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{{Disambig2|Lucario's appearance in ''Super Smash Bros. Brawl''|this Pokémon in other contexts|Lucario}}
{{disambig2|Lucario's appearance in Super Smash Bros. Brawl|this Pokémon in other contexts|Lucario}}
{{Infobox Character
{{Infobox Character
|name         = Lucario
|name = Lucario
|image       = [[File:Lucario SSBB.jpg|250px|Lucario]]
|image = [[File:Lucario SSBB.jpg|250px]]
|game         = Brawl
|game = SSBB
|ssbgame1 = SSB4
|ssbgame2 = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier         = C+
|tier = C+
|ranking     = 11
|ranking = 11
}}<!--REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
}}
'''Lucario''' ({{ja|ルカリオ}}, ''Rukario'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who, like {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, {{SSBB|Squirtle}}, {{SSBB|Charizard}}, and {{SSBB|Ivysaur}}, originates from the [[Pokémon (universe)|''Pokémon'' universe]]. Confirmation of Lucario's inclusion in ''Brawl'' was [[leak]]ed before the game's release, through a promotional video on the Japanese Wii website about [[sticker]] power ups. An evolution of Riolu, Lucario is a dual Fighting/Steel type Pokémon, and is the first Pokémon to possess either of these types in a [[Super Smash Bros. (series)|''Smash'' series]] game. It is also the first Pokémon in a ''Smash'' game that is able to speak English, and it is the only Pokémon in ''Brawl'' that speaks in full sentences.  
<!--
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
'''Lucario''' ({{ja|ルカリオ|Rukario}}, ''Lucario''), stylized as '''LUCARIO''' in Europe, is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', originating from the {{uv|Pokémon}} universe. Confirmation of Lucario's inclusion in ''Brawl'' was [[List of leaks#Lucario/Jigglypuff/Ness leak|leaked]] before the game's release through a promotional video on the Japanese Wii website about [[sticker]] power ups. It was officially revealed on February 28, 2008.


A common belief is that Lucario "replaced" ''[[Super Smash Bros. Melee]]'''s {{SSBM|Mewtwo}} (particularly around the time of Brawl's release), primarily as they share a few superficial properties. Aesthetically, they have the ability to speak human language in a deep voice through the use of telepathy, and Lucario's Aura is similar in appearance to Mewtwo's shadow energy. Both characters also possess [[floaty]] air movement, fast and long distanced [[roll]]s, and similar [[neutral special move]]s - Lucario's [[Aura Sphere]] grows in size as it is charged and damages opponents who contact it during its charging phase, in the same way as Mewtwo's [[Shadow Ball]]. However, there is no evidence that Lucario was intended to "replace" or exist as a [[clone]] of Mewtwo in ''Brawl''; on the contrary, [[Beta elements (SSBB)#Scrapped characters|Mewtwo's unfinished character data on Brawl's disc]] suggests that the two were supposed to appear alongside each other. Lucario's moveset and character design as a whole is also vastly different from Mewtwo's, lending even less credence to the claim that Lucario was included as a replacement for Mewtwo.
Lucario is one of two characters in ''Brawl'' with spoken lines in every language, with the other being {{SSBB|Pokémon Trainer}}. It is also the first Pokémon to speak a human language other than Japanese. Its voice actors vary depending on the language:
*In Japanese: {{s|wikipedia|Daisuke Namikawa}}, reprising his role from the ''Pokémon'' movie ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]''.
*In English: {{iw|wikipedia|Bill Rogers|voice actor}}, who would later voice [[bulbapedia:Maylene's Lucario|different]] [[bulbapedia:Riley's Lucario|Lucarios]] in the ''Pokémon'' anime.
*In French: Unknown (Spoken lines only; the grunts are from the Japanese version and the [[Wii Remote selection sound]] is from the English version)
*In German: Unknown (Spoken lines only; the grunts are from the English version)
*In Italian: Luigi Fantino (Spoken lines only; the grunts are from the English version)
*In Spanish: Carlos Lobo (Spoken lines only; grunts are from the English version)
*In Korean: Shin Yong-woo
Lucario is ranked 11th on the [[Tier list#SSBB tier list|tier list]], placing it at the top of the C+ tier. Lucario is most known for its [[Aura]] property that increases its power as its [[damage]] goes up and is bolstered even further when its placing falls in a match. At high percentages, Lucario possesses KO power that rivals that of {{SSBB|Bowser}} and {{SSBB|Ganondorf}}, while its attacks are much faster. Outside of aura, Lucario possesses what is considered one of the strongest [[aerial]] games, with its above average [[air speed]] and [[floaty]] falling speed giving it strong aerial movement, while its amazing and well balanced aerial attacks give it some of the best offensive and defensive aerial capabilities. Lucario additionally possesses a strong defensive game to bolster its aura property farther, possessing good movement, great [[reach]], a strong and spammable projectile in [[Aura Sphere]], and extremely fast and long distanced [[roll]]s. Lucario also has one of the strongest [[combo]]ing abilities in ''Brawl'', possessing several effective combo starters and attacks that flow into each other well, as well as a strong [[grab]] and [[throw]] game.


Lucario is currently ranked 11th on the [[Tier list#SSBB tier list|tier list]] in the very top of mid-high tier. Lucario is most known for its [[Aura]] property that lends it extreme power at high damage percents, where Lucario possesses KO power that rivals {{SSBB|Ike}} and {{SSBB|Ganondorf}} (that is bolstered even farther when at a stock disadvantage), while not possessing such sluggish attacks like they do. Outside aura, Lucario possesses what is considered one of the strongest [[aerial]] games, with its above average [[air speed]] and [[floaty|floaty falling speed]] giving it strong aerial movement, while its amazing and well balanced aerial attacks give it some of the best offensive and defensive aerial capabilities. Lucario additionally possesses a strong defensive game to bolster its aura property farther, possessing good movement with great [[reach]], a strong and spammable projectile in [[Aura Sphere]], and the fastest [[roll]]s that are some of the farthest reaching. Lucario also has one of the strongest [[combo]]ing abilities in ''Brawl'', possessing several effective combo starters and attacks that flow into each other well, as well as a strong [[grab]] and [[throw]] game. Lucario's Aura property acts as a double-edged sword however, where its attacks are extremely weak at low damage percents. Since Lucario lacks an effective gimping move and has only a couple of moves that aren't affected by Aura (neither of which are reliable KO moves), Lucario has to be at high damage percents to KO effectively, where it is then vulnerable to KOs itself. Lucario also has a poor recovery; even though Lucario can cover good distance when recovering and its recovery move [[ExtremeSpeed]] is versatile with unique properties, ExtremeSpeed lacks [[invincibility frame]]s and damaging [[hitbox]]es while also not being that fast of a recovery move. This makes ExtremeSpeed heavily vulnerable to [[edge hogging]] and makes Lucario one of the easier characters to [[edge guard]]. Lucario's character design is well done overall though, where Lucario has strong [[matchup]]s and the tools to take on any character (with only two countered matchups, being {{SSBB|Meta Knight}} and {{SSBB|King Dedede}}), and Lucario has achieved strong [[tournament]] results.
However, Lucario's Aura property acts as a double-edged sword, as its attacks are extremely weak at low damage percents. Since Lucario lacks an effective gimping move and has only a few moves that aren't affected by Aura (none of which are reliable KO moves), Lucario has to be at high damage percentages to KO effectively, where it is then vulnerable to KOs itself. Lucario, despite possessing a good recovery, can be problematic; even though Lucario can cover good distance when recovering and its recovery move [[ExtremeSpeed]] is versatile with unique properties, ExtremeSpeed lacks [[invincibility frame]]s and damaging [[hitbox]]es while also not being very fast. This makes ExtremeSpeed heavily vulnerable to [[edge-hogging]] and makes Lucario one of the easier characters to [[edge-guard]]. Overall, Lucario has strong [[matchup]]s, with only two [[Counter (matchup)|counter]]ed matchups against {{SSBB|Meta Knight}} and {{SSBB|King Dedede}}, and it has achieved strong [[tournament]] results.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play 100 matches in Brawl, then defeat Lucario.
*Play 100 [[VS. match]]es.
*Complete the Target Test on all difficulty levels with one character (this can be done on 1 or 2 player mode), then defeat Lucario.
*Complete [[Target Smash!!]] on all difficulty levels with one character (2 player mode also counts).
*Get Lucario to join the player's party in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] ([[The Glacial Peak]]).
*Have Lucario join the player's party in [[The Subspace Emissary]] ([[The Glacial Peak]]).


With the exception of the third method, the player must defeat Lucario in a brawl on ''[[Spear Pillar]]''.
With the exception of the third method, the player must then defeat Lucario on ''[[Spear Pillar]]'' in order to unlock it.


