Falco (SSBM)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]] | [[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]] | ||
Falco flips his body and kicks in front of himself while jumping forward. This is similar to {{mvsub|Fox|SSBM|forward smash|poss=y}}, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage. It is arguably the best [[forward smash]] in ''[[Melee]]''. | Falco flips his body and kicks in front of himself while jumping forward. This is similar to {{mvsub|Fox|SSBM|forward smash|poss=y}}, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage, and can be used for [[mindgame]]s, [[punishing]], and to [[pressure]] an opponent. It is a very effective edgeguarding option against opponents who have to choose between drifting from above the ledge to the ledge or onstage, such as against {{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}}. The move is often used as a followup to an onstage {{mvsub|Falco|SSBM|down aerial}}, with its long duration and lack of a [[sour spot]] allowing it to easily cover [[tech]] and getup options, and it is the most useful followup to a [[short hop laser]] [[jab reset|reset]]. It is arguably the best [[forward smash]] in ''[[Melee]]'' | ||
(with Marth's generally being comparable for the best Forward Smash). | |||
==Hitboxes== | ==Hitboxes== | ||
Line 17: | Line 16: | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=13 | |bn=13 | ||
|xpos= | |xpos=1050 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
Line 32: | Line 31: | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=800 | ||
|bn=12 | |bn=12 | ||
|xpos= | |xpos=600 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
Line 47: | Line 46: | ||
|ks=90 | |ks=90 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=600 | ||
|bn=4 | |bn=4 | ||
|rebound=0 | |rebound=0 | ||
Line 62: | Line 61: | ||
|ks=105 | |ks=105 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=13 | |bn=13 | ||
|xpos= | |xpos=1050 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
Line 77: | Line 76: | ||
|ks=105 | |ks=105 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=800 | ||
|bn=12 | |bn=12 | ||
|xpos= | |xpos=600 | ||
|rebound=0 | |rebound=0 | ||
|effect=Normal | |effect=Normal | ||
Line 92: | Line 91: | ||
|ks=105 | |ks=105 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=600 | ||
|bn=4 | |bn=4 | ||
|rebound=0 | |rebound=0 | ||
Line 121: | Line 120: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}} | {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}} | ||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}} | ||
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[[Category:Falco (SSBM)]] | [[Category:Falco (SSBM)]] | ||
[[Category:Forward smashes]] | [[Category:Forward smashes (SSBM)]] |
Latest revision as of 12:45, February 6, 2022
Overview[edit]
Falco flips his body and kicks in front of himself while jumping forward. This is similar to Fox's forward smash, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good range, with the hitbox being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the edge at above 100% damage, and can be used for mindgames, punishing, and to pressure an opponent. It is a very effective edgeguarding option against opponents who have to choose between drifting from above the ledge to the ledge or onstage, such as against Captain Falcon and Ganondorf. The move is often used as a followup to an onstage down aerial, with its long duration and lack of a sour spot allowing it to easily cover tech and getup options, and it is the most useful followup to a short hop laser reset. It is arguably the best forward smash in Melee (with Marth's generally being comparable for the best Forward Smash).
Hitboxes[edit]
Timing[edit]
Charges between | 7-8 |
---|---|
Clean hit | 12-16 |
Late hit | 17-21 |
Animation length | 39 |
Interruptible | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Similar moves[edit]
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