurai angle 0 100 0 3.327912 7 1.995966 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Attack[edit]

Initial autocancel 1-3
Clean hit 4-7
Late hit 8-19
Ending autocancel 23-
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 20
L-cancelled animation length 10
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible

Similar moves[edit]