==Attributes==
==Attributes==
[[File:Lucario Neutral B SSBB Max Aura.gif|left|thumb|250px|Lucario's [[Aura Sphere]] at high aura.]]
Lucario is a character with relatively fast attack speed and decent maneuverability. It has a very strong air game due to the speed and knockback of its aerials; its forward and up airs are great for juggling and stringing into each other at low percents, the forward air is also useful as a defensive move and general combo-filler, and its down air has very fast start-up and strong edge-guarding ability. Lucario's aerials in general give it a good set of approaching and defensive moves, due to having [[floaty]] physics, decent [[air speed]], and the ability to [[wall jump]] and [[wall cling]]. Lucario's [[recovery]] move [[ExtremeSpeed]] is bendable, allowing a variety of unpredictable recovery angles, and the ability to [[wall cling]] and [[wall jump]] after use. Most of Lucario's attacks have unexpectedly large hitboxes, most notably its forward smash.
Lucario is a character with relatively fast attack speed and decent maneuverability. It has a very strong air game due to the speed and knockback of its aerials; its forward and up airs are great for juggling and stringing into each other at low percents, the forward air is also useful as a defensive move and general combo-filler, and its down air has very fast start-up and strong edge-guarding ability. Lucario's aerials in general give it a good set of approaching and defensive moves, due to having [[floaty]] physics, decent [[air speed]], and the ability to [[wall jump]] and [[wall cling]]. Lucario's [[recovery]] move [[ExtremeSpeed]] is bendable, allowing a variety of unpredictable recovery angles, and the ability to [[wall cling]] and [[wall jump]] after use. Most of Lucario's attacks have unexpectedly large hitboxes, most notably its forward smash.


Of course, Lucario's biggest advantage is its [[aura]]. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include [[Aura Sphere]], a multi-purpose projectile that can bother approaches or KO at high percents (for both players).
Of course, Lucario's biggest advantage is its [[aura]]. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include [[Aura Sphere]], a multi-purpose projectile that can bother approaches or KO at high percents (for both players).


While Lucario's floatiness gives it control in the air, it does leave it suspectible to [[juggle|juggling]] despite its down air's momentum-halting properties. Most of its ground attacks are also on the slow side, plus its ground speed is slightly below average (although it does have a fast [[fox-trot]]), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time KO'ing opponents until its damage reaches a certain amount. It also lacks a [[meteor smash]], its recovery cannot deal damage and so is a bit easier to interrupt (plus it can't fight off [[Edge-hogging|edgehoggers]] at all), and its counter move ([[Double Team]]) is too slow to be useful, and the counterattack can even be shielded.
While Lucario's floatiness gives it control in the air, it does leave it susceptible to [[juggling]] despite its down aerial's momentum-halting properties. Most of its ground attacks are also on the slow side, and its grounded mobility is average at best (although it does have a fast [[fox-trot]]), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time getting KOs until its damage reaches a certain amount. It also lacks a [[meteor smash]] outside of [[Footstool Jump]]s, its recovery cannot deal damage and so is a bit easier to interrupt (plus it cannot fight off [[Edge-hogging|edgehoggers]] at all), and its counter move ([[Double Team]]) is too slow to be useful, and the counterattack can even be shielded.


Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.
Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.
==Techniques==
 
===Anubis combo===
===Techniques===
{{technical data}}
====Anubis combo====
In team play, the strength of Lucario's aura is based on the amount of stocks it has compared to all of the other players, including its teammates. The aura grows stronger when Lucario has less stocks than everyone else, and weaker when it has more. A Lucario can be at very high power if it has only one stock remaining but its teammate has three. The stock count and high damage can combine to provide maximum power to Lucario's aura. This phenomenon is known as the '''Anubis combo'''. In doubles matches where the Anubis combo is exploited, the Lucario is usually the aggressor, dealing high amounts of damage and knockback as the aura grows stronger after losing stocks, while the other player camps and avoids combat, holding onto their stocks for as long as possible. {{Sm|Mew2King}} (Meta Knight) and {{Sm|Trela}} (Lucario) were a notorious team at [[SKTAR]] that utilized this strategy, winning the doubles tournament after being knocked into losers' bracket.
In team play, the strength of Lucario's aura is based on the amount of stocks it has compared to all of the other players, including its teammates. The aura grows stronger when Lucario has less stocks than everyone else, and weaker when it has more. A Lucario can be at very high power if it has only one stock remaining but its teammate has three. The stock count and high damage can combine to provide maximum power to Lucario's aura. This phenomenon is known as the '''Anubis combo'''. In doubles matches where the Anubis combo is exploited, the Lucario is usually the aggressor, dealing high amounts of damage and knockback as the aura grows stronger after losing stocks, while the other player camps and avoids combat, holding onto their stocks for as long as possible. {{Sm|Mew2King}} (Meta Knight) and {{Sm|Trela}} (Lucario) were a notorious team at {{b|SKTAR|tournament}} that utilized this strategy, winning the doubles tournament after being knocked into losers' bracket.


==Moveset==
==Moveset==
===Ground attacks===
''For a gallery of Lucario's hitboxes, see [[Lucario (SSBB)/Hitboxes|here]].''
====Normal====
{{MovesetTable
*[[Neutral attack]] - Lucario waves its hand forward, does a palm thrust, and then kicks high. Each hit has blue aura accompanying it and moves Lucario a fair bit forward. The first hit can combine with other attacks well, especially grabs. By using the first strike, Lucario can initiate a Force Palm grab, standard grab or tilt to start a combo. Initial damage: First hit does {{AuraDamage|3}}, second hit is {{AuraDamage|2}} and the third hit is {{AuraDamage|5}}. At its maximum potential this combo delivers moderate to high knockback. Has a start-up of 6 frames.
|game=SSBB
*[[Dash attack]] - Lucario slides one leg forward on the ground, hitting low. Aura is not involved in this attack. Does 10% damage at outset, with useful pop-up behind Lucario should the move land towards its end. Like most dash attacks, very vulnerable to shieldgrabs. Sourspotted does 7%. Hitbox out on frame 7-18.
|neutralcount=3
*[[Down tilt]] - Sweeps one leg out along the ground. Paws flare with aura when it does this. Hits in front and in back. Has a small amount of IASA frames. Does {{AuraDamage|7}}. Hits on frame 9-15.
|neutralname=Sweep ({{ja|はらい|Harai}}) / Thrust ({{ja|つき|Tsuki}}) / Kick Up ({{ja|けりあげ|Keri Age}})
*[[Forward tilt]] - Puts its paws together in front of itself with two small blasts of blue aura. Quicker and shorter ranged than its forward smash. Can be aimed up or down a bit. Small amount of [[IASA]] frames allow it to cancel into itself effectively. Each blast does {{AuraDamage|8}} at max range, {{AuraDamage|6}} if too close, and {{AuraDamage|5}} if too early. Has a start-up of 12 frames and it ends on frame 19.
|neutral1dmg={{AuraDamageSSBB|3}}
*[[Up tilt]] - Swings its leg in an arc over its head. Quick and can juggle. Hitting with only the Aura-powered foot gives the move a sweetspot for higher damage/knockback. Similar to Donkey Kong's [[up tilt]]. Does {{AuraDamage|6}}. Hitbox out on frame 5-15. It should be noted that this attack is a partial lock.
|neutral2dmg={{AuraDamageSSBB|2}}
|neutral3dmg={{AuraDamageSSBB|5}}
|neutraldesc= Lucario waves its hand forward, does a palm thrust, and then kicks high. Both the 2nd and 3rd hit moves Lucario a bit forward. The first hit can be [[jab cancel]]led, allowing Lucario to combo into a grab or a tilt.
|ftiltname=Palm Strike ({{ja|はどうさい|Shōda}})
|ftiltdmg={{AuraDamageSSBB|5}} (hit 1), {{AuraDamageSSBB|6}} (hit 2 body), {{AuraDamageSSBB|8}} (hit 2 arm)
|ftiltdesc=Lucario puts its paw forward and creates two small blasts of blue aura. Can be aimed up or down.
|utiltname=Turning Kick ({{ja|せんかいしゅう|Senkai Shū}})
|utiltdmg={{AuraDamageSSBB|6}}
|utiltdesc=Lucario swings its leg in an arc over its head. Can be used to juggle opponents at low percentages. There is a sweetspot at the tip of its foot that deals slightly more knockback.
|dtiltname=Leg Sweep ({{ja|あしばらい|Ashi Barai}})
|dtiltdmg={{AuraDamageSSBB|7}}
|dtiltdesc=Lucario thrusts its leg forward while crouching, similar to {{SSBB|Ganondorf}}'s down tilt.
|dashname=Jump Kick ({{ja|とびげり|Tobi Geri}}, ''Dropkick'')
|dashdmg=10% (clean), 7% (late)
|dashdesc=Lucario slides one leg forward on the ground, hitting low. Aura is not involved in this attack.
|fsmashname=Aura Strike ({{ja|はどうげき|Hadōgeki}})
|fsmashdmg={{AuraDamageSSBB|14|c}} (arms), {{AuraDamageSSBB|16|c}} (blast)
|fsmashdesc=Lucario fires a small burst of aura forward. At 170% and fully charged, it has the fourth largest knockback out of all forward smashes in the game.
|usmashname=Aura Palm ({{ja|はどうしょう|Hadōshō}})
|usmashdmg={{AuraDamageSSBB|13|c}} (clean), {{AuraDamageSSBB|9|c}} (late)
|usmashdesc=Lucario holds its paw above its head and fires a burst of aura upwards while spinning in place. Great move to use below platforms like {{SSBB|Battlefield}} as the hiboxes are above Lucario and can damage opponents who are close to it.
|dsmashname=Aura Split ({{ja|はどうさい|Hadōsai}})
|dsmashdmg={{AuraDamageSSBB|14|c}}
|dsmashdesc=Lucario crouches and then fires two bursts of aura on either side. At 170% and fully charged, it's one of the most powerful down smashes in the game.
|nairname=Spiral Fist ({{ja|せんくうけん|Senkūken}})
|nairdmg={{AuraDamageSSBB|11}} (clean), {{AuraDamageSSBB|7}} (late)
|nairdesc=Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no startup. Great for setting up another attack after landing on the ground due to the minimal lag, but can only be done at low percentages.
|fairname=Airstrike ({{ja|くうしゅうきゃく|Kū Shū Kyaku}})
|fairdmg={{AuraDamageSSBB|5}}
|fairdesc=Lucario kicks forward in a slight upwards tilt. It can hit twice in one short hop and can always hit another time if an enemy is hit with the first one.
|bairname=Twist Thrust ({{ja|ひねりつき|Hineri Tsuki}})
|bairdmg={{AuraDamageSSBB|12}} (clean), {{AuraDamageSSBB|9}} (late)
|bairdesc=Thrusts its arm behind itself, releasing aura. It has great horizontal knockback along with a large hitbox with good horizontal reach. One of the strongest back aerials in the game if Lucario is at full power.
|uairname=Vertical Kick  ({{ja|ちょくじょうしゅう|Chokujo Shū}})
|uairdmg={{AuraDamageSSBB|10}}
|uairdesc=Thrusts its leg upward. One of the strongest up aerials in the game, knockback-wise, when Lucario is at full power.
|dairname=Rapid Kicks ({{ja|ちょくじょうしゅう|Rentō Kyaku}})
|dairdmg={{AuraDamageSSBB|8}} (both hits)
|dairdesc=Stomps downwards twice powered by aura. When the move is started, it halts Lucario's momentum in the air.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=&nbsp;
|pummelname=Grab Surge ({{ja|つかみはどう|Tsukami Hadō}})
|pummeldmg={{AuraDamageSSBB|1}}
|pummeldesc=Sends an instant pulse of aura into its opponent. Very fast.
|fthrowname=Single Hit ({{ja|たんだ|Tanda}})
|fthrowdmg={{AuraDamageSSBB|10}}
|fthrowdesc=Uses aura to blast opponent forward. Good horizontal knockback at higher damages and is Lucario's fastest throw.
|bthrowname=Body Drop ({{ja|たいおとし|Tai Otoshi}})
|bthrowdmg=10%
|bthrowdesc=Throws opponent backwards onto the ground. Aura is not involved in this attack.
|uthrowname=Thrust Up ({{ja|おしあげ|Oshi Age}})
|uthrowdmg={{AuraDamageSSBB|1}} (hit 1), {{AuraDamageSSBB|5}} (throw)
|uthrowdesc=Performs an uppercut, throwing the opponent upwards. Can chain throw heavyweights and fast fallers at very low percentages.
|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowdmg=10%
|dthrowdesc=Holds the foe over its head, then slam them to the ground. Aura is not involved in this attack. Can set up an aerial combo at low to mid percentages quite effectively, becoming less effective at higher percentages.
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdesc=Spins around while getting up, kicking on one side, and punching on the other. Aura is not involved.
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdesc=Spins around while getting up, kicking both sides. Aura is not involved.
|floortname=&nbsp;
|floortdmg=5%
|floortdesc=Gets up and kicks both sides. Aura is not involved.
|edgefname=&nbsp;
|edgefdmg={{AuraDamageSSBB|8}} (aura), {{AuraDamageSSBB|6}} (body)
|edgefdesc=Quickly gets back on the stage, attacking with a burst of Aura.
|edgesname=&nbsp;
|edgesdmg={{AuraDamageSSBB|10}}
|edgesdesc=Slowly climbs onto the stage while bringing its feet over its head and then kicks.
|nsname=Aura Sphere
|nsdmg={{AuraDamageSSBB|0.75}} (charge), ≈{{AuraDamageSSBB|18.75}} (fully charged)
|nsdesc=A chargeable aura blast. Increases in size and deals more damage the more damage Lucario has.
|ssname=Force Palm
|ssdmg={{AuraDamageSSBB|10}} (aura close), {{AuraDamageSSBB|9}} (aura mid), {{AuraDamageSSBB|8}} (aura far), {{AuraDamageSSBB|13}} (throw)
|ssdesc=Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with it blasting the foe with aura at point-blank range.
|usname=ExtremeSpeed
|usdmg=0%
|usdesc=Lucario launches itself in a predetermined direction. It is possible to change directions during the dash, as well as being able to [[wall cling]] if Lucario comes in contact with a wall, making it a very useful [[recovery]] move.
|dsname=Double Team
|dsdmg={{AuraDamageSSBB|11}}
|dsdesc=Lucario poses, which acts as a counterattack. If Lucario is attacked, it will disappear and counter with a sliding kick from the left or right (depending on the direction the analog stick or control pad is held in).
|fsname=Aura Storm
|fsdmg={{AuraDamageSSBB|6}}/{{AuraDamageSSBB|15}} (startup), {{AuraDamageSSBB|1}} (hits 1-31), {{AuraDamageSSBB|10}} (hit 32) ({{AuraDamageSSBB|47}}/{{AuraDamageSSBB|56}} total)
|fsdesc=Lucario flies to the top of the screen in the center of the stage and then shoots a powerful beam attack. If Lucario at 170%, it deals 78% damage and is a [[one-hit KO]] against most characters.
}}


====[[Smash attack]]s====
===Stats===
*[[Forward smash]] - Lucario places its paws together in front of itself and shoots a blast of blue aura energy, with great range and a good amount of active frames. Attack is strongest when only Aura blast connects. When sourspotted, damage is equal to a down smash. The move has IASA frames very quickly after active frames finish, making it unusually difficult to punish for such a strong move, though the start-up is still very punishable (frame 21-30). When Lucario is at high percentages it is one of the strongest side smashes in the game, otherwise below average knockback. Does {{AuraDamage|14}} with little knockback, or {{AuraDamage|16}} with a good amount of knockback when sweetspotted.Slow start-up time is significantly decreased if charge attack at beginning (minus 2 frames). This move has the fourth largest knockback of side smashes when at 170% only losing to Snake, Ike and King Dedede. When fully charged and sweetspotted at 170% or above, the move can KO at 44% (58% when sourspotted) - if the stock modifier is counted, the move KOs even earlier than Dedede's forward smash.
{{technical data|Needs short hop and double jump heights}}
*[[Down smash]] - Lucario brings its paws down to either side of it in a downwards slapping motion. It has rather slow start-up (frame 17-23) and noticeable ending lag for a down smash, but it is the strongest down smash in the game when at full power, and has the fastest start-up among its smash attacks. Does {{AuraDamage|14}}.
{{Attributes
*[[Up smash]] - Lucario holds its paw above its head, with a large burst of blue aura from it, and spins in place. Damages enemies in front and behind of Lucario, with the attack having an exceptional amount of active frames (lasting until nearly the end of the move). Its a great anti-air attack. Hitbox to the sides is greater when opponent is behind Lucario than in front of it. Does {{AuraDamage|13}} at outset and {{AuraDamage|9}} late.
|cast      = 39
|weight    = 100
|rweight    = 15-16
|dash      = 1.8
|rdash      = 5-6
|run        = 1.414
|rrun      = 23
|walk      = 1.0
|rwalk      = 23
|trac      = 0.0736
|rtrac      = 1
|airfric    = 0.005
|rairfric  = 34-35
|air        = 0.987
|rair      = 14-17
|baseaccel  = 0.0
|rbaseaccel = 37-39
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.0625
|rgravity  = 35
|fall      = 1.2
|rfall      = 32-35
|ff        = 1.68
|rff        = 33-35
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 37.6278125
|rjumpheight= 7
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


====Other attacks====
===[[Announcer]] call===
*[[Ledge attack]] - Lucario quickly gets back on the stage, attacking with a burst of Aura. Excellent range and a disjointed hitbox make this a very good ledge attack. Does {{AuraDamage|8}} or {{AuraDamage|6}} damage.
{{audio|Needs announcer calls from other languages.}}
*Over 100% ledge attack - Lucario slowly brings its feet over its head (a semi-flip) and kicks, releasing aura. Rather slow and not recommended unless as surprise attack. Stronger than most 100% ledge attacks because of how it cannot be used unless Lucario's aura is above baseline. Does {{AuraDamage|10}}.
<gallery>
*[[Floor attack]] - Spins around while getting up, kicking on one side, and punching on the other. Very good floor attack, insanely fast, and unexpected with decent knockback. 6%. Aura is not involved.
Lucario English Announcer SSBB.wav|English/Japanese
*[[Trip attack]] - Lucario kicks forwards, then backwards. Slow start, does 5% each kick. aura is not involved.
</gallery>


===[[Aerial attack]]s===
===[[Wii Remote selection sound]]===
*[[Neutral aerial]] - Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no start-up (6 frames). Deals {{AuraDamage|11}} at its weakest and does strong horizontal knockback at its strongest; does {{AuraDamage|7}} when connects late. Great for setting up another attack after landing on the ground due to the minimal lag, but can only be done at low percentages.
{{SelectSound|char=Lucario|desc=Lucario grunts, similar to its up smash.}}
*[[Forward aerial]] - Lucario kicks forward with a slight upwards tilt. The end has a small burst of blue aura energy, like most of Lucario's moves. It can also hit twice in one short hop and can always hit another time if an enemy is hit with the first one. This can combine with other attacks well. Does {{AuraDamage|5}}. Becomes harder to combo with at max power. Hitbox extends everywhere except above Lucario. Has a start-up of 7 frames. Lucario's fastest aerial.
*[[Up aerial]] - Lucario kicks similarly to its forward aerial, but higher, hitting in front of its head. The hitbox covers its entire body, but the sweetspot is the Aura burst near the foot. This aerial has the good defensive capabilities due to the hitbox covering its body. Does {{AuraDamage|10}}. Hitbox out on frame 10-22.
[[File:Lucario D-air Brawl.png|thumb|Lucario's down aerial.]]
*[[Down aerial]] - Lucario pauses in the air, thrusts its feet together downwards, and lets out a fairly large burst of aura energy. Fairly long duration, and has unique properties that make it an incredibly useful attack. When it starts the move, all of its momentum is immediately canceled. It can be used to perform a "pseudo-[[SHFFL]]": if used immediately after jumping, Lucario will cease to jump and immediately use the attack, making it one of the lowest possible attacking aerial moves. There is also no landing lag when doing this, as the entirety of the move is performed stationary in midair. Hits twice for {{AuraDamage|8}} each hit. Excellent knockback on 2nd hit, which allows Lucario to [[stage spike]] with it. Often considered its best attack due having almost no start-up lag and is a great combo finisher. First hit on frame 4-7, second hit on frame 11-14. This move also makes it that Lucario can make the smallest jumps in the game.
*[[Back aerial]] - Lucario slams one paw backwards, similar in appearance to {{SSBB|Ganondorf}}'s back aerial. Accompanied by standard little burst of blue aura. Significant start-up time (15 frames but the move only ends at frame 29) and landing lag, making it a poor choice near the ground, but a lasting hitbox makes it powerful for edge-guarding. It has great horizontal knockback along with a large hitbox with good horizontal reach. This move also is a good defense and approach option. A good strategy for defense is to get the hitbox inside the character model for Lucario to serve as a multi-opponent surprise attack option. This is performed by jumping backwards or moving backwards in the air. The range then makes it only good for close range combat only. Does {{AuraDamage|12}} or {{AuraDamage|9}} depending on timing.


===[[Grab]]s and [[throw]]s===
===[[On-screen appearance]]===
*[[Pummel]]: Sends an instant pulse of Aura into its opponent with little lag (if any). Very fast. Very low damage at low damages makes up for speed, being the only pummel in the game capable of doing no damage on a hit. {{AuraDamage|1}} damage. Only the first hit counts towards [[Stale-Move Negation]].
{{Appearance
*[[Forward throw]]: Uses Aura to blast opponent forward. Good horizontal knockback at higher damages. Lucario's fastest throw. Can be an effective KO move at high percentages on the edge. Excellent to put room between Lucario and opponent to provide breathing space. When at max power, this is the strongest and most damaging forward throw in the game. {{AuraDamage|10}}.
|desc=Lucario enters the stage, gathering aura in its hands as it slowly falls to the ground.
*[[Down throw]]: Slams opponent straight into the ground in front of Lucario. Aura is not used in this attack. Can set up an aerial combo at low to mid percentages quite effectively. It starts becoming less useful for set ups at higher percentages (around 80% and up), where the up throw starts becoming more effective. This move heavily depends on the opponent's DI, but leaves them in a vulnerable position regardless of where they are sent flying. This move can also set up an early KO by dragging the opponent offstage with a barrage forward aerials and then a down aerial near the edge for a KO. Does 10%.
|char=Lucario
*[[Back throw]]: Turns and slams the opponent behind itself. Aura is not used in this attack. Has strong horizontal knockback for a throw along with relatively fast speed, can KO on the edge at high percentages. Does 10%.
|game=SSBB}}
*[[Up throw]]: Uses aura to hit the opponent upwards with its paw. Does {{AuraDamage|1}} with the hit and {{AuraDamage|5}} with the throw. Extremely low knockback and damage increase (even with Aura) allows this to set up additional attacks at practically any realistic combat percent. Can chain throw heavyweights and fast fallers at very low percentages. This throw is generally better than Lucario's down throw at later percentages.


===Special moves===
===[[Taunt]]s===
{{Special Moves|game=SSBB|char=Lucario}}
{{Taunt/SSBB
|char=Lucario
|desc-up=Rises into the air, growls, and blue aura is emitted from its body.
|desc-side=Moves its paws and puts one forward, and blue aura is emitted from that paw.
|desc-down=Takes a martial arts stance similar to {{SSBB|Link}}'s down taunt.}}


===[[Taunt]]s===
===[[Idle pose]]s===
{{Idle
|desc-1=Moves its arms in a circular motion.
|desc-2=Assumes a more determined stance
|image-1=Lucario Idle Pose 2 Brawl.png
|image-2=Lucario Idle Pose 1 Brawl.png}}


*'''Up:''' Rises into the air, yells, and blue aura is emitted from its body.
===[[Crowd cheer]]===
*'''Side:''' Moves its paws and puts one forward, and blue aura is emitted from that paw.
{{Crowd
*'''Down:''' Takes a martial arts stance similar to [[Link (SSB)|Link]]'s taunt from [[SSB|the original]].
|char=Lucario
|game=Brawl
|desc-us=Lu-ca-ri-o!
|desc-jp=Ru - Ka - Rio!
|pitch-us=Group chant
|pitch-jp=Group chant}}


===[[Cheer]]===
===[[Victory pose]]s===
[[File:Lucario Cheer NTSC Brawl.ogg|thumb|Lucario's NTSC and PAL cheer]]
{{Victory/SSBB
[[File:Lucario JAP Cheer Brawl.ogg|thumb|Lucario's Japanese cheer]]
|victory-theme=PokemonUniverseTheme.ogg
Lu ca ri o! (High female voices) *claps four times*
|victory-desc=An excerpt from the main theme of the ''Pokémon'' series.
<!--
|desc-up=Says "The aura is mine" and slowly clasps two of its paws together.
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
|desc-left=Says "Behold the aura" and does a crane-like stance.
-->
|desc-right=Faces to the right with its palm out in front of it and growls.
|char=Lucario}}


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|lucario=yes}}<br />
===Notable players===
===Notable players===
:''See also: [[:Category:Lucario professionals (SSBB)]]''
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Lucario players (SSBB)]]''
*{{Sm|Azen|USA}} - While more famous for his ''Melee'' dominance, was considered one of the best ''Brawl'' players in the United States from 2008-2009, and was a major force in the development of Lucario's metagame.
*{{Sm|Junebug|USA}} - Although better known in ''Project M'', was considered one of the best Lucario players in ''Brawl'', most notably defeating {{Sm|Mew2King}} at [[KTAR 6]] and {{Sm|DEHF}} at [[MLG DC 2010]].
*{{Sm|Ksizzle|USA}} - Mained Lucario along with Meta Knight, and was one of the most dominant players in the United States in 2009-2010.
*{{Sm|Lee Martin|USA}} - Mained Lucario along with Meta Knight, and was considered one of the best players in the United States during the MLG era.
*{{Sm|Trela|USA}} - Considered the best Lucario player during his prime, and defeated {{Sm|Mew2King}} at [[SKTAR]], placing 5th.
*{{Sm|Zucco|USA}} - A top Lucario main from the Tristate Area.


*{{sm|Azen|USA}}
===Tier placement and history===
*{{sm|Junebug|USA}}
Lucario has always been one of the prominent high tier characters in ''Brawl''. It was ranked 9th on the first tier list (September 2008). Though it dropped to 14th place on the third tier list (July 2009), players such as {{Sm|Junebug}}, {{Sm|Trela}}, and {{Sm|Lee Martin}} gained great tournament results with Lucario, allowing it to be able to maintain a position around 11-12th since then. Lucario is currently ranked 11th place in the upper-mid tier, in the eighth and current tier list, as of April 2013.
*{{sm|Ksizzle|USA}}
*{{sm|Lee Martin|USA}}
*{{sm|Trela|USA}}
*{{sm|Zucco|USA}}


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
Lucario plays a supporting role in the Subspace Emissary near the climax. He mostly interacts with Meta Knight. {{SSBB|Meta Knight}} is making his way up a snowy mountain with the {{SSBB|Ice Climbers}} in pursuit. Meta Knight is trying to catch the Halberd which has flown overhead. At the top, he encounters Lucario in a meditative stance on the peak of the mountain. Lucario challenges Meta Knight and the two fight, as the Ice Climbers nervously watch on. After the battle, the victor revives the other from his trophy state. The pair deem each other worthy and shake hands, making an alliance. Suddenly the Halberd slams the [[Great Fox]] into the mountain, and Lucario and Meta Knight board it whilst the Ice Climbers are knocked off the mountain into the valley below. After managing to get onto the Halberd, the two pass by {{SSBB|Snake}}, who is hidden in his box. Lucario, being the only one who notices something suspicious about the box, uses its aura to peer into it. Seeing Snake huddled inside, Lucario removes it, and Snake realizes that his cover is blown. Meta Knight draws his sword, but just as he and Snake prepare to fight, Lucario steps in, having sensed a mass of Primids approaching, and the three team up to fight through.
[[File:Lucario Subspace Emissary.jpg|thumb|300px|Lucario in ''[[SSE]]''.]]
[[File:Lucario Subspace Emissary.jpg|thumb|300px|Lucario in the ''SSE''.]]
Lucario plays a supporting role in The Subspace Emissary near the climax. It mostly interacts with {{SSBB|Meta Knight}}. Meta Knight is making his way up a snowy mountain with the {{SSBB|Ice Climbers}} in pursuit. Meta Knight is trying to catch the Halberd which has flown overhead. At the top, he encounters Lucario in a meditative stance on the peak of the mountain. Lucario challenges Meta Knight and the duo fight as the Ice Climbers nervously watch on. After the battle, the victor revives the other from their trophified state. The pair deem each other worthy and shake hands, forming an alliance. Suddenly, the Halberd slams the [[Great Fox]] into the mountain and Lucario and Meta Knight board it whilst the Ice Climbers are knocked off the mountain into the valley below. After managing to get onto the Halberd, the duo pass by {{SSBB|Snake}}, who is hiding in his box. Lucario, being the only one who notices something suspicious about the box, uses its aura to peer into it. Seeing Snake huddled inside, Lucario removes it and Snake realizes that his cover is blown. Meta Knight draws his sword, but just as he and Snake prepare to fight, Lucario steps in, having sensed a mass of Primids approaching, and the trio team up to fight through.
Not long after, the trio meets up with {{SSBB|Zelda}} and {{SSBB|Peach}} as their trophies are cloned by the [[Shadow Bugs]]. Once the clones are taken care of, Snake, Lucario and Meta Knight discover that the Halberd bridge is being piloted by a group of {{SSBB|Mr. Game & Watch}}es. The three of them knock all of the Mr. Game & Watches out of the window, where they land near {{SSBB|Peach}}, {{SSBB|Sheik}}, and {{SSBB|Fox}} who have gathered on the deck of the ship. The Mr. Game & Watches then revert into Shadow Bugs, which fuse into [[Duon]]. Lucario and Snake leap from the bridge to the aid of the trio already there, and they are joined by {{SSBB|Falco}}, who skydives from his Arwing. They battle and defeat the monster, who collapses into wrecked metal, Shadow Bugs, and Mr. Game & Watch's trophy. Peach revives him so he can join the player's party. Meta Knight, with the Halberd once again in his control, steers his vessel into brighter skies.
 
Not long after, the trio meets up with {{SSBB|Peach}} and {{SSBB|Zelda}} as their trophies are [[False character|cloned]] by the [[Shadow Bug]]s. Once the doppelgängers are taken care of, Snake, Lucario and Meta Knight discover that the Halberd is being piloted by a quintet of false {{SSBB|Mr. Game & Watch}}es. The trio knock all of the Mr. Game & Watches out of the window, where they land near Peach, Zelda (disguised as {{SSBB|Sheik}}) and {{SSBB|Fox}} who have gathered on the deck of the ship. The Mr. Game & Watches then dissolve into Shadow Bugs, which form into [[Duon]]. Lucario and Snake leap from the bridge to the aid of the trio already there, as they are joined by {{SSBB|Falco}}, who ejects from his Arwing. They battle and defeat the monster, which leaves the trophy of the real Mr. Game & Watch behind. Peach revives him and he subsequently joins the player's party as Meta Knight reclaims the Halberd.


Lucario is later selectable in the Entrance to Subspace level and is present when [[Tabuu]] turns all characters back into trophies. The player must find its trophy in one of the Subspace levels, then they may choose it as part of their team for the Great Maze and for the fight against Tabuu himself.
Lucario is later selectable in the Entrance to Subspace level and is present when [[Tabuu]] turns all characters back into trophies. The player must find its trophy in one of the Subspace levels, then they may choose it as part of their team for the Great Maze and for the fight against Tabuu himself.


===Exclusive stickers===
===Playable appearances===
The following stickers can either only be used by Lucario, or can only be used by a select few, including Lucario:
*[[The Glacial Peak]]
*[[Battleship Halberd Interior]]
*[[Battleship Halberd Bridge]]
*[[Entrance to Subspace]]
*[[The Great Maze]] (if rescued in [[Subspace (Part II)]])
 
===Exclusive [[sticker]]s===
The following stickers can either only be used by Lucario, or can only be used by a select few, including the character itself:
*Charizard: [Arm, Leg] Attack +10
*Charizard: [Arm, Leg] Attack +10
*Deoxys: [Slash] Attack +10
*Deoxys: [Slash] Attack +10
Line 121: Line 270:
*Meowth: [Slash] Attack + 5
*Meowth: [Slash] Attack + 5
*Metagross: Launch Resistance +23
*Metagross: Launch Resistance +23
*Mew: [Body, Spin] Attack + 4
*Mew: [Body, Spin] Attack + 4
*Moltres: [Flame] Attack +20
*Moltres: [Flame] Attack +20
*Pokémon Trainer: [Arm, Leg] Attack +13
*Pokémon Trainer: [Arm, Leg] Attack +13
Line 137: Line 286:
*Rayquaza: [Aura] Attack +24
*Rayquaza: [Aura] Attack +24
*Starman: [Aura] Attack + 6
*Starman: [Aura] Attack + 6
<!--
REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
-->


==In [[Event match]]es==
==In Solo Modes==
*[[Event 25: The Aura Is With Me]]: As Lucario, starting at 182% damage, KO {{SSBB|Ness}} and {{SSBB|Sheik}}, on [[Spear Pillar]].
==={{SSBB|Classic Mode}}===
*[[Event 39: All-Star Battle x2]]: As any character, KO the following characters: {{SSBB|King Dedede}}, {{SSBB|Ike}}, Lucario, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}, on [[Skyworld]].
In Classic Mode, Lucario can appear as an opponent or ally in Stage 3 if it has been unlocked along with {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Pokémon Trainer}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked). Lucario can also appear as an opponent in Stage 11, but only if it hasn't appeared in Stage 3.
 
===[[All-Star Mode]]===
In All-Star Mode, Lucario is fought in Stage 18 alongside {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, and {{SSBB|Pokémon Trainer}} on [[Pokémon Stadium 2]] or [[Spear Pillar]] (with the latter available if it has been unlocked).
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 22: Monkeys Unite]]''': As {{SSBB|Diddy Kong}} allied with a giant {{SSBB|Donkey Kong}}, the player must defeat {{SSBB|Sheik}} and Lucario on [[Rumble Falls]].
*'''[[Event 25: The Aura Is With Me]]''': As Lucario, starting at 182% damage, the player must defeat Sheik and {{SSBB|Ness}} on [[Spear Pillar]].
*'''[[Event 39: All-Star Battle x2]]''': Lucario is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Snake}}, {{SSBB|Sonic}}, and {{SSBB|Wolf}}.
 
====Co-Op Events====
*'''[[Co-Op Event 10: The R.O.B.'s of Tomorrow]]''': As Lucario and the {{SSBB|Ice Climbers}}, both players must defeat five R.O.B.s of varying sizes on [[Summit]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Lucario Congratulations Screen Classic Mode Brawl.png|Classic Mode
Lucario Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==[[Trophies]]==
Lucario's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Lucario.
 
{{Trophy/Fighter
|name=Lucario
|image=Lucario - Brawl Trophy.png
|mode=Classic
|desc=An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-types. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like {{iw|bulbapedia|Dark Pulse|move}} and a can't-miss technique, Aura Sphere.
|gamelist={{Trophy games|console1=DS|game1=Pokémon Diamond/Pearl}}
|game=Brawl
}}
{{clrl}}


===In co-op event matches===
{{Trophy/Fighter
*[[Co-Op Event 10: The R.O.B.'s of Tomorrow]]: As Lucario and {{SSBB|Ice Climbers}}, KO five {{SSBB|R.O.B.}}'s of varying sizes, on [[Summit]].
|name=Aura Storm
*[[Co-Op Event 21: The True All-Star Battle]]: As any two characters, KO the entire cast on {{SSBB|Battlefield}}.
|image=Aura Storm - Brawl Trophy.png
|desc-ntsc=Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. It then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
|desc-pal=LUCARIO's Final Smash. After flying off the screen, LUCARIO reappears in its center. It then launches a powerful Aura attack against all foes within a certain area. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==[[Palette swap (SSBB)#Lucario|Costumes]]==
==[[Alternate costume (SSBB)#Lucario|Alternate costumes]]==
[[Image:Lucario Palette (SSBB).png|frame|center|Lucario's alternate costumes in SSBB]]
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=5|[[File:Lucario Palette (SSBB).png]]
|-
|{{Head|Lucario|g=SSBB|s=25px}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Red}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Cyan}}
|{{Head|Lucario|g=SSBB|s=25px|cl=White}}
|{{Head|Lucario|g=SSBB|s=25px|cl=Green}}
|}


==Trophy==
==Gallery==
Lucario's trophy is obtained by clearing [[Classic Mode]] with Lucario.
<gallery>
[[File:Lucario - Brawl Trophy.png|100px|thumb|Lucario's trophy in ''Brawl'']]
SSBB Lucario Sheik.jpg|Fighting {{SSBB|Sheik}} in [[Luigi's Mansion]].
===Description===
SSBBDojoLucario2.jpg|Posing on [[Skyworld]].
''An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-type Pokémon. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like Dark Pulse and a can't-miss technique, Aura Sphere.''
LucarioAScharge.jpg|Charing [[Aura Sphere]] on [[Port Town Aero Dive]].
{{Trophy games|console1=DS|game1=Pokémon Diamond/Pearl}}
SSBBDojoLucario4.jpg|Using its [[neutral aerial]] on {{SSBB|Samus}} on [[Distant Planet]].
Aura Sphere (Low Damage).png|Aura Sphere size when Lucario has low damage.
Aura Sphere (High Damage).png|Aura Sphere size when Lucario has high damage.
Lucario13.jpg|The grab portion in ''Brawl''. Note the light-bending graphics.
Lucario Double Team.jpg|Double Team in ''Brawl''.
LucarioDoubleTeamHit.jpg|Attack portion of the move in ''Brawl''.
Lucario Aura Storm.jpg|Aura Storm in ''Brawl''.
Aura Storm (Full).jpg|An image of Aura Storm's full length. Note the visible [[Temple]].
</gallery>


==Trivia==
==Trivia==
*Lucario is one of only three characters in ''Brawl'' able to perform three aerials (in Lucario's case, rising forward aerial, two down aerials) in one short hop, the others being {{SSBB|Meta Knight}} (three up aerials) and {{SSBB|Luigi}} (rising forward aerial, forward aerial, then neutral aerial or up aerial).
*Lucario is one of only three characters in ''Brawl'' able to perform three aerials in one short hop (in Lucario's case, rising forward aerial, two down aerials), the others being {{SSBB|Meta Knight}} (three up aerials) and {{SSBB|Luigi}} (rising forward aerial, forward aerial, then neutral aerial or up aerial).
*Lucario and the {{SSBB|Pokémon Trainer}} are the only characters in ''Brawl'' that have a different dubber in every language.
*Lucario and {{SSBB|Sonic}} are the only characters to wear their default costumes in team battles when they are on the blue team.
*When dashing, the first few frames of Lucario's animation seem to look like it is levitating.
*Lucario is voiced by Bill Rogers. Rogers also plays the role of Brock in the ''Pokémon'' anime series. In Japanese, he is voiced by Daisuke Namikawa, who has voiced Lucario in the original Mystery of Mew Movie.
*Lucario is the only Pokémon character whose stage appearance doesn't involve being released from a Poke Ball.
*If Lucario is at above 170% and is behind by two stocks, its forward smash will become the most powerful in the game, with even more knockback than {{SSBB|King Dedede}}'s.
*If Lucario is at above 170% and is behind by two stocks, its forward smash will become the most powerful in the game, with even more knockback than {{SSBB|King Dedede}}'s.
*Lucario has the highest traction of any character in Brawl.
*Lucario has the highest [[traction]] of any character in ''Brawl''.
*Lucario is the only playable Pokémon in ''Brawl'' that did not debut in {{s|bulbapedia|Generation I}}.
*It was a common belief around the time of ''Brawl's'' release that Lucario "replaced" Mewtwo from ''Super Smash Bros. Melee'', due to them having a similar [[neutral special]], and those upset at Mewtwo's exclusion naturally looking for a scapegoat to blame for it (or accept as the reason why Mewtwo was cut). However, [[Beta elements (SSBB)#Scrapped characters|leftover data on ''Brawl''{{'}}s disc]] shows that both Mewtwo and Lucario were both meant to be playable in ''Brawl'', and just basic observance of their movesets and overall designs shows them to be nothing alike aside from their similar neutral specials. A similar and equally untrue belief existed for {{SSBB|Ike}} and {{SSBM|Roy}}.
*Not counting ''Melee'', Lucario is the first playable Pokémon whose on-screen appearance does not involve it being released from a Poké Ball. It would be followed by {{SSB4|Mewtwo}}.


==External links==
==External links==
Line 173: Line 374:
*[http://www.smashbros.com/wii/en_us/characters/hidden06.html Official DOJO!! Page]
*[http://www.smashbros.com/wii/en_us/characters/hidden06.html Official DOJO!! Page]
*[http://www.brawlcentral.com/content.php?p=character/lucario/main Brawl Central's Lucario Character FAQ]
*[http://www.brawlcentral.com/content.php?p=character/lucario/main Brawl Central's Lucario Character FAQ]
*[http://www.smashboards.com/showthread.php?t=167767 Lucario Character Guide at SWF]
*[http://www.smashboards.com/showthread.php?t=167767 Lucario Character Guide on SmashBoards]
*[http://www.youtube.com/watch?v=ZghDI-AcKJc&feature=related Lucario's hitbox size of each of its moves]
*[http://www.youtube.com/watch?v=ZghDI-AcKJc Lucario's hitbox size of each of its moves]


{{SSBBCharacters}}
{{SSBBCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Pokémon (SSBB)]]
[[Category:Pokémon (SSBB)]]
[[Category:Pokémon universe]]
[[Category:Lucario (SSBB)| ]]
[[Category:Lucario (SSBB)]]
[[Category:Trophies (SSBB)]]
[[es:Lucario (SSBB)]]

Latest revision as of 22:06, November 9, 2024

This article is about Lucario's appearance in Super Smash Bros. Brawl. For this Pokémon in other contexts, see Lucario.
Lucario
in Super Smash Bros. Brawl
Lucario SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in SSB4
in Ultimate

Availability Unlockable
Final Smash Aura Storm
Tier C+ (11)
Lucario (SSBB)

Lucario (ルカリオ, Lucario), stylized as LUCARIO in Europe, is an unlockable character in Super Smash Bros. Brawl, originating from the Pokémon universe. Confirmation of Lucario's inclusion in Brawl was leaked before the game's release through a promotional video on the Japanese Wii website about sticker power ups. It was officially revealed on February 28, 2008.

Lucario is one of two characters in Brawl with spoken lines in every language, with the other being Pokémon Trainer. It is also the first Pokémon to speak a human language other than Japanese. Its voice actors vary depending on the language:

  • In Japanese: Daisuke Namikawa, reprising his role from the Pokémon movie Lucario and the Mystery of Mew.
  • In English: Bill Rogers, who would later voice different Lucarios in the Pokémon anime.
  • In French: Unknown (Spoken lines only; the grunts are from the Japanese version and the Wii Remote selection sound is from the English version)
  • In German: Unknown (Spoken lines only; the grunts are from the English version)
  • In Italian: Luigi Fantino (Spoken lines only; the grunts are from the English version)
  • In Spanish: Carlos Lobo (Spoken lines only; grunts are from the English version)
  • In Korean: Shin Yong-woo

Lucario is ranked 11th on the tier list, placing it at the top of the C+ tier. Lucario is most known for its Aura property that increases its power as its damage goes up and is bolstered even further when its placing falls in a match. At high percentages, Lucario possesses KO power that rivals that of Bowser and Ganondorf, while its attacks are much faster. Outside of aura, Lucario possesses what is considered one of the strongest aerial games, with its above average air speed and floaty falling speed giving it strong aerial movement, while its amazing and well balanced aerial attacks give it some of the best offensive and defensive aerial capabilities. Lucario additionally possesses a strong defensive game to bolster its aura property farther, possessing good movement, great reach, a strong and spammable projectile in Aura Sphere, and extremely fast and long distanced rolls. Lucario also has one of the strongest comboing abilities in Brawl, possessing several effective combo starters and attacks that flow into each other well, as well as a strong grab and throw game.

However, Lucario's Aura property acts as a double-edged sword, as its attacks are extremely weak at low damage percents. Since Lucario lacks an effective gimping move and has only a few moves that aren't affected by Aura (none of which are reliable KO moves), Lucario has to be at high damage percentages to KO effectively, where it is then vulnerable to KOs itself. Lucario, despite possessing a good recovery, can be problematic; even though Lucario can cover good distance when recovering and its recovery move ExtremeSpeed is versatile with unique properties, ExtremeSpeed lacks invincibility frames and damaging hitboxes while also not being very fast. This makes ExtremeSpeed heavily vulnerable to edge-hogging and makes Lucario one of the easier characters to edge-guard. Overall, Lucario has strong matchups, with only two countered matchups against Meta Knight and King Dedede, and it has achieved strong tournament results.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, the player must then defeat Lucario on Spear Pillar in order to unlock it.

Attributes[edit]

Lucario's Aura Sphere at high aura.

Lucario is a character with relatively fast attack speed and decent maneuverability. It has a very strong air game due to the speed and knockback of its aerials; its forward and up airs are great for juggling and stringing into each other at low percents, the forward air is also useful as a defensive move and general combo-filler, and its down air has very fast start-up and strong edge-guarding ability. Lucario's aerials in general give it a good set of approaching and defensive moves, due to having floaty physics, decent air speed, and the ability to wall jump and wall cling. Lucario's recovery move ExtremeSpeed is bendable, allowing a variety of unpredictable recovery angles, and the ability to wall cling and wall jump after use. Most of Lucario's attacks have unexpectedly large hitboxes, most notably its forward smash.

Of course, Lucario's biggest advantage is its aura. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include Aura Sphere, a multi-purpose projectile that can bother approaches or KO at high percents (for both players).

While Lucario's floatiness gives it control in the air, it does leave it susceptible to juggling despite its down aerial's momentum-halting properties. Most of its ground attacks are also on the slow side, and its grounded mobility is average at best (although it does have a fast fox-trot), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time getting KOs until its damage reaches a certain amount. It also lacks a meteor smash outside of Footstool Jumps, its recovery cannot deal damage and so is a bit easier to interrupt (plus it cannot fight off edgehoggers at all), and its counter move (Double Team) is too slow to be useful, and the counterattack can even be shielded.

Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.

Techniques[edit]

Anubis combo[edit]

In team play, the strength of Lucario's aura is based on the amount of stocks it has compared to all of the other players, including its teammates. The aura grows stronger when Lucario has less stocks than everyone else, and weaker when it has more. A Lucario can be at very high power if it has only one stock remaining but its teammate has three. The stock count and high damage can combine to provide maximum power to Lucario's aura. This phenomenon is known as the Anubis combo. In doubles matches where the Anubis combo is exploited, the Lucario is usually the aggressor, dealing high amounts of damage and knockback as the aura grows stronger after losing stocks, while the other player camps and avoids combat, holding onto their stocks for as long as possible. Mew2King (Meta Knight) and Trela (Lucario) were a notorious team at SKTAR that utilized this strategy, winning the doubles tournament after being knocked into losers' bracket.

Moveset[edit]

For a gallery of Lucario's hitboxes, see here.

  Name Damage Description
Neutral attack Sweep (はらい) / Thrust (つき) / Kick Up (けりあげ) 3% Lucario waves its hand forward, does a palm thrust, and then kicks high. Both the 2nd and 3rd hit moves Lucario a bit forward. The first hit can be jab cancelled, allowing Lucario to combo into a grab or a tilt.
2%
5%
Forward tilt Palm Strike (はどうさい) 5% (hit 1), 6% (hit 2 body), 8% (hit 2 arm) Lucario puts its paw forward and creates two small blasts of blue aura. Can be aimed up or down.
Up tilt Turning Kick (せんかいしゅう) 6% Lucario swings its leg in an arc over its head. Can be used to juggle opponents at low percentages. There is a sweetspot at the tip of its foot that deals slightly more knockback.
Down tilt Leg Sweep (あしばらい) 7% Lucario thrusts its leg forward while crouching, similar to Ganondorf's down tilt.
Dash attack Jump Kick (とびげり, Dropkick) 10% (clean), 7% (late) Lucario slides one leg forward on the ground, hitting low. Aura is not involved in this attack.
Forward smash Aura Strike (はどうげき) 14% (arms), 16% (blast) Lucario fires a small burst of aura forward. At 170% and fully charged, it has the fourth largest knockback out of all forward smashes in the game.
Up smash Aura Palm (はどうしょう) 13% (clean), 9% (late) Lucario holds its paw above its head and fires a burst of aura upwards while spinning in place. Great move to use below platforms like Battlefield as the hiboxes are above Lucario and can damage opponents who are close to it.
Down smash Aura Split (はどうさい) 14% Lucario crouches and then fires two bursts of aura on either side. At 170% and fully charged, it's one of the most powerful down smashes in the game.
Neutral aerial Spiral Fist (せんくうけん) 11% (clean), 7% (late) Lucario extends both of its hands with blue energy, and spins. It has long ending lag in the air, but minimal landing lag along with almost no startup. Great for setting up another attack after landing on the ground due to the minimal lag, but can only be done at low percentages.
Forward aerial Airstrike (くうしゅうきゃく) 5% Lucario kicks forward in a slight upwards tilt. It can hit twice in one short hop and can always hit another time if an enemy is hit with the first one.
Back aerial Twist Thrust (ひねりつき) 12% (clean), 9% (late) Thrusts its arm behind itself, releasing aura. It has great horizontal knockback along with a large hitbox with good horizontal reach. One of the strongest back aerials in the game if Lucario is at full power.
Up aerial Vertical Kick (ちょくじょうしゅう) 10% Thrusts its leg upward. One of the strongest up aerials in the game, knockback-wise, when Lucario is at full power.
Down aerial Rapid Kicks (ちょくじょうしゅう) 8% (both hits) Stomps downwards twice powered by aura. When the move is started, it halts Lucario's momentum in the air.
Grab Grab (つかみ)  
Pummel Grab Surge (つかみはどう) 1% Sends an instant pulse of aura into its opponent. Very fast.
Forward throw Single Hit (たんだ) 10% Uses aura to blast opponent forward. Good horizontal knockback at higher damages and is Lucario's fastest throw.
Back throw Body Drop (たいおとし) 10% Throws opponent backwards onto the ground. Aura is not involved in this attack.
Up throw Thrust Up (おしあげ) 1% (hit 1), 5% (throw) Performs an uppercut, throwing the opponent upwards. Can chain throw heavyweights and fast fallers at very low percentages.
Down throw Slam (たたきつけ) 10% Holds the foe over its head, then slam them to the ground. Aura is not involved in this attack. Can set up an aerial combo at low to mid percentages quite effectively, becoming less effective at higher percentages.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  6% Spins around while getting up, kicking on one side, and punching on the other. Aura is not involved.
Floor attack (back)
Floor getups (back)
  6% Spins around while getting up, kicking both sides. Aura is not involved.
Floor attack (trip)
Floor getups (trip)
  5% Gets up and kicks both sides. Aura is not involved.
Edge attack (fast)
Edge getups (fast)
  8% (aura), 6% (body) Quickly gets back on the stage, attacking with a burst of Aura.
Edge attack (slow)
Edge getups (slow)
  10% Slowly climbs onto the stage while bringing its feet over its head and then kicks.
Neutral special Aura Sphere 0.75% (charge), ≈18.75% (fully charged) A chargeable aura blast. Increases in size and deals more damage the more damage Lucario has.
Side special Force Palm 10% (aura close), 9% (aura mid), 8% (aura far), 13% (throw) Fires a burst of aura in front of itself. If the opponent is close to Lucario, the move acts like a grab, with it blasting the foe with aura at point-blank range.
Up special ExtremeSpeed 0% Lucario launches itself in a predetermined direction. It is possible to change directions during the dash, as well as being able to wall cling if Lucario comes in contact with a wall, making it a very useful recovery move.
Down special Double Team 11% Lucario poses, which acts as a counterattack. If Lucario is attacked, it will disappear and counter with a sliding kick from the left or right (depending on the direction the analog stick or control pad is held in).
Final Smash Aura Storm 6%/15% (startup), 1% (hits 1-31), 10% (hit 32) (47%/56% total) Lucario flies to the top of the screen in the center of the stage and then shoots a powerful beam attack. If Lucario at 170%, it deals 78% damage and is a one-hit KO against most characters.

Stats[edit]

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Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 100 1.8 – Initial dash
1.414 – Run
1.0 0.0736 0.005 0.987 0.0 – Base
0.07 – Additional
0.0625 1.2 – Base
1.68Fast-fall
5 37.6278125 - Base
? - Short hop
?

Announcer call[edit]

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Wii Remote selection sound[edit]

  • Lucario grunts, similar to its up smash.
Lucario's selection sound

On-screen appearance[edit]

  • Lucario enters the stage, gathering aura in its hands as it slowly falls to the ground.
LucarioOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Rises into the air, growls, and blue aura is emitted from its body.
  • Side taunt: Moves its paws and puts one forward, and blue aura is emitted from that paw.
  • Down taunt: Takes a martial arts stance similar to Link's down taunt.
Up taunt Side taunt Down taunt
LucarioUpTauntBrawl.gif LucarioSideTauntBrawl.gif LucarioDownTauntBrawl.gif

Idle poses[edit]

  • Moves its arms in a circular motion.
  • Assumes a more determined stance
Lucario Idle Pose 2 Brawl.png Lucario Idle Pose 1 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Lu-ca-ri-o! Ru - Ka - Rio!
Pitch Group chant Group chant

Victory poses[edit]

An excerpt from the main theme of the Pokémon series.
  • Up: Says "The aura is mine" and slowly clasps two of its paws together.
  • Left: Says "Behold the aura" and does a crane-like stance.
  • Right: Faces to the right with its palm out in front of it and growls.
Up Left Right
Lucario-VictoryUp-SSBB.gif Lucario-VictoryLeft-SSBB.gif Lucario-VictoryRight-SSBB.gif

In competitive play[edit]

Notable players[edit]

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See also: Category:Lucario players (SSBB)
  • USA Azen - While more famous for his Melee dominance, was considered one of the best Brawl players in the United States from 2008-2009, and was a major force in the development of Lucario's metagame.
  • USA Junebug - Although better known in Project M, was considered one of the best Lucario players in Brawl, most notably defeating Mew2King at KTAR 6 and DEHF at MLG DC 2010.
  • USA Ksizzle - Mained Lucario along with Meta Knight, and was one of the most dominant players in the United States in 2009-2010.
  • USA Lee Martin - Mained Lucario along with Meta Knight, and was considered one of the best players in the United States during the MLG era.
  • USA Trela - Considered the best Lucario player during his prime, and defeated Mew2King at SKTAR, placing 5th.
  • USA Zucco - A top Lucario main from the Tristate Area.

Tier placement and history[edit]

Lucario has always been one of the prominent high tier characters in Brawl. It was ranked 9th on the first tier list (September 2008). Though it dropped to 14th place on the third tier list (July 2009), players such as Junebug, Trela, and Lee Martin gained great tournament results with Lucario, allowing it to be able to maintain a position around 11-12th since then. Lucario is currently ranked 11th place in the upper-mid tier, in the eighth and current tier list, as of April 2013.

Role in The Subspace Emissary[edit]

Lucario in SSE.

Lucario plays a supporting role in The Subspace Emissary near the climax. It mostly interacts with Meta Knight. Meta Knight is making his way up a snowy mountain with the Ice Climbers in pursuit. Meta Knight is trying to catch the Halberd which has flown overhead. At the top, he encounters Lucario in a meditative stance on the peak of the mountain. Lucario challenges Meta Knight and the duo fight as the Ice Climbers nervously watch on. After the battle, the victor revives the other from their trophified state. The pair deem each other worthy and shake hands, forming an alliance. Suddenly, the Halberd slams the Great Fox into the mountain and Lucario and Meta Knight board it whilst the Ice Climbers are knocked off the mountain into the valley below. After managing to get onto the Halberd, the duo pass by Snake, who is hiding in his box. Lucario, being the only one who notices something suspicious about the box, uses its aura to peer into it. Seeing Snake huddled inside, Lucario removes it and Snake realizes that his cover is blown. Meta Knight draws his sword, but just as he and Snake prepare to fight, Lucario steps in, having sensed a mass of Primids approaching, and the trio team up to fight through.

Not long after, the trio meets up with Peach and Zelda as their trophies are cloned by the Shadow Bugs. Once the doppelgängers are taken care of, Snake, Lucario and Meta Knight discover that the Halberd is being piloted by a quintet of false Mr. Game & Watches. The trio knock all of the Mr. Game & Watches out of the window, where they land near Peach, Zelda (disguised as Sheik) and Fox who have gathered on the deck of the ship. The Mr. Game & Watches then dissolve into Shadow Bugs, which form into Duon. Lucario and Snake leap from the bridge to the aid of the trio already there, as they are joined by Falco, who ejects from his Arwing. They battle and defeat the monster, which leaves the trophy of the real Mr. Game & Watch behind. Peach revives him and he subsequently joins the player's party as Meta Knight reclaims the Halberd.

Lucario is later selectable in the Entrance to Subspace level and is present when Tabuu turns all characters back into trophies. The player must find its trophy in one of the Subspace levels, then they may choose it as part of their team for the Great Maze and for the fight against Tabuu himself.

Playable appearances[edit]

Exclusive stickers[edit]

The following stickers can either only be used by Lucario, or can only be used by a select few, including the character itself:

  • Charizard: [Arm, Leg] Attack +10
  • Deoxys: [Slash] Attack +10
  • Entei: [Flame] Attack +20
  • Goldeen: [Leg] Attack + 4
  • Gulpin:[Electric] Attack +16
  • Jigglypuff: [Body, Spin] Attack +31
  • Jirachi: [Arm, Leg] Attack + 7
  • Meowth: [Slash] Attack + 5
  • Metagross: Launch Resistance +23
  • Mew: [Body, Spin] Attack + 4
  • Moltres: [Flame] Attack +20
  • Pokémon Trainer: [Arm, Leg] Attack +13
  • Staryu: [Specials: Direct] Attack + 3
  • Togepi: [Body, Spin] Attack +11
  • Torchic: [Flame] Attack + 8
  • Box Boxer: [Aura] Attack +26
  • Chikorita: [Aura] Attack +13
  • Chozo Statue: [Aura] Attack +25
  • Dry Bones: [Aura] Attack +17
  • Lakitu: [Aura] Attack + 6
  • Lucario: [Aura] Attack +41
  • Munchlax : [Aura] Attack +13
  • Rachel: [Aura] Attack +11
  • Rayquaza: [Aura] Attack +24
  • Starman: [Aura] Attack + 6

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Lucario can appear as an opponent or ally in Stage 3 if it has been unlocked along with Pikachu, Jigglypuff, and Pokémon Trainer on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked). Lucario can also appear as an opponent in Stage 11, but only if it hasn't appeared in Stage 3.

All-Star Mode[edit]

In All-Star Mode, Lucario is fought in Stage 18 alongside Pikachu, Jigglypuff, and Pokémon Trainer on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked).

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Congratulations Screens[edit]

Trophies[edit]

Lucario's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Lucario.

Classic Mode trophy
Lucario
An Aura Pokémon. It can track energy called Aura, which is given off by all living creatures. It's a unique combination of both Fighting- and Steel-types. Lucario evolves from Riolu during the day if its happiness has reached a certain point. It specializes in attacks that use Aura energy, like Dark Pulse and a can't-miss technique, Aura Sphere.
Nintendo DS: Pokémon Diamond/Pearl
Aura Storm trophy
Aura Storm
NTSC Lucario's Final Smash. After flying off the screen, Lucario reappears in its center. It then launches a powerful Aura attack against all foes within a certain distance. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
PAL LUCARIO's Final Smash. After flying off the screen, LUCARIO reappears in its center. It then launches a powerful Aura attack against all foes within a certain area. The key to this attack is the ability to change its angle--it's a must to sweep slowly left and right to hit selected enemies multiple times. The last blow will send the victim flying away.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Lucario Palette (SSBB).png
Lucario (SSBB) Lucario (SSBB) Lucario (SSBB) Lucario (SSBB) Lucario (SSBB)

Gallery[edit]

Trivia[edit]

  • Lucario is one of only three characters in Brawl able to perform three aerials in one short hop (in Lucario's case, rising forward aerial, two down aerials), the others being Meta Knight (three up aerials) and Luigi (rising forward aerial, forward aerial, then neutral aerial or up aerial).
  • If Lucario is at above 170% and is behind by two stocks, its forward smash will become the most powerful in the game, with even more knockback than King Dedede's.
  • Lucario has the highest traction of any character in Brawl.
  • Lucario is the only playable Pokémon in Brawl that did not debut in Generation I.
  • It was a common belief around the time of Brawl's release that Lucario "replaced" Mewtwo from Super Smash Bros. Melee, due to them having a similar neutral special, and those upset at Mewtwo's exclusion naturally looking for a scapegoat to blame for it (or accept as the reason why Mewtwo was cut). However, leftover data on Brawl's disc shows that both Mewtwo and Lucario were both meant to be playable in Brawl, and just basic observance of their movesets and overall designs shows them to be nothing alike aside from their similar neutral specials. A similar and equally untrue belief existed for Ike and Roy.
  • Not counting Melee, Lucario is the first playable Pokémon whose on-screen appearance does not involve it being released from a Poké Ball. It would be followed by Mewtwo.

External links[edit